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Minstrel Knights OOC
IC
Prelude:
The city of Minstrel is the capital of the continent of Greganesh where live the Fae constituting of the Fairies, the Light Elves and the Dark Elves, the Tribes constituting of many different type of Orcs and Goblins, the Mountainous Dwarves that holds domain over the underground and last but not least the ambitious and populous Humans. Each race of course is at odds with each others withe the Fae keeping to themselves, the Tribes hunting all that moves, the Dwarves being ready for anything to amass their riches and the Human that tends to see themselves as superior to all the rest.
All that tension is further heightened for beings that decide to live in the capital as it is further divided in guilds that all have the brightest of them all as Knights of the realm. The guilds are as such: The Warrior Guild, the Priest Guild, the Mage Guild and finally the Thief Guild, all competing for funds and fame and stopping at nothing to gather the favor of the royal families residing in the castle, each family representative of a race.
The knights are further divided into companies and that's where you come in, in a year a new tournament will take place to elect a brand new company which will have the favor of the court. Will you be strong enough and sly enough to train and win, you that have just entered your new guild? You will have to train hard and work even harder to get the support of your new guild. Don't give up!
Races:
Fae:
Light Elves: Fair skinned with delicate features, blond, green or blue hair and a love for nature, they are agile creatures with a long lifespan.
Dark Elves: Earth Toned and pointy eared, they are the offsprings of a Light Elf with a Human, making them a midway between the two races.
Fairies: Of all the colors in the spectrum these diminutive beings are endowed with a special kind of magic and can fly on their wings that seems to be made of light.
Tribes:
Orcs: Violent giants of greenish to black skin, they are as strong as they are simple minded, able to take down most creatures in one blow.
Goblins: Mischievous and diminutive, those sly creatures can be green, orange of black in color and can be found nearly everywhere in the kingdom. They lack of a proper musculature makes them poor warriors, however.
Dwarves: Small and stocky, they are rnowed for their beard, their skill with smiting, their stout constitution and they love for riches. They are solitary creatures when it comes to other races.
Humans: Ranging greatly in personality and abilities, this is the most versatile race, their versatility however preventing them to being truly great... or will their will and ambition fill the gap of their nature?
Guilds:
The Lucian Order, commonly known as the Priest Guild uses healing powers derived from nearby plants and their own faith to heal their allies. The best of them are very good martial artists as well!
Available Weapons: Knuckles and Claws.
The Warrior Guild is pretty straightforward and boast the complete domination of the mercenary and guarding forces of the kingdom. They mostly are a bit like low profile Knights.
Available Weapons: Swords, Hammers and Axes.
The Mages Guild are the scholars of the kingdoms with their skills derived from their sharpened minds and the mana of the ether, they are fearsome enemies to have.
Available Weapons: Staves and Wands.
The Thief Guild are the masters of the kingdoms' Underworld, from petty thievery to assassination, they have their hands on all that touches the shadows and the other side of the law.
Available Weapons: Daggers and Whips.
Character Sheet:
Name:
Age:
Gender:
Race:
Guild:
Appearence: (A picture please)
Personality:
History:
Inventory: (What you don't have as equipment, your picture will give me a foundation to choose these for you.)
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Status: CLOSED FOR APPLICATIONS!
Roster:
Warrior(s):
Priest(s):
Thief(s):
Mage(s):
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Feel Free to chat and make yourself comfortable, guys :)!
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I will post my character later today, ok?
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I'm seeking some Priests and Mages right now!
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Thank you very much, I try :)!