When atomic fire consumed the earth, those who survived did so in great, underground vaults. When they opened, their inhabitants set out across ruins of the old world to build new societies, establish new villages, form new tribes.
As decades passed, what had been the American southwest united beneath the flag of the New California Republic, dedicated to old-world values of democracy and the rule of law. As the Republic grew, so did its knees. Scouts spread east, seeking territory and wealth, in the dry and merciless expanse of the Mojave Desert. They returned with tales of a city untouched by the warheads that had scorched the rest of the world, and a great wall spanning the Colorado River.
The NCR mobilized its army and set it east to occupy the Hoover Dam, and restore it to working condition. But across the Colorado, another society had arisen under a different flag. A vast army of slaves, forged in the conquest of 86 tribes: Caesar's Legion.
Four years have passed since the Republic held the Dam - just barely - against the Legion's onslaught. The Legion did not retreat. Across the river, they gathered strength. Campfires burned, training drums beat.
Through it all, the New Vegas Strip has stayed open for business under the control of its mysterious overseer, Mr. House, and his army of rehabilitated Tribals and police robots.
Two courier's signed up for a job, working for the Mojave Express. But they only found four bullets half way to their journey, and their involvement in the recent on-goings of the Hoover Dam is a matter for speculation. However, it is no lie that their involvements will change not only Vegas, but the Mojave, for decades to come.
Thing's will happen that the entire Wasteland would have never thought of.
http://images2.wikia.nocookie.net/__...d/FastShot.png You don't have time to aim for a targeted attack, because you attack faster than normal people. It costs you five less seconds for guns and thrown weapons to be used-- essentially more quicker. However, because you attack faster, you don't have a chance to aim!
http://images2.wikia.nocookie.net/__...oodNatured.png You studied less-combative skills as you were growing up. Your combat skills are not that great, sure, but you make up for it in diplomatic skills, friendly talk, and medicine! Anything non-combative is improved, but combative skills aren't much at all, leaving you down on that one section. But you'll make up for it, 'partner!
Appearance: Dirty blond unsettled hair, and unremarkable hazel eyes. He has tanned skin, giving him a comfortable tinted dark yellow across his face, and the rest of his body. His hair is not soft at all, due to the fact that there are hardly any considerably good soaps in the wasteland these days, especially since the 'end of the world'. He has a scar under his chin, considerably still raw. His left eye seems particularily damaged by a bullet that grazed his eye, causing him to go blind in one eye, and a decently raw scar to be spread across the left side of his forehead. His eye looks particularly damaged if you remove the eyepatch itself, and quite clearly looks painful. Rob claims that he "doesn't feel much", implying that he has blocked out the pain or the pain eventually subsided, or is simply being modest.
Biography: Robert wasn't a Courier for most of his life, he was born in the Mojave, abandoned by his parents in a remote location in the wild, wild wasteland. Not taken in and rarely seen in his childhood, he lost his innocence thanks to the dark Mojave, and over all survived on his own. He made makeshift weapons out of a sharp rock and a stick, stole food from people who weren't willing to share anything for a child out in the wastes. Eventually, however, he was captured by a group of raiders and they tortured him in his youth. He was constantly pushed from place to place, forced to carry their vast stolen and bloody equipment on his back, and was rarely ever fed. He grew up in the company of these raiders, until eventually he was sold in to slavery. It was inevitable for his fate to end up like this. The slavers paid a good bit, they said, and the 'dumb kid' was free to be a problem in another's hand.
The Slavers surprisingly took care of Robert well, despite the harshness he was expecting. He did what he was told, and he didn't get any lashes. However, deep inside of him and his mind, he held a dark heart and was slowly planning for his escape. So, for five years he toiled in that very place, always obeying and bringing objects to there and fro. He watched the patrols each day, picked a knife off a guard without his knowing so. He, each day, waited and knew he was going to escape, even if it meant the death of every single slaver. Robert eventually had his opening, his patience paying off. He broke out, and eventually found himself at Freeside, alone and with nobody to help him yet again. He expected no hospitality, but met the Kings. They weren't very happy at the fact that a escaped slave had arrived there in Freeside. However, the King directed him to the Followers of the Apocalypse, saying it was the least he could do.
Robert found himself in the Follower's graces. They tended to his wounds, and understood how he escaped. Despite the fact that he was a stranger, they let him in and tended to his wounds, almost not asking for a name. They found scars across his entire back and across his arms, including his wrist. When they asked him where he recieved these wounds/scars, he said it was in the past and that was that. Eventually, he realized he had a considerable debt to these people, and despite them saying that repaying them wasn't needed, he worked to help around Freeside, getting druggies back up from what they would have thought was their end. After deciding few weeks of working and helping out the Followers, he was officially 'lifted' off his debt after being informed that he did enough for them. With a smile, he walked out of the Mormon Fort a man that was lucky, and the next few years showed that.
Despite how he escaped, over the weeks he did not see signs of slavers anywhere close to where he was. He deduced it to the fact that he was in a particularly populated area-- Freeside. He worked in the Silver Rush, working as a man that was free of his debts. Robert did it only because of one single thing; it racked in a considerable amount of caps and Robert was glad to be raking in a few caps. He spent an amount of it at the Atomic Wrangler for a room and meal. He always paid up-front, and the Garrett's were glad for that, despite the nerve of some stupid customers in the past. Robert eventually got enough caps to go to Vegas, and walked in to Vegas itself. It was simply amazing-- Vegas, that is. He found himself right at home, attempting to forget his past and move on. In the next few years, he spent his caps at the local casinos, quite often getting lucky in his times there. Most casino's didn't like that, but Gomorrah did to an extent. He spent most of his time in his luxury suite, however, it did not last for Robert.
He was tracked down by Bounty Hunters, and his suite was utterly destroyed in the process. He escaped, and ran out of Vegas. He left his luxurious wealth and weapons behind, and was left alone in the wastes, with only his torn buisiness suit to remind him of the fact that he lost everything, and that he had everything that made him comfortable. Robert took a job as a Courier, but his luck climbed back in to the barrel and exploded right there and then.
His gear consists of a modified Pre-War Gambler suit, with a Kevlar vest underneath to keep him alive in high-pressure situations. Due to the fact that his Kevlar Vest has a metal layer in between, it has been his companion for the many years he has been gambling-- and winning, in Vegas. All times had to end, though, and the suit has clearly shown a lot of wear and tear, and use. A small rose with still living petals are on the suit, and a belt is along with it, containing the right things needed if a deal goes south-- or a heist is being planned. However, he was mugged upon being shot, so unfortunately he lost his beloved armor set, and his guns.
Now, he has a normal settler outfit, with a flask alongside his hip and a small red bandana across his neck. Not very protective, but, hey, it was better then nothing at all.
Personality: Robert can be seen as a general man, a cruiser of the sorts. Almost always taking the jobs that can keep him fed, that can pay enough to get him a bed, and getting a good supply of ammo and medical items. Beyond that, he regularly looks for conversation, but on the road he is silent, keeping his thoughts to himself and a gun in hand. He can be known as a skilled person himself-- if a little odd at times. He can be sarcastic, but never happens to make jokes that truly help the mood. Always holding a gun, and very paranoid at times, he is a decent guy if you get to know him.
Appearance: Ana stands at a modest 5'9, with roughly 155 lbs on her body, most of which is muscle. Her hair is pitch black, done in the short pixie haircut style (although she'd eviscerate anyone who called it that). She is Caucasian, with light blue eyes. Heavy brown boots, loose fitting jeans with holes torn in the knees, and a white tank top cover her body, along with a brown leather aviator's jacket that covers the rest of her upper body. A pair of thick goggles are slung around her neck, and are brought over her eyes during sandstorms and during the few times it actually rains.
Biography: Ana is the daughter of John Cassidy and a tribal woman he met on his travels. Her father up and left to once more wander the wastes while she was still young - leaving her only a name, a pendant, his shooting skills, and propensity for hard drinking. Growing up was tough - she had practically nothing other than the name of one of the Chosen One's good friends, and, while that did get her some respect, it never did get her food on the table. Desperate, she joined the caravan business, running clean water between the NCR and Mojave wasteland. Eventually, it got her enough money for her to buy her own caravan and continue the runs.
Recently, however, all of Ana's caravans have vanished, whether they were in the Mojave or in NCR territory. This sparked anger, irritation, and worry. Anger at whomever had been brash enough to attack her caravans; irritation at the NCR's inability to protect its citizens; and worry over her employees, with hope that they might have survived whatever happened and were on their way back now. However, at the moment, she's stuck in the Mojave Outpost with nothing to do but drink her problems away; and that just isn't working out too well for her. Twice now she's gotten into brawls with soldiers and twice now she's been reprimanded by Major Knight for beating the green's into the ground. Something had better happen, and soon, before she is put under arrest for beating military personnel.
Equipment: Scoped Hunting Rifle; .44 Magnum Revolver; Ten (10) Stimpacks; Six (6) Bottles of Whiskey; Three (3) Bottles of Water
Personality: Ana is normally laid back and extremely easy going, though she is lethargic in nature. In her speech, she tends to be sarcastic and very literal, often missing other people's sarcasm, even though she understands her own perfectly fine. Half the time, something that isn't literal will have to be explained to her before she'll understand. Her movements are slow and deliberate any time she isn't in combat. In combat, however, she perks up, moving nearly twice as fast as she would have before, with her senses heightened with the adrenaline coursing through her veins. Despite how she appears, she tends to pay great attention to the things around her.
Appearance: Kane appears as a man in his late twenties, standing at five feet and eleven inches in height, and weighing about two-hundred and fifteen pounds. His skin possesses a deep tan from his near-constant exposure to the sun, and he appears to be quite muscular and fit. His hair his short and shaggy, a dark brown coloration with tints of blond, and comes with a set of hazel eyes.
Biography: Kane was born twenty-nine years before the Second Battle of Hoover Dam on a small post-apocalyptic ranch. His mother died during childbirth, leaving him motherless and living with only a father. Growing up on the ranch, Kane learned the definition of hard work by tending to the Brahmin herds and trading with the caravans that came through. He was close to his father, but was shocked when he witnessed him transform into a ghoul. Despite the transformation, Kane remained faithful in his father and never let his appearance get in the way of their relationship.
Eventually, Kane chose to leave the ranch, traveling with another caravan to a population center, where he began his life as a Courier. He spent much of his time on the roads of the wastelands, transporting letters and packages of varying importance, which led to the construction of the Divide. One important moment was when he was tasked by the NCR to deliver a package to an NCR outpost created in the Divide. When he left, it resulted in the destruction of the lively new homestead he had helped create, something he was unaware toward. Recently, he has taken a job for Mr. House from the New Vegas Strip to deliver a platinum chip to the head of New Vegas himself. However, what seemed to be a routine delivery job has taken a turn...for the worst...
Equipment: The most prominent of Kane's equipment is his unique ranger armor. Considerably darker than most of the NCR-based ranger armor, with a black leather duster over it with a matching helmet, which bears a reflective silver silver visor. The armor was personally scavenged from an old police station, having been found in the SWAT section of the armory. The duster that is worn over his armor is a personal duster received from a good friend who is no longer on this Earth. A pair of black, worn combat boots accompany the appearance of a wandering survivalist. He appears to keep a spare as backup, which is more brown in coloration, more heavily armored around the legs, and has numerous profane remarks toward the NCR.
Kane often exhibits a love for the older variants of weaponry. Of the gear that he has, he preferably is seen with a customized Bushmaster M4A1 Assault Rifle, an M37 Ithaca Pump Action Combat Shotgun, and a unique Revolver called the "Rhino". Alongside that, he appears to possess a unique power fist classified as the "Thermic Fist".
Personality: Kane is regularly optimistic and always has a grin plastered on his face when it is visible. He has a good sense of humor, and loves to tells jokes with traveling companions. On the road, he is surprisingly attentive, often able to keep his attention on his teammates and the surrounding environment in the case of an ambush or hearing something important from his comrades. He does have a limit though, and can turn from calm and grinning to angry and murderous in a split second should his buttons be pushed. He has a dislike for bigots and slavers, and is sympathetic towards ghouls and first generation super mutants. He appears to be able to hold grudges for a long time. Despite his pet peeves, he is a pleasant individual, if not a bit overly-optimistic.
I'm not going to be able to look at Ana Cassidy the same. Ana Blackpaw has corrupted the name for good.
Unfortunately, I have to become a bit inactive for a few days as some IRL problems and Saints Row IV has come out.
Originally Posted by DarkCrusade
Unfortunately, I have to become a bit inactive for a few days as some IRL problems and Saints Row IV has come out.
So when do you plan on being back?
Right now. I'll get to working on these two sheets.
Damn my procrastination.
Name: Cynthia Anders
Appearance: Cynthia stands at a rough five foot six inches tall, and weighs about 150 pounds, with a matching athletic build. Her red hair is kept back in a short ponytail to keep it out of her eyes, and appears to be of hispanic descent. She possesses a set of reflective, light green eyes, which matches her fair skin. Her body is clothed with a pair of black combat boots, baggy cargo pants, a white short sleeved t-shirt beneath a wasteland barter jacket with a pair of goggles worn loosely around her neck with an eye patch.
Biography: Cynthia is the great-granddaughter of Katja and Tycho, a pair of companions of the Vault Dweller's during his quest to destroy The Master. Inheriting their ability to survive and overall knowledge of the wasteland, Cynthia claims to have survived on her own since she was a young girl. Born in Nipton, she learned how to fire a gun at the age of seven, and was able to craft stimpaks at the age of eleven, having learned by her own hand and lots of hard work.
She left Nipton at the age of sixteen, traveling through the safe highways of the NCR by foot. She claims to have spent the next ten years in New Arroyo, and spent the following year going back to the Mojave. Recently, she has made a stop at the 188 Trading Post, trying to find out proof from travelers coming from Novac if the rumors that Nipton was destroyed were true.
Equipment: Hunting Shotgun [Fine], twenty-five hunting shotgun shells, six bottles of water, pip-boy, weathered ten-millimeter pistol, 48 10m rounds.
Personality: Cynthia is rather rough, gruff and straight to the point blunt in her interactions with other individuals. This does not mean she's flat out mean and angry, it's more she lacks a care in the world for basic standards in the wastelands, seeing it as a way to "cut loose" and "be yourself". She is definitely loyal to anyone who treats her with respect, and protective of traveling companions. She often states that she sees herself as any groups "mother hen". She also has a taste/addiction to cigarettes, and can be described as a chain smoker.