Each person creates a squad leader who controls a company of soldiers. You have access to medieval technology and magic, and can be of any non op fantasy race (created by you or otherwise). The more powerful your individual soldiers the less of them you can have. As a standard, your company of soldiers should be equal in power to 100 average humans with average equipment; a balanced mix of bows and melee. If your people have magic powerful enough to defeat two humans then you'd only have 50 in your company to remain balanced with everyone else. The lowest amount I'll allow for a company will be 20, which can defeat the average human soldier at a 5 to 1 ratio. The highest amount I'll allow is 500, the same ratio but against you. The squad leaders can be three times as good as the rest of your generic soldiers. The battle can have multiple people joining in, each in command of their own company. You're not limited to a single team, so can betray your allies at any time and even form another team outside of the two main sides fighting (the good and evil sides). There is no leader for the entire side unless all the players on that side agree that they can be the leader for whatever reason. Maybe you plan on being abscent at some point and need someone to fight in your steed or something. Otherwise, don't act like you own the place (not to say your characters can't try to be jerks like that).
Every turn will have everyone say their actions to take place in a certain time frame, most often only a couple minutes because things can change very fast in battle. The ones attacking will have to post first. That doesn't mean your opponents can just see exactly what you're doing and counter it perfectly unless they could reasonably be expected to do so in real life. For example, if you post that you're storming the main gate across the open field, the enemy soldiers could easily see that's what your doing and counter it, so don't blame it on having to post first and the other person cheating off that. Now if you had posted about spies sneaking through some unprotected area that couldn't likely be seen from the enemy's position, yet the other person reads your post and then posts that they decided to station guards there for no reason, then you'd have a valid reason to complain and I will judge the situation accordingly. The same goes the other way if the defender places some traps somewhere, don't all of a sudden change your attack plan without a valid reason to do so. That being said, yes, more then likely at some point or another you will know something that could drastically change your situation for the better, but don't take it or else you'd be cheating if it's not expected for your characters to know as well. If you don't like that then don't join. Save everyone the trouble.
So is anyone interested in joining? Any battlefields that you'd like to have this take place in? You can suggest things like a beach, but if we later see that your race powers up near water then obviously we don't need to accept your unfair request. The attackers might have a disadvantage so their team should be able to have the final say on the location of their attack, although to help balance things out the defenders can post more of the finer details of the location.
By the way, if the first battle goes well and we decide to do more battles in the future, people who do fair play, have good sportsmanship, use a lot of clever tactics, etc. will be rewarded with heroes, larger number of units, or other benefits for the next battle. People who do the opposite will be punished in the next battle until they prove themselves. Wining the battle is not as important to rewards as how you win. (Don't worry, this doesn't mean you can't betray your allies in game or else lose points. I'm mainly talking about sportsmentship among us rather then the characters).
EDIT: Each company may get up to 3 heroes (or some other amount), and maybe reinforcements. We'll see.
I have a few questions.
1.) We need a battlefield on a floating island. Just because it presents a challenge.
2.) If a leader dies, do you lose?
3.) Where do we create above said army? I'm new on the site, so I don't know what to do.
4.) How would a game play out? GM narrative? or chance/luck based?
1.) Possible. Maybe one large floating island with some ruins on it and smaller ones connected by rickety wooden bridges.
Originally Posted by Spasticink
2.) Maybe if your army would realistically lose with the loss of their commander. Some armies might not care. We could come up with an exact ruling on this matter if we want it to count as a loss, thus putting more strategy into taking out the leader.
3.) We'd create our armies in another thread called an OOC (out of character) where we will do all of the planning and outside talk. The actual battle would take place in the IC (in character) thread. I'd have more information available in how to create the army in the OOC.
4.) Hopefully it would play out by logic. For example, if I say that 5 of my archers shoot at the ninja-like person then we'd have to consider the distance and my archer's ability to accurately hit such a target. If neither of us can agree on an outcome then the GM and elected mods can settle the manner after some debate, taking into regard arguments from both sides. Some luck can be involved, but if an argument is taken to the GM then we'd have to figure out the most logical course of action to take. If we believe the odds are 51% or greater of hitting the ninja guy then he'd be hit. If it's not brought to the attention of the GM for voting then things can go differently. For example, even if the odds of an enemy attack being successful are low, you can have it work and if nobody throws a fit then that will be that.
Although the other thread of mine you're interested in might be dead due to needing a lot of people to join, this one can start with just us two.
Hey-hoo it's me again. I suppose this means you're giving up on the Shaman's Tower due to lack of participants.
It appears that Spasticink isn't all that familiar with the process of arena combat. But that's alright, he can learn. I'm assuming this is the same principle right? But instead of making individual attacks, we just estimate which of the clashing units would likely win.
Anyways, i'm in.
Yes. On your post you can say any damage all of your people would have recieved as a result of your opponent's post just like you would individually.
If there's an odd number of people them a I can be a single team and you team up, but my team will be equal to your two teams in power.
Sounds like a good idea, as long as the armies we had in mind wouldn't naturally be each others enemies. That'd make teaming up difficult.
I figure it's probably a good idea to have some kind of map of the battlefield, for clarity. I have a nice map-making program, so i could volunteer to try my hand at designing an interesting battlefield, perhaps even on a floating island.
I was never good at making maps so please do. To explain how we got on floating islands perhaps it's connected to a peninsula type rock on the ground that has a bridge leading up to the large, central island. Connecting to it are around 6 smaller islands that can support around 40 people each before things start getting crowded and then there's even smaller ones scattered around not connected by bridges that daring people can leap to in order to take shortcuts. The 6 of so islands are connected amongst themselves by rickity wooden bridges. The bridges connecting the main island are slightly better but still not entirely trustworthy.
Hmm, i was planning to have some kind of portals as transportation from the mainland, one on each side for the two opposing armies. I imagine the islands as being several hundred meters above sea level (or whatever else is below it), so traversing that by bridge is... impractical. Don't you think?
I don't have a lot of time to work on it right now anyways, it'll have to wait till tomorrow.
Begh, i suck at making these kinda maps >.>
I looked around for some preexisting maps we could steal as well, but no luck there so far either. D&D maps are too small to support a 100 man army. Right now i'm looking into some Warcraft 3 maps that might work, although most of them are a little too "open" for my taste.
So, once again i'm the only one still interested, ey? I guess you and i can just do a 1v1 and if it turns out to be fun, we can try recruiting people from the casual section.