I'll have a CS up tomorrow.
I'll have a CS up tomorrow.
Oh, for the hiders of the region pictures, they are being cut off.
@Chapatrap: Thank you very much for your interest. =D Please take your time, there's no rush. ^_^
@Mtntopview: Thank you for letting me know. I'll try to fix that. =) I don't know why they're doing that myself but hopefully it shouldn't take too long to fix it. ^-^
Will definitely be joining this one, for obvious reasons. I'll just have to come up with new characters.
Awesome, thanks for joining anyway! ^_^
Looking forward to the new characters that you'll be making for this one. ^_~
Okay, got my characters up. Let me know if it's are okay.
Name: Kiram Issusha
Celestial Star Sign: Ifreet
Date of Birth (Myrrh Calendar): 5th of August
Race: Half-Mahouni, Half-Human
Birthplace: Outside Zanark City
Occupation: Explorer and former thief
Eye Color: Yellow
Hair Color: Light brown
Weaponry: Double-edge sword along with summoning cards. With the summoning cards, Kiram is able to summon a lesser Fire Spirit. This Fire Spirit is weaker than the actual Summon Spirit, but forming a pact with them works the same way and only if they deem the summoner worthy of their power.
Personality: Kiram is a spirited young man and loves adventure. It’s rare to see him staying in one place for very long and because of this he can come off to be impatient and unpredictable. He can have a temper at times, especially when he is impatient or eager, so when he blows up, usually others would have to calm him down. Despite this, Kiram is kind and respectful to others and willing to learn anything new, especially when it comes to summoning and Summon Spirits. He is very confident in his abilities in battle, having to form a pact with a lesser spirit during his travels, and makes sure to protect those close to him.
Brief Personal Details/History: Kiram could barely remember his early childhood and of his parents, whom he knew perished in an accident when they visited Zanark City. His mother was a kind Human, while his father was a strong-willed Mahouni and along with Kiram, they lived in their small home outside the city of Zanark in secrecy. They lived in harmony like this, Human and Mahouni together, but it soon ended when Kiram’s parents passed away from an incident that occurred in one of Zanark’s many harbors. Kiram was left alone at home and as hours passed, he journeyed into the city in search for them. When word got to him about the accident in the harbor, Kiram made his way there in case his parents were there since they always went there for his favorite seafood. Unfortunately, he witnessed his parents’ bodies among the other corpses and was in tears. He wanted to run to his parents, but the other civilians would not let him go to them, so Kiram ran off, trying to return home. Soon he became lost in the maze of streets of Zanark and wandered endlessly for somewhere to retreat to. Eventually, he bumped into a band of other children and seeing Kiram lost, they took him in with them.
That day was when Kiram’s life as a thief began and he lived with the orphans under a man named Lance. Kiram’s days grew brighter after that, easily getting along with the other children and soon becoming part of their family. Slowly he began to forget about the death of his parents and continued to dream about the future. As Kiram grew older, he learned of his roots as a half-Mahouni after infiltrating one of Zanark’s many databases that kept records of its civilians. His mother was recorded in there since her birth and so was his father, but not until his death, which they classified him as a Mahouni after investigating his body. When Kiram returned to his family, he told Lance that he wanted to learn more about the Mahouni and then traveled from Zanark to Magica Sari. He hoped that with his Mahouni blood, they would accept him. It was a challenge at first once he arrived at the Mahouni capital, but persistent as he is, Kiram was able to gain the trust of the Mahouni people.
From Kiram’s teenage years until he was around twenty years of age, he was under the tutelage of an old Mahouni man in the Magic Academy, learning the ways of magic and summoning. Even though he struggled with most of the assignments, he found that the Summon Spirits fascinated him the most and vowed to one day form a pact with them. As he was about to graduate, Kiram received a ruby stone from his instructor, a fire spirit’s soul. It was a combative test, one that proved to be the most difficult for Kiram. After hours of fighting the spirit, Kiram finally came out victorious and was able to use it for summoning. After barely completing his studies from the academy, Kiram went out in the world to explore the temples of the Summon Spirits, hoping to form a pact with one. Because of his celestial sign, he wanted to form a pact with Ifreet, the lord of flames, but had failed miserably when he was tested. His purpose was weak and just to gain the Summon Spirit’s power for the hell of it was not enough.
After that, Kiram decided to make his way back to Zanark City to see his family again. He is eager to share his adventures with the rest of the other children or older members of his generation.
Celestial Star Sign: Rem
Date of Birth (Myrrh Calendar): 25th of June
Birthplace: Eskar City
Second image gives an idea of his dragon form.
Eye Color: Violet
Hair Color: Silver
Weaponry: Twin Swords and occasionally offensive magic (fire and light).
Personality: Jath’ibaye is a serious individual when it comes down to his job and earning money. Having to being treated like dirt and mostly taking care of his own hide while growing up has him selfish and somewhat arrogant. He dislikes the wealthy Drakonites and people in general who oppresses the weak and the poor. However, off from his work, Jath’ibaye is laid back and quite carefree. He likes to go fishing on his free time and herb collecting as well in hopes to make some extra money.
Brief Personal Details/History: Jath’ibaye was born as the eldest and only son of a family of Drakonite nobles, though his childhood was rough compared to other children of aristocrats in Eskar City. His parents kept Jath’ibaye in their manor for most of his young life, educating him to become a proper noble and to ready him for his first draconic transformation. On his fifth birthday, his parents and relatives were in high expectation of Jath’ibaye, especially for his transformation, but as the days and months rolled on, he never once could become the dragon. Disappointment soon became shame and when Jath’ibaye was on his eighth birthday, his family began to shun him, viewing him as a weakling and one not fit to become a noble if he could not transform into his dragon. By his tenth birthday, they gave up on him and disowned him, leaving him with a loyal servant to live in the slums where the rest of the lower class or half-Drakonites reside. The change was very hard on Jath’ibaye, but he persisted on and was determined to live his life and to survive.
As months went on and still no sign of his dragon transformation, Jath’ibaye decided to take lessons on combat and magic, hoping that would help him to become stronger and to awaken his dragon. Taking lessons at a local dojo where they practiced swordplay, Jath’ibaye excelled in his skills and then finally felt his dragon’s fire burn within him. Finally he was able to transform, though for his first few weeks, he had difficulty mastering his other self. Elders in the slums aided him though, training him to master his dragon and the destruction he is capable of. Jath’ibaye was grateful to be under their guidance and also realized how his family never had the patience with him as the Drakonites of the lower city. With his years after that, Jath’ibaye did all he could to help the poor in the lower level all he could, but soon, he realized that he was not making enough to support himself for a living. With his skill in combat, he soon took up being a mercenary, mostly to escort merchants from town to town or hunting monsters that plague the region. Being out in the outside world was vast and exciting for Jath’ibaye, so he continues to travel the world to make a living and to help those in need.
|Blue eyes|Lilac Hair|
CELESTIAL STAR SIGN
Volt, Hammer of the Godly Thunder
"It's a win/win occupation if I say so myself.."
Accentuated with long dark locks of hair, and only the bare minimum of Genjian(?) armor, Raeli is a strange sight compared to most females. On a superficial level, she's attractive to most, until one notices the muscles poking from her biceps, which is apparently uncommon in women outside her own tribe. Those opaque blue orbs of hers are feline like, and are often tempted to peer across rooms. She is more than what meets the eye, though is often avoided because of her somewhat feral appearance. Raeli frequently garners attention because of her tall, erect stature, and lean, slightly muscular limbs, but it is quite obvious to anyone that she is in fact female. Lean, tall, flexible or not. More noticeable is the multitude of scars that litter her body from countless battles, some miniature, others a lighter hue than the rest of the skin. Normally her armor is light on bulk, in fact, what she wears can hardly be called armor at at, due to its frequency to fall apart, and the number of times she's had to replace the equipment.
Will get around to finishing this tomorrow ^_^
Basic character info
Name: Yukio Hikawa
Alias/nickname: Um...nothing lol.
Celestial Star Sign: Shadow
D.O.B: October 30
Appearance: With adorable rabbit ears sticking from his head and nice blue eyes you wouldn't find Yukio to be much of an adventurer. He is quite thin and often covered in soil and dirt as he is always finding new treasures. His eyes are always bright and curious and his mouth always in a smirk.
Eye colour: Blue
Hair colour: Blonde
Clothing: A nice backpack and a brown satchel at his side. He has a magic compass hanging from his hip and a large assortment of other random tools. He wears a white shirt with a brown vest under it and dark pants.
Weaponry: A glove that channels arcane energies to be manipulated and fired at will.
Personality: Yukio is very adventurous even though he is a rabai, he loves to explore tons of old ruins and often finds many artifacts and sells them to make a living. He is very happy but somewhat shy, he also gets very serious when he studies up on certain ruins or artifacts.
Brief Personal Details/History: Yukio was always the odd one out of the family. His cousins and parents always wondered why he often wandered around, pretending he was an adventurer. Slowly as he aged, he began to get more and more serious about adventuring and finally decided that he would be one. A couple days before his birthday, Yukio's parents died from an unknown disease. He lived by himself and tried his best to survive until he decided to stop working at boring jobs and explore the world. (tried to make that seriously brief lol)
I should have a few more characters following, but for now here is the first. I hope you don't mind me playing a survivor of Cluvern.
Basic Character Info
Name: Sken Ospena
Celestial Star Sign: Gnome
D.O.B.: 23rd of March
Birthplace: Nameless Village, Prisma Region
Occupation: Unemployed, hunts and forages to keep alive
Appearance: Sken is a heavily scarred, Mahouni male standing at about 5'7" in height. His ravaged face is of particular note, it looks as though Sken has removed his own horns; his face is constantly adorned with a wide-eyed, vacant stare and dry, cracked lips that curl into a perpetual, but slight frown. Most startling about Sken is the fact that he has a suit of plate armor forged from bone, which is horrifyingly grafted into his own skin through magical means and is not removable. The bone plate has been carefully carved and smoothed into specific shapes to cover his body from the neck down, covering most of his body. There are also grafted bone plates attached to his head, but his face and neck are left exposed.
Eye Color: Icy Blue
Hair Color: Bald, but what hair he has left is black
Clothing: Sken's only removable articles of clothing are a thin tunic and pair of trousers, both made from fraying, low-quality burlap, brown in color. A rope serves as a belt to hold up his pants, and the upper-third of his shirt's open collar is held shut with stitches of twine.
Weaponry: Sken's headdress is enchanted to assist him in using fire-elemental spells.
Personality: Sken is a quiet, distant individual, with a preference for solitude, keeping to himself a majority of the time. From Sken's behavior, it's clear he is traumatized by some prior incident, and has issues trusting others; he is outwardly pessimistic and prone to bouts of depression. When talking, Sken seems to always speak in low, sighing tones. Despite his neuroses, Sken seems to be genuinely caring for people who are in need, and will go out of his way to correct any wrongs he sees.
History: Sken is one of few survivors of the Cluvern Massacre, and whatever he witnessed there seems to have left deep scars, both physical and mental. The trauma was enough that Sken lost his identity from before the incident, and is either unable or unwilling to recall parts of his life from before that day. From what little he recalls, it seems that Sken was once romantically involved with someone, but they perished as a direct result of the events that unfolded at Cluvern. Sken seemes to have delt with the trauma by simply trying, and failing, to forget it ever happened.
Immediately after he escaped the fall of Cluvern, Sken had been consumed with rage, and set out to get a nondescript revenge, first blaming the humans, then blaming the entire world. To this end Sken began to develop his magical talents, in the belief that one day he would have vengeance, he used his own body to conduct terrifying experiments, and at some point or another he grafted bones into his body to act as a suit of armor. He did so in the belief that it could enhance his own magical talent, but he failed to ever reach a level of strength that he felt was adequate to achieve his then malevolent goals.
The origin of these bones is not very clear, and Sken either does not remember or refuses to discuss where he obtained them. What is evident is that the bones all match, and have to have come from one creature, one which was of significant size. The bones themselves, thanks to Sken's work and diligence, possess enchantments that unlock Sken's fullest potential with fire-based magic, though Sken himself does not remember how he achieved this. Regardless of where the bones came from or what they do, the bones are now a permanent fixture, and can not be removed from Sken's body without risking killing him outright.
Fortunately, Sken let go of his anger, and gave up on his goals of revenge, firstly because he never felt that he could ever accomplish it, and more importantly because he didn't want to bring any more hurt and pain into the world, like what had happened at Cluvern. Sken fell into depression, retreating from society to live on the fringes of civilization, only returning to towns and cities to trade for necessary supplies.
Sken wanders the earth searching a new purpose, to fill the void left by years of anger and hatred...
I'm interested to an extent. I may or may not make a character. Though I must gather ideas first.