Who Am I?
Five hundred eight seven
Sexuality and gender:
Bisexual/Assumed to be male
What I Can Do...
In battle, favors wielding both his axe and his dagger, making him deadly within melee range. As one of the few intelligent darkspawn, he is also capable of subterfuge and cunning, and frequently employs traps, explosives, and ambushes. He has instilled bravery and courage among his allies in battle, and while he is no leader, he is still capable of bringing together even darkspawn to coordinate deadly teamwork. He has amazing senses as well, and is one of the best trackers among his kind; and thus, this also makes him one of their best hunters.
Due to his inability to see, his accuracy range weapons is near zero. Only under very specific circumstance (Little to no noise, good wind, no rush, not hurt) can he land his mark with a bow or crossbow, so he usually forgoes the use of range weapons. And as a darkspawn, his relationship towards the other races is "strained" at best, and more often than not he has to kill any that are not darkspawn (And a few of them too), sometimes out of self-defense, usually because that is simply due process. And due to his taint, he can never stay in one area for too long, or else the blight he would create would eventually expose him.
On The Inside...
The Warden, like many Darkspawn, enjoys killing. Whenever the opportunity presents itself, he is more than willing to shed blood, be it from warriors or innocents. He usually knows when it would be a good time for this sort of activity, though he endorses it. The Warden also, oddly enough, enjoys music. It's a pleasant change from otherwise dull noise of life for screams of terror. And should he gather the materials for it, The Warden is intrigued in the art of cooking. While he can live off of the blood and meat of his fallen enemies, he also enjoys making himself a beef wellington with a mug of lemongrass tea, or anything else he can bother to make.
The Warden is disgusted by alcohol in all it's forms. Sure he's eaten the raw meat and blood of the living, but he can never understand their fascination with putting alcohol in their systems, let alone through their mouths. He'd rather use it in his explosives than to drink it. He also see no use with anything written or drawn (Literally). The Warden doesn't care for the purpose or value of art in the form of drawings or text, and at best it's trading tool, but usually it's just a fire starter. Lastly, he doesn't particularly like the idea that just because he is a Darkspawn, he can't act like anything else but one. That is to say, chaotic and incapable of higher though. Granted, The Warden is sometimes like that, but he would like to point out that that is only an optional thing to do, not necessarily the only thing he can do.
The Warden likes to keep things simple, but at the same time, ponders deeply about things that no one seems to think needs elaboration. In a way, he is a walking engima; he is what he is, but there is much more to him than meets the eye. Personally, The Warden would like to be a terse talker. He would rather act than speak, and when he has to, he does so with as much brevity as he can muster. But there are also times, for all his attempts at latonic, that he can be quite verbose. These times are usually off the battle or after observing something which makes his mind wonder. These moments are rare though, as he is quite used to keeping to himself, if only because he does not think anyone cares to know what he thinks of. The Warden also seems rather apathetic about anything, speaking in a monotone. That, however is just a facade, because he can be quite sentimental. He can grow attached to his possessions and others, identifying them beyond their appearance, but by their smell, their touch, their sound, and even their soul. He has emotions, but he also has enough control over himself to keep them suppressed.
The Warden is generally distrustful towards all, even his own kind. Everyone is either a threat to himself or a tool to extend his life, and often the two are one in the same. That said, it is possible for him to have "Friends", even if they fall under the latter category. If he feels that he needs someone to make sure he continues onto living, he will protect that someone even at the cost of his own life, a strange irony that The Warden never really notices himself. He's still rather new to the whole "Emotions" ideal, and simply uses it through instinct rather than from any sort of practice. To those who are somehow his "Friend", he can be rather controlling, constantly needing to know of your whereabouts and actions, and may even prod into your personal life if he feels that he must know. The Warden is not always an understanding person, but he is certainly acceptable of anyone who is willing to stand by his side as a friend than to stand before him as his foe.
Silence is a major fear of The Warden. He constantly needs to hear something, anything, to know that he is alive. Noise from himself means nothing to him, he needs to hear sound from other sources. Wind blowing, water flowing, animals and insects, anything is better than nothing. When he cannot hear anything, either he has died, or something is near that will kill him. The Warden also becomes greatly uneasy and agitated when he is unarmed, as he always needs his weapon on his person (Or better yet in his hands) to remain calm.
Delving A Little Deeper...
Before be became The Warden, this Darkspawn was nothing more than a skilled fighter among his kind. Where some darkspawn will live for less than five years, The Warden lived to a hundred before he was found by the Architect. Chosen for his ability in battle, The Warden was one of the first of many to undergo the Architect's experiments of sentience and become Disciples. It was there that his life truly began. The Warden chose his name when he discovered how it was possible for him to become a Disciple, and found an odd respect for their arch-enemies. He has slayed many Grey Wardens when it was time for their Calling, and he knew all too well that if he had fought them in their prime, he surely would have died in battle. The Warden worked with the Architect for many of his years, acting as an adviser, scout, messenger, and more often than not, task master of the Architect's darkspawn. He was assigned to lead parts of the horde in the Architect's place, waging war against those who would seek to interrupt the Architect's progress. But more often than not, The Warden leads the horde because he wanted a fight, and there was plenty to be found.
After sixty or so years serving the Architect, The Warden began to have thoughts. Granted, he was always a thinking creature ever since the event he calls "The Ascending", but this was the first time he truly thought for himself on a matter that wasn't warfare. He wanted to see what life was outside the field of battle, curious at this thing called "life". However, no matter how much he tries to escape, the his followers always knew were to find. He could not escape the Darkspawn on his own. So The Warden hatched a plan. During one battle against the Dwarves, The Warden faked his own death by plummeting off a cliff, when in truth, he had actually sneaked towards a hidden tunnel that would allow him to escape the battlefield. Once he escaped battle, The Warden began his journey to the surface, to see the world and know what it holds.
Unfortunately, the surface was not kind to him, and he responded much in the same way. He arose from a crag in the mountains around Orzammar and his first contact with humans were some surface dwarves looking to trade. However when he confronted them they panicked and fled, a few even attacking him with crossbows and axes. He slew those who raised arms against him, and idealistically thought that maybe it was simply because dwarves are used to darkspawn being their enemies. But as he continued to travel the lands, The Warden began to discover that no one, dwarf, elf, or human, would ever make peace with him. He became a nomad, traveling the world if only to escape those who would kill him. Along the way he met many of his kind and created a small war band, teaching them how to sneak so they could cross the country undetected. The Warden never stayed in one place for longer than five or so years, as the Taint created his his fellow Darkspawn would corrupt the area, and make it difficult for The Warden to stay under the radar.
For hundreds of years, The Warden traveled the world, fighting and discovering what little pleasures it could offer him. He has seen the rise and fall of many hordes, some lasting only for a few hours, while his most triumphant lasting for thirty years. But after his war band was discovered and eradicated by Grey Wardens, The Warden was forced to flee. But even after escaping battle, he was still on the run. He was being chased down by the Grey Wardens, as they knew the danger he posed. He ran from them for two wholes years before he finally lost them... In the last place they would ever look: Denerim.
The Warden has been operating as a sell-sword in Denerim for a while now. He has learned to control his taint so that he does not cause it to corrupt the area around him, though he can still inadvertently spread the Blight Disease. His class type is a Rogue (Or Origins) and Specialization is Ranger and Shadow. He can command Darkspawn as well, even making them fight against their former allies if he so wills it.