Characters of my making.
For those that have died, be it in battle or from fading away in a dead RP, may their souls live forever in Sovngarde.
May her pure soul rest until Revan rises again.
Name: Ayessa Shayal
Age: 21 Standard Years. 19.6 Alpheridian Years.
Rank/Title: Jedi Knight
Planet of Origin/Birth: Alpheridies
Force Sensitive: Yes
Ayessa is thin and pale skinned like most Miraluka born of Alpheridies, standing at 5'9. She holds herself with the confidence of one absolutely assured in their morals and morality. Her hair is auburn but glints with copper in the right light, it is cut fairly short so as not to get in the way of her Lightsaber during battle. She usually wears the robes of a Consular, which are somewhat ill-suited to the front-line, but still far tougher than they appear. Her mask is simple fabric, slightly darker than her hair and unadorned, hung from a circlet visible across her forehead. Her hair often falls across her face, something she doesn't usually notice and rarely corrects, since it doesn't interfere with her Force Sight as it would with normal eyesight.
- Force Sight - As a Miraluka, Ayessa relies entirely on the force to replace sight. Not only is she capable of sensing her surroundings as well as if she could see, she has developed these natural talents to include a more potent sense of precognition than most Jedi. She can, in effect, 'see' in 360 degrees, though her focus is usually ahead of her, a habit she learned partially because other races have only forward vision and appreciate being looked at while in a conversation. Another part of Miralukan Force sense is the ability to see the intent in others, as well the capacity to instantly detect Force users, unless that user is hiding their Force sensitivity - willfully or not. Intent can also be veiled, particularly so with force users, but a skilled con-man could still rely on his skills against Miralukan Force Sight, albiet to a somewhat lesser extent. - This is more of a TL;DR summary of the full explanation of Miralukan Force Sight below.
- Farsight - Ayessa is a practioner of Farsight as an extension of her Force Sight, though she can only control her visions of events happening in the present. She is occasionally afflicted with visions of the Future, and has no control over the occurence or relevance of such.
- Form III: Soresu - Ayessa Has focused her Lightsaber training exclusively on Soresu, the defensive art. She has by no means mastered it, but in combination with her heightened Force Sense she has proved in many a duel that victory comes to the patient. Her original intent when practicing this form was, however, to counter her own comparative lack of physical strength compared to most other duelists, a flaw which made the practice of most other forms untenable.
- Piloting Skills - She has recieved little formal training concerning the piloting of Starships and ground vehices alike, but she does possess quite a degree of raw skill when piloting a fast moving vehice, a trait that is seen quite often in Miralukan Jedi. However, due to the lack of formal training she is prone to taking dangerous risks while flying or driving, a tendency that often sees her assigned to missions that do not involve piloting of any kind. This is reinforced by the fact that many races consider allowing a blind woman to fly a starship a terrifying experience.
- Jedi reflexes - A basic talent taught to all Jedi, she is neither an exemplar nor a poor example, she can Force Jump and use Force Speed, but she isn't a stunning example of these Jedi talents.
- Telekinesis - A skill she has not put much practice into, Ayessa's Telekinetic skills could best be described as sub-par, however she still possess's them and the ability to move objects with ones mind can never be discounted. She is limited to Pushing and Pulling objects of fairly low mass.
Herein lies my interpretation of Force Sight, specifically as it relates to the Miraluka, its limitations, capabilities and history.
I am by no means the best Star Wars Scholar on the internet, and this view is assembled mainly from the information experienced by Meetra Surik in Kotor 2 as well as descriptions of the Force and its use and nature found on Wookiepedia.
Credit also goes to Ellri and Ender for helping me to refine certain key ideas.
Force sight is an ability that has, in most cases, been developed by a practitioner for the purpose of replacing failing or non-existant conventional sight. The Miraluka as a species developed Force Sight into its modern incarnation because the Star which their adopted homeworld orbited emitted very little light in the visible spectrum. This in combination with a pre-existing affinity for the Force is the most probable reason that their species didn't adapt to see in the wavelengths the star did emit, rather, adapting to use their inherant Force sensitivity instead. Their current state of eyelessness came about as the little used organs eventually became so ineffective as to be evolved completely out of their biological make up. Other practioners of Force Sight are usually blind or have been blinded before they develop the ability, but they must be Force Sensitive in order to develop it at all. The Miraluka have been, for the most part, the pioneers responsible for developing Force Sight beyond its naturally evolved state, largely through the efforts of the Miralukan Force Order, the Luka Sene. Others have been known to develop the more complex aspects of their own accord however, as in the cases of Kreia and Meetra Surick.
To describe Force Sight in terms of those without it, it could easily be described as a heightened and extreme version of one particular skill possessed by all Jedi - Force Sense. The ability that allows Jedi to feel an ambush before it is coming, or to deflect blaster bolts without looking. Force Sight is this, however it has developed on individuals that do not possess ordinary sight, and so therefore has developed far further. When there is no other primary sense to rely on, one of the other senses will instead naturally be focused on and developed to an extreme otherwise not possible. The primary sense in this situation is the one that is used and relied on most, for humans (and most other sentient race in the galaxy) it is Sight, but it does not have to be, and any one of the five senses could be primary depending on the life-form and the factors it lives in. Following this concept, ordinary Force Sense could be considered the sixth natural sense of a Force User, but not their primary, or dominant, sense. For the Miraluka this sixth sense became their primary sense when they lost their conventional sight.
Force Sight has many capabilities beyond conventional sight.
First and most obvious, the ability to see regardless of light levels. A practitioner of Force Sight is just as at home in pitch blackness as they are in broad daylight. They are not affected by darkness, or light for that matter. A person seeing with Force Sight could have a spotlight pointed directly at them and they would still be able to see any objects directly behind the spotlight. These traits are present because the practitioner is blind to ordinary light, their 'light source' is the Force. As the Force is everywhere, light is emitted from everything and everywhere from the perspective of the Force Sight practitioner. The strength of the light emitted from an object is determined by the strength of the Force with that object, therefore while a normal person may appear slightly brighter than the surrounding inanimate objects, a Force Sensitive individual will glow with light, and a regular practitioner of Force techniques such as a Jedi will be the brightest object in the room. The color of the light is determined by something else, and is linked to the next capability.
The ability to see Force alignment. In a world without emotion the Force is uniform and colourless. The Force is, on its own, neutral, neither of Light or Dark orientation. Light and Dark in the force are determined by emotion, and the practiced wielder of Force Sight can see the effect of these emotions on the Force around an individual. A puritan Jedi would be obviously visible by his color just as a puritan Sith would. Most individuals, who have hints of both Light and Dark, would be visible as such to a Force Sight practitioner, but rather than a grey 'undecided' appearance they would be a swirl of many and varying shades roughly in proportion with the strength of the Light and Dark in the individual. These would be percieved as whatever colours the user associated with Light and Dark in the case of those who have been able to see conventionally at some point in their life. For a Miraluka, colour is a meaningless term as they have no conception of conventional sight. They can still percieve alignment, but it will not be defined in the sense of colour.
This alignment sensing can be extended to sense wether a user has Light or Dark intentions in the present as well, but a user will have to be focused on doing this, though while focused they can sense the intentions of all individuals in their sight. This is the aspect of the ability that was most used by Meetra Surik.
All around vision. Force Sense is not limited by the location of a physical construct such as the eye, and so a practitioner of Force Sight can see in every direction equally, though most will likely have their focus on what they see in front of them, particularly those who were possessed of normal sight before they developed Force Sight.
De-centralised vision. Not only can one see in all directions with Force Sight, one sees from every point within the area that one can see all at once and equally. In simple terms this translates to excellent spatial awareness, and is the reason that many users of Force Sight are also naturally skilled pilots. This de-centralised sight also in effect allows those with Force Sight to ignore the presence of walls and other obstructions that might otherwise block their vision within the distance that they can see.
In addition, possessing Force Sight makes it considerably easier for a practitioner to develop other sense based Force abilities, in particular Farsight and Shatterpoint. This is because a practitioner of Force Sight already knows how to manipulate the Force to see, and taking that further leap to adapt and specialize their abilities is far less challenging than learning from nothing. Miraluka are even more predisposed to develop these abilites as manipulating the Force to percieve the world around them is a natural process to the Miralukan mind.
Force Sight is not without limitations, just as ordinary sight.
Distance. An individual may not be able to see as far using Force Sight as one using conventional sight, as the extent to which one can reach out with their mind is largely dependant on how strong and skilled they are with the manipulation of the Force.
Detail. Force Sight does not impart colour in a normal sense and so patterns made up of colour can easily be missed. Finely detailed textures may also appear as simply a flat surface. This limitation is far more noticeable with inanimate objects, as little of the force flows through them and so, in effect, very little light falls on them to define such detail for the viewer.
Blindness. Individuals who are particularly strong in the Force and utilise their abilities frequently will emit so much 'light' that it can drown out the things around it as well as making it difficult to focus on and resolve shape from the object.
Force Camouflage. Anyone capable of hiding their connection to the Force can fool a practitioner of Force Sight into thinking they are not Force sensitive, merely a normal individual. Particularly skilled individuals may be able to shield their presence in the Force entirely, and in doing so make themselves completely invisible to a practitioner of Force Sight, though a skilled Force Sight user may be able to notice them by the 'hole' they leave in the Force.
Human nature. Just as two people can call the same coloured object two different colours because of their own interpretations of what they see, so too can a practitioner of Force Sight misinterpret what they see through the Force. The user of Force Sight is a living being and has emotions, all of which affect the Force around them. Therefore particularly when the practitioner of Force Sight has strong emotions for what they are seeing, their vision can be skewed such that they see what they are feeling about the object rather than the true nature of the Force around that object. Also, once an individual has developed a belief about a person and their alignment, for example they know that someone is a Jedi and that person seems to still very much be a Jedi, the Force Sight user may not notice changes until they are so obvious as to be impossible to ignore.
So what is it like to see with the Force?
In practice a Miraluka (or other Force Sight user) will see the world quite similarly to how a normal person sees it, albiet in a way which defies colour, though could be likened to monochrome. THe most major exception is the de-centralised nature of the sight, which effectively gives the ability to see through walls. They cannot percieve patterns of colour, but this lack will almost always be made up for by their Force Sense, which is always present for a Force Sight user. They will simply know what the symbol was meant to impart without actually seeing it or knowing it was there. For example a Miraluka might know which deck of a spacecraft they are on without ever having seen the numbering on the wall, likewise, they will be able to read to a limited extent with this, absorbing the information through the Force, though they will have to focus on it just like a normal person, and it still takes time. People will stand out to a Miraluka, and optical camoflauge will be of minimal effectiveness. Force Sensitives are immediately visible unless they're hiding it, but Force Camouflage can render a person invisible.
Can anyone use Force Sight?
Yes, in theory any Force Sensitive can train themselves to see with the Force as the Miraluka do. However, individuals still possessing their primary sense will find it hard to develop a very strong Force Sight, they will have to let go of the primary sense while they learn and use Force Sight. This makes it quite a difficult power to learn, but still accessable to all Force Users. It is also neither Light nor Dark, and so Sith could learn this if they had the patience (or need, as in Kreia's case).
Flaws and Limitations:
- Blind - While Ayessa's Force Sight has become quite powerful to compensate, she is, nonetheless, Blind. She does not and cannot percieve the world as the majority of the Galaxy does, and without her Force sight would be entirely crippled. Her Force sight can be blinded by particularly strong presences in the force, which she percieves as 'bright,' in effect blocking out everything else. As well, as this, anything with a particularly weak presence in the Force can be easily overlooked when her attention is focused elsewhere.
- Idealist - Ayessa sees the good in everyone, often where it is not, a brutal irony of her Force Sight that has led her to be trusting and let her guard down when she should not. She will often try to reason with opponents mid battle in the hopes of bringing peace, even when it is clear that it is futile. Also, she firmly believes that it is wrong to change a persons decisions with the mind trick, rather they should be allowed to come to the right conclusions of their own accord. Her refusal to use the mind trick in all but the most dire of circumstances has lead to more than a few avoidable fights.
- Naive - Ayessa still believes in happy endings and that Light always prevails over Dark. She is often momentarily shocked into inaction when witnessing extreme brutality, particularly that committed by people she believed to be 'good', a flaw that has already been the cause of injury in battle.
- Blue Lightsaber; the hilt appears quite bland to look at but is in fact elegantly designed to fit Ayessa's hands perfectly, with particular attention to ensuring minimum fatigue with the more taxing Soresu manoeuvres.
- Miralukan Mask - a cultural and aesthetic blindfold that helps ensure sighted races are not unnerved by the blank skin where her eyes should be.
- Breather maks, IRSOG Issue.
- Jedi utility belt - including rations and other Jedi standard issue survival gear.
- Jedi standard issue comm-link.
- Jedi Consular Robes - Colours vary from creamy white to orange to brown.
Ayessa is an atypical Miralukan, she believes quite firmly in her views of right and wrong as well as good and evil, where most Miralukans have a very grey, though Light biased outlook on the world. She believes whole-heartedly in the Jedi Code, and that the code dictates that the Jedi should help those in need. She believes that everyone has the capacity to be good, and will only fight when there is absolutely no alternative. She has begun to believe that many a wrongdoer deserves to be given the chance to atone, and she dislikes killing. She has a very naive outlook on war, and tends only to see the leaders and the ideals behind the war rather than the atrocity commited on the front lines. While many others may consider her to be a moral pillar, her morals often blind her to the true nature of those around her, particularly other Jedi, whom she assumes share her own interpretations of the code until they prove otherwise.
Born on Alpheridies not long after it had recovered from the Mandalorian invasion in the Great Sith War, Ayessa grew up hearing tales of the greatness of the Miralukan Jedi who had fought in the war. She was, like all Miraluka, born Force sensitive, but even in her early years it was clear that her perceptions where a cut above those of the Miraluka around her. Ayessa was always able to find out things about people and places, and she often had an inkling of the answers to question before they were answered. Her parents were overjoyed, and their daughter was soon brought to the attention of the Luka Sene as a prospective initiate. At around the same time, the Culu Memorial Jedi Praxeum was coming to prominence on Alpheridies, and with it, the stories of the Jedi. The Jedi had played an integral part in the liberation of Alpheridies, and at that time were highly regarded in Miralukan society, a view that rubbed off on Ayessa as soon as she was old enough to comprehend what it all meant.
A young Ayessa was enchanted by these stories of heroism against all odds, and compared to the Luka Sene, these mythic protectors of the galaxy were a far more appealing choice for a Force Sensitive to join. At the age of nine, Ayessa had her heart firmly set on joining the Jedi, not the Luka Sene as would have been more traditional. She wanted to become one of the 'great heroes and saviours of the galaxy' and already she was beginning to develop a strong moral code that adhered heavily with the code of Jedi as seen by an outsider. Though her parents did not like the idea of her becoming a Jedi, as they knew that such a choice would mean that they never saw their daughter again, they nonetheless gave her their blessing and took her to the Culu Memorial praxium. The Jedi were happy to take her, especially once they found out the extent of her natural Force Sight, already trained somewhat by early intervention from the Luka Sene. In her they saw the potential to mold a Jedi Seer, a rare type of Jedi Consular able to see the future. After the sudden and brutal Great Sith War, the Jedi masters felt the need for seers to better predict any future wars of the like.
Ayessa was quickly selected as a padawan to the human master Artemes Myndraav. Artemes was an aging and kindly master who had taught a number of Miraluka padawans in the past, his teaching style a subtle and gentle one. They stayed on Alpheridies for several years while Ayessa was taught all the basics, where she also began to learn the art of fighting with a Lightsaber, though still with a practice saber. Here she also learned the Jedi code and immediately began to interpret it through the lense of the Jedi being heroes of the people. Because of this unshakeable belief that Jedi were heroes and beacons of light, Ayessa always interpreted the code as a responsibility to help those who could not help themselves. She proved an enthusiastic student, though always a little over eager to 'save the galaxy,' Master Myndraav always reacting with Jovialty to his 'young future heroine'. The years passed quickly for her, and soon enough Master Myndraav took her offworld for the first time. Her first task away from Alpheridies was to forge a Lightsaber, however in a test of her sight, she was given no information at all as to how this was to be done, or where. It was a task she initially though impossible, and for weeks she begged her master to tell her something, anything. But Myndraav refused, and for all those weeks he also refused to teach her anything of the Jedi ways at all, merely content to meditate aboard their small ship while the young Ayessa cast about for the tiniest clue.
This was the first time Ayessa had been forced to rely entirely on her farsight for anything, and it proved difficult for her. After a solid week of meditation, a vision eventually came to her, from which she was able to determine the location of the Crystal Caverns on Dantooine. Only once she had told her master of this did he finally relent and teach her the techniques necessary to build a Lightsaber, revealing that he had had all the components except the crystal on their ship and waiting the whole time. As much as a test of her sight, the test had been one to teach patience as well. Ayessa took this lesson to heart, taking her time to build the Lightsaber, recieving another vision in the process. This vision directed her building of the hilt of the Lightsaber to fit her future use of it in the Soresu form - as a result the initial saber proved quite large for her hands at the time, but as she grew older it began to fit more perfectly into her hands.
Once this had been done, Master Myndraav and Ayessa spent the remainder of her time as a padawan accepting missions from the council across the galaxy. In the field, Myndraav was a skilled diplomat, and always sought to solve problems with reason and words, only resorting to the Lightsaber if it became clear that violence was the only path remaining open. Ayessa followed his example, an example which served to strengthen her own interpretation of the Jedi code - that everyone should be given a chance to do what is right. Myndraav always encouraged her to make use of the peculiarities of Miraluka sight, and to trust in her visions. Her sight became one of her greatest skills as a Jedi under Myndraav's gentle guidance, quickly coming to rival his own Force sense.
On one occasion during a mission, the pair found themselves betrayed and cast into a sudden ambush by a republic officer. He had been the one to call for the assistance of the Jedi, and had for weeks been providing them with leads to take down the criminal organisation he had been running, but once he had pruned out the elements of his organisation that posed a threat to him with the use of the Jedi, he attempted to kill them to cover his tracks. This sudden betrayal from a man who Ayessa trusted and had come to view as righteous saw her injured in battle when she failed to draw her Lightsaber to deflect the initial blaster shots. Master Myndraav was able to fight off the assailants, standing guard over Ayessa's fallen body until help arrived. Fortunately her assailant had been a poor shot, the blaster bolt having only grazed across the side of her torso, but it had still been enough between the unfamiliar pain and the shock of betrayal to fell her for the course of the battle.
After this incident Artemes realised that he had been too eager to push Ayessa into the path of the seer, and in his insistance that she trust her visions and intuition he had failed to prepare her for the unexpected, and failed to show her that people where often not what they seemed to be. Because of this he delayed her Knighting for a full year, he began to take on missions that would have unexpected turns, and slowly managed to minimize the amount she would suffer from surprise and betrayal, but after a year of focusing largely on this aspect, it became clear to him that nothing short of complete betrayal would cure her of this inherant trust which had now become a flaw. It was something he could not orchestrate on his own, and indeed could not, fearing something of that magnitude brought about by his hand, the master whom she trusted with her life, would send her to the Dark Side. Not only this, but the Mandalorians were becoming an ever greater threat as they conquered unaligned fringe worlds, and Ayessa could not help but see the Mandalorians as evil, having conquered her homeworld in the last war. This distraction made Artemes's lessons less effective, and with each new report of a world conquered at the hands of the Mandalorians Ayessa grew more distracted and more determined that the Jedi should not be so idle. And so seeing that he could teach her no more, in her twentieth year Ayessa was sent by Myndraav to the Jedi Temple on Coruscant to undergo the Trials of Knighthood.
Ayessa's Trial of Skill was one of the lengthiest combat based trials on record, her focus on Soresu and the defensive technique pitting her endurance against that of apparitions who could fight indefinitely. Eventually she was able to exploit the flaws in the techniques of the apparitions, but only after learning their techniques through a constant and unrelenting battle. Nonetheless, she defeated them and passed the Trial of Skill. Her Trials of Courage and of Spirit where one and the same: A vision in which her own brutal death was portrayed vividly was presented to her. Wether through the efforts of the Council or a happenstance of the Force, she does not know, but for days it appeared as though the vision had destroyed her faith in the Jedi. She has told no-one, not even the council or Master Myndraav of what she saw other than that it was her death and refuses to speak of it, though some have whispered that she saw far more atrocity than simply her own death. Just as the council began to lose hope that Ayessa would be able to surmount this twin trial, she presented herself for the remaining two. Ayessa passed the final trials without flair, but adequetely for the observing masters.
Following this Ayessa was Knighted at the age of twenty standard years, and studied at the Jedi Temple of Coruscant for a short time. It was a poorly guarded secret among the Knights of the Coruscant temple that the Mandalorians were pushing ever closer to the Republic, and despite the Councils efforts to keep the information under wraps it was quickly known throughout the temple once the Mandalorians began their war with the Republic in earnest. Once this occured, another rumour also started spreading through the temple, that of the Revanchist movement, those few Jedi who had defied the wishes of the Council to help the innocents that were being slaughtered every day by the Mandalorians. Ayessa almost immediately decided that the Revanchist movement was the right way for the Jedi to go with the conflict only getting worse every day.
The other event of great moment that occured during Ayessa's time on Coruscant was that she was assigned her first Padawan. He was a Cathar by the name of Gwhirrye, a Padawan whose previous master had been killed. After Gwhirrye's master was killed he refused to train under anyone else, even going so far as to ask to take the Knight Trials immediately, a request that was quickly and firmly denied. Instead, he was given to Ayessa as a Padawan, partly in the hopes that her idealism and morals would rub off on him, and partly to give her a reason to stay out of the War, as her interest in the activities of the Mandalorians had been keenly noted by the Council. They feared that if her heart became set on joing the War, they wouldn't be able to stop her from joining the Revanchists, a fear that proved correct later on. As both Master and pupil were strong personalities with much confidance, the first months dragged by slowly. Pupil refusing to learn, Master unrelenting in her determination to crack Gwhirrye's foolish facade. In the end boredom one out over wanting to spite his Master and Gwhirrye relented to being taught under a new master.
Having a Padawan, especially one so different to her and who already had ideas about what it meant to be a Jedi, was the greatest test of her patience since she forged her Lightsaber, but she never allowed his presence to compromise her interest in the Mandalorian shadow war. In fact, once the war broke out, Gwhirrye's nature as a Cathar spurred her on in her decision to join the Revanchists, the final point of persuasion coming when she discovered the fate of the Cathar homeworld, a fact she carefully kept hidden from him. If she was to lead him to war, it could not be for revenge.
When the Jedi Masters eventually allowed a number of Jedi to leave to support the Republic and Revan, Ayessa was one of the first to take up the cause. She believed it would be like the great stories of how the Jedi liberated Alpheridies, all heroes and villains battleing and turning the war with the deaths of a few leaders. She had no conception of the reality of the frontline, and departed eagerly, finally fulfilling her dream to beat back a great evil from devouring the Republic. And not just any evil, but the Mandalorians, who had always been the foes of her childhood fantasies.
Ayessa's motivations for joining Revan are twofold, on the one count she believes it is the duty of the Jedi to help the innocent against oppressors such as the Mandalorians, who are often not only conquering but also exterminating worlds simply to prove their strength. On the other hand, she still believes in a sort of 'fairytale' view of war, in which she can be a hero against the Mandalorians who conquered her Homeworld. Even though these are not the same Mandalorians, she makes no distinction and this aspect of her motivation drives her to battle, and specifically killing, far more than simply wanting to help the innocent in her role as a Jedi.
Relationships and Acquaintances:
WIP Ayessa is acquainted with Jhar Mel'nu, the Bothan Jedi Knight, by way of him also being unhappy with the Council's inaction while they were both present at the Coruscant Temple. They departed on the same ship with the first of the Jedi to go to war. She knows Ihna Zhiss and that the council sent her to spy on the Revanites, that particular piece of knowledge being a very ill kept secret in the Coruscant temple and one she quickly found out in her time there, other than that she doesn't know Zhiss personally, but believes she must be a fairly Puritan Jedi for the Council to trust Zhiss with that mission.
Subordinates and Entourage:
Gwhirrye - Ayessa's Padawan. He is a Cathar Padawan of age fifteen, transferred to her after his previous master was killed in a shuttle crash while on a mission. He is brash and brave, and though he knows that his world was destroyed, and suspects the Mandalorians, Ayessa has been careful to ensure that he hasn't heard of Revans discovery that it was indeed the Mandalorians. They have only been with each other six months, and they are only just starting to get along after he refused to be taught under a new master, especially one so young.
Posted here due her nature as a Character controlled by me.
Master: Jedi Knight Niala Thyn
Force Sensitive: Yes
- Telekinesis – She knows how to lift multiple things with the force, including other people
- Mind Trick – Kelia has trained a little with this, as it is one of the skills her master is best with
- Lightsaber – She's got a bit of experience with it, but has not made her own yet.
- Slicing/computer use – Kelia has trained with this for a good while after joining her master, but she's not that good yet.
- Blaster – limited training. Her master is useless with such, all her training comes from others.
- Regular clothes – Jedi Padawan
- Cold Weather gear
- Lannik Pressure suit, spot-armored. (The type that fits her childs stature best)
- Utility belt – Military issue
- Blaster – Republic Military model
- Zero-atmo breather.
She's a bit of a rebel. Some rules are bent or broken when needed, but she's also intensely loyal to her master. When she breaks rules, she does so ingeniously, and somehow manages to get away with it. She doesn't break rules in order to break them, but rather out of necessity and loyalty. She is brave in the face of the Galaxy, but is still a child and has not traveled much, often becoming wonderstruck in new locations. She hasn’t yet developed a strong view on the galaxy and she will be very easily influenced by the coming events.
Its a bit hard to say where she was born. She was found in infancy by a Jedi Master upon a pirate-raided starliner. Of the people on board, more than half the passenger complement of five hundred and twelve died. Since no one would acknowledge her as theirs, it was presumed that hers were among the dead. Whatever the truth was, she was too good a person to leave her behind.
Thus she got taken to the master's home, the H'ratth Praxeum, where she was early on tested for Force potential. When it was proven she had potential, the masters of this academy decided that there would be no point in adopting her out only to take her back a few years later. While it was not as common as before, there still was no rule against Jedi families, so the presence of an infant in the Praxeum was not as odd as one might think.
She did get doted upon a little, but not so much as to spoil her. When the time came for her to become a padawan, she was sent away, as none of the masters (or knights) of H'ratth felt they had enough distance from her to do right by her. At this time, she knew more than most younglings, having had several years more of practice and training.
Relationships and Acquaintances:
Her Master, Jedi Knight Niala Thyn – She has grown to care deeply for her master. Though she is brave, when everything becomes too much for her she tends to stay physically close to Thyn, treating her in an almost motherly or elder sibling way in these situations.
Gwhirrye - Ayessa's Padawan, whom she met but in her early years on H'ratth. She was too young to carry much memory of the meeting however.
- - - Updated - - -
The Classy Krogan.
RP: Mass Effect: Nova Series
Name: Khel Zhar
Class: Infiltrator - Commando
In many ways Zhar looks like a completely unremarkable everyday Krogan. He has no distinguishing marks, his eyes are a normal Krogan yellow, his skin is the tan color of a middle aged Krogan and his plates are a fairly common dull brown. However, unlike most Krogan, Zhar puts effort into maintaining the symetry of his head plates and generally ensuring he doesn't look too rugged. He favours a black custom-made business suit of light and highy expensive material with a number of micro shield generators inconspiciously hidden beneath the fabric. He is well spoken and has a deep but smooth voice, somewhat uncharacteristic of a Krogan. He has recently taken to walking with a fairly hefty cane after he was shot in the leg, though this is the only physical remnant of his injuries from the assault on Rosenkov Tower, and it is only an affectation, as he was completely healed afterwards.
Khel Zharr is in almost every way an atypical Krogan. Some have described him as being 'not a very good Krogan.' Like almost all Krogans, he was born on Tuchanka to the moderately sized clan Khel, and his early life was much like that of every other Krogan. However, he always avoided fighting with clan members where others would seek it out, and his favoured weapon was a sniper, not a shotgun. During his rite, he survived the Thresher Maw by avoiding gaining its attention, while letting the other Krogan draw it away with their brash, aggresive actions. The other survivors called him a coward for this, but the Khel Scout Commander saw a promising recruit instead. He was offered a place in the scout forces of clan Khel, an offer which he gladly accepted, mostly because it would allow him to spend long periods of time away from his fellow Krogan, whose behaviour he found foolish and at times even barbaric.
His training with the scouts proceeded well, and he quickly learned all that the commander could teach about staying unseen and utilising a sniper rifle in the Tuchanka wilderness. He was content with this life for 10 years, but after a time he began to grow tired of the constant fighting and aggresive scouting he was conducting on a daily basis. For a year he took every chance he could to learn of the galaxy outside of Tuchanka, talking to returned mercanaries and devouring as much knowledge as he could when he could get access to the Extranet. But he never got the chance to leave during this year of information gathering, until a chance occurence while scouting finally gave him an oppurtunity.
He was scouting far from any other clan on his own, on a routine check of Khel territory, when he spotted a small unmarked ship landing across a ridge. In a way not typical of Krogan he crept closer and watched from a hidden vantage point on the ridge, eager to ascertain why this ship was here, thoughts of killing the crew far from his mind at this point. He observed as two teams of two humanoids exited the shuttle and departed in opposite directions. He waited and watched the ship for a day, not caring to report back to the clan. Not yet. The teams returned the next morning and then went out again, this time carrying several crates of heavy looking equipment. Still he waited and watched. when they did not return at dusk, he devised a plan to investigate the ship up close. At midnight he crept into the ship to find a lone Turian pilot sleeping at his station. He broke the pilots neck and carried the body away to his original hiding place before waiting with his sniper ready. His plan had changed, he was going to steal the ship and leave no survivors. It was time to leave Tuchanka. He waited until the first team returned, without their equipment now, and picked them both off with quick headshots, leaving the bodies where they fell. The next team was more cautious, having heard the shots from far off, as Krogans don't tend to silence their weapons, and Zhar didn't have the materials to silence his gun, much as he wanted to. But they didn't know what to expect, and a sniper on Tuchanka is, after all, a rare thing, so he picked them off too. The crew dead, Zhar had ample time to now explore the ship and figure out how it worked. Having never flown a ship of any sort in life, he was forced to make use of the Extranet terminal aboard the ship to figure out at least how to program the autopilot. He programmed it to take him to a place renowned for being the cultural heart of the civilised galaxy. The Citadel.
Little did he know, the shuttle and crew had belonged to the Shadow Broker. However, his unconventional (for a Krogan) methods earned him the chance to be watched instead of having a hit ordered on him the moment he set foot on the Citadel.
He was not quickly accepted into Citadel society, having only the credits liberated from the previous crews lockers and being an armored Krogan with no real idea of what to do with his newfound freedom from war. At the age of 72 he was essentially adrift in Citadel society. C-sec wouldn't take him and for 30 years he worked menial jobs just to get by, but he considered even this to be a victory. After all, he was a Krogan, living peacefully on the Citadel!
But he again became disatisfied with his lot in life and sought out something new. By chance he came across an add for an entrepreneuring Volus hoping to find a partner with whom to enter galactic finance. He applied in the vain hope that something would come of it, and to his surprise, he was accepted. He became friends with the Volus, who was eager to teach him everything he knew about the convoluted world of finance. It was at this point that Khel Zhar stopped being a scout from Tuchanka and started being Khel Zhar the Galactic Financier. He proved skilled in finance, much to the surprise of everyone around him, including himself, and for 60 years he and his Volus partner, Colu Sen, made a tidy profit. Until Colu Sen bought some information from the Shadow Broker to gain an upper hand against a competitor. This put Zhar back on the Brokers radar, and when the old Volus died of natural causes only months later, Zhar was approached by a Broker agent and offered the position of an information contact for the Broker. He accepted, knowing it was foolish to turn down the Shadow Broker. He continued in his capacity as Financier and informant for 100 years, until a rival company, unhappy at Zhar for corporate espionage, hired a hit on him.
He survived the brazen attack on his appartment in Tayseri Ward, and decided he needed to move off the citadel for a few centuries and outlive his corporate enemies there. He liquidated the Zhar-Sen Finance company on the Citadel and used the Credits to set himself up a new company on Illium, where he proceeded to ruthlessly exploit the loopholes in its laws and make himself quite rich. His near two centuries of experience in business led him to become exceedingly successful, and he eventually began providing funding to the Shadow Broker as well as information.
After 200 or so more years of this, he decided to leave the management aspects to trusted individuals and take a more active role, collecting his debts in person, not because it was necessary, but because he enjoyed it. He eventually started having particularly troublesome clients killed. Sometimes ordering merc hits, sometimes by his own hand, always with either a well placed sniper shot or a well placed high explosive. The Shadow Broker soon took notice of this, and decided to change Zhar from an informant and financier to an active agent, taking advantage of having an agent who could finance himself.
Now, Zhar uses his five centuries of business experience and and polite conduct to unnerve his targets or blackmail them into submission, resorting to his sniper for the stubborn ones. He has found his curious position of being a Krogan and a businessman quite to his advantage, as such are a rarity, and he is often understimated because of it.
After Zhar escaped the Nova debacle aboard the Silea, despairing over the mess that was made aboard when the hostages where held there, he returned to Illium as soon as he could. He had been wounded during fighting in Rosenkov Tower, and his first act was to get the hasty Medi-Gel fix looked at and improved. It had turned out that his entire lower leg had been shattered and it had only been made worse when he had ignored it and continued to walk on it for a number of days before seeking any proper medical treatment. Because of this, he was forced into using a cane to walk while his leg was repaired properly by the highest medical experts on Illium. Over his time using a cane, he actually developed something of a liking for the effect it gave him, and he now carries one as an affectation, thoguh it contains certain enhancements to make it more useful should he find himself in unexpected close quarters combat.
With the Tyrus captured, Zhars personal ship the Silea was to be used as the prototype for whatever useful technology could be constructed based on the Brokers analysis of the stealth systems the Tyrus had possessed. Zhar whole heartedly supported this, and within the year the ship had been refitted with a crude stealth system and was being used ever more by the Shadow Brokers agents.
Eventually, this usefulness prompted the Broker to outright buy the Silea from Zhar, which, with the generous sum offered, Zhar accepted. With this money in hand and also claiming insurance, on the grounds that it had been destroyed in action; a ruse to ensure no one knew what actually happened to it, he proceeded to buy the Human Geneva-Class Cruiser SSV Auckland. It was being decommisioned and it made a good purchase while retaining enough money to upgrade it to his standards, though it didn't actually receive much modification for a fair time. Anonaymer stayed with Zhar and became the Captain of the Auckland, though he still occasionally flies particularly high profile missions in the Silea.
After his experience of the Blood Rage in Rosenkov Tower, Zhar has also been trying to find a a method by which he can control his rage reliably in the heat of battle. He has so far been unsuccesful, and refuses to return to Tuchanka to get any tutelage from a Khel Battlemaster. They would likely call him too soft anyway. He has not actually suffered from the Blood Rage since Rosenkov Tower, but it remains one of his worst fears.
He did, however, have one strange thing occur from the Nova Debacle. He became fascinated with how Humans seem to be able to innovate and adapt to modern technology so quickly, and he has saught to hire more humans into his existing companies in an effort to observe and understand them at work. This all stemmed from the fact that despite having merely tens of years in which to work, Rosenkov had become a highly successful arms dealer whose company not only kept up with but drove the arms market forward. He suspected it had something to do with them wanting to make an impact within their ridiculously short lives, but he also thought that that couldn't be all of it, after all, the Turians where of similar life-spans and the Salarian lifespan was barely a drop in the glass that is a Krogans life.
He also created a new company towards this end, though also towards the end of bringing himself more prestige and power. He may have been a little jealous of Rosenkovs corporate influence and power.
Zhar created a new shipwright company on Illium, and promptly found and hired a talented group of young human Shipwrights in need of a sponsor. Their first task was refitting Zhars new Alliance Cruiser with many similar systems to those the Silea was equipped with. The SSV Auckland was not only restored to modern standards, but improved to match the power the Silea was capable of, while retaining a similar level of personal comfort for the command staff and any visitors aboard. However, it was no longer suited to the Shadow Brokers goals, as a cruiser was in no way subtle. This means that the ship gets used only rarely, and though the crew are well trained, they lack experience with their ship in real combat situations.
From then on, the newly founded Sen Shipyards produced largely Athabasca and Kowloon class ships, as well as several Batarian shuttle and freighter designs and the occasional warship for the private sector (But only individuals the Broker trusted). Several of the freighters were even built specifically for Zhar shipping, and Zhars profits have since increased considerably.
The name, like that of his finance company, stems from Zhars original business partner and saviour, a Volus named Colu Sen, who was now long dead from old age. Within the entry hall of the Sen Finances building exists a Krogan-sized statue of the Volus rendered in pure, solid platinum at great expense to Zhar.
However, with his ever increasing profits, Zhar is finding that he doesn't know what to do with his money. He is increasing his reserves and he has given pay rises to the majority of his employees, and attracted more skilled employees because of it. As well as this he has also started contributing yet more money towards the Shadow Broker in some kind of twisted charity. He hasn't started donating to actual charities, but if he gets sufficiently bored he may well do it just for something new.
Once it was known that the Ex-Nova, Ex-STG Salarian Steveo Viktoran was settling on Illium, he was tasked with keeping the Broker informed as to his actions. Little did the Salarian know it, but one of his most regular customers was in fact an informant for Zhar. Zhar even hired him a few times, always through intermediaries, to conduct hits on a few of his targets who had not only crossed the Broker, but were also genuinely evil people.
Eventually, Zhar received an invitation from Saren to work under him on a remote dig site in the Terminus. Saren of course looks down on him like any other non-council race, but he also knows that all the other Council authorities do as well. As a Council Spectre Saren has much influence and power, he also requires, from time to time, a source of influence and power that cannot be traced back to him in any way. For this mission, Zhar is providing some of that influence and power. It also never hurts to have moneyed, skilled underlings who have everything to loose.
Zhar would have been hesitant to accept an offer from the most well known Spectre in the galaxy, but after contacting the Shadow Broker with this new intel, he was ordered to accept, with the intent of infiltrating the mission and finding out what exactly the Spectre was doing. He knew their would be a few other Broker agents in the team, and at the last minute he was given instructions concerning a former team member of his. He was to watch Ingrid, the VI specialist from the Nova debacle, and ensure she carried out the infiltration. He didn't question the Broker on this. Only the insane and the suicidal question the Broker.
And perhaps, Saren had also signed Zhar on to the team as a means to neutralise a Krogan who had grown just a little too powerful...
When the rare occasion of needing armor arises, Zhar wears Batarian State Arms Medium Skirmish Armor.
"I have always believed that the sniper is perhaps the most civilised weapon at our disposal. Quick, clean and precise. Wars can be won with a single bullet."
"I always found the name of this weapon fitting. It brings my will thunderously crashing down onto those who cross me or Broker. It's almost a miniature sniper for close range."
"I lament the need for such an imprecise weapon, but none can deny the effectiveness of this weapon. It is, after all, the gun that killed two presidents."
"Asari quality. Brilliant technology that the Krogan could have surpassed by now if they could stop killing each other and think about the future.
"My death would prove catastrophic for Illium's economy. As well as for my own personal comfort." An immediate power boost is directed to the users primary and secondary Kinetic Barrier generators, accelerating their restore rate rapidly. This power affects only its user, but can restore his shields to full strength in a matter of moments.
"It is most cost efficient to re-purpose that which already exists. Therefore, my oponents shields should be re-purposed for my protection." The Omni-tool siphons energy from an enemies Kinetic or Biotic Barriers and uses it to reinforce the users own shielding systems. This power also temporarily hardens the users shields to incoming damage,causing less damage to be taken overall for a short time.
"Knowledge is my primary currency, and my source of power." This power analyses a targets current status and weaknesses, providing a set of important details to the user such as distance to target and target shield strength, as well as providing illumination and tracking on the heads up displays of the user and any squad members linked to the users omni tool. Users and squad amtes must have a helmet or eyepiece capable of providing a heads up display to make full use of tracking features.
"Explosives must be used artfully, ideally to eliminate only ones target with minimal collateral damage. They must also send a loud and clear message." This power fabricates and then fires a small explosive device from the users omni tool, which adheres to any surface it lands on. The explosive device contains a number of sensors which activate shortly after the mine has been placed and send information back to the user about any nearby targets. This information can also be overlayed onto a heads up display of the user and connected squad mates, if they have heads up displays. The mine is detonated remotely and has a moderately sized but intense shaped charge.
"The truly disatisfied customer is a liability to profit, and must be eliminated with precision and haste." This power provides a temporary overcharge to the users sniper rifle, as well as steadying the rifle with a miniature mass effect field generated from his omni tool. This power only functions for one shot after its activation, after which the omni tool must recharge before it can be used again. Can cause wear and tear on the sniper rifle with extensive use.
Grenade Type Powers:
"My detractors have, on occasion, put me in a situation where I am at a disadvantage. I have, on occasion, turned the disadvantage to them by relieving them of their legs with cunning use of explosives." The Cain mine can be fire using an omni tool to adhere to a flat surface. Once adhered and after a brief delay, it will extend a trip laser for several metres in front of it. If this laser is tripped by a target not broadcasting the correct iff to the mine, its high explosive shaped charge will explode, causing severe damage to the foolish individual who tripped it. It has sufficient force to cause significant damage to small armoured vehicles. Cain mines cannot be fabricated without a specialised omni tool mod, and so limited mines can be carried.
"My explosives are a precision tool, just as my sniper is. Maximum damage with minimum collateral." These small grenades will stick to any surface when thrown, but are designed to adhere to personell or small vehicles. They have a very concentrated explosive designed to obliterate only the target they are attached to without damaging nearby personell or equipment. Sticky Grenades cannot be fabricated by an omni tool, and so only a limited supply can carried.
"It seems that many people don't wish to be executed and so use heavy Kinetic Barriers in a vain attempt to save themselves. Like any problem I have overcome it with the proper application of knowledge and money." These rounds replace the standard slugs with charged particles that bypass even heavy shields with only minimal loss in energy, but at a cost of causing much less damage to solid objects. Cannot be programed into a gun, they must be applied with a weapon mod outside of combat.
"Those who do not use shields, tend to hide behind walls and thick armor. It is quite enjoyable enlightening them as to their failure in protecting themselves." When programmed into a gun, it cause the fired shots to have a higher tungsten content, which gives them much greater penetration against solid objects, particularly armor and thin cover.
"Be it for expedient escape or swift chase, it is always better when I can move faster than my enemy, and preferable if they cannot move at all." When programmed into a gun, this ammunition type causes the weapon to convert its rounds into Bose-Einstein condensate when fired, which will cause targets struck by the rounds to freeze, potentially freezing personnel whole.
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