/Thicker Than Blood (Cyberpunk/Urban Fantasy RP)
Revival By: Muladhara, OlNoSoul & vFear
In a world where Warlords reign supreme and are in charge of vast empires, power is but a passing glance that comes and goes just as the changing streetlights. A mostly derelict city, hundreds of miles wide, lay in the center of a vast desert. But the desert or its location is unimportant, all of the action happens within this skyscraper-riddled city. In this world, power of all sorts is a commodity, which is to be traded for under-the-table deals or taken by force from your enemy's hand. The city's name is Metro-33 and it is a bio-dome of epic proportions, housing approximately 1 billion citizens under it's crystalline roof.
The glass dome surrounding the city keeps visitors out and those wishing to leave in. Life in Metro-33 is not-quite-dystopian, but the denizens of the city would claim that dystopia is right around the corner. The city is ruled by Dons, essentially mob bosses and warlords who hold quite a great deal of sway in the functioning and puppeteer-ing over Metro-33. Built in 1 A.C., 10 major investing Houses contributed the funds necessary to build the Metro-30 BioDome. Since then, Metro-30 has undergone a Reconstruction thrice. Only 4 great "Houses" remain from the construction of Metro-33, the others were either consumed or subsumed or merged or immolated.
Out of the 10 original Houses, only 4 remain and have complete political and economic control over the city. A small surface-government has been established since the construction of Metro-33, however the real "shadow government" comprised of the 4 Houses operates behind the scenes. In a city plagued with as much corruption as this one, any legitimate government presence is negligible.
The city complex is rife with all manner of problems, socioeconomic, political and cultural in nature. Traveling between the territories of the 4 Houses (Downtown, Uptown, East Side and West Side) requires extensive background checks and opens travelers up to search or seizure. Rather than outright invading territories, most of the Houses attack each other covertly through political blackmail, forming alliances, intimidation and assassination attempts. But Metro-33 holds a darker secret than the quarreling delegates of the wasteland that is their city. The original terms on which Metro-33 was built were themselves classified documents, but rumors around the city circulate that the city may house a powerful artifact capable of generating near-infinite clean energy and food. Underneath the grime and warring factions, Metro-33 is more than just a lone and decrepit city in the desert.
Will you reign over your enemies before they reign over you?
Genre: Cyberpunk, near futuristic, Fantasy
The RPers who sign up should realize that they will be in a friendly "competition" for much of the RP and not necessarily working together. Although the setting of the RP is slightly futuristic, there WILL be magic in the RP. A decent amount of it actually.Currently have a Co-GM (OlNoSoul) and another player with which I will be reviving this. That means there's 3 of us and we are looking for a 4th Don to run the 4th House. We are also looking for Grunts to do our dirty work.
-Don Martell (Taken, Muladhara)
-Don Weiss (Taken, vFear)
Here is the UPDATED Character Sheet if you want to join in on the RP.
Feel free to PM me your CS or post it here.
House: (Leave blank until OOC)
Personality: Write out some of their strengths, weaknesses, quirks, habits, traits and mannerisms.
Criminal Expertise?: (What crime are you particularly good at?)
Bio/History: How did your character become the Don of their respective House? If you do not want to be a Don, but want to sign up as a Grunt, make that clear in your CS.
My character in case you need reference:
Here's the OOC for anyone seeking further information.
-Name/Alias: Isa Martell
-Hair Color: Dark brown
-Eye Color: Green
-Personality: Isa has a stoic, hard and elusive demeanor that is slightly offset and balanced by periodic friendliness and profound compassion. She can be as anti-social as she is personable. With an eternal thirst for knowledge, Isa is the ultimate busybody. She seeks all information, regardless of origin. In the face of danger, Isa is cool and collected. Many of her actions are not her own; Isa is in many ways shackled and caged as the daughter of Don Martell. She treats her goons ruthlessly and is of the firm belief that it is better to be feared than loved. She suffers from an inferiority complex and was born into a world that is run by men. Dame Martell was, in her mind, supposed to be born a man.
-Criminal expertise?: The daughter of the notorious Don Martell has a few tricks up her sleeve. She is a master of kidnappings and espionage. Having infiltrated two of the other Houses as a mole, her intel gathering is noteworthy.