Mass Effect (After the Event of the Trilogy[Spoilers!])
Those Who Don't Know Mass Effect:-->
"Mass Effect is a series of science fiction action role-playing third person shooter video games developed by the Canadian company BioWare and released for the Xbox 360, PlayStation 3 and Microsoft Windows, with the third installment also released on the Wii U. The first game in the trilogy centers on a player-created character named Commander Shepard, with the mission to save the galaxy from a race of mechanical beings known as the Reapers and their followers, including Saren Arterius. The first game sees Shepard facing Sovereign, a Reaper left as a vanguard, who plans to allow the Reaper fleet currently hibernating in extra-galactic dark space to invade the Milky Way, and destroy all sentient organic life, continuing a mysterious cycle of destruction. The second game takes place two years later, and sees Shepard battling the Collectors, an alien race abducting entire human colonies in a plan to help the Reapers return to the Milky Way. The final game of Shepard's trilogy centers on the final battle against the Reapers."
Hello fellow rpers, I'm ArchangelUriel, Uriel for short, and I have and idea for then events after the game series. I recently got the trilogy after wanting to play the games for a very long time, and as I expected, they blew me away, and I fell in love with the universe created within them. I know I'm a little late to the games, but it's better than never. I have a clear idea of what could possibly happen after the events of the game, and I'd like to get a crew of awesome writers together to see it through. It would be at lowest high-casual, depending on what kind of crew I can amass. So here's my idea:
Fifty years after the sacrifice of the galaxy's greatest hero, things have started to improve greatly, but there's one last battle to be fought. After Commander Shepard activated the Catalyst, the energy spread through the galaxy, merging organic and synthetic DNA creating people stronger, smarter, and longer lived than either of the two separate. However scientists conclude that this kind of galactic mergence can't happen overnight; it would take time, exactly how much is uncertain. While now twenty percent of the population exhibit at least lower forms of this mergence, there are still many who show no signs of this and are glad for it. "Synths" as they are called, have found that not all are so accepting of them as they'd hoped when the first of them began to emerge. Many groups have outright called them blasphemous, unnatural, soulless, or plainly malevolent beings. While governments are on the side of the synths, none have done anything about such anti-synth "purist" groups, and so they've slowly grown in strength. One particular group has found their way into main stream media, Anima. Our story begins with Anima's first attack on a community of synths in Alliance space. The Alliance had no knowledge that Anima had amassed a fighting force, and now suspect many other minor purist factions may also be following in Anima's footsteps. My character will be an alliance specialist stationed near the attack who brought the first footage of Anima's violent aggression and is now tasked with uprooting the enigmatic purist group. How deep do these roots go? How long can it all be kept under wraps? Was the galaxy really ready for catalyst? Or are we doomed to the fate of the ancients?
Synths with higher degrees of mergence have some key characteristics: glowing eyes and data-stream like markings. (As seen at the end of the game trilogy.)
There are varying levels of mergence; the higher degree, the more such characteristic are seen.
PCs can be Synth.
Groups size: 6-10
Simple Level system will be incorporated. (Leveling= Word Count/post)
GameMastering will be done round robin style
If there are questions about this I'll be glad to answer.
Appearance: (Quality Pics Preferred; there are plenty our there.)
Mergence Degree: (0-5, will be explained in-depth if OOC is made)
Weapon of Choice: (Biotics are an option)
Armor of Choice:
History: (TIP: A good history always has active elements in it!)