Star Wars - Piracy(Casual)
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It has been nine years since the fall of the Republic into the new Galactic Empire, and Piracy has never been harder. Even with the Empire using the majority of its fleet to finish the conversion of the last stubborn worlds rejecting Imperial Rule and finding Separatist strongholds the Emperor has devoted entire task forces to tackle the problem of Piracy. Though Pirates never really know when to stop, a small pirate base has established itself in the asteroid belt in the Muunlist system and has expanded its reach out to the two nearby systems, Bastion and Yaga Minor. Though these, prosperous times will be short lived. Due to some "issues" on Muunlist an Imperial Fleet has been sent to the sector to resolve the dispute, however someone on Imperial Center is becoming very concerned with the pirate attacks and their regularity.
Plot:
This RP is set 10BBY, giving the Empire a good nine years to build up its, impressive fleet. There is no real Rebel Alliance and it is more individual systems or cells that have not yet been discomfiture by the Imperials or the Imperials just haven't got around to crushing them out of existence. The Commander in Imperial Center will be played by a friend of mine who is not on Roleplayerguild, and I will relay status updates from any Imperial Intelligence units and from the Captain of the Imperial Picket Fleet. He will then decide on a course of action, and relay it. Though eventually he will be-able to partake personally.
There will be the two sides, Imperials being led by the Commander I just mentioned and the Captain of the Picket fleet. I will lead the pirates, which I may not even name. The Imperials will start by dealing with some, troublesome Muuns while the pirates take out a convoy gaining more Imperial Attention, and then it all goes underway in a desperate bid for the Pirates to become rich, and the Imperials taking them out. During the story any pirate who gains enough player/non-player support(You must have at least one players support before this) can rival my characters leadership, kill my character(during an epic battle where we will actually use a DIE). If my character is killed the winner will be the one to decide the direction of the pirates, heck if you really want you can turn it into a rebel cell fighting for the benefit of the Alliance(Although the Alliance won't be properly around for a good five years.)
The Imperial Captain will be auditioned, and chosen by the commander. IF you like this idea, just put in your interest. Then we shall begin!
-Forgive if you think this is a shoddy explanation, I prefer most development to happen IC.