Hello, fellow roleplayers. Nightrunner and I would like to welcome you to the first chapter of 'Infinite Crisis'!
In this heavily story driven roleplay, players will be tasked with the updating and reiterating of Canon characters from the DC Comics in an effort to fill this multi-tiered, multi-seasoned Multiverse we have presented to you (more upon that later...). For now, sit back, read and enjoy as you are transported back to the Golden Age of Piracy.
From the diary of Alexander Luthor
"I've done it! I've actually done it! My father, Lex Luthor would be so proud.
My name is Alexander Luthor. I hail from Earth-3, a world where The 'Justice League' are branded as villains. Where my father was a hero. And I've recreated the Multiverse. I have the two Supermen, and I have everyone I need making my machine work.
The scale of this project is daunting. From my seat in my laboratory I can monitor thousands of earths, for each of which it would seem that some force of reality has fabricated unique histories and landscapes.
Some are not distinctively different from the Earth I called home, or that of Earth-1 where a different kind of evil is dominant. Each has it's own deviancies however - some roped into an unending, grimy war while others are forever stuck in a noir-esque setting. There are some where only heroes of the eldest origin are existent. There are some in which life never sparked at all. And there are some where the world never seemed to move past the age of swashbuckling exploration. Below are some of my observations as to one of such worlds. A world where men think of only two things, of Rum, and Retribution."
Earth-1650. Nicknamed 'Leatherwing' by those enlightened enough to see the true nature of the multiverse, 1650 faces a tumultuous time ahead. In this world's 15th Century, (occurring far later in history here than within other Earths), a problem faced mankind that that it could never have planned for. A problem that threatened the sanctity of civilized life in all of its safe totality. The dawn of piracy was upon them.
Starting with the mass defection of several naval officers stationed in the Caribbean, Boucaniers, murderers, thieves, and worse began to appear, claiming the seas for themselves. With vast galleons, commandeered from careless, coin-minded traders and stocks upon stocks of ammunition, gunpowder and cutlasses, a select breed of men took their destinies into there own hands. For years they had obediently bowed to the higher power, the monarchy or the law of the country, but now? Now, they made their own rules. On their ships, they were kings among men. Monarchs of the sea.
As a separate conglomerate of like-minded beings they traveled the seas in search of adventure, booty and infamy as the rest of the world quaked in terror. For the general populace, that meant empty cargo and coin purses. Yet as the few centuries passed, the trend grew more and more popular. Piracy in some communities was considered a viable career path. The plunderous fleets of sea-fairing scoundrels became so common a sight and held such strong a presence that every time mankind would have had a chance to move forward technologically, the idea itself could be stolen away, perhaps buried in a beach in the Caribbean.
And society has gotten used to it. It's common for youths to rebel through saving their money to buy a ship and fight rival crews for their territory when they're not smuggling contraband. The military's use of fleets is similar, though a bit more effective. The world had been in an age of adventure, ludicrous freedom from morals, and many individuals have taken up the use of murder as a means to avenge murder.
But enough is enough. So says the Wall. In this 21st Century, standing more and more and more like the 17th in each breath, a bureaucrat by the name of Amanda Waller has made it her mission to quell this distasteful rebellion and seize the seas back for the righteous (or otherwise inclined). Rising to power in the British courts despite all social attitudes prevalent in their society, Amanda Waller is a name synonymous with order, control and subterfuge. Her commanding presence has sent hardy war-heroes wailing for their mothers and her conviction is absolute. If she says she will stamp out piracy, it's likely that she will stamp out piracy. The Wall's word is law.
To achieve this task, she has sent several scouting parties with letters of marque addressed to anyone ruthless enough to take the fight to the pirates. To combat the vagabonds and urchins plaguing her ocean. Her aim, to gather a crew of the greatest pirates and privateers since Blackbeard had sailed the seas. Ranging in skills, backgrounds, and talents, this poisonous assembly comes together under the banner of 'The Crucifix-Crew'. Since their gathering they have been blackmailed, coerced, and bribed to take down some of the greatest challenges to modern society.
But pirates were hardly this world's only threat. Down below the waves of the tide, a storm has been brewing. An aquatic nation called Atlantis has long existed, at first peacefully, but in recent years tension had grown until there was too much pressure. Finally, their king Aquaman himself had come to the surface and sunk a Spanish ship crossing though a forbidden territory called the Bermuda Triangle. Since then many other ships have sailed through the area and suffered the same fate.
In the background, Waller had been orchestrating the creation of a think tank, known as the Cadmus Society. It's goal is to defend the world from threats like Atlanteans by augmenting humans into something more... resilient. Much like the Cadmus of Earth-1, who have turned teeth weapons and genes into warriors, the men of the Cadmus Society have found ways to make men so much more than men, but none were quite without weaknesses a studied Atlantean warrior could exploit. So instead they'd hunted the seas for a man stronger than Sampson, an answer to the late Nietzsche's ‹bermensch. Something eldritch.
Yes, the seas of Earth-1650 are set for war it seems. It begs the question: what side will you sail on?
- There should be minimal swearing in posts. It's justified if it enhances the aura of the post, but please do avoid needless obscenities.
- A post is required to be made at least once every week.
- Insulting players or their efforts toward an application is forbidden. If you insult another player, a GameMaster shall take a strike against you as well as make it known that such behavior is unacceptable.
- Killing another player's character is forbidden unless it is specifically cleared with them beforehand. In addition to receiving a strike, you as a player will receive the trophy 'Cheating Blaggard.'
- If you should fail to post once a week, a strike shall be taken against you.
- Should you receive three strikes, you will be removed from the roster and banned from reapplying or posting in the OOC thread for three weeks.
- You are never to break character within the IC, nor are you to use parentheses or the like to excuse OOC chatter.
- All trophies awarded are only to be awarded to use if the circumstances that are logical and sensible in execution. These circumstances are entirely left to the discretion of the GMs.
- Arguing with the GMs shall result in a warning, before being booted out of the game.
- Time Travel is forbidden, as is Inter-dimensional travel until discussed with the GMs.
- If for any reason the GMs are gone for an extended period, a temporary gamemaster shall be assigned ahead of time in order to prevent the game from progressing under such circumstances.
- No will forever mean no.