ComradeSenpai's Badass Fantasy Game OOC
Welcome one and all to my badass fantasy game!
In short, we got a game based on your standard high fantasy, medieval adventure. Swords and sorcery, yo.
Anyways, I'm gonna give it structure and classes and stuff, so we'll go over a few rules, and then character sheets.
Don't forget to check back here for the occasional update or note.
That's me, the Dungeon Master. I'm gonna be in charge of telling the story, describing the locale and locals, and handling basically everything that isn't what your characters do.
Also, I hold it to a standard that if you have any problems with a DM, me included, you need to point it out and talk it over. So, if you got a problem or a question, don't be afraid to ask.
You'd be surprised how many people I've met who don't know what this is. It's basically your character's profession, and helps determine their skills. Examples include, but are NOT limited to
These are basically descriptors, located in your personality sheet. These can be positive, such as good looks or a strong liver, or negative, such as having terminal cancer. Anyways, most characters come with a few of both, or even neutral ones, though they're usually balanced with one another.
Traits and their qualities are often subjective and can, and probably will, be debated. They'll also be decided by your characters personality and skillset. I'm not saying sacrifice character for better traits; this is mostly a way for me to mechanically quantify what the party can and can't do.
This was tricky for me, as I wanted magic to be useful, but not all powerful. However, I have devised a basic system. Any spellcaster, such as a cleric or wizard, has a spellbook with their character sheet. This is where you list your spells and their cast limit. Weaker spells can be cast more times or even infinitely, whereas stronger ones can be cast less often and sometimes require preparation in advance.
~Character Sheets (Finally)~
Weapon(s) of Choice:
Spellbook (if caster):
Dream/Goal (Necessary for story reasons, even if it's as simple as "adventure"):