A Cyberpunk/Dystopian RP
I originally made this rp a while back, but was unable to get it off the ground due to a sudden and unavoidable forced leave of absence. But I'm back and I'm going to give this a second shot. So, I've rewritten it, giving some parts a few tweaks here and there, and hopefully this will turn out to be some good fun.
Roughly two hundred years ago the earth was struck by a comet. It crashed into the middle of the Simpson Desert in Australia, causing damage to the landscape, but doing little else. The true danger came after, for the comet brought with it an extraterrestrial chemical that had truly horrifying effects. The chemical spread through the Earth's lower atmosphere, in the form of a noxious gas, forming a chemical cloud that would eventually cover the entire planet. The cloud had a drastic effect on those who inhaled it, or consumed it through tainted water or food. They mutated and devolved, becoming barely human creatures full of violence and rage. As the chemical cloud expanded across the world, everyone scrambled to find a way to stop it. When no cure for this plague presented itself, the remains of humanity chose an escape. The richest people of the world pooled their fortunes to fund the creation of a city that could whether the coming storm. The floating city known as Relicum was built.
Those who had funded it were, naturally first on the list of Relicum's new residents and were joined by politicians and scientists, the best and brightest. However not just the elite were permitted onto this "Arc-city". Those who had actually built the city, putting their blood and sweat into its construction were allowed to live in the lower sections of the city. This was not an act of benevolence on the part of the elites who would rule Relicum, however, but an act of necessity. After all, someone had to maintain and work the machines, factories and purifiers that they would all depend on to survive. And so Relicum ascended into the heavens, high above the deadly gas cloud that went on to consume the entire world and all those left behind, but the different classes survived, the Upper lording over the Lower while the Lower toiled in the dark and the smog to support both themselves and the elite.
Not all of humanity united behind the Relicum Project however. After the comet crashed to Earth, bringing it's noxious chemical gas, most religions collapsed when the faithful's prayers for salvation went unanswered. In the place of organised religion, a cult arose. The Judicium Dei, a doomsday cult, believed the plague to be God's Judgment upon a sinful world. They worked to undermine the project in every way, becoming known as terrorists and mad men. Though they failed to stop Relicum from ascending, they did manage to get a force of saboteurs aboard. These men and women became sleeper agents, training their children and grandchildren and waiting for a sign for God that it was time for them to bring Relicum down.
A Note on Cybernetics: In the early years after Relicum's ascension scientists developed a safe method of using cybernetics to enhance the human body. This was reserved for the highest of the elite, and it also became standard practice for Peacekeepers to undergo cybernetic implantation to increase their abilities. Unlicensed Cybernetic Surgeons have since cropped up in the Sub-City. Under the employ of the Criminal Cartels, these surgeons supply artificial limbs and organs to sick and injured working class residents. However not many can afford the costs and, with no other choice, are forced into debt to the Cartels.
The shining neon playground of the rich and great, the upper districts of Relicum are filled with every creature comfort known to man. If it makes the lives of the residents easier, nicer and more enjoyable then it can be found in Upper Relicum. Entry into the upper districts is restricted. Residential Passports, held by only those wealthy or powerful enough to live in Upper Relicum, and Work Permits held by those residents of the lower levels who have permission to work in the upper districts, must be presented for inspection by Relicum Peacekeepers at checkpoints throughout the area. Those without the proper permits are immediately removed to the lower levels or incarcerated, depending on the arresting Peacekeeper's mood at the time.
A maze of factories, water purifiers, machines, pipes and exhaust vents, and filled with a haze of smog that the air cleaners could never hope to completely remove, the Sub-City is the ugly underbelly of Relicum. Home to the working classes, the entire district is under the strict supervision of the Relicum Peacekeepers, who keep a sharp eye out for any troublemakers among the lower class residents. Many of the Peacekeepers of this district, however, are corrupt, either abusing their power or living in the pockets of the criminal organisations that thrive in the bowels of the city.
The desiccated remains of planet Earth. Covered with barren wastelands and crumbling abandoned cities, the surface is a thoroughly inhospitable place. The tainted water and the Toxic air is the least of one's worries when exploring the ruins of Earth. The Creepers, hideous violent mutants, who were once human, thrive in the wastelands and prowl the cities in packs, feeding on each other and any wildlife that yet survive. Anyone hoping to travel down to the Surface should go prepared with gas masks, water and food rations, and some serious firepower, lest they become a meal for the crawling freaks that now call the surface of Earth home.
The Factions of Relicum
The rich and powerful of Relicum. The children and grandchildren of the wealthy patrons who funded the creation of Relicum and now live in perpetual luxury. They control the Peacekeepers, the police and military of Relicum, and use them to unsure that the lesser residents of the sky-city remain in their place.
The Working Class
The factory workers, technicians, janitors, shopkeepers of Relicum and their families. They are the backbone of Relicum and keep the city running, but live in abject poverty. Jammed into tiny homes, between the loud machinery of the city, struggling to eke out a living.
The Criminal Cartels
Where there are those who live in poverty, there will be those who take advantage of them. The Cartels of Relicum and their pet Peacekeepers are involved in all sorts of unsavory actions. Extortion, bribery, corruption, drug manufacturing and dealing, and even smuggling luxury goods from the upper districts.
The Judicium Dei
A doomsday cult of terrorists that plan to one day bring Relicum crashing down to Earth, bringing an end to the human race and completing what they see as God's Judgement upon a sinful and corrupt world. They are fanatical and have no fear of death. Occasionaly they like to remind the residents of Relicum that they are still there, enacting bombings and small scale attacks on random targets in both the Upper and Lower Districts. Lately, however, they have been mysteriously quiet. There are rumours that a new leader has taken over the entire organisation, and is planning something big.
- The minimum post length in this rp will be at least two paragraphs. This is flexible as I understand that sometimes creativity can be hard to come by.
- Try to post at least once a day, to keep things moving. If you are absent for too long I'll PM you to find out what's going on. If there is still no response, I may take temporary control of you character and delicately remove them from the story.
- For the time being, each player will be limited to one character each. This may change at a later date.
- Arguments in OOC should be kept short. If they drag on, get too heated, or spill into IC, I will intervene as GM. If anyone tries to carry on the fight after I've put a stop to it, you will be removed completely from the rp.
- Any OOC chat must stay in the OOC thread. If anyone posts OOC in the IC thread, you will be asked to edit it out.
- Characters should be original and well thought out, no Mary Sues or carbon copies of other people's characters.
- Keep any IC combat realistic. Human's can't dodge bullets and survive being blown up or having their hearts ripped out.
- Your characters can die in the rp. You are allowed to try your best to stay alive, but if you end up in a situation where there is no escape, you will die.
- Violence and swearing are permitted in this rp, but don't go overboard.
- Romance is permitted, but take any sexual scenes must fade out and be taken into PM.
- Do not control anyone else's character without their permission.
- Aside from the above rules, also obey the forum's rules.
Character Sheet Skeleton
*Remove items in brackets*
[B]Nicknames, if any:[/B]
[B]Physique:[/B] (Slim, buff, petite, etc)
[B]Appearance:[/B] (May use a picture or description)
Name: Ellen Frederico
Nicknames, if any: None
Weight: Heavier than normal due to cybernetics
Appearance: Ellen has dusty blonde hair and sliver eyes, or rather one silver eye. Her body has been rebuilt with a great deal of unlicensed cybernetics. part of the left side of her face, including her left eye, and her left arm and both of her legs are cybernetic. some of her minor internal organs and roughly 25% of her remaining skeletal structure have also been replaced. Her cybernetics aren't the pretty official ones found in the upper levels, but are rather hodge-podge, built from cannibalized machinery pilfered from the countless machines around the Sub-City.
Personality: Serious and passionate for the most part, Ellen respects her Father but has little love for the Criminal Cartels. She also dislikes the Elite of Upper Relicum. The people she identifies with the most are the oppressed working classes. Her hatred from the Judicium Dei, however, is unmatched.
Brief History: Ellen was always a passionate young girl. In her mid-teenage years, she began speaking out in public areas of the Sub-City, rallying crowds of the working class with her speeches on the unjust treatment heaped upon them by the Elite. Ellen was very vocal about her beliefs, and it was only her Father's influence that kept her from being arrested, or worse. Her Father was the boss of one of the most powerful Cartels in the Sub-City, and he had many Peacekeepers, including a certain District Commander, under his sway. One day however, during one of her rallies, a bomb was detonated by a Judicium Dei saboteur. Many people died, and Ellen was left horrifically wounded and close to death. Desperate to save his daughter, her father called in every unlicensed cybernetic surgeon on his payroll. The first three claimed they were unable to help her, and were promptly thrown from the bottom of Relicum, an express trip straight to The Surface. The fourth surgeon brought in, however, was able to save her. He rebuilt her broken body with cybernetics. Once she had recovered, Ellen returned to her rallies, though now she had a new enemy. Her hate of Judicium Dei had become personal, and she wouldn't stop until they had been rooted out and driven from the city.
Name: Simon Carigan
Nicknames, if any:Carnage
Height: 6" Ft
Physique: Lean lightly muscular in appearance
Personality: Calculating yet not cold. When on the job as a peacekeeper he is always weary which is to be expected when your one of the few "good" cops outs there that isn't in anyone's wallet. Highly intelligent and resourceful in many ways, and doesn't like to deal with bullshit especially from his fellow peacekeepers. To criminals he is a nightmare never following much on the whole everyone deserves equal treatment. If he's after a small fry he is usually lenient, and for cases involving children thieves from the lower classes he will usually look the other way. Yet when he is after big game murderers, child abusers, rapists, the cartel etc..... anyone he considers a abomination to human life..... it becomes a whole new job, and usually those cases don't turn up a living body to be juried. Yet even with this hostile record he is still well respected by those of the lower class for its usually from that section the cases he takes come from. A fact that enrages and personally undermines his elite parents who he hasn't talked to in five years. When not at work he is usually pretty lax, and a bit lazy possible his way from recovering from a day of work.
Brief History: Born to the higher class that's what everyone considered to be grand luck being a child they got everything they wanted in life a safe home, good food, the luxuries the poor could never touch..... and for that Simon despised it so much that most of his life in his teen years were spent trying to help those less fortunate until his father would cut off each pathway he took expecting his son to take over the family business. Realizing he would never break free from his shackles unless he completely broke ties with his parents at the age of eighteen he left home and joined the peacekeepers one who was tasked with helping those who couldn't protect themselves.... unfortunately just like at home most of what sounded grand was really acidic to the touch a corrupt world controlled by a foolish class of humans. It was on this realization Simon swore he would do all possible to protect those less fortunate from those who would take advantage and abuse them.... going as far to completely sacrifice his own left arm which is now a cybernetic limb paid off by his mother who wouldn't dare to see her child suffer so much. The case of this lost limb was never revealed to the public being quiet the close knit case Simon shouldn't even had been involved in. All anyone ever got out of it was it had something to do with a girl named Clair.
Since then a few years later Simon still patrols the streets given the name Carnage by the under world most of which would like to see him dead or in their pockets.
Name: Wolfgang Alas
Nicknames, if any: Wolfie
Weight: 110 lbs
Physique: Ectomorph body type
Appearance: A little guy with short, dark hair and dark eyes. His skin is olive and would tan easily if it ever saw the sun, but he covers it with jeans and sweaters year 'round. He has rather feminine features for a male (for example, his jaw is nowhere close to square and there's a slight curve to his waist) and this is because he's a pre-everything FtM. Luckily he has a somewhat boyish face. Unluckily, he mostly just looks like a tall ten year old. His typical outfit consists of a t-shirt under an open zip-up hoodie, jeans, and nondescript shoes. Mostly the color scheme is greys and blacks with the odd bit of color. He also wears thin, black-rimmed, rectangular glasses without which the world is colored fuzz that vaguely resembles its proper shape. He binds and packs, though the packing is more for his own benefit than a way to help him pass.
Personality: It's all over the place. He has social anxiety, which makes it hard for him to interact with people. This is not helped by his voice dysphoria, which became a problem once he started passing. He gets excited about things, which he hates after the fact, and mostly tries to act nonchalant and apathetic. This is helped by genuine apathy in regards to many things. He gets stressed easily sometimes but sometimes he doesn't. Most of the time he doesn't really think about it. He's asexual and aromantic for all practical purposes, and isn't very good at connecting with people in general. He blames his introversion for his lack of friends sometimes but that's not really it. He simply doesn't want or know how to expend the energy it takes to care about people.
Brief History: Born to the elite, he had a pretty easy life. The only problem was he spent his formative years as a girl. Sure, as a kid he had all boy friends and they joked about him being 'a boy in a girl's body' and yeah, when puberty inevitably hit it didn't hit hard. But the name and pronouns and gender expectations wore away at him without him even noticing. Until he did. He waited until he left his parents' house before attempting to begin his transition (though in the last year he did get a guy hair cut and started leaning toward more male clothes) but so far the extent of his 'transition' has been dressing all male and wearing a binder. Unrelated to any of that, he always did well in school and took several programming classes in the hopes of making that his career. He had also dreamed of being an engineer and building cybernetics, but never got the chance to try his hand at it. He still dreams of learning and fantasizes about the day he'll be able to design, build, and program anything he wants. Currently he's attending university for programming and makes pocket money by participating in studies.
Name: Janerys Salcedo
Nicknames, if any: Official #2493
Weight: 100 lbs
Physique: Petite and Slim
Appearance: None of the roaming government officials are photographed unmasked. This is for their protection.
Mugshot for face, does not officially exist. And yes, her eyes ARE like that. As is her saliva, glowing green, even in the darkness.
Personality: Psychiatric evaluation results recorded by Dr. Timothy Laneworth.
"Official #2493 displays a unusual separation of emotional states dependent on the whether or not her mask is currently being worn by her. As such, both states were analyzed thoroughly.
Without her mask, #2493 displays a noted anxiety towards meeting and talking with new people, regardless of appearance. She is highly timid and unwilling to join in events involving large numbers of people, even if she doesn't need to actually appear in person. It appears that the very thought of having to interact with large groups in general is enough to terrify her. Any aspect of life that involves more than simply being a recluse seems to make this woman tremble with terror. It is severe enough that her ability to think clearly and logically is hampered severely
However, the mask seems to change all of this. Even though it covers little more than her eyes, nose, mouth, and chin, it is enough that she can interact with others normally. Her ability to think and formulate complex ideas drastically increases and her clarity of mind improves. All traces of the previously apparent timidity are severely decreased, if not outright removed. It is as if the mask works as a barrier for her, protecting her from the world she fears.
Brief History: Janerys is a Peacekeeper, has been for the last five years. She's been wearing the mask longer than that. How long? She doesn't say. Doesn't want to. It is know that her arm has been replaced with a Shoulder-to-Hand Armored Holographic Interface Display (SHAHID) (Imperial Civilian 1, Female) unit, serving as her primary means of offense and defensive. She's also obtained other cybernetics, primarily strength and durability boosters. She's dedicated to her job, regardless of what she has to do. And that's locating any low-level scum in the Upper levels illegally and removing them however necessary. That's what she does and will do, as well as anything else that she's ordered to do.
Name: Sullivan Marx
Nicknames, if any: Sully; Earl Grey
Height: 5’ 10”
Weight: 168 lbs
Physique: Lean but toned
Personality: Sullivan is insightful about the inner workings of society, mainly because he is the proprietor of a gathering place for the world’s elite. Despite the fact that some of Relicum’s working class treat him like a traitor for catering to the elite, many of them are just envious of his high paying position in Upper Relicum and he understands this, so he is always willing to share his wisdom or lend a friendly ear to someone in need and most of the lower city respects him for this.
Brief History: Sullivan was raised in Lower Relicum, so he understands how hard life can be for the impoverished people who live there. His mother and father were both engineers, paying their son little attention as they worked to keep the city afloat, but he did not resent them for this. In fact, it was probably the lack of attention that made him more of a free spirit growing up, rather than becoming an engineer like his parents he went to work in a tea shop run by a family friend named Nigel, the shop was in Upper Relicum. His parents disapproved at first, but they came to realize that this could open doors for their son that they never had access to when they were young.
Working in that tea shop was his first taste of the greater city above when he was young. He was infatuated with it, but after time his envy of the wealthy was tempered by his experience with them. The tea shop catered to the elite and so Sullivan quickly came to realize they were no more or less human than any of the people below, they had just been born in a different place and it had decided the entire course of their lives.
It was just before Sullivan’s thirty-second birthday that Nigel fell ill, at first it looked like a common cold, but it became drastically worse and they were forced to take him to the hospital. They quickly realized that he had pneumonia and his lungs had been filling with fluid for nearly a month, but in Lower Relicum they didn’t have the medical equipment to save him in time. When he passed away his will gave ownership of the tea shop to Sullivan. Frustrated by Nigel’s death when the hospital in Upper Relicum could have saved him, Sullivan almost turned down the offer. However, he didn’t think resigning himself to the lower city would solve his problems or make Nigel’s death any better. So he took control of the tea shop and changed it to suit him. First he renamed it the Jasmine Sparrow, then he changed the open atmosphere by separating the tables with sound absorbing panels, creating a myriad of private booths. The tea shop’s clientele quickly changed as well, its privacy made it a favorite of politicians and other members of upper society when meeting people for political maneuvering. A place that once served only tea, now offered secrecy. Sullivan, of course, heard it all in the next years working at the tea shop. It is where he learned that you can’t understand someone you haven’t seen at their lowest.
Name: Mina Scrios
Nicknames, if any: Glitch
Physique: Slim and atlethic, but with some curves.
Mina has long, flowy red hair that runs down to her thighs. She is often seen in a school uniform, like the one above, but is also seen in classy dresses and at times baggy clothes.
She was raised as an Elite, so she is properly dressed most of the time, but when she goes out "incognito" she simply wears her loose clothes and her hair is a shaggy mess, which she hides under a hood.
Mina is a very worried person. She was raised as an elite, but doesn't share their opinion or way to treat the workers of the ship. She is kind to people of any social class, as long as they are friendly.
Brief History: Raised as an elite, Mina had everything in the world, well what was left of it, if she merely asked for it. She was told the workers were lower than her, worth even less than the garbage on the street and for a long time Mina believed this fact. Eventually Mina grew up and interacted with some workers at her home. She figured out they were normal, friendly people, not the low-lives her parents and teachers had said they were. Mina found out how the workers lived and completely disagreed. She started to hate her parents and all the other snobby people in the world she lives in. These days she tried her hardest to help the workers by "donating" them food in secrecy.
Personality: Toys personality is programed to be friendly and sexy.
When she was freed she was given the option of it's removal but abstained claiming without it she was not herself.
( It can be changed by the simple installation of a new personality chip by the unscrupulous)
Brief History: Nothing is known of Toy's previous life because all her records where purportedly lost due to a Netdiver attack on Biotechnica's data citadel.
What is know about her is the last three years of her existence.
She appeared first as the companion of Lord W. Sanders a highly placed member of Biotechnica's board of directors. She was a show piece of the company's work in full body Bio/Cyber modification.
She was more than a sex model even though she is well known for her skills in that area. Her voice is tuned to a level of perfection that is lacking in even the newer models of Playbeings. Her skill as a dancer is equally as perfected by the use of special joints throughout her body and a special dance chip that contains the largest on board memory of dance styles outside of a cultural data bank.
Two years ago Biotechnica began to falter due to Netdiver attacks and the exposure of several scandals that allowed the hostile takeover of the company's assets.
Lord Sanders in a final gesture of kindness to the creature he'd so used granted Toy full ownership of her body an programs.
Several companies did try to gain ownership of her but were defeated in court by her defense lawyers supplied by Lord Sander's Estate.
Now an entertainer Toy works the Between clubs that cater to the low caste with money an the high caste who want to safely slum.
They are the true life of the party. The ”Erotic, Exotic” is always a welcome and popular guest.
And what makes a Playbeing different from a normal exotic? Those ”Special extras under the hood” so to speak. Lose your inhibitions, become a Master (or Mistress) of the arts of the arts of physical pleasure. Who needs drugs or pleasure-center wire heading?
Please yourself and others with just a few ”enhancements”
The rumors of persons being converted to exotic Playbeings against their will by Biotechnica are false; as can be seen below, Biotechnica requires a legal waiver indicating intent and protecting against unfounded legal action before allowing any person to purchase a Playbeing accessory package for installation.
Any proven incidents of ”Playbeing manufacture” are due to unscrupulous agencies not connected to Biotechnica.
Biotechnica refuses to install the Playbeing package in any person without a signed waiver indicating that the applicant wishes to become a Playbeing and absolves Biotechnica of all legal responsibility for any and all psychological aberrations or problems arising from the Playbeing package.
The Playbeing package is usually added to an existing exotic conversion but can be purchased without exotic conversions.
Playbeings usually have their Attractiveness raised by the finest plastic surgery available.
The Package includes a Mr. Stud/Lady Midnight implant
(the add for the Mr. Stud package reads ”All night, every night an they'll never know the difference” or (The Lady Midnight package)
Tactile boost hard wired into sexual implant.
Chipware socket with the ”Maximum Lover” chip and a Behavior chip, specific behavioral slant is chosen by the user to correspond to his/her emotional patterns and wishes, in any case the chips stimulates the libido; plus a contraceptive implant.
Optionally the pleasure impulses from sexual activity can be fed to the tactile boost.
This can lead to addiction to such activity as well as nervous or physical overload
Nicknames, if any: Kuro ōkami(Black Wolf)
Weight: 202 lbs
Physique: Athletic and muscular build
-The suit's density provides him safety from most means of killing(Bullets and Blades, depending on their metal type)
-The helm provides a heads up display allowing thermal and infrared vision as well as a communication device.
-A built-in re-breather for hostile environments(Lasts up to 3 hours when active)
-A voice modulator that alters his voice, making it sound very metallic, I'll use
-Cassius holsters twin 357. Magnum Diamondback revolvers
-Cassius has single katana sheathed on his back
-Cassius also uses an SMG which he calls "Whispering Death" because of it's whisper-like sound when a round is fired. The weapon has a holgraphic sight that magnifies if necessary. A precision stock, extended mag holding armor piercing rounds, and a silencer. (To be obtained later)
Personality: Cassius is a man who seeks to help others, at times he'll even disregard his own well-being for someone else. (As an example, he'd give someone the last of his water if they were truly in need rather than keep it for himself) When dealing with the questionable types of people he is more stern and ruthless, often killing the criminal types outright rather than letting them plead for mercy or run. He does not like 'wasting his words' when he does speak it is often a few words at a time. He always enjoys a challenge to his skills, even if he doesn't seem to be winning.
Brief History: Cassius was born in Sub-City where at age most of his life was spent fighting or stealing at age 7-15. Through some time he got mixed up with the criminal cartels of the city at age 16, doing whatever jobs they offered just for the money. Through questionable deeds at age 18 regarding the criminal cartels he acquired a nice versatile set of gear. After which he saw for the first time the criminal cartel and their methods in obtaining information. In the midst of the torture, Cassius drew his weapon and fired, killing the interrogator, before anyone had truly grasped what happened he ran and went into hiding. In those three years he trained and focused, preparing himself to one day come out of hiding, only knowing that the cartels would be breathing down his neck. At age of 21 he stepped out of hiding, ready to face what he had once been apart of and destroy it.
Note: GM is myself. CO-GM is Kingdomkeylight