In this game we'll fill out this here map with countries of our own making, created with the aid of a Nation Sheet (which I will present later) and a set of rules. When the world is made and done, we will continue with playing as key figures in a story which takes place in it. My goal is to give each player as much creative freedom as possible, but there will be rules and recommendations to assure that things doesn't get out of hand.
You will have the power to form your nations flora, fauna, history and culture, regardless of other players nations. I would however advice that you work together in creating this world of ours.
War is often a quite central theme in nation rps, and often as not it tends to dominate the game in such a way that the game breaks. What I'm trying to say is that, while I do want war (it's a vital plot device), I don't want it to be too central. There are other things worth exploring and playing in a nation rp.
Magic and technology are two opposing forces, like the two sides of the same coin. Technological devices cannot function in the presence of a strong magical force. The use of both is very varied between individual nations. The least advanced tech your nation may have is stone age stuff. The most advanced is 14th-15th century tech. Magic can be powerful, but not game breaking.
The continent in the map above is 8000km (5000mi) long from north to south.
Interested? Questions? Write below.
Looking forward to playing with you!