LoneSilverWolf, Gray Requiem, and myself, BloodVendetta are going to run a Fallout RP that is going to be a little different from what's been done in the past. Instead of focusing on mighty wasteland heroes that can slay a thousand Deathclaw's with a .32 silenced pistol...we are looking to focus our story around a much more personal tale; that of the town called Independence.
In the year 2306, many things have changed in the Mojave Wasteland. For the first time in many years a relative peace stands prominent and a new hope has arisen in a prosperous time. The NCR have struck a treaty with the Brotherhood of Steel, and things are looking up as the future holds endless possibilities. Though, with the rise and expansion of faction power, there are those that would rather their land remain free...independent of it all. That is where our story comes in, for all the hope in the world could not deny the dangers and horrors that the Wastelands of the new world have held since the very day the bombs descended from the sky.
Independence is a small settlement of like-minded individuals; those either looking to remain free from NCR/BoS control or those seeking a new beginning in the Mojave. It stands as a refuge for anyone looking to start over fresh, and is a reminder that everyman, no matter where you come from, is born a free man. It is a place where your past is your own, your sins have been forgiven, and a place that you can call home...as long as you pull your own weight. Mostly self-sufficient, Independence is home to people that have learned to hunt their own food, grow their own crops, build their own shelter, and make due with what they have, only seeking outside trade or help when they need what they cannot acquire on their own. All of this is made possible under the vision and governing hand of the settlement's founder and mayor, Dr. Oliver Freeman, who's very motto stands to describe exactly what Independence means to him: "Dr. Freeman says everyman is a free man in Independence." It was Dr. Freeman's idealism and the hard work and dedication of his followers that made the dream of Independence become a reality. Now, almost a year after its inception, the settlement is still going strong, but can that prosperity last forever? Will Independence remain the way it was envisioned to be? Is there really any hope for the Mojave? Unravel these questions and many more alongside us as we tell the tale of a little town called Independence.
Whether you'd like to play an established member of the society, a newly joined one, or even a wandering wastelander who eventually finds their way to Independence's doorstep, our vision for this RP is one that is very character driven as we, members of the Independence Community get to know each other and fight to overcome all of the trials and tribulations that the Mojave Wasteland has to offer; whether it be Raider attacks, NCR/BoS attempts to annex the town into becoming part of their territory, inside conspiracies and tension, a looming danger that grows greater by the day, or even old secrets coming back to haunt our characters, this RP is going to be focused on our little community first and foremost, though the troubles and from the rest of the ever-changing Wasteland are bound to find their way to our front door.
Any Takers? This is an idea that we have put a lot of hard work and thought into. We wanted to do a Fallout Roleplay that was more focused on the general concept of a post-apocalyptic story to begin with; the survival of humanity (or Ghoulanity lol), rather than a competition of who's character is the biggest bad ass. We're looking for characters hailing from all walks of life, doctors, scientists, mechanics, cooks, politicians, teachers, and parents trying only to provide for their children; all the things that make a real society survive, especially in a setting like this. Yes, we will need some fighter-types, but keep them reasonable. It's always great to have a good back-story, and we love to see well thought out characters, but even if your character was a blood hungry raider hunter at one point in their life (like mine was haha), just make sure they are realistic in context to what we are trying to achieve.
For those interested in joining, all cannon information, including decisions and results of Fallout: New Vegas, are listed below. Please read in order to be caught up with the world that we will be playing in. If you have any questions at all please feel free to ask them here or PM me (or any of the GM's), we'd be glad to help answer them. Thanks :wave:.
The year is 2306, 25 years after the events of Fallout: New Vegas, 29 years after the events of Fallout 3
NCR won the Battle of Hoover Dam.
The Courier finished his dealings in the Mojave Wasteland and traveled to the Great Divide, where he was never heard from again.
Caesar’s Legion has been pushed back and fragmented.
House is dead.
Mr. New Vegas has been replaced by a girl named Penelope "Penny" Harper; (known throughout the New Vegas area as "Sweet Pea" the daughter of two fallen Brotherhood of Steel soldiers who was taken in and raised by 3-Dog when she was just a child.
There are rumors floating around in the NV area that several squads of Enclave Soldiers have been sighted scouting out the area. The reasons for this are unknown, but there's no shortage on theories; some believe they are looking for a new locale for an outpost. Others believe they are searching for old technology the Brotherhood of Steel hasn't yet found. The real answer, however, is not yet known.
The Brotherhood of Steel and the NCR formed a treaty, but tensions remain high and trust is little between the two Factions. BoS presence in the Mojave has increased and the faction has begun spreading, taking over abandoned Legion territory and converting them into private outposts.
The Great Khans aligned with the NCR, but after the Battle of Hoover Dam were unjustly forced out of the Mojave, though remnants still remain.
Powder Gangers were eradicated from the area.
Raider resistance still thrives throughout the Wasteland, and new Raider groups have begun appearing from the east (the 80’s that were mentioned in the Honest Hearts DLC, as well as a few original and unorganized groups).
There have been sightings of strange ghost-like people around the outskirts of the Mojave, near the Sierra Madre area (The Ghost People from the Dead Money DLC)
Jacobstown, home of the intelligent Super Mutants, has remained isolated and has thrived due to successful treatment for the Nightkin mental instabilities.
NCR officially advocates the Followers of the Apocalypse in their medical support goals and have helped the Followers establish the Old Mormon Fort as a refuge for less fortunate wanderers to take up shelter and get back on their feet.
Despite the fact that NCR has gained loose control of most of the region, riots ensue and local militias have risen in hopes of an Independent Mojave. Small rebellions seem inevitable.
With the help of the Gun Runners, the Boomers developed a healthy trading relationship with the NCR. Eventually the Boomers began wandering out into the wasteland, while still preventing outsiders from entering Nellis.
Business for the Gun Runners, Happy Trails, as well as the Crimson Caravan has increased and expanded.
After the NCR victory at Hoover Dam, the temporary truce between them and The Kings blossomed into a full-scale relief effort for the people. While the NCR made repeated entreaties that Freeside join the Republic, The Kings steadfastly maintained their independence.
For the most part, the town of New Vegas has remained the same, except that the Lucky 38 casino has shut off, the doors have sealed, the lights have turned off, and no one has gained entry. All Securitrons have shut down, and the NCR have basically taken over the town, but has not changed the way things function for the sake of morale.
The Tops Casino has remained unchanged other than it is under new management. The Ultraluxe Casino has overcome its dark history and there is no more cannibalism within the establishment. The Gomorrah is still as corrupt as ever, acting as a secret hideout for remaining Legion loyalists to meet in private, scheming and planning their revenge. A new casino has risen in recent years, the New Desperado, being run by the infamous Mordino Family.
Side Plot Point: The Black Mountain situation with Tabitha has been resolved, though recently, a Ghoul idealist figure named Zachariah Fairchild and his small following took the place as their home, using the Black Mountain radio equipment to spread anti-human gospels across the Mojave and inviting all Ghouls to join him at the newly appointed "Ghoul sanctuary". His following has grown over time significantly and Black Mountain has become a haven for Ghouls everywhere. Fairchild took it upon himself to begin campaigning across the Mojave, preaching in front of live audiences and inspiring Ghouls to follow them to Black Mountain. Mr. Fairchild travels with a troop of armed guards at all times considering his controversial ideals and there have been many attempts on his life; the NCR even have posted a reward for his capture.
Side Plot Point: A new band of slavers has risen and taken the abandoned NCR Correctional Facility under their control, renaming it Pandora’s Box. The operation has thrived and has become a major thorn in the side of the NCR. Many attempts have been made to quell the slaver’s operation, but all have failed. The slavers and their operation have proved devastating to the surrounding towns, especially to the inhabitants of Goodsprings and Primm. The Slaver’s of Pandora’s Box conduct their business in a very professional and high-class manner, portraying their operation as superior and civilized, referring to themselves as traffickers instead of slavers. They wear suits and ties, the guards and such donning Kevlar vests and helmets that have been salvaged from the facility, as well as their professional attire.
Side Plot Point: The fragmented remains of Caesar’s Legion have retreated to the South; their presence has declined greatly within the Mojave. Occasional raids and attacks are all that remain from what was once a great and powerful faction, but this is not their end. Despite their lack of leadership and their forceful removal from the land they once saw as their empire, the faction longs to rise again. The Legion remains loyal to their ideals and in the shadows plans are made, potential leaders are stepping up to claim their place as head of the Legion, and a burning passion remains in their hearts. One day they will return and fight to take back what was stolen from them.
Main Plot Point: Rumors will begin to spread about these hordes of merciless, ferocious, self mutilating, and cannibalistic savages that have invaded the Northwestern Shores of North America, landing in Alaska and rampaging their way through Canada. These invaders come from a dying Russia, calling themselves The Dikar’, a word meaning savage in their own tongue, and though they have not yet reached the Mojave, it seems as though this brood is on a straight line towards us, ready to rape, murder, pillage, cannibalize, and conquer their way there. Are these anything more than the simple rumors that the NCR claims them to be? If so, what do these invaders want? Why are they here? More importantly, if they are truly the threat that they have been claimed to be...can they be stopped? Or will they continue their reign of terror until they find themselves at the front door to the Mojave Wasteland? (Keep in mind please that the rumors of the Dikar' will won't begin spreading until sometime after the RP has been going on for a bit. If you have any questions regarding the matter please let me know.)
Where do we begin?: About a year ago, a new settlement was created in the Wasteland, a place dedicated to being a refuge for those who wish to stand independent from the NCR, the BoS, and all of the other powers in the Mojave. We are members of that community, the one called Independence. Whether you want to be a founding member of the settlement, a newly joined member, or even a wandering wastelander who eventually stumbles upon Independence's doors, this RP is mainly going to be focused on the settlement and the events that directly effect it.
Appearance: (Pictures are preferred, but feel free to add a physical description XD)
Race: (Human or Ghoul)
Age: (Children are allowed, just understand your role as a child would not be quite the same as an adult)
Profession: (For example, Teacher, Doctor, Militia, Hunter, Bartender, Cook/Butcher/Baker, etc...you get the point haha)
Main Skills: (Pick 3 to be tagged as your main skills, use only those that are canon within Fallout: New Vegas)
Weapons: (No crazy powerful weapons like the Fat Man or Miniguns. If you are going to carry a Heavy Weapon, such as a Rocket Launcher, you may only have 1 additional weapon with it, and it has to be light such as a pistol. For all other loadouts please just be realistic. No special weapons from the games.)
Attire: (If you wish to have Power Armor, you must either have been a member of a faction that wears it or have a justifiable reason as to why you wear it. Same with Caesar’s Legion armor and others like that. No special attires from the game.)
Equipment: (These are your Stimpacks and your Canteens, your Cram and your Nuka Cola, your Bedrolls and your books, as well as any other items that are not classified as weapons or attire. Please be reasonable with the amount you have, if you couldn’t carry it on you or in a pack, then you can’t have it.)
History: (This should be self explanatory. You are allowed to have come from other areas of the country, but if so your story is not allowed to break canon.)
Other: (Whatever else you want to provide.)
"The son of a Raider, and a real son of a bitch"
Equipment: He carries a canteen on him at all times, and he wears a pack that contains his basic medical provisions, repair tools, spare ammo as well as ammo parts/pieces, at least two days worth of food and water, a few journals, some belonging to his late father and one that he himself writes in, a hand-drawn map of the Mojave, and an old faded book simply titled "The Art of War". A bedroll is strapped to the side of his pack as well.
History: Born to Raider parents, the first decade or so of Hunter's life were filled with all of the horror, savagery, and the sick, twisted acts that were the norm to Wasteland Raiders. Murder, rape, and the pillaging of innocent people...these were the examples set by his parents and their small band of people. They were abusive, negligent, and psychotic, never treating him like a child but rather as an object, . This was the only life he knew, but from the very beginning he felt like something about the way they were living was wrong, that there had to be another way to survive. This idea was concreted in the mind of young Hunter, then only referred to as "boy" by his violent and murderous parents, when he witnessed two children, around the same age as him, playing together, passing a ball back and forth with smiles on their faces. It was the first time that he had witnessed anything like that; true happiness. Soon after, the entire community that the young children belonged to was slaughtered by Hunter's parents and their fellow Raiders. He didn't understand why they all had to die like that, to him they had done nothing wrong, and he began to question his parents...who answered with only more abuse and harsh words. They told him that he was nothing, worthless, and that Raider life was the only way, that only the strongest could survive in the Mojave; that everyone else was weak and deserved to be punished. After witnessing the death's of the kids he had watched play and be happy, he began to grow numb, slowly accepting this ideal that his parents had burned into his mind, and by the time he was 13 years old...his heart had turned almost as cold as his parent's were. By then, he had become a regular part of their merry band of psychopaths, joining them on their raids, doing his fair share of atrocities. His young age helped, as he was taught how to play the "victim", luring their prey into ambushes and attacks. It seemed as though he was a natural, damn good at the kind of things that his parents made him do, though, there was always a piece of him that remembered those kids playing, the happiness in their eyes; the purity of their innocence.
Everything changed though, early in his 14th year, when his family of raiders all ambushed a lone, aging man, traveling along a road which they had claimed as their territory. The man was different than the type of people they had encountered before; it was as though he was not only expecting an ambush, but that he was prepared for it...seeking it. The man killed everyone he had ever known, one by one, and he hid during the battle...after witnessing the man kill his parent's. It wasn't long though until the man found him...doing the only thing he could think of he lunged at the man, attacking them and failing miserably. The man countered his futile attack, grabbing him by the collar of his ripped, dirty clothes and dragging him out near the pile of bodies that consisted of everyone he had ever known...The man then forced him to his knees, placing his gun to the young man's head, Hunter didn't shed a single tear, he simply stared at the pile of bodies in front of him feeling liberated for the first time in his entire life. All of the abuse, the screaming, the blood...it was over now, and in that moment he realized that was the only thing he had every truly wanted. In that moment, he accepted that his life was about to end, that it was time for him to pay for the things that he had done the last few years. It wasn't until moments later that he realized the peace hadn't come to him yet, that the man wasn't going to pull the trigger. He turned to the killer of his parents, who was standing over him, a look of struggle in his eyes...then the man asked a very simple question.
"What does life mean to you?" He asked, true concern shining through his stern face. Only one simple answer came to Hunter, as he knelt below the man.
"Something other than this." He declared, pointing towards the pile of bodies, to his parent's corpses. The answer was enough to change the man's minds, and without another word...he motioned for the young man to follow him. To the aging man, who had been a Gun for Hire for most of his adult days, it seemed as though fate had brought the two together, you see, the man who's name Hunter came to know as Caleb Weston, was growing tired of his life of gunfire and blood, and was seeking to settle down and for once take part in creation instead of destruction. He saw this as a chance to actually help someone for a change as opposed to what he had done his entire career; inflict pain. Taking the young man in as his own, as a "son", and giving him the name Hunter after seeing the potential the young man held when it came to hunting game, Caleb trained him in the ways of the true Wasteland, not just those of the savage raider lifestyle; focusing on things related to guns, survival, and repair, which were where his own specialties were kept. Having been an assassin, a mercenary, and a man who simply killed for money, Caleb pressed a different sort of philosophy upon his growing son, teaching him that the ways that he himself had made a living was not the only way…that instead of being a killer, like he himself was, and like the boy's raider parents were, one could be a protector. These words stuck with young Hunter and he took them to heart, realizing what it was that he wanted to dedicate his life to being. Not a hired gun like his father, but someone who gets paid to protect instead, something of a private security guard, and after witnessing the defeat of Caesar’s Legion and the rise of the NCR, that dream only burned brighter.
Hunter would have likely joined the ranks of the NCR, but his father spoke against it, explaining to him that it was better to be in business for yourself instead of for a political force, because when you work alone at least you can remain true to yourself and your loyalties remain your own, words that he Hunter held as truth. Once he had grown to the age of maturity he began working humbly as a bodyguard for paying customers in need of protection, eventually earning enough caps to purchase decent weapons and armor as well as begin to craft an ever-growing reputation of his own. His father, Caleb had retired from the mercenary business after a major back injury that he suffered after getting shot near his spine while on a job, and so Hunter provided for him and his father well enough and life was full of things to be grateful for. That was until one day, while Hunter was out on a job, members of a small Raider band invaded their small home, killing his father Caleb in the process…Hunter returned home shortly after to find his father dead and his home burned to the ground, Raiders pillaging what little valuables they had owned. Hunter took chase, and using the skills Caleb had taught him he was able to track them back to their camp. Once there, he began picking off the savage murderers from a distance and in a rage killed the half a dozen or so that had committed this atrocity. Returning to the scorched remains of his once home, he buried his father, saying his goodbyes, and gathered everything that was not ruined in the fire.
The sun set down over the horizon as his house and hard earned life continued to burn in the night sky. Everything that his father had taught him had been truthful, he knew that, but one of the most important lessons that he ever learned from Caleb was that sometimes, whether or not it makes sense, a man must do what he feels he needs to do, and Hunter felt the need for vengeance. He set off, using his father’s maps and journal to navigate the Mojave Wasteland, and became a hunter, not only by name but by purpose as well…Raiders becoming his prey. He, for now, abandoned his life as a protector and went from place to place leaving a trail of dozens among dozens of Raider bodies behind him, he stuck with smaller, more unorganized Raiders as his targets, knowing that if he became to ambitious he would be killed. For almost a decade he did this, tracking, hunting, and looting the very kinds of people that had destroyed his life, that had taken everything from him...and the kind of people that he once belonged to.
Though one day, after he had eradicated a small camp of three Raiders, in which he was badly wounded during his attack, he was found and rescued by an older man and his young son. They realized that his injuries were major and the two bandaged him up and carried him to the Old Mormon Fort, where the Follower’s of the Apocalypse helped wanderers in need. As he healed, Hunter could think only of the man and son that had brought him here, they reminded him of his father Caleb and himself. It was then that he realized that he was going down the wrong path, and that his vengeance had surely been served over the years. It was time to stop destroying…and once again begin protecting, he would return to his profession in private security, changing his title to "Guardian for Hire", and for the next years of his life he traveled the Mojave exchanging his services of protection for caps to survive. He did this until he met an old man im his travels who was looking for like minded individuals, those that were searching for independence from the likes of the NCR, the BoS, and anyone else of the likes. He offered the opportunity to come with him, to begin anew with a fresh start in his new town called Independence. It was an offer that Hunter simply could not refuse. In the months that followed, he would lend his hand to the creation of that dream the old man had shared with him back at the Fort, becoming the Deputy Sheriff of Independence, a true hand in building that dream into a reality. Since, a year has passed and the Hunter, along with the others in Independence are continuing to fight the good fight. (Sorry it was a bit rushed, I'll edit it later if I feel it necessary)
Other: Hunter normally prefers to go by his last name, Weston, but close friends can be on a first name basis with him. He is generally friendly, but always has a guarded sense to him.
I know I already got invited to join this, but be warned I know very little about the universe having not yet played the games :D.
We can help you Jannah :)
We're definitely here to help! :D. A very good reference for you to keep up when posting or reading other posts would be the Fallout Wiki. It's a lifesaver lol.
I am totally interested =P
Is it Possible to Carry a Gauss rifle? xD
Idk, I kind of think the Gauss Rifle is more like a special weapon, but I'll think about it :)
Its my favorite weapon xD
I'm thinking that if we make it to where the Gauss Rifle is simply the energy weapon version of a sniper rifle, and not an uber weapon haha then I'd say it's okay.
I'm just deciding what sort of character to make.
What ideas are you having? Because there are tons of potential roles to fill. Like a teacher for instance.