The Last Council of Wyrms
The Last Council of Wyrms
For two ages, since the first meddlesome humans unlocked the mysteries of magic, Dragons have faced extinction. Hunted ruthlessly by feeble creatures who were once mere vermin, their numbers have dwindled. Some have survived by exploiting their natural shapeshifting prowess, hiding in human and animal form. Others have fended off the human hordes through raw omnipotence and a few have simply been lucky enough not to catch the attention of the dreaded slayers. Still, even these hardy few realize that if something is not done soon, their kind will vanish from Earth and she will not see their like again.
Now at the twilight of Dragonkind, the last come together in a desperate attempt to save their species. Will the story be a bloody last stand against humanity, an optimistic tale of resolution as the Last forge a peace with their persecutors or an adventure tale where those few who remain set out to find a new home beyond the reach of human sorcery? It is up to the PCs and that is what will make this game different. It will begin with the council of wyrms where the remaining dragons, played by the PCs, will debate what can be done to save their kind. The remainder of the RP and its eventual resolution will be strongly dependent on what the PCs decide in this first chapter. Indeed it will set the tone for everything to come.
Details of the world will evolve through discussion here and in the OOC but there are a few things which can be considered Bedrock aspects of the setting
1) Dragons are magical creatures, it infuses their bodies and makes their form inherently malleable. As such dragons have always been shapeshifters, but in antiquity the gift of assuming entirely new animal forms was rare amidst dragon kind. However, since those dragons unskilled at shapeshifting were less able to hide from hunters, they were essentially 'selected' out of the population, meaning that modern dragons have evolved to the point that nearly all can take human or animal forms in addition to their impressive natural one.
2) Physically speaking dragons are warmblooded reptiles. They hatch from eggs in a nymph or underdeveloped form called a drake which looks like little more than a winged serpent with vestigal arms and legs. At approximately twelve years of age they undergo a magical metamorphosis which dragons refer to as the Dream Time. During this fragile period they remain cocooned in a chrysalis of elemental energy (the same energy which will one day constitute their breath weapon). While inside they essentially 'dream' themselves into being and emerge as a small, but essentially complete and fully proportioned version of their adult form.
3) There are many other magical creatures. Most are threatened by human activity and many have already gone extinct. Since human magic relies on materials harvested from such magical creatures, eyes of basalisk, horn of unicorn, etc., simple economics has lead to overhunting.
4) Humans are one of the few nonmagical creatures, having evolved in a shattered, desert realm called the Scar which was rent of magical energy many eons ago in a war fought between Dragons and Demons which lead to the destruction of the later, at least upon the surface. Since humans are not magical by nature, all their power depends on a kind of alchemy, using the magic bound in the earth and in living creatures.
Answers to inevitable questions
Can I play a human?
-I'll allow any number of humans as antagonists, but only one or two as protagonists (allied with the Dragons)
Can I play as <insert crazy magical creature here>?
-I'll allow one or two based on the number of people playing Dragons, but it needs to be grounded in mythology. No jabberwockies.
Do dragons have magic?
-Dragons are magic. So yes, but they do not cast spells. Their forms themselves are physically impossible. They breath fire, ice, and acid, they fly when all the laws of aerodynamics say they should fall like a stone, and they reflect even canonfire from their scaly armor. That is their magic.
What about Demons?
-Some think they are extinct, some believe they are merely biding their time underground. Whichever is true, no one has seen a Demon in many hundreds of Ages, beyond even Dragon memory so no one knows what they look like. All that is known is that they were powerful enough to bring Dragonkind to its knees when Draconic civilization was at its peak.
What can my elemental affinity be?
-Anything. Seriously, anything so long as it's not something stupid like.... balloons.
Are there any limitations of a Dragon's true form?
-No. Though most tend to play on the same reptilian theme, there are many variations. Some dragons have feathered wings, some have no wings at all, some even boast mammalian features like elongate ears, manes or retractile claws. Also the more fantastic your form, the faster you will burn through magic and the more you will need to eat to maintain your form.
What do Dragons eat anyway?
-Other magical creatures whose magic they basically absorb during digestion. They can eat humans, but humans are essentially empty calories since they are not innately magical. Without an enchanted food source, a Dragon is unable to assume their true form and essentially stuck in one of their lesser ones.
Do Dragons horde treasure like in all that Anti-Dragon literature?
-A few Dragons have developed the ability to glean magic from enchanted human artifacts in order to supplement their magical prey which are growing rarer for the same reasons dragons are, but this talent is by no means common and many of the Dragons whove grown dependent on it have... changed and not for the better.
Can I play an Eastern-Style Dragon aka Lung?
-Yes, but note that flying about without wings is much more magically intensive, I mean think about it, how in the heck does that even work?? You would essentially tire quickly when flying though you would be far more maneuverable.