Arachnid Zero's Web of Intriguing Characters
Welcome to my Web of Intriguing Characters. Here I shall archive some of my most unique and finely crafted characters. And of course, those that I love playing.
If you have any interest in having any of these characters pop into your rp or wouldn't mind initiating a 1x1 rp with such a person/creature, please feel free to send me a PM!!!
~ Arach 0 ~
From the Casual RP: DC Universe Reinterpreted
Weight: 322 lbs
Race: No longer distinguishable. Formerly of W.A.S.P. heritage.
Physical Description: Aquaman is a humanoid creature but clearly not a mammal. He is almost like a less humanized version of the creature from the black lagoon. But not so green and with no nose to speak of. His flesh is a dark oily grey. His teeth are like those of a great white shark. Six small fins and one medium sized central fin adorn his back. His hands and feet are clawed and webbed. And he has gills upon his neck.
When he speaks, his voice is raspy and breathless. This is because when out of water, he can not breathe. Some sea creatures can hold their breath and walk on land for an extended period of time. Aquaman is adept at this. He can go for days without breathing. But too much time spent out of water and he will suffocate eventually.
Abilities and Powers: One of the natural abilities that came with Aquaman's new form was a sort of marine telepathy that grants the ability to communicate with and manipulate sea life.
While his aquatic adapted physiology directly grants superhuman strength, endurance, durability, reflexes, agility, dexterity, healing, and senses. He can withstand the pressures of swift travel through extremely deep waters that no human technology can penetrate. Not to mention sharp claws, teeth and predatory instincts.
Also grafted onto the back of his left hand is a strange metal circle engraved with a mystical sign. This ancient relic, grants healing powers as well as limited control of water itself which are an extension of the powers of an archaic dark god of the sea. It allowed him to communicate directly with the primordial entity known as Dagon. This entity is the source of his powers. And now the artifact acts to amplify those powers and Dagon's connection to him, as Aquaman's transformation has become quite permanent by now.
Differences from the DCU: In DC Universe Reinterpreted, Aquaman is monstrous in looks and sometimes in morals. He no longer relates to humanity. His mind is changed first by the ancient wisdom of a long lost race, and secondly by his own body's transformation into a member of that race. He is often neutral towards the behavior of humans when that behavior does not directly help or harm the world beneath the waves. But every so often the ancient gods of the deep, require a sacrifice of human blood. During these times he will attempt to select those criminals, outcasts or suicidal individuals whom have already begun to leave or actively oppose human society.
He has existed in his present state without aging for just over one hundred years. He had interferred with submarine operations indisciminately during the second world war. He has learned to exist alongside humans. But he has also actively attemted to destroy fishing boats, submarines, deep sea drilling operations, etc. which he or his gods have judged as antagonistic to aquatic life.
If there were a comic about this version of Aquaman, it would start out something like this:
"The story must start with my father, a famous archeologist — if I spoke his name, you would recognize it. My mother died when I was a baby, and he turned to his work and to solving the mystery of a strange sumerian cult. The Sumerian god Dagon was a deity of crop fertility, farming and harvesting. But my father had found traces of another, parallel religion revering a very different Dagon. This other god was a dark master of the sea and it's depths. He was associated with an mythical race of deadly humanlike sea creatures. In his notes, my father referred to them as Deep Ones and noted a resemblance to the slavic Vodyanoi and Vodnik.
I know this because just after I began to hit puberty, my father vashished. And I was left with nothing but his research materials and notes for clues. I found the strangest sort of thing in his study. It appeared to be a sort of prayer book with odd recomendations. And it was written in my fathers hand. I quickly realised that this was no translation, for there was no source text. It became clear that my father had lost his sanity when my mother died. And he had started worshiping Dagon - The REAL Dagon, as I was soon to discover..."
(To the tune of Ironman by Black Sabbath)
[Underwater Voice:] I Am Aquaman
Has he lost his soul?
Is he crazy? Is he cool?
What creature is this,
Now in Megatropolis?
Is he good or bad?
Just what happened to his dad?
He found a strange place
Of the long forgotten race
He was turned to fish
By ancient secret magics
When he stepped inside
A temple from pre-human times
He killed the last one
Now he is one himself
No longer human
Reborn as something else
Now the time is here
For Aquaman to spread fear
Vengeance from the sea
Assaulting Dagon's enemies
Stalking his victims
Then ripping them to shreds
Praying to Old Ones
Hearing them in his head
Times of Sacrifice
Human beings are much like lice
Running as fast as they can
Ancient Ones rule again!
More on the previous character
The DCU Reinterpreted version of Aquaman (Above) is heavily influenced by the writings of HP Lovecraft, Clark Ashton Smith and Robert E. Howard. At his core, he is a "devout rogue" type of character. His behavior is largely dictated by the ancient religion of the long extinct race which he has now become a member of. The following is the information I have come up with regarding these teachings. While at the same time, it is an attempt to slightly demystify his place within the Reinterpreted DC Universe.
The Nature of the Ancient Ones, the Abyss and the Abyssal Nexus:
According to the ancient writings of the Deep Ones, these gods are celestial entities which exist in a seperate dimension underlying our own universe (the Abyss). According to human perception, these beings may be regarded as timeless, chaotic, terrifying, primal, impossible and demonic.
The Abyss defies everything that makes up our reality. It is a spiritual plane wherein things like matter, energy and perception are rather different from anything we experience here in the physical plane of Earth. The physics of the Abyss would make the strangest scenes from your wildest dreams or nightmares seem commonplace and mundane.
According to the ancient tablets, it is possible to “open microportals to the Abyss” by certain rites. Some of these rites involve such things as esoteric chant combined with a large, clear, pure quartz tetrahedron, while others involve ceremonies of praise, physical exertion, excess and even human sacrifice.
Microportals to this dimension are, as a rule, too small to bring any large portion of the ancient gods' powers forth into this universe or vice versa. But they do let small amounts through. Enough to effect reality in small ways or to infuse portions of matter or energy with the essence of this other world. The latter effect usually causing the infused person, object or energy to defy the laws of nature as humans understand them. Aquaman, himself, is a microportal.
Together, these microportals and the enrgies flowing through them create the Abyssal Nexus, or just "The Nexus" as Aquaman calls it. The Nexus is an assemblage of powerful, invisible forces or energies that interact between and within each of the microportals connecting the Earth (or any other realm) to the Abyss. It is further stated that when enough of these microportals are open, the Ancient Ones will be able to utilize the Nexus as a true gateway and enter this world.
However it is also recorded that even at the peak of Deep One civilization, when they alone ruled the depths, they could not generate enough power to bring their patron gods forth.
Well Known and Commonly Revered Ancient Ones:
Dagon/Dagoth: Creator of the Deep Ones and King of their gods. Patron god of Creation, life, sorcery, water, Deep Ones Royalty, Nobility and Priesthood & Mighty/deadly sea life.
Hydra: Wife of Dagon. Patron goddess of the love, beauty, family, children & reproduction of the Deep Ones, As well as their higher diplomats, architects, artisans & artists and beautiful/unique marine life.
Kutulu/Cthulhu/Cutha: High Priest of the Gods of the Deep Ones. The most powerful of primordial sorcerors. Patron of all forms of magic, sorcery, alchemy, higher mathematics extreme wisdom, dreams, and interdimensional travel.
Leviathan: Lady of the Wild Waters. Sister and Wife of Lord Kutulu. Goddess of travel, speed, athletics, swift swimming, communication between distant places, biology, death-in-life and medicine. Patron of Deep One merchants, messengers, swimming-racers, explorers, healers, midwifes and oracles.
Fir Xa: The Devastator. The Shark Lord. God of war, battle, conflict, predators, destruction, conquest and dominance. Patron of the warriors, soldiers, strategists, champions and fighting-priests of the Deep Ones.
Nythra: Goddess of justice, vengeance, punishment, torture, execution, honor, borders, hierarchy, restrictions, imprisonment, binding, exorcisms, order and law. Patron of guards, executioners, torturers, inquisitors, prisonkeepers, magistrates, exorcists, vigilantes and bounty hunters.
Tsathoggua/Sadoqua: The Trickster. The Initiator. The Unpredictable. God of chaos, wit, joke-telling, intoxication, mutation, stealth, shadows, secrets, transformation, adaptation and amphibious life. Patron of Revelers, Berserkers, Hunters, Assassins, Tricksters, Mutants, Hybrids, Thieves and Outcasts of the Deep Ones.
Kthunae: She-Judge of the Dead. Empress of the Aquatic Underworld. Arbiter of Rebirth. Deep One Goddess of the dead, life-in-death, ancestors, ancestry, guardian spirits, heritage/bloodlines, necromancy, history, the past, redemption, purgation, wisdom-in-making-choices, reincarnation, jellyfish,*deep one graves.
Atazoth/Azathoth/Azag-Thoth: Goddess of writing, researching, languages, poetry, song, voice, expression communication, socializing, science, investigation, innovation and wisdom gained through study. Patron of students, teachers, bards, scribes, librarians, record keepers, scientists, inventors, diplomats, courtiers, lesser nobility,
Lesser/Not as Widely Revered Ancient Ones:
Xotli: The Lord of Terror. God of fear and intimidation.
Ku Tha'at/Cthaat/Cthaat Aquadingen: The living spirit of water.
Bokrug: Patron of Amphibious Reptiles.
Othuum: Champion of Lord Kutulu. Punisher of Betrayers. Destroyer of Heretics. Patron of certain orders of militant Deep One "Fighting-Priests".
Yimai Yemnith: The Unseen Goddess. Patron of Female Deep Ones who seek mastery of magic and/or spiritual enlightenment.
Thaliq: A goddess of heat/weather, earthquakes and volcanoes.
Kutyilla: Daughter of Lord Kutulu. Goddess of secrets, strength, familial loyalty and female warriors.
Ythogtha: Son of Lord Kutulu. Patron of Deep One Sorcerors.
Xoth-Ommog: Son of Lord Kutulu. Patron of Deep One Artficers.
Birath: Minor deity of chaos, earthly satisfaction, animal instinct & the will-to-survive.
Abatu: God of bloodlust & Deep One Berserkers.
The Dweller on the Threshold/Choronzon/Yog-Sothoth: The living spirit of the Nexus itself.
Virtues of the Deep:
Courage - Strength and wisdom are as nothing if they are not put to use in action. Failure and defeat are often caused by fear. For these reasons it is disrespectful to the self and all others for someone to give in to fear. Giving in to fear, however, does not include taking common sense or instinctive actions to avoid death or tragedy.
Discernment - Mercy, Cruelty and Neutrality are each virtues when applied to the proper situation. What is good for the shark, is often bad for the sea lion.
Duty - What is good for oneself, one's family, one's kingdom, one's own kind and one's gods: these are one's duties and responsibilities.
Strength - One does not cultivate weakness and expect to succeed in one's endeavors. As such, those who are stronger than others are generally afforded more respect.
Temperance - In all things there must be Balance. Harmony with nature is more important than temporal concerns. And creating a harmony between the Earth and the Abyss is even more important.
Truth - Dishonesty is a degradation of the self. Speaking a falsehood of even the slightest sort is a sign of weakness, fear and disharmony. However, those too foolish to realize the truth while having failed to seek it, have no entitlement to be corrected nor informed.
Wisdom - Knowledge is power. Suffering is the natural consequence of willful ignorance. The foolish are the natural prey of the wise.