A Land Without Names (IC)
Along darker shores, and in a land much different from our own lives men, and with those men live beasts, beasts with hooves, beasts with pale skin and red eyes, and beasts that know all; of course only a few types of beasts are of our concern, given the time. First off are three men coming from the scattered Industrialist people, residing in a place not fit for normal men, a swamp hidden just behind a mountain range, wrought with the smell of rotting life, and with a moistness and heavy mist hanging in the air, this swamp holds at least 120 other residents, their homes and streets built upon destroyed contraptions and long eroded statues. Of course the homes built upon these long destroyed items aren't faring very well either, cracked and mossy houses without windows, with walls often caving in, this is obviously not the best place to be. Of course, the overhanging willows only subtract from the condition of the place, shading it and often trapping water, streaming it down into the half destroyed wooden streets and houses, adding onto the general decay and erosion of the place.
In contrast however, is a small village that sits just underneath the Marble Library, the residents living out a happy life as fishers, traders, and farmers, the huts and two story inns are made of straw, wood, and concrete, with stained glass windows and clotheslines running just over the busy street of dried, and flattened dirt below. The sidewalks being faded, bleached stone that have obviously seen many centuries of use, with small stands selling different wears situated just teetering over the edge, leaning over onto the road as their owners try to attract the attention of any single passing citizen. Looking up the sky, the very bottom of the Marble Library just barely looms under the clouds, the inside being quite spacious, even for 50 foot dragons; the walls are all shelves of book after book after book. Inspecting and watching these shelves are large hooded figures, appearing to be almost like statues as the move along in a manner that almost resembles hovering along, their hoods revealing no facial feature or hint as to what's inside what so ever. Square carvings, filled with 5 inch thick slabs of stained glass cast light into the library, the roof being so high that it gives any draconic resident freedom to fly to and fro. But rather than focusing on the ceiling, the walls and floor are abrim with doorways resembling massive holes, some leading out into the snow, whereas others turning into burrows that allow access exclusive to Fauna, the nearest mine attached to these burrows being the Yemmir mine, a relatively small, circular one, but next door to it would the Houtren mine. Houtren mine is a cylindrical mine, smoothed out from centuries of mining as it just goes deeper and deeper, houses known as burrows littering the sides of it's grayed surfaces, bearing residence to entire heritages of Fauna, all holding something valuable from the earth. The very bottom is shielded from sight by the debris kicked up from fallen rock and picking into the earth, distant lights cast from an odd luminescence dotting the distant bottom, littered with rock and dust.
In much higher places, and farther north resides the people of Frosthelm, living out life on the shimmering crystal mountains as they constantly train under the close watch of the dragon god of war: Strum Quol, flocking to Frosthelm itself to seek out combatants, trainers, and dealers who would be willing to give them overly taxed and overly priced food that the people need to survive. Other than that Frosthelm bares little interest to the more tribal aspect of Crystal Mountain, the streets often sparse with human life other than tradesmen and Dragon Knights, heavily armored guardians of Frosthelm, Dragon Knights stand in place, as if statues as they keep one hand slack to the side, and one hand wrapped around their sword at all times in case something may happen. But in each of these places, some more unlikely than others, an adventure begins.