[Fantasy] When all sides are wrong, what do you do?
The original interest thread here. http://roleplayerguild.com/showthrea...s-the-right-do
1. Magic - There will be three kinds. Divine, Arcane, and Tribal. Divine of course will the related to the Gods and Goddesses being worshiped. The Matriarchy will rely on divine magic the most. Arcane the study of how the world works and of manipulating magical energies from the other realm, will fall mostly under the strict supervision of the Circle. Tribal is magic that will be derived mostly by the non human races, often very nature driven with sparks of divinity from their various Gods. Anyone can wield magic, but only the most practiced, dedicated, and focused (or devoted) can use it safely. Some do however seem more able to use it then others. Often following bloodlines. It also taxes the body and is very dangerous. Studying the bodies of dead magic users, there is a remarkably different pattern to their brains then other normal people.
2. The Circle - The ruling body of the human kingdom run, in theory, by the most powerful families. In practicality only the heads of the families or exceptionally powerful individuals have any real say in what happens. They are divided between the four, currently ruling families, each of whom serves a different God or Goddess of the four.
3. The King - Who originally was little more then a glorified general and figurehead, has become increasingly critical of The Circle. He is steadily eroding away at their authority, placing his own trusted allies and even non-humans into positions of power. Seeing as the Kingdom can't continue indefinitely as it now stands so divided, he is actively trying to integrate the various races together into a more stable unified kingdom.
4. The Priestess Caste - The ruling class that controls virtually all of the Matriarchy. Spiritually, Economically, and Politically they rule under the guidance of their beloved Goddess. Who gives her word to a presiding Matron, generally the most powerful practitioner of divine magic at the time, who then hands down the directives from the Goddess.
5. The Son - The King, who's Queen is barren, had an illegitimate son from a priestess of the rival kingdom. And that son, knowing who he is, decides to seek his fortune as a knight under his father's command. (Their relationship would have to be secret) His mother and the other priestesses are hoping to use this as leverage to gain control over the kingdom gradually, while the Circle seeks to solidify it's power by removing the King all together. As for the Son himself well, he has his own ambitions.
6. The Plot - A power struggle between the King, the Circle, and the Priestess Caste, with the Son merely turning to his own advantage what is happening around him. Everyone else is affected because they are tools or allies to be used for one cause or another.
7. The Orcs - The Orcs are soldiers born. Strong and brave, but also heavily disciplined. When the commander speaks, a god may as well have descended from heaven and given the order himself. They have few interests of their own, though, and are loyal to whoever can offer them the best life. At the moment, that's the Humans and the Circle. They were originally created by the Elves through alchemy for use in their war against the humans long ago. Gray skinned. They clearly come from Elvish physiology, totally hairless, even the tops of their heads, but they are also about a foot taller in general and broader. Very muscular and strong jawed. Their culture is aggressively deferential. There is always a hierarchy in place; matters between two equals can come to a stalemate because neither one will ever defer to the other until someone of superior standing steps in. One's rank is earned by deeds, but must be given by a leader. Because of this the Orcish hierarchy, which was once self-governing, is now at the whim of the Circle.
8. The Gnolls - The hyena folk have been greatly reduced in number and oppressed by the Orcs who now occupy the majority of their ancestral lands. Because of the Circle's support and recognition of the Orcs' right to the Gnolls land's. The tribal Gnolls have been forced to remote inhospitable places, and the captive Gnolls as little more then a labor force for the Orcs. The Gnolls also claim that they were here long before any other race came to this continent.
9. The Elves - The Elves while being long lived by any other race's standard do die. They occupy the Northern tip of the continent in a rather arid climate. The Elves were originally from the same plain as the Gods but crossed over into this mortal world. Theologians of different schools of divinity debate as to if this crossing was intentional, or rather forced by the Gods. The Elves can not reproduce with each other, at least in the traditional sense, and their inability to do so eventually compelled them to be at war with the Humans and their Circle. A long lived race whose means of immortality is akin to that of the Phoenix. The Elves, through use of their magic, have discovered a way to be reborn, retaining some of their memories and experience from their past lives. While not true immortality, it does make them extremely apprehensive about engaging in war. The Orcs where created to be their front line soldiers against the increasing threat of the humans. When they were forced to surrender, due to too many Elven deaths, they handed over control of the Orcs to the Circle. While pure elves cannot mate with each other, they can mate with other races. These half breeds are then mated again to Elves to create 3/4's elves who are deemed worthy enough to join elven society. Only the pureblooded Elves however can be reincarnated. As a result, most of the Elves seen by others are not pure despite appearing so. And while still fairly long lived, are not immortal in any sense of the word but can reproduce. And so Elven society is divided into tiers based on how pure the elven blood is. As a result half-breeds and lower are not very welcome.
10. The Matriarchy, is however quite welcoming to half-breeds. Because of their unique belief in one Goddess, any mixing of the blood is thought to be in tune with divine will. (Everything is one after all.) Controlled by the Priestess Caste, they are a highly religious and female dominated society. Often at odds with the Kingdom, they call anyone who does not worship their Goddess a heathen. The Priestess Caste performs a function similar to the circle. Under the direct command of the Goddess the Matron gives those commandments to the Priestess to carry out and enforce.
11. The Kingdom - Human dominated. Under the leadership of the Circle the human race has risen to be the most powerful on the continent. The King functions as a military general and figure head for the nation, answerable to the ruling body of Circle. Because of the vast territory and diverse subjugated tribes and non-human races living within the kingdom. The risk of uprising is ever present and is usually crushed by the King's army aided by the heavy infantry Orc horde that answer directly to the Circle. Recognizing that all empires fall, the King rather then waiting for internal pressures collapse the land from within, has begun to undermine the Circle's authority. Consolidating power by placing his allies in key position, he has also begun to allow non-humans chances to advance within the Kingdom. The Circle because of dealing with infighting and keeping tabs on the other nations activities, of which the Matriarchy is of chief concern, has been unable to contain this latest threat to it's authority. Political intrigue and plots continue to grow, leaving the future of the continent hanging in the balance.
12. The Amphibians - The newest race to arrive on the continent, they have taken up residence on the island in the middle of the Grand Lake. Independent through still subject to most of the Kingdom's demands, they tend to keep to themselves, and lend support the Kingdom's navel forces at sea. They are not particularly fond of humans seeing as for a while their eggs were considered a delicacy by the wealthy. In return for their new home at the Grand Lake where no natural predators lurk, they supply the Kingdom with generous amounts of fish and treasures from the sea.
13. Religion and Gods - There are many tribal Gods and Goddesses about. But the most important are the Four that the Kingdom recognizes, and the One Goddess that the Matriarchy worships. In the Kingdom the Fire God is the God of war and destruction. The Water God is the God of Justice and Law. The Earth Goddess is the Goddess of nature, seasons, the natural order of the world. The Air Goddess is the one in charge of the ethereal and the afterlife. The One Goddess is the Goddess of everything that is worshiped by the Matriarchy.
Here is the OOC for character creation.
And below is the new map. Shown as a whole and from each corner. I ended up adding quite a bit extra to the southeast part of the continent for the Matriarchy. But otherwise the Old World Map is unchanged. Red = The Kingdom, Orange = The Matriarchy, Green = Gnolls, Blue = Orcs, Purple = Amphibian Race, and Dark Brown = The Elves.
Things can be edited and names altered. However as it is fantasy we can have strange names for places, and it will fit in naturally. Let me know what you think.
I'm open to names for the Kingdoms, Nations, and Gods. But I will set to naming them myself if no ideas come forth very soon.
Character creation is open OCC!
As requested here are different links to maps.
The World's name is Tavolis.