Dungeon Keepers [Interest Check]
Long had Outremar dwelt under the illusion of peace and prosperity. Then we, the Keepers, returned in force, more powerful than ever, to this world. We set about enslaving, pillaging, and slaughtering the lesser beings and their cities that were blights upon the disgustingly serene land.
Then came the Four Harbingers of the Apocalypse, each one of the great ones but mere glimpses of the omnipotent and godly entity known as the Devourer. The Devourer, our great patriarch. It was he who created the scourge named Cormumag, a great demon who terrorized Outremar for years and fathered the first of us, the Keepers. It was the Devourer who came to us true Keepers in the form of the Four Harbingers, united us together to destroy the entire wretched world, and led us to glory. Then, once our purpose had been fulfilled and one world vanished, another came into our sights.
The Devourer has led us, as well as some Keepers from various other worlds, through a portal to a whole new realm. Once again, we have been given a purpose. Mark my words, we will bleed this planet dry. Cities will be sacked. Fortresses will be razed. The pathetic denizens of this world will be bend to our might or be crushed beneath us. There will be blood, whether it is in the name of the Devourer, ourselves, or another.
But be warned, this revolting paradise of a world is not so soft as it may appear. The air is laden with magic. The abundance of such energies has left many of the humans with magical powers, and those warriors who aren't battlemages, summoners, or knights with enchanted armor have access to the so-called 'black powder weapons'. There are those who would use magic to cast spells and kill you, those who utilize magic to be superhuman or enchant their equipment, and then those rare few who would rather blow you to bits with a cannon or shoot you with a musket.
As one may have guessed, this roleplay is not focusing on being the ‘good guys’ of the roleplay. Rather, you are the evil overlord you have always been trying to beat (in other, more archetypal stories) during the course of the roleplay. The world we have now has known war, yes...but never against the likes of Keepers or their minions. Still, these humans know the land, have strength in great numbers, and most have gained magical powers in order to better adapt to their environments. They won't be defeated too easily, at least not at first.
Your real problem, after establishing yourself, lies with your fellow Keepers, as we are not a very organized or friendly group, and have always been known to fight each other. We're also not so easy to take down.
This is the latest in a line of Dungeon Keepers Roleplays, which I along with another user are migrating over to here from another forum. Dungeon Keepers is about being that powerful evil overlord trying to conquer the world, building an evil lair and mighty army of your own design, possessing great magical power and trying to compete against other Keepers. All the while there's sure to be some greater power at work trying to tear the universe apart. What you do with that is up to you. It's great fun, I assure you.
Check out the prior versions here:
Dungeon Keepers: The Fifth Age