In the Age of Ancients, the world was unformed, shrouded by fog.
A land of grey crags, archtrees, and everlasting dragons. But then there was Fire, and with Fire came Disparity. Heat, and cold, life and death, and of course.....Light and Dark. Then from the Dark they came, and found the Souls of Lords within the flames. Thus began the Age of Fire...
But soon, the flames will fade.....and only Dark will remain.
Classes:Spoiler1.Warrior: A fearless warrior and weapons expert with high strength, dexterity.
2.Knight: You start as a low ranking knight with high HP and solid armor. You're not easily toppled.
3.Wanderer: The aimless wanderer has high dexterity. He/She wields a scimitar.
4.Thief: Guilt-ridden, the thief deals high critical hits and has a Master Key.
5.Bandit: Savage, but with high strength, the bandit wields a battle axe.
6.Hunter: The hunter wields a bow and arrows; perfect for long-range combat. However, this class is vulnerable to magic.
7.Sorcerer: Trained at the Dragon School, they cast soul sorcery.
8.Pyromancer: They are armed with a hand axe and can cast fire spells.
9.Cleric: The cleric casts healing miracles and wields a mace.
10.Deprived: The deprived class starts the game with only a club and plank shield. He has no clothes.
1.Warrior:Longsword, Heater Shield, Standard Helm, Hard Leather Armor, Hard Leather Gauntlets, Hard Leather Boots
2.Knight:Broadsword, Tower Kite Shield, Knight Helm, Knight Armor, Knight Gauntlets, Knight Leggings
3.Wanderer:Scimitar, Leather Shield, Wanderer Hood, Wanderer Coat, Wanderer Manchette, Wanderer Boots
4.Thief:Bandit's Knife, Target Shield, Master Key, Thief Mask, Black Leather Armor, Black Leather Gloves, Black Leather Boots
5.Bandit:Battle Axe, Spider Shield, Brigand Hood, Brigand Armor, Brigand Gauntlets, Brigand Trousers
6.Hunter:Shortsword, Short Bow, Large Leather Shield, Standard Arrow x30, Leather Armor, Leather Gloves, Leather Boots
7.Sorcerer: Dagger, Small Leather Shield, Sorcerer's Catalyst, Sorcerer Hat, Sorcerer Cloak, Sorcerer Gauntlets, Sorcerer Boots, Soul Arrow
8.Pyromancer:Hand Axe, Cracked Round Shield, Pyromancy Flame, Tattered Cloth Hood, Tattered Cloth Robe, Tattered Cloth Manchette, Heavy Boots, Fireball
9.Cleric:Mace, East-West Shield, Canvas Talisman, Holy Robe, Traveling Gloves, Holy Trousers, Heal
10.Deprived:Club, Plank Shield
Covenants: You MUST reach and speak to the givers of each convenant to join one. The Way of the White is the convenant you can join first-thing
Way of the White- Petrus near Firelink Shrine
Warriors of Sunlight - Your character must be faith based, need to pray at the Altar of Sunglight in the Undead Parish
Gravelord Servants - Need an Eye of Death, pray at Nito's Altar in the Catacombs
Princess' Guard - Gwynevere
Forest Hunters - Talk to Alvina in Darkroot Garden
Path of the Dragon - Pray to the Stone Dragon in the Great Hollow
Blade of the Darkmoon - Get the Darkmoon Seance ring. Talk to Gwyndolin in Anor Londo
Chaos Servant - Need the Witches Ring starting gift. Talk to the Daughter of Chaos
Dark Wraith - Side with Kaathe after defeating the Four Kings
Starting Gifts:SpoilerGoddess Blessing - Divine holy water. Fully restores HP and status.
A consumable item that fully restores HP and clears negative status effects. One use.
Black Firebomb - Explodes upon impact when thrown. More deadly than standard bomb.
Thrown item that creates a powerful blaze. If chosen, you receive 10 of them.
Twin Humanities - Tiny spirit called Humanity. Sometimes found on carcasses.
Binoculars - Binoculars. Used to peer at faraway sights.
Used to see distant threats, scenery, and other objects. This item can be used more than once.
Pendant - Trinket. No effect, but fond memories comfort travelers.
Master Key - Open any basic lock. Initial equipment for Thief.
Can open any doors with a simple lock. No need to buy or find keys. This is the only gift you cannot find in the game world.
Tiny Beings Ring - Special Tribal Ring. This ring allows you to take another hit or two.
Old Witch’s Ring - Gift from a witch. Ancient ring with no obvious effect.
Allows you to understand the Daughter of Chaos’s language.
None - No sign of a gift.
You have the choice to start with no gift if you want.