Fantasy Adventure Roundrobin
OOC is now up and the majority of discussion should move there.
A roundrobin is a game designed for people who enjoy both playing in and designing game worlds. Basically, as the story progresses, GM responsibility will shift so that everyone gets a chance to play and the world winds up being a composite of everyone's ideas. This kind of game is ideal for people who like the creative role of the GM but do not want the full burden either because of preference or because they are already running another game.
The way the fantasy adventure roundrobin works is fairly simple. At the outset, some general overarching features of the world are agreed upon by all. Then the world is divided, with each person taking a geographical region. Not only do they make their character from this region, they design its geography, history and cultures and when the group enters it, they take over as GM. So what you wind up with is a diverse world that is the product of multiple imaginations working in tandem and a game where everyone takes their turn in the GM chair.
Would anyone be interested in such a game? Ideally, the group should be small and reliable. Drops could really throw a wrench in this game. I'm thinking no more than six.
If you are interested, what kind of setting or theme would you prefer? I'm leaving this open so that we can decide as a group, but if you're interested, by all means make a suggestion. I'm open to everything from high fantasy to steampunk, but it does need to be a quest-driven story because if the group does not move from place to place, the roundrobin will not work. Also an obvious choice for overarching geography is a water-world dominated by islands. This kind of structure will eliminate the confusion which will result from dividing up a continent with arbitrary borders. In other words, no worrying about that mountain range that extends off your sector and into Jane's