This will be a fantasy adventure rp that will revolve around traveling around and overcoming obstacles on our journeys. There will also be a plot that will begin to unfold along our paths leading to a dangerous organization that threatens what delicate peace there is. (so cliche)
A brief history of the continent of Verbond:
Elven history - The many elves of the land all have their own agendas, the dark elves normally keep to themselves and will occasionally venture out of their underworld like domain to enjoy the outside pleasures of the land. They are known to occasionally war with the dwarven race when their mines grow too big and breach the cave walls. The wood elves tend to be reclusive to other races, the tend to stay deep within dense forests and are avid hunters and trackers that are talented in taming wild creatures with ease. The high elves are said to be the noblest of all elves and thats a title that they wear proudly. Most disdain humans and "lesser races" whilst others find that trading with them can be most profitable. They've been known to war with humans which has lead to a deep seated hatred between the two races. There are other elves in the land that not much is known about. Orcs are said to be savage and brutal fighters, but there have been some who don't fall within that catagory, they have been known to war with the dwarves.
Dwarven history - The dwarves tend to live close to the mountains, and with the emergence of humans have learned to trade and coexist with them. They are excellent in crafting in general and are capable warriors. They have been known to war with orcs, goblins, and the dark elves.
Human history - Humans sailed from distant lands onto the continent of Kaart, they warred endlessly with the native elves for centuries, but now seem to have some peace. Their settlements and kingdoms quickly began to dot the land until they held the most cities and towns. Some kingdoms have integrated themselves with dwarven kingdoms making strong fortress cities and great trading towns. Most humans hate all kinds of elves due to their bloodied pasts.
Furigo history - Furigos are beast type race. Most of the tribes avoids other races and are one with nature. They hunt to forge for the own food. They rarely trade with other races and they learned not to trust them. It is rare to see one because of their ability to transform. Depending on the area and tribe they could transform into goats foxes wolves etc. if you are curious about other races but rarely go because it is against tribe rules if they go to visit other races.
These are just basic races if you can think of any other race that you would like to be then run it by me and I will be happy to approve of it.
Factions that are known at this stage:
Dragon busters - Epic warriors that wield large weapons as if they weigh nothing who hunt monsters around the world, their main hall is in the middle of the lake Aliyah falls and is said to be where they hold tournaments of epic proportions.
There are several more that I have but not yet based in this continent...
Faction: (This is optional, if you want to be in one that I haven't said pm me and I'll tell you of some)
Other: (If you want a profession and/or maybe are a noble or something I don't know)
Race: Half-elf (human and elf)
Skills: Swordsman and has a unique force magic that he doesn't yet know of or understand (which for now is used unexpectedly), slight healing magics and low leveled destruction magic.
Inventory: For now just the clothes in his pic
History: He is the son of his elven mother and human father who fell in love during a past war, they now live outside of the small settlement of Caddale in a small cabin. The towns people hate him for what he is. He got the scar on his face from one disgruntled villager who attempted to kill him when he entered town.
Other: I'll reveal more later...
Destruction magic (Mainly Lightning)
Black blade (has an enchantment that makes whatever it hits more likely to be struck by lightning)
Herbs with restorative properties
History: Arizara is a noble in Ellwyn, he is said to be one of the fastest elves alive and is an extremely skilled swordsman, he has a serious disdain for all human or lesser races. During the war with the humans he was able to dominate the battlefield with his speed and spells, he rose to be one of the most highest ranking nobles throughout all the elven kingdoms.
Name: Myna Roe
Inventory: Travel pack of food, drink, and coin.
History: Myna doesn't remember her past since finding her armor and weapon so she travels the world in search of her secret past.
Faction: Mage's Legion
She is able to make a shield of pure magic (Fatigues her greatly with every hit it takes)
History: Clare was sent by her order to find artifacts of a magical nature to learn of their secrets and return to her order. She tends to look out for those in need and believes her battle magic's should be used for the greater good.
Skills: Dance, a few musical instruments, herbalism, poisons, brewing potions
Magic: Assallya is skilled mainly in mental magics, charm spells, emotion control spells and some illusion. She has but one attack spell, that of the shocking grasp which is used only as a last resort.
Inventory: A covered wagon that serves as her home. A jambiya dagger. Various ritual implements for minor summoning and bindings. A collection of exotic material daggers for killing supernatural beasts. (Gold, Silver, Wooden, Ivory, one blessed by a priest, etc...)
History: Assallya was born on the edge of the Farrow forest and was kidnapped by Orcish slavers and sold in the markets of Veresh. Purchased by an affluent pasha, a prince of the criminal world, she served at his leisure for decades until she played the son against the father and escaped during the conflict. She has since wandered doing a bit of adventure but mostly travelling in her wagon selling trinkets, dancing at inns for coin and occasionally laying with men if the coin was good enough.
Other: Courtesan, Witch, Storyteller, Dancer. Really, whatever earns a bit of coin.
Name: Hugigo Kino
Faction: (This is optional, if you want to be in one that I haven't said pm me and I'll tell you of some)
Skills: Hunting and climbing. Able to trans form into a arctic fox
Inventory: Short bow and a quiver.
History: Furigos are beast type race. Most of the tribes avoids other races and are one with nature. They hunt to forge for the own food. They rarely trade with other races and they learned not to trust them. It is rare to see one because of their ability to transform. Depending on the area and tribe they could transform into goats foxes wolves etc. if you are curious about other races but rarely go because it is against tribe rules if they go to visit other races.
Other: (If you want a profession and/or maybe are a noble or something I don't know)
Name: Alistair Grey
Race: Human (Some elvish blood)
Skills: Alistair is an experienced fighter. He is proficient with a blade, ax, crossbow, polearm as well as fist fighting. He has been told that he may have potential for magic as well but the skill hasn't awakened yet. All he can with magic is sense it. He is also an excellent rider.
- Bastard Sword (See pic)
- Light Crossbow
- Cursed Sword
- Plate Armor (see armor pic)
- Light mail (see appearance pic)
- Leather Backpack
- Belt Quiver
- 30 bolts
- 4 Belt pouches
- Extra set of clothes
- World Map
- Light Rations (Bread, Dried Beef, Oranges)
- About 2 liter Waterskin
- Insignia Necklace.
Alistair was born a farmboy. He is an orphan and his adopted parents were farmers, making him work with the animals and the crops. He had a simple childhood though. He never knew his parents and for most of his toddler years he worked at the farm. He had few friends since he was born albino, often picked on but he paid it no mind.
At the age of 16 during harvest time he had an odd sort of dream. A faintly familiar couple running away. Something chasing them. A cave. A sword. An overwhelming presence. When he woke up in the middle of the night he went out, riding his horse, Skinfaxe, in what seemed like a random direction but he came by the cave in his dream. He walked into the depths of the cave and it appeared that it had been a structure of some kind. He saw pottery and smooth walls until he came by an altar with something drapped on it by a dirty cloth with a familiar insignia, a Dragon curling around a sword, same as his necklace. When he took the cover off he saw a sword of no make any respectable blacksmith would create. It was unnerving and it gave out a smothering aura but he was compelled to take it. When he touched it it was as if hellfire was burning his palm but he couldn't let go and every vein in his body felt as if they were on fire. He screamed in pain and agony and he heard then a voice in his head, a deep ground shaking voice that said only one thing. "At last". After that day, his arm, from hand to elbow, looks as if it had been severely burned.
When he returned home he was scolded and had to do extra hard work but he could hear the demon whispering things into his ear from time to time and maybe one or twice a week he'd be plagued by nightmares.
When he came of age he left the farm and into the city to find work. He became a blacksmith's apprentice for a few months, learning basic smithing and how to effectively sharpen a weapon and he then became a mercenary. He joined a troop of them that usually escorted caravans and couriers, guarding them from bandits. He had started with simple chestplate and leather but he eventually got himself a full plate armor. But he has never used the cursed sword. Never wielded it even though he brings it with him. It still burns him and he feels deep and fierce power within it.
The spirit within the sword was something that of a man who ascended into demonhood and is also Alistair's ancestor. He whispers into Alistair's ear, goating him into searching for the sister sword. The ancestor doesn't know where the blade is but he will feel it's presence.
Alistair as a person is polite and has some sense of honor though he wouldn't lose any sleep if he would stab the enemy in the back. He has a problem with women however. He holds back when fighting women. He won't deny the strength of women or the fact that they can handle themselves but whenever he sees a woman in danger, he'll try and save her. He is also deeply angered when women and children are hurt or killed. Sexist, maybe but he feels the murder of women and children to be very wrong and just shouldn't happen in the world.
Faction: Dwarven Kingdom
Skills: CheeChee is a talented wizard. He knows simple cantrips, simple telekinesis and lighting up candles and the such. His spell focus is similar to the energy used with Magic Missile only much greater, matching a fireball spell. He can also do minor illusions. Nothing serious but under the right circumstances it could determine life or death. He can also enchant weapons minorly. Without the right tools and time, he can only make temporary enchantments. He is also an excellent baker and kind of a pickpocket. Not to mention he is exceptionally fast on his feet and stronger than he appears, able to swing a greatsword like any healthy human youth (though more awkwardly).
- Wizard Staff
- Alchemy Equipment
- Large loaf of spiced bread
- Extra pair of shoes
- A Maul(compared to Sanya's size)
Sanya is a Bolee. Something like a cousin of gnomes and dwarves but less known. They are long lived like elves and dwarves but they mature much faster. Bolee is like in his late teens. He is a very curious fellow, always poking his fingers into every new thing and more often than not the items that he fingers find their way into his pockets or satchel. He doesn't mean to steal and denies being a thief.
Through his studies in magic, working at a blacksmith as an enchanter, he learned many languages, able to speak almost fluent common, elvish and even can speak Furgian but though struggles with it a little.
CheeChee is a scatterbrain at times but he has no real concept of fear. Not that he is fearless he just rarely is afraid. Be it walking on a far off ledge or face to face with a Carrion Crawler. He sees everything as a fun adventure.
He is loyal to the dwarves and gnomes.
Da'rnu is one of the younger dragons of then golden scales. He has just reached his maturity but he is still a hatchling at heart. His age is 321. He often watches mortals from the skies, greatly fascinated by them.
His abilities are magic. Being a golden scale he has great innate magical abilities. His main magical ability is however psychic in nature, sending his voice telekinetically since dragons can't physically speak any language other than draconic. He can also enhance his breath, a pure white fire that creatures of dark and evil are truly harmed by. He can also cast simple cantrips and so on and has no use to cast fire spells die to his own innate breath. Other elements come difficult to him since he spends most of his time at play than at practice.
Da'rnu is also the younger brother of Muardu Voidheart, an ancient and powerful dragon locked away in the void realm where he awaits to return to the mortal coil and subjugate the mortals.
Cheerful, jolly, polite, not prone to violence, finds drinking much more enjoyable with a buddy.
Dwarven Kingdom of Hro
Heavy Pick, Old dwarven sword
Old family heirloom
Common Clothing and some other stuff. He has a home.
Faction: None... yet
(I might change this or add photos over time ^^)
Skills: Cailainn is a great archer, especially for someone as young as her.
Random skill: she can cook quite well if she has the right ingredients. Besides that, she can play a few instruments as well.
Over time she will learn various things and discover new talents yet unknown.
Inventory: Her bow and the clothes she has with her (see first and second pic).
History: As long as she could remember, Cailainn has lived in the small town of Caddale, close to Hro mountains. Since her father and brothers work on the field (or get themselves hammered), she usually takes care of her siblings. Her family is rather large, since her father's first wife died, he remarried and his second wife died as well recently.
Other: Caila has always dreamed of meeting her mother's family, but the way things are currently, it looks like she'll stay in Caddale the rest of her life.
]Berethor Werrmar, Royal Captain of the Roving Guard
Royal Human Army, 2nd Roving Guard
36 Years of Age
- Cavalry Platemail (pictured; covers the torso, arms, hands, shins, and feet)
- Superior grade sword (One handed)
- Riding Shield
- Short Bow with small quiver (15 arrows)
Brown Mane Horse
- Standard collapsible officer tent
- Bedding roll and large animal skin
- Large waterskin
- Standard food rations
- Map, letters, papers, ink
History: A respected noble from Avondyr, Berethor is recognized as officer of the Royal Human Army. HIs most decorated tours when he served alongside the dwarves in their skirmishes against the Orcs. It was common for human detachments to be alongside the dwarves as a way to extend an olive branch to their kind. As a result, human soldiers are much friendlier to dwarves than any other race. It is also common for human soldiers to develop a sort of bigotry against other races but Berethor isn’t exactly following that line. He is more open to conversation with other races as opposed to his comrades, which made his detachment the perfect place to throw in a ‘peace offering’ by the High Elves. Mira’neth, Berethor’s shieldmadien, is that peace offering.
Standard rider for the 2nd Roving Guard. There are currently 47 troops in the 2nd detachment. Riders are equipped with standard spears, riding shields, and riding armor. There are variations like flag bearer and archers but their number doesn’t exceed more than 15. The purpose of the Riders are to deal with organized and dangerous bandits/rogue elements and border patrol.
Mira'neth Ciira Anhialya, Shieldmadien of the Roving Guard
Royal Human Army, 2nd Roving Gurad
109 Years of Age
Few talents in magic (typical for an elf)
- Standard Elven Rider Armor
- Standard Twin Elven Blades
- Valar Necklace
- Standard Elven Riding Bow and quiver (30 arrows)
- Cleansing Water and Valinor Dust (Combined forms a strong healing compound)
Ayinudar, Elven Grey Mane
- Bedding roll and compact elven blanket
- Large Waterskin
- Small number of rations
- Elven Rope
- Small number of elven trinkets (supposedly magical)
History: Mira’neth was rather young when she was pretty much casted out by her own people. It was Mira’neth’s mother, Adrial, who had grown close to a human that caused all the commotion. Since the High Elf society wanted to rid any image of man, they ostracized any of mother’s family, as well. However the council agreed that at least one of them should be sent to the human hierarchy in as a delegate for the High Elf Council. The human leadership decided it was best to just put Mira with anyone who would put up with her and Berethor was the result.
Under Berethor’s command, the troops of the 2nd Roving Guard cannot display any acts of hatred towards Mira. Over the few months of deployment, some of the men of the 2nd have sort of grown to liking Mira but most remain indifferent. As a result, Mira has sort of grown attached to the 2nd and to Berethor.
- Nefarious Darkhart
- Age200 (looks to be 20 years of age.)
- Race˝ Human/˝ Vampire
Nefarious was born to a vampire father and a human mother. The mother died giving birth and the father wanted nothing to do with him. He was placed in an orphanage where he lived til he was adopted by a cruel Mistress which made him her slave. When he did something that his Mistress didn't like he was whipped, stabbed and sometimes even starved. But once he hit his transition at age 20, he killed his Mistress and drained her of her blood and drained the blood of her servants. All because he became blood hungry in his transition.
He continued on with his life after going through that agonizing torment of being a slave and draining all the servants. After long years of traveling, he met up with a angel named Holy. Holy owned a brotherhood called "Twin Daggers Brotherhood". Nefarious ended up joining this brotherhood and fought beside his friend.
Until a massive clan emerged and threatened the brotherhood. The brotherhood fought against the clan for many years until just two were left of the brotherhood. As both Holy and Nefarious stood up against the clan, that was named Hellfire Clan. They were offered a choice.
The choice was to either die or join the Hellfire Clan. Holy refused and died. Nefarious joined and swore revenge. Once Nefarious rose through the ranks he became the Second-In-Command. He ended up killing the clan master. After Destroying the clan from within He traveled on.
After Traveling for years he found a wife named Eris and had two children. One a boy, and one a girl. They lived a happy life together. Until a band of bandits attacked their home. After they subdued Nefarious they killed his wife and kids right in front of his eyes.
Nefarious became enraged and broke his bonds and massacred the whole bandit crew in the most gruesome way. After burning the house down with the bodies inside he set out once again to find a place that he could really call home.
Black Bladed Katana
He has nothing save for a tinderbox and a hunting knife.
Dark Energy Maelstrom - When used, Dark energy is gathered from every living thing to be unleashed at the opponent. Creating in the opponent's mind a nightmare that could drive them insane. But it is only temporary and drains the user making him weak.
Detect Life - Makes the user able to see the life force of any creature or humanoid. After being used it makes the user very fatigued.
Shadow Form - Self explanatory.
Wolf Form - (Believe it or not there are some instances of a vampire changing into a wolf)
Weaknesses: Being half vampire gives him some weakness in the sun. That being when he is in the sun it gives him a huge headache. and it also negates his vampiric powers.
Nefarious is a peaceful kind of person, but he is compelled to rescue people in danger. He mostly keeps to himself, but once he is befriended, you won't find anyone who is more loyal than him.
- Sieg Dreadsoul
- FactionDragon Busters
- SexMale (But yes please. >.>)
Sieg was raised in the combat arts, being trained since age 5. The reason for this is so he can fight dragons and hope to even have a chance to kill the beasts. As he grew he was enrolled into the hall where all dragon busters were trained. He escalated quickly and became a honorary member. After this he set off on his journey to rid the world of horrid beasts and dragons.
His big sword named Süldor
Armor: Holy Banded Mail - Resistant to dragon's breath.
Potion(s): Potion of Major Healing (x10)
Currency: 500 Gold Coins
Sieg has superhuman abilities such as speed, strength and others.
Sieg tends to stray away from speaking to many people, he is often mistaken as being a jerk. But he don't trust many people. He believes people only can and should be trusted if they are in good standing of laws. Ones that are not traitors. He hates elves as well.
- Sex(Yes Please!!!!) Male
Bred in the dark recesses of the Hro mountains. Astrebril showed magical talent among the Drow. he was the most gifted in the Arcane arts and he studied daily, reading books of Arcane talents and reciting them daily to memory.
Learning very quickly he learned spells of conjuration, illusion, destruction, and his favorite above all: necromancy. One day while reading a book on necromancy, he came across a spell that would give him all the energy he needed to cast spells. All he needed to do was steal souls from the dead. But he knew it would come at a great price. Losing control...
Astrebril set out on his journey first to the kingdom of Hro.
A gnarled, wooden staff that had runes carved on the end of it.
Astrebril has many pouches and pockets on and inside his robe, in which he carried his magical ingredients and books. Currency wise he has 200 coins.
summon wraith-Caster summons a wraith for battle purposes
Fireball- Caster uses a fireball to be projected at a target
Thrall- Able to enslave a victims mind to do the casters bidding. (only works on NPCs)
Soul Steal- Ability to absorb souls to recharge the casters fatigue.(NPC use only)
Weaknesses- Astrebril's soul stealing ability makes him suffer from spiritual attacks from time to time, which if he takes too many souls, his soul will die, making his body susceptible to possession. He doesn't use it often, knowing this. But all his spells (if he uses too much) will make him extremely fatigued.
Astrebril only cares for one thing, and that is knowledge. He will do anything for that knowledge, even if it comes to killing others. He cares little for anyone else and detests humans.
- FactionDragon Busters
(Will be revealed IC)
Hammer & Shield
Skull on Forehead, Armor, 200 Coins
Dragon Sense: Ability to sense dragons nearby
Woodlore- Knows a lot about his surroundings and never gets lost.
Strategist- Uses strategy in battle
Arcane- Has Arcane knowledge
Shield- Provides practical protection as well as spiritual defense from souls and the undead.
Skull On Forehead- Allows him to channel spirits through him to communicate as well as see through the eyes of the dead that he raises.
Hammer- Can weaken the mental resistance of whomever it hits, as well as raise the dead or sever a necromancers link upon the raised. Later on it can send out a wave of vengeful spirits to consume the soul of the target.
Gaven has un-profound respect for the dead, and will never absorb souls into him. His often quiet and only speaks when spoken to.
Can die just like any normal human.
Credit given to Misplaced4Chaos for use of his picture and help creating the character.
Name: Luna Le Doux
Race: Half fallen angel, half vampire
Age: 134 (vampire/angel years), looks 18.
Skills: Shield of Wind - Creates a sheild made of wind, lasts for 3 posts.
Amazon's Hail of Flesh - Reanimates the dead. Will not work when in fight.
Rugged Spans - Creates big gaps in the ground. Can create a small earthquake. Character become very weak after using.
Moves slightly faster and is slightly stronger because of being a vampire.. Could block attacks.
Sometimes her black, burnt wings will sprout when scared or surprised.
Inventory: Roll of fabric. A coin named JuJu. 100 coins.
History: Her mother is a vampire, whom she has never met. Her mother abandoned her and her father found her. Her father is an angel, and Luna was brought with him to his "realm". Her father was harsh and disciplined her before and during her transition to a half vampire. She was whipped with a whip that had razors on it at a young age, and sparred with her father and his trusty scythe. She has scars, not fully transitioned into a vampire when she acquired them. The higher being did not accept her, causing her to become a half fallen angel. Some say she was thrown back to the earth, causing her to hit her head really hard on the way down. Luna is a bit out there, liking to tie bows on almost anything from the fabric she acquires.
She has a coin that she found as a small child that she refers to as JuJu. She has never had friends, so she refers to the coin as her best friend. Luna likes to randomly find sticks and hit people on the head with them. She was previously working as a house maid, but ate the pet and was fired. She prefers to drink blood, but she can eat anything. She has small, burnt wings that she can fly with, but is not able to control them or her thirst for blood, making her crazed around human blood. She transitioned into a half vampire early, causing her to accidentally eat her fathers favorite animal. She looks at many things as food.
Sunlight will irritate her and make her slower. It will cause her pain, but not enough to kill her.
(Finally got this new characted fixed. THANK GOODNESS.)
Name:Elsa Engel (Five bucks if you know what the name means,)
Faction: Faith of Cai- "Believe what you feel." Although some call it a cult it isn't simply because they actually approach assimilation as a bad thing. Are they a predominate religion no, but they don't fit the text of a cult either. To those outside the church not much is known about it. (It's not even regarded as a faction by most people at the moment so don't put it up.) Cai is depicted as large creature with wings a dark brown skin and quite large his. His wings and face have been depicted a variety of ways, but they always have large wings and a potent emotion on his face. This causes many other religions to view them as demon worshiper so they try to destroy there shrines.
Skills:Magic ranging from fire, ritual(evil by definition), and storm. She believes it truly expresses her faith of her ability to act for her god.
She can also perform minor alchemical feats such as creating small explosives and poison.
She is also a adept cook.
Inventory:Two dresses, her pendents, 20 vials 1 full of poison another she uses to cause a stink(literally), A book she writes her notes in, and a bit of money she had worked up recently but not yet blown.
History: "Back off!"
Other: Shes a traveling alchemist, cook, and entertainer
(still working just made a stopping point of thought. while i work on skills.)
Name: Raven Ortega
Race: Human (with megical elements)
Skills: Necromancy, herb stuffles
Inventory: Her clothes (leather cloak and dress with thigh high leather boots), emergency herbs, a grind-thing (so illiterate)
Faction: Dragon Warriors
Appearance: dark brown hair cut into crew cut, black leather coat, black leather gloves without fingers, dark colored pants, tan skin, broad shoulders,
Skills: swordsman, mercenary, perception is eerily high.
Inventory: an iron dagger, Silver Broadsword that is thicker than your head irl
History: He was hired to kill Ruavain
Other: works as a part time Mercenary
Name: Conelle Heavensong
Race: Human, though he often admit that he's an Elven descendant
Appearance: Cool, with an impish look. Blue eyes with an unrefined facial structure. The typical 'part-of-the-crowd' kind of guy you can easily miss. Wear white long sleeved-tunic with a leather brown vest and khaki colored trousers with boots of a darker shade. Charming, in a youthful way, compassionate, with a slight hint of sadness. Always wears a bard-like hat(the one with that feather sewed to its back) to cover his rather messy hair. Brown, short hair, medium built and is around 5' 10" in height.
Skills: Conelle was born with a very thin aura, making him very sensitive in perceiving other's aura and presence around him and is able to conceal his own and other's if needed. Have some minor hunting skill(archery, trap making, and basic herbal knowledge), and is able to play the harmonica.
Inventory: A small leather wrist bag where he store his harmonica and some hunting kit(knife, strings, hooks, all those handy stuffs), a small quiver of 4-5 arrows and a small hunting bow.
History: Conelle parents left him when he was young, leaving Conelle in the hand of a small bakery owner named Neil in Feyla. Conelle spent most of his time wandering around the woods, running errand to errand for the villagers. One autumn, a scholar visited Feyla for its exquisite herbal grass-flowers and noticed Conelle's rare "gift" of aural sensitivity. He then taught Conelle more about his talent and how to use it before he head back to Allaster. After afew years passed, Conelle decided to learn more about his talent and left Feyla when he was 16.
Other: Due to his aural sensitivity, Conelle is very vulnerable to magic/spells/or any of the sort. Have different sensitivity level for different people (eg. people who boast magical spells are easier to detect than stealth-adept assassin, etc)
Name: Fye Daechir
Appearance: Pale, asthenic with refined facial structure, Fye keep his appearance up to his noble background. Wear red and black themed armor and an evenly regal pair of hosen under a set of leather greaves with the same color scheme. Hair is short, brushed back and is platinum in color. Eyes are crimson.
Skills: Advanced swordsmanship, medium pain manipulation spells mastery, standard lightning magic, basic horsemanship, navigational skill and pretty good at bargaining.
Inventory: A two-handed bastard sword and its leather scabbard (red in color, black locket and chape,) 3 water pockets, a long dagger, a map and approximately 30 golds.
History: Being a descendant of the royal family, Fye’s childhood was filled with fames and galores of royalties. As a royal family, Fye received various trainings and studies of combatries, etiquettes, cultures and politics. Being a strict and competent elite, he effortlessly convinced the councils of his capabilities and was virtually throned as the second prince of Ellwynn. At his 103, Fye joined the elven’s councils to an away conference in Sana about the human-elves trading agreement. The meeting reached a stalemate before Varzand, a high councelor, manipulated the meeting to a conclusion that greatly favored the elven’s side. The pact was then agreed with a high win for the elves. Disturbed by the result, Fye threatened to exile the High Elf for the crime of fraud, but the councils let him away. From then, the young prince started to focus his study upon elven history and interracial politics. Finding out the many fraudery and trickery commited by Varzand and the rest of his race, Fye started to state his disapprovement about the elitist’s method, which was disdainfully rejected by the council. Furious, Varzand set up a countermeasure plan to prevent Fye from exploiting the council’s hidden agendas. Decades later, he executed his plan and murdered The Queen, Fye’s aunt. Using his influential position and the council’s hatred toward Fye’s rebellious attitude, Varzand exiled The Prince and was immediately throned as the king. Ever since, Fye has been wandering aimlessly through the Ghizlan Steppes until the Empire took him. He then pledged his loyalty to the Haresh Empire and became their priceless asset at the age of 168, considering the tense relationship between the humans and the elves. Currently, the former prince are sent to Hro Kingdom in order to establish the connection between Haresh Empire and the dwarves, somehow still holding his ideal of interracial peace.
(Cape is longer, and is black from behind.)
(adjusted size. Longer rain-guard and the pommel is of the same crest from the one on his armor)
Credit for Misplaced for helping with the background ^^
Name: Kalamadea; Kalama
Race: Draconic Furigo
Appearance: Kalamadea is a little over six feet in height, measuring in at 6'3". He weighs a little over 250 lbs. His facial features and body structure is more draconic than reptilian, with a broader, flatter snout than, say, a lizard. Also unlike others of his species, he has horns. He has two large horns growing from the back of his head that serve as the main channeling rods of his magic when he channels it through his mouth, with six other, much smaller horns growing on the lower half of his jaws. He also has horns growing from his elbows. And finally, he has two large horns growing from his back where most anthropomorphic dragons would have wings. Like with feral (meaning quadrupedal) dragons, these horns serve as channeling rods for his magic. He has a thick, muscular tail and broad feet, which are at the end of digitigrade legs, that support his weight quite well. His hand have claws on the digits. And, finally, his eyes are a deep green color, and his scales are a fiery red.
Skills: Highly advanced pyromancy grants him complete and utter control of fire, and he's even able to compress and solidify fire. This also grants him immunity to fire and anything related to it. All other forms of attack harm him normally, but fire just doesn't affect him. Depending on which part of his body he's channeling his magic through, a different pair of large horns will flicker with flames, though the small horns on his jaws always flicker with flames when he uses his magic. When channeling through his mouth to breath fire, the horns on the back of his head flicker with flames. When channeling through his hands for most uses of pyromancy, the horns on his elbows flicker with flames. And when he channels magic through his back to create fiery wings for such purposes as flight or gliding, the horns on his back flicker with flames, though the flickering is usually not visible through the created wings since they form where the horns grow from his back. When he channels through his entire body to perform more powerful acts of magic, every horn on his body flickers with magic simultaneously.
The signature transformation ability for Furigos is a bit more limited in Kalama's case since it's not a strictly magical ability, though he trades having little restrictions for being able to have a much wider variety of forms he can change into. He cannot change into anything more massive than he is. That is the only restriction on which forms he can take. Any unneeded mass is transferred to another dimension known as the Out. He can also remain shifted for no longer than four days, though he usually only remains shifted for a few hours. After a day of being shifted, he feels fairly itchy. Two days brings a tightened feeling over his whole body. Three days brings claustrophobia, and four days forces him back into his natural, draconic form.
Inventory: He doesn't carry much of anything special. He carries the typical gear of a traveller, meaning food and other things required to survive.
History: Find out in play.
SpoilerName: Mazoga Gra'Shagdub
Skills: Smithing, swordmanship, archery, tracking and other woods(wo)manship
Inventory: Mazoga - Sword, self-smithed (pictured)
Simple round wooden shield
Tattered leather tabard
Steel gauntlets she's smithed
Boots from much the same origin and material
Black Horse - Tent and other camping needs
Her bow and quiver
Food and water
History: Mazoga is a Half-Orc. Whoever had the tastes of breeding with an Orc woman- not to mention earning an Orc's love as an outsider to the stronghold, had the nerve to leave the same Orc woman. Ever since then, Mazoga's mother refuses to speak of her father. It hasn't affected her mother to the point of some petty anger or weak-willed depression, she's an Orc, for Gods' sakes. Mazoga's mother taught her daughter what any Orc mother would teach their daughters, how to kill. Well, defend herself, but that would inevitably mean killing the individual. Mazoga left not long after, receiving no complaints from her mother- her blessing, in fact. She's wandered to and fro, taking odd jobs as a bouncer for a few taverns, a few gladiatorial matches, nothing too big. That's the problem, though, she wants to set out on a grand adventure but so far, no adventuring group in any tavern was willing to take her on but she remains ready and willing to go out into the world and make a name for herself.
SpoilerName: Indariel the Ancient
Race: Human, I guess. Lich, if we're official.
Age: She's stopped counting
Skills: Necromancy, offensive spells, defensive spells, summoning
Inventory: Menacing Robes of Menacing (+4 to her menacing), they may or may not be enchanted, she has no idea but it helps her to think it is.
Simple steel dagger
History: It's a long tale, but here's the version you could live long enough to hear the end of...
Indariel is a lich. She was a powerful mage that managed to make it to lichdom and she has enjoyed every last bit of it. She spent hundreds of years in her underground lair, tinkering away at spells and incantations, walking the outer planes of existence and conversing with beings that would drive mere mortals mad. Oh, who is she kidding, Indariel is by far the worst lich to ever be a lich. Her greatest achievement as an evil mage has been to finally get to become a lich. That being said, lichdom being impressive- blah blah blah, she is utterly terrible. She has no lair, she has no grand treasure that adventurers have been after, she's merely a homeless lich with nothing going for her small twelve year old rotting body she managed to put her soul into after quite the predicament, besides the fact that she can use magic and lots of it. If you need a mage, well, why not just find a mage but, hey! Indariel's here, too!
Age: unknown (looks like a small child)
He's a about two feet tall and wears strange and brightly coloured clothing.
- Can speak to spirits and animals
- Can teleport small objects (mostly used to drop items on enemies heads)
- Can switch the health of two people (if a monster stabs an ally, Niv can make the monster take the wound but if the monster has any wounds the alley will now have them.)
- Can age an object by a small area by a day once per day (turn a wound into a scab before it becomes infected, make a plant grow faster)
- can craft realistic looking illusions that last for a few minutes but make no sound.
random herbs he has collected and a pretty looking dagger he found (that he doesn't really know how to use)
History: Nivy is a Gnome, a strange fey creature from another dimension. Nivy lived in his fey Realm where every thing was vibrant, bizarre and ever changing with his fellow gnomes. The Gnomes never aged and lived there lives peacefully with in the comforts of their surroundings that was until there realm was suddenly destroyed by an unknown event that changed their dream like realm to one of nightmares. Nivy was one of the gnomes that managed to escape this fate by going to another dimension. He now Frequently travels the world looking for a sense of belonging.
Other: In this new realm Gnomes are far less powerful and without the ever changing environment they have fallen ill. The illness they have is not a typical one, it occurs when they aren't stimulated enough and can sometimes result in them fading out of existence. Their colours start to fade and then they rabidly age, but can be stopped by doing something thrilling. This sickness causes most gnomes to travel and seek interesting and exciting things to keep their illness at bay
Species: Rabigon (rabbit dragon)
Unique traits: A small creature only slightly bigger than the average rabbit, it can breath fire and can run very fast. it behaves more like a dog than a rabbit in that it loves people and is very loyal to Nivy
Other: Nivy's pet he took from his Fey realm
History: He had been in the previous human elven war and has become crazy and a drunk for the unspeakable acts he witnessed and took part in.
Sword through the face
- Reaper Seraphim'Cross'
Born to a mercenary and a warrioress, Reaper was trained immensely in combat. Once he figured he could make money killing people he became a world known assassin. He was always high in demand in his childhood killing many unwanted people. Until he had one contract to kill his parents. Sure, most people believe he could of denied the contract but the contract stated firmly if he didn't by his own means both of his parents would be hunted down like dogs and when caught would be put through immense torture. The same went for him. So he went to where his parents lived and killed them both while they were asleep. Quick and painless is how he did it. Once he completed the contract he found out he was fooled. Now he is on the run from every authority figure. As he was into hiding he began hunting down the man that fooled him. To this day he still searches.
About 200 coins on his person.
Dance of the Fatal Devil: Reaper's most formidable attack, Using this ability he becomes quicker and stronger. The draw back of this ability is that he cannot hold it out for very long.
Reaper being the man he is. He cares little for anyone around him. He tends to stay off in the shadows. He detests love and relationships cause he believes that love brings nothing but pain. It's very hard to talk to him as he is anti-social.But he is still avaliable to be hired.
Arrow to the shoulder and blade in the side
Name: Kristiana Constantine
Secret Drag of the Goddess- Makes her quick and agile, but it fatigues her faster.
Mystic Submission- Creates hallucinations for the victim, but it doesn't last long. Its only quick enough for her to escape.
Two short swords of elven make. Has a hidden knife also of elven make. 700 gold coins.
Kristiana Constantine was born unto an assassin and gypsy. When she was five, her gyspy mother was injured, and taught her charming skills to Kristiana. Her mother later died when she was 12, causing her father to go mentally insane. Trying to kill her, Kritiana was forced to flee to her grandparents, where her grandfather taught her the art of kenbu (sword dance). Her grandparents were killed by her father. After killing them, he threw his katana at her, causing long scar from her right jawbone to the left of her chin. She wears a partial face mask to cover the scar and protect her identity, although the scar does not take away from her beauty. She left to travel on her own at 16, killing many people who did her wrong. She came across the town of Caddale, making a temporary residence in the surrounding forest.
Personality: Guarded, only makes friends when necessary. Trusting to some, and she's always willing to lend an ear, unless its not what she likes to hear.
Arrow to the head