"I live to do the impossible...."
"Having power and knowing how to use it aren't the same thing."
"This is my birthright. This is my responsibility. And I'm going to embrace it."
"The first thing Sinestro ever told me was, 'you must never challenge those more powerful than you.' Funny stuff"
"I don't think the human race understands just how precious this planet is. "
"From this moment on -- none of you are safe."
"Only the weak succumb to brutality."
"I was never a saint. I was just a guy chasing justice."
"I am King of the Seven Seas...."
"In Brighest Day, In Blackest Night...."
"I am Mars' Sole Survivor. There is a reason for that...."
"Of all people you know who I am. I am who the world needs me to be..."
"I am Vengeance....I am the Night....."
"Look! Up in the Sky!"
Three years ago, the citizens of Metropolis looked on in horror as an airliner spiraled out of control, heading for a crowded residential block in the heart of the City of Tomorrow. The resulting crash would have been an unthinkable tragedy which would have broken the city's spirit, and ended hundreds, if not thousands of innocent lives.....
.....instead, the course of human history was changed forever.
Seemingly from nowhere, a man in a bright blue costume and red cape did the blatantly impossible for all of the world to see, defying gravity itself to fly up and catch the crashing plane with seemingly unlimited strength. Dubbed the 'Superman' by an awed media, the caped hero would become known as an incredible force for good not only in Metropolis, but around the world.
Mankind was no longer alone, now faced with the prospect of living alongside a genuine super-human from beyond the stars. And what's more, Superman's arrival was like the first leak in a dam, just before the flood bursts through. Not three months after the debut of the Man of Steel, another caped figure was spotted in nearby Gotham City, an elusive and brilliant vigilante known as the Batman. Unlike Superman's spectacular rescues and phenomenal feats out in the open for all the world to see, Batman kept his actions in the shadows, silently dismantling Gotham's criminal underworld and bringing down the city's corrupt political machinery before vanishing without a trace. Cloaked in mystery, the Batman quickly became the stuff of urban legend, reducing even the most hardened of criminals to a cowardly and superstitious lot when faced with the Dark Knight.
Over the course of the next few months, reports and sightings of more 'super-heroes' began to sweep the nation.
A massive attack on Washington, DC, reportedly comprised of unknown creatures of supernatural origin, was single-handedly stopped by a woman armed apparently with little more than a golden lasso.
The Twin Cities of Central and Keystone were host to countless rescues, large and small, by a man who could break every speed record known to man....on foot.
Coast City saw an alleged extraterrestrial monster wrestled into submission by a man wearing a ring that created objects out of shimmering green light.
Hundreds of unconnected stories from coastal cities all around the world mentioned lives being saved by a man who could seemingly command the ocean itself.
Nine months after the debut of Superman, a danger emerged from the depth of space that threatened the entire world: a swarm of alien parasites called the Sta'rro. The world's military forces were quickly overrun by the parasitic creatures, and even Superman himself was of little use on his own. However, a combined effort of Superman, Batman, Wonder Woman, the Flash, the Green Lantern, Aquaman, and another extraterrestrial simply dubbed 'The Martian,' were able to find a way to counteract the Sta'rro parasites and drive their colonies back into space. In the aftermath, the seven heroes agreed that as powerful as they were individually, they would still need to join forces when confronted with threats they could not handle alone. Thus the Justice League was formed, a network of superhuman crime-fighters and rescuers that could respond to any crisis on Earth and beyond.
With the foundation of the Justice League, the age of the super-hero began in earnest. Dozens more came following in their lead, some immensely powerful, some mere mortals with nothing but a costume and motivation. Impossible feats became facts of life, science and reason were pushed beyond their limits on a daily basis. The superhero was now the ideal to which humanity aspired, and just like the costumed wonders that now populated the skies and rooftops of cities aorund the globe, the world began to move faster than anyone would believe.....
What happened next, some would say, was inevitable. Criminal organizations, terrorist factions, and corrupt governments all crumbled before the awesome might of the Justice League throughout what many refer to simply as 'Year One.' The response came at the stroke of midnight on New Year's Day, when a series of deadly poision-gas attacks left hundreds dead all across Gotham City. The culprit, an anarchic madman known as the Joker, claimed his actions were a direct result of the arrival of the Batman a year earlier. If Year One was the year of the super-hero, then Year Two produced its opposite, the super-villain.
Month after month, the heroes of the Justice League found themselves in mortal danger at the hands of threats that rivaled their own tremendous power. Superman was nearly killed in a battle with Intergang boss Bruno Mannheim, who attacked the Man of Steel with a mysterious chunk of meteorite, eventually dubbed 'Kryptonite' by the scientists at STAR Labs. Wonder Woman was ambushed by a duo of super-powered villainesses named Cheetah and Giganta. The Flash found his Twin Cities turned into an elaborate death-trap by a group of criminal Rogues. The Green Lantern was waylaid by the psychic Hector Hammond. Again and again, heroes around the world found themselves embroiled in increasingly destructive battles against fellow superhumans, with no signs of the attacks letting up.
As the violence grew out of hand, new forces emerged to swing the tide in one way or another. A second group of super-heroes, known as the Justice Society, banded together to aid the League, who were already stretched beyond their limit. To curb the spread of superhuman violence, the United States government formed the Super-Human Advanced Defense Executive. Agents of S.H.A.D.E. began a nation-wide crackdown on any and all superhuman activities, branding the Justice League and Justice Society as outlaw vigilantes, and their villainous counterparts as terrorists. While the conventional military forces could do little against the likes of Superman or Wonder Woman, S.H.A.D.E. eventually did find their equal in the nigh-omnipotent Captain Atom as their enforcer, and rumors began to circulate of S.H.A.D.E. agents employing incarcerated super-villains as a "Suicide Squad" to do the government's less than heroic tasks.
Following the Americans' lead, the United Nations formed their own anti-superhuman task force, known as Checkmate. With ostensibly the same goals as S.H.A.D.E., Checkmate agents were elite intelligence or military operatives from all over the world, enhanced with genetic modifications or cybernetic implants provided by the mysterious think-tank known as Cadmus. While Checkmate was clearly subservient to the UN Security Council, Cadmus seemed to have an agenda all of its own....
The standoff between the superheroes, villains, and authorities came to a head in the Middle Eastern nation of Khandaq. During a skirmish between the Justice Society and the Khandaqi king Black Adam, agents of Checkmate carried out a raid against all superhumans involved. While most escaped the raid unharmed, the Society hero Hourman was killed in the fighting. The government-sanctioned assassination of a superhero sent shockwaves throughout the super-powered community, creating a sharp divide between those that wanted retribution, and those that wanted a peaceful solution. This culminated in a cataclysmic battle between Superman and Captain Marvel, who matched each other blow-for-blow in a brawl that spanned the entire planet, to the farthest depths of the ocean and out into space, before Batman ended the battle by discovering that Hourman was not killed by Checkmate at all, but that the UN agents were framed by a third-party assassin of unknown origin.
It is now Year Three in the age of the superhuman. The Justice League and Justice Society have patched up their relationship, and maintain an uneasy alliance. Rumors have begun to spread of a "Secret Society" of super-villains behind the series of attacks against the heroes, possibly even the assassination of Hourman that led to what media pundits have dubbed "The Ten-Minute War" between Superman and Captain Marvel. S.H.A.D.E. have begun taking increasingly blunt measures in reining in superhuman violence, detaining people accused of having "secret identities" and silencing media opposition to their tactics. Checkmate's reach and influence has grown, publicly supported by anti-superhuman critics like Lex Luthor, and Cadmus's weapons and projects to stem the tide of villains and so-called heroes have become more advanced.
And all the while, new heroes are emerging. New villains lurk in the shadows. A New Frontier waits just beyond the horizon.....
This is a revised version of the Ultimate DC Universe RPG, an alternate take on the classic DC Universe where players may reinvent heroes and villains and tell entirely new stories. The previous incarnation of the game was brought over from the now-defunct role-playing forums on SuperHeroHype, but since so many of the old Hype players have left, we are starting fresh with a new continuity for the Guild.
1) You may choose characters to play from within the DC Universe, or from other companies under the DC Imprint (Vertigo, Wildstorm, etc). Original characters or characters from other comic universes like Marvel are not allowed; we've got separate games specifically for that purpose.
2) Whereas the 'Ultimate' games before were about changing things more or less for the sake of novelty, this incarnation is more focused on changing things with the intention of improving them, making them the 'Ultimate' interpretation of the character in the proper sense. Players are free to revise a character's origins, powers, age, sex, race, etc, provided that the core of the character's personality or beliefs are intact. While Ultimate DC is not beholden to the comics or movies or animated universe, we still want to maintain some faithful representation, rather than just creating an entirely new person and slapping an established name on it.
3) New and/or 'unproven' players will be allowed one character at the start. Veteran players or those who prove they can handle multiple characters will be allowed two characters, and eventually a third (though whether a third is allowed will be on a case-by-case basis to be determined by the GM and AGM). Players must post at least once every 30 days or they will lose their character and have to re-apply. If this happens three times, or if you drop a character after only a handful of posts multiple times, you will not be allowed to apply for the game again.
4) PC's are not to be killed without permission. Nameless NPC's are fine, but PC's or important NPC's will require authorization. Don't do anything random, such as destroying the universe or nuking Gotham City, either.
5) Several storylines can be going on at once, in order to interact with other players. If a player's character does not want to be involved in another's storyline, they do not have to, nor do they necessarily have to let you in on a storyline that is only meant for specific characters. Consultation and communication are the keys to a good PC-to-PC interaction.
6) In the case of legacy characters like sidekicks or arch-enemies, the first say in whether a character is approved goes to the person playing the 'franchise' character, a role that must be filled before legacy characters can be permitted (i.e. no Robin running around without Batman). And since this is only Year Three of the new continuity, only first-tier legacy characters like Dick Grayson or Wally West will be allowed at the start. After all, it wouldn't make sense for Batman to have only been around two years and already gone through four Robins. Tier-2 or tier-3 legacy characters may only be approved if the applying player has express permission from the 'franchise' player and has a concept solid enough to impress the GM and AGM.
7) You can travel anywhere you like, provided it is within your character's capability of doing so. This includes space travel, parallel universes, supernatural realms, and the like. Time-travel, however, is forbidden, unless it is a critical part of your character's origin (IE Booster Gold or Rip Hunter). You may do storylines that happen in potential futures, but only with permission from the GM; going back and changing the past, though, is strictly off-limits, since that muddies continuity and makes things hard to follow.
8) You are your character, so act like them. Create or portray their mannerisms, powers, and ideals to how they have been established in the game. BE the character, not just yourself with the character's powers.
9) Respect the Gamemasters. If they make a request of you regarding the game, listen to them. Failure to adhere to GM, AGM, and Guild Moderator requests will result in expulsion from the game.
10) Respect the other players. Constructive criticism is fine, but flaming or trying to run players off just because you don't like they way they do things is not okay. Remember, it's the GM's job, not yours, to point out if there's a problem.
11) All regular Guild rules apply.
12) Above all else, enjoy yourself. If we're not having fun with this, then what's the point?
THE NEW ULTIMATE DC RPG
.Character you wish to portray:
.Hero, villain, or walking the line?:
.Powers and physical attributes:
.Origin and backstory (as you see it):
.The burning question - Why this character?:
.How will this version of your character differ from others? How will it be Ultimate?:
.What do you believe you can bring to the RPG?:
.Provide a short sample post as your desired character, in three paragraphs or more:
.Preferred roster pic? (No preference, and one will be chosen for you):
Batgirl (Harleen Quinzell)
Green Lantern (Alan Scott)
Green Lantern (Kyle Rayner)
WALKING THE LINE
- - - Updated - - -
DECEMBER 31st, 2012
"So then I look Mannheim right in his eyes and say, 'Superman may be the reason you're in jail, but I'm the reason you're staying there.'"
"Oh my God, you didn't."
"You talked trash to Bruno Mannheim, the top boss of Intergang--"
"Former boss, thank you very much."
"That's incredible, Lois."
"It's Metropolis, Richard--incredible things happen all the time here. Anyway, I'm heading up to the roof to watch the fireworks with everyone else. You coming?"
"Sure, just let me refresh my drink. Hey, Clark, you going to take a break and watch the fireworks?"
"Huh? Oh, no, I, um.....I really need to get this rewrite done before it goes online."
"Suit yourself, man. Don't work too hard."
Richard White pats me on the back as he strolls past my cubicle to the cart of hors d'ouerves and champagne in the central hub of the Daily Planet newsroom. The annual New Year's Eve office party is going perfectly well for everyone involved.
Three cubicles down, Steve Lombard is already slumping back in his chair, slurring to himself about his 'glory days' in high school while clumsily tossing a football up and down. He struck out with Cat Grant about an hour ago, and he's cheering himself up in his usual fashion.
Over in the corner, Jimmy Olsen and Chloe Sullivan are chatting it up with the dizzy grins of two fresh-out-of-college youngsters who have had one or two too many, and are just waiting for everyone else to clear out so they can sneak off to the janitor's closet.
Over by the elevator, Lois Lane is smiling brightly, the kind of smile that suggests she's found a strong contender for Mister Right.
I only wish the was sending that smile in my direction.
Don't get me wrong, I can't really blame her. Richard's a heck of a guy; he's intelligent, friendly, and extremely good at his job-- his work restructuring the Planet to a more digitally-focused news feed saved the company from going under, and what's more, he inherited enough of his uncle's journalistic ethics that he was able to modernize our newsroom without sacrificing integrity. The fact that he's got movie-star good looks certainly doesn't hurt his chances at charming Miss Lane, either.
Still, I thought she and I were really starting to have something, that she saw more than just the farm boy lost in the big city like everyone else. Sure, she gets flustered and swoons a bit when I show up in my work clothes--when I save her from Intergang hitmen or catch her crashing helicopter-- but being Superman is something that I do. Clark Kent is who I am, and sadly, Clark Kent doesn't seem to measure up in the eyes of Lois Lane.
I guess I could just let her in on my big secret and take her out flying or something, but I feel like that's cheating.
"All right, folks, two minutes until the big countdown," Perry White calls as he steps past Lois to the elevator. "If you're coming up to the rooftop, now's the time."
Lombard lurches out of his chair and stumbles towards the elevator. Richard hurries back from the drink cart--with two champagne glasses, I notice-- and meets Lois with a charming smile, before the two of them step inside and Perry closes the elevator door, leaving me alone in the newsroom.
"Time to go to work," I say with a sigh, before standing up from my desk, ducking around a corner, and unbuttoning my shirt.....
......Metropolis is always a breathtaking view, but when it's lit up at night, it's truly magical. An ocean of electronic light, spread as far as the eye can see. And in every street, every house and apartment, every rooftop and back lot, there are people ringing in the New Year.
Cresting the top of the Emperor Building, I dive down a hundred stories before pulling out to nearly street level, buzzing the jam-packed crowds for the festivities in Glenmorgan Square. There's a roar of cheers, people clapping and shouting and taking pictures. I smile and wave, then pull up for a flyover of Centennial Park, where local radio host Leslie Willis is hosting some big rock concert featuring a few bands that I'm not particularly a fan of, but nonetheless bring in a big crowd.
Street by street, neighborhood by neighborhood, I make my rounds, heading for the heart of New Troy before pulling up to buzz the rooftop of the LexCorp Tower. I pass by the penthouse suite for half a second, but that half a second is all I need.
He's there, of course, glaring at me for daring to fly up to his level. Lex Luthor, the wealthiest, most powerful, most influential man alive-- and quite possibly the most dangerous lunatic the human race has ever produced.
Two years ago, he attempted to crash an experimental spacecraft into several blocks of Bakerline neighborhoods, a catastrophe that would have killed thousands, all to clear the area out for a new branch of his research and development facilities. Later that year, LexCorp weaponry was found in the hands of the League of Shadows, who were out to start a war between the United States and China, that would have likely killed billions. This last year, he hired Bruno Manheim to kill me with a radioactive fragment of my home world, 'Kryptonite' as he called it--and nearly succeeded, were it not for the interference of my allies in the Justice League. And if there is any truth behind the rumors of the 'Secret Society' of super-powered criminals and terrorists who have attacked us all year, then I'll bet good money that Luthor had a hand in that.
He's able to keep his monstrous side away from the public eye. He buys off witnesses, smears and discredits opponents, quickly and brutally silences any opposition. Luthor has built an empire around himself and now believes he's untouchable.
I'm flying past him tonight to remind him that he's not.
For the brief moment that I fly past his suite, his eyes lock on mine, and the two of us worldessly say the same thing:
"I've got my eye on you."
Picking up speed, I climb high into the night sky as twelve million people below me count down the last few seconds of the year.
HAPPY NEW YEAR!"
Cheers and cries echo throughout the city. "Auld Lang Syne" plays up and down the Eastern Seaboard. Fireworks burst throughout the night sky......
........and I breathe a sigh of relief.
Last year, New Year's Eve was a horrific tragedy, as hundreds of people in Gotham City were killed by a madman named the Joker. It's why there are cops at every streetcorner from Maine to Florida. It's why the National Guard and Homeland Security--not to mention S.H.A.D.E.--are all on standby.
And it's why I'm on patrol tonight instead of back at the party on the rooftop of the Planet.
Once I'm at a distance where I can take everything in, I focus down to the Planet building. Perry is warmly bear-hugging Ron Troupe, his favorite political columnist. Lombard is looking for a corner to be sick in. Jimmy and Chloe have finally made it to the rooftop, hoping nobody notices that Chloe's shirt is on inside-out now and that Jimmy seems to have misplaced his bowtie.....
......and Richard and Lois clink champagne glasses together, before sharing a New Year's kiss.
I sigh, then shake my head and think about the work ahead. It may be midnight, but on a night like this, the night is still very young.
And after all, Clark, tomorrow's a brand new day.
Heck, tomorrow's a brand new year.
A brand new year.....and a brand new world to see.......