Mutant America [Interest Check]
In a post apocalyptic world of rubble and radiation, mutants fight for their lives against an onslaught of racist humans who have only recently returned to plague the world they once destroyed.
The date is 2275. More than a hundred years ago the world plunged head first into a nuclear armageddon. Like the sinking of the Titanic, yet on a global scale, the fall out divided the world into two classes, rich and poor, have and have not, survivor and casualty and... eventually... pure blooded human and mutant. Those with the resources to afford shelter space escaped the worst of the nuclear fires in high-tech subterranean bunkers, but those left above ground were not so lucky. Many died in the initial blasts, burned to ash or roasted alive. Many billions more faced the slow, agonizing death of radiation poisoning and cancer. A handful survived, but not intact...
Within twenty years of the bombs, humanity was scoured from the surface and in it's place mutants inherited the earth. They survived in the concrete carcasses of abandoned mega cities, the scorched desert wasteland and even hostile toxic bogs. In time, distinct breeds of mutants appeared and organized themselves into groups called tribes. These tribes carved out territories befitting their inclination and unique mutations, claiming sewers, eroding skyscrapers, and even swathes of the barren wastes as home. For nearly a century, the tribes dominated what was left of the surface, interacting mostly through warfare, but occasionally diplomacy. Then, ten years ago it happened, the shelters... opened.
Humans called it the Resurgence, mutants, the Purge. Pure blooded humans, untouched by radiation, emerged onto the surface for the first time in over a century. They came bearing the technology of the old world, fusion powered vehicles and plasma rifles, pneumatic armor and hovercrafts. They also came with an ideology, a manifest destiny, that the world was meant for humans not mutants. What followed was not so much a war, as an extermination. The wasteland tribes were the first to go, caught on open ground they were slaughtered by the humans' superior technology. Those mutants who remained fled into the concrete maze of the mega cities or deep into the radioactive swamps, but this only slowed the onslaught.
The year is 2275, you are a mutant living in the twisted ruins of a mega city once called Orlando. This is your world, your ancestors passed through the fires of radiation to give birth to you and now the cowards who hid from the bombs want to kill you and your people in order to reclaim the world they abandoned. Will you let them?
I expect mutants to be very diverse, but there will be a few constants. For one, all mutants are immune to radiation, in fact it heals them. The main currency among mutants is what is called 'ooze'. This toxic sludge is carried in tiny vials and in a pinch it can be smeared onto wounds to accelerate healing. Also most mutants are not, generally speaking, pretty. Almost all have a 'deformed' look about them owing to the random nature of mutation. Finally all mutants will have a weak radiation signature which allows them to be detected by pure bloods using geiger counters (so long as the background radiation is not to strong).
The most common mutant type in post apocalyptic America are what are called 'Motlies' or 'Muts'. These mutants have rather random, and often useless, mutations (like a hand growing out of the back or an eye on the left butt cheek) which do not breed true. That is to say their children will often have completely different mutations. Unlike mutant 'races' like the massive Trolls or the dreaded Nightclaws, Motley tribes are united by culture rather than biology and they can reproduce with any other motley or even a pureblood human...
If we get to the OOC I will accept any number of characters for review, but I'll only greenlight a handful of the best because I want a small, active, high quality group. I will also accept one or two pure blood humans as antagonists or antiheroes depending on group size. I will of course reject with extreme prejudice anyone who can not tell the difference between this game and X-men. Mutations can be useful, of course, but please leave magical mutations like pyrokinesis and weather manipulation for the comic books.
The RP will have a story, but the direction that story takes will depend entirely on player choice. As a result, I am looking for self motivated players who like to feel that their actions have a decided impact on the game world. I would class this game as high casual and mature, there will be some horror and dark comedy elements that those with weak stomachs might find distasteful. I intend to keep the story at a quick pace so weekly posts are a must. People who tend to drop games in the first week, of course, need not apply.
In conclusion, please ask questions about the world, possible characters, and tribes. Suggestions are also welcome, as I will not put the final touches on game details until the OOC. Even after the OOC, however, many elements will be left in question so as to allow for suspense and grant room for player creativity. For example, I will present three, maybe four mutant tribes out of the hundreds possible. The rest will be designed by players or introduced during the course of game.