Fairly simple yo. You will choose and customise a species, but you will HAVE TO provide a picture, NO pure discription NS's.
Regis is a world of unimaginable size where thousands of species roam the world. However recently one species has begun to dominate all in its path, they are the Tyndramilian Empire. You will not meet them soon, forntunately for your growing empire, but word has spread to you and every species is taking a stand by no longer being nomadic but progressive. Evolving their way of thinking and their way of life to ensure the continued survival of their species.
You are new settlers after having run away from your homelands threatened by the arrival of the Tyndramilian armada.
It is up to you to form your empire as you see fit to withstand the coming tide of hardships and devistation.
Just to recap...ANY species so long as its not overly super powered is allowed...I do love it when people get creative :D
stone age tech...except for the tyndramilians
There must be reasons for everything you do, do not just "find" iron and instantaneously understand what the rock is and how to use it.
I want lots of detail in your posts, nothing too advanced, just explinations. "just because" is not enough.
say for example someone in your tribe finds a fruit and eats it then dies, your people now have a reason to beleive the fruit has poison.
Name of Species:
Appearance: IMAGE ONLY!...are there major differences in appearance between male and female?
Wt: fat arze? No fatarze?
Ht: tall or teeny
Diet: Herbivore, carnivore, insectivore, omnivore, something entirely different?
Temperal Control: warm blooded or cold blooded? or something entirely different?
Form of Communication: How do they talk to each other?
Natural Inclination: agressive, passive, etc
Natural Skills: what are you best adapted for doing? swimming? climbing? etc.
Natural Weaknesses: You can't always be awesomely strong. If you are a great swimmer you might pay in speed on land. A climber may not be able to swim or might even run too akwardly to be effective on the ground. etc.
Special traits: poison? Acidic spit? Hyper howler?
Adulthood age: when is he considered an adult
Territory: Describe to me terrain, weather climate, and anything else you deem important
Discription of Village: what it looks like...is it a harbor village? trade? farm? How big? Where? What's around it? Special buildings? Special design to the village? Rivers? lakes? wells?
Leadership: how it is that you do this...are you pack like? Do you use known established governing forms...do you have a unique way of leadership?
Resources: what is at your disposal, note that this things must have an influence upon your people. A people with much resources tend to be less hostile than one with few. A fruit eating people denotes passiveness over a meat eater. Though there can be exceptions. But i want this part to be consistent with your territory and your people...or I will have to say something...and thats just too much work ): …take notice that if you choose abundant timber in the middle of a desert…it’s a no go..just no…
Population: start off with a moderate village size populace please
Unit type or Types: You dont have to limit yourself to one type however there will be a limited number of troops because your males...or females if thats how your species does it...have more things to do than just pillage and plunder.
# of units under each type
Military Structure: Who's in command? Leadership structure? do you have just the soldier and commander rank or those dozens of human like ranks? What's their role in the community?