Specialization idea: Everyone's a Co-GM.
I have an idea for a roleplay in which every character will have a specific role in the story.
The cartographer makes the maps. (Only he/she has a say in where the group is.)
The smith distributes weapons and armor. (Only he/she has a say in what can be wielded.)
The mad scientist gives people powers. (Only he/she has a say in superhuman capabilities.)
Perhaps someone could be the "soothsayer" so when they say "We shall be attacked in our sleep by a band of nincompoops," it happens. Is anyone interested? Does anyone have more role suggestions or other ideas to add?