In the mountains hide the remnants of the so called hedgecats, a prosperous people indeed despite coming on hard times settling the mountains, and their war with man. They are not alone though, elvish rangers at their aid who inhabit the forests, though why they decided to ally themselves with them is unknown. Crossbreeds between the hedgecats and humans have come about as well, most likely the spawn from the wars with the raping and pillaging that comes with it. Humanity still holds its grudge against these mountain folk, and the dwarves who inhabit the mountains would rather they left their ancestral homes.
Off the main land lies the northern islands of the seaborn, advanced marines and the pioneers in aquatic warfare, their navy able to tear apart the earth with the roar of its mighty cannons. Some what of a mystery, it is speculated that they descend from colonists from the main land, and magically attuned ones at that with the average seaborn able to manipulate water. Another is that instead of being descended from mages, their is high amounts of magical activity their causing the inhabits to control it, though mutating them to have decreased muscle mass. No scientists have been allowed entry to their lands as of yet, the seaborns suspicion of the mainland's barring them from discovering the truth.
Scattered throughout the world reside humanity, claiming every piece of land they can possibly get their hands on and exploiting its resources. Their cultures and ideals vary greatly wherever you go, and so does their technology. Cities rose above the landscape, huge metropolis's belching smoke, great castles of industry forging the path onwards with the power of science. The countryside is a different matter though. The farmers have stuck to the old ways, the wondrous machinery too expensive for these folk, and castles still remain along with their lords, still wielding swords and bows with the odd flintlock. The order of the knights known as the inquisitorum roam the world, acting as the worlds self assigned 'peacekeepers', protecting the world from technology they deem no one but they are trust worthy with. They have found the path to immortality by giving ones flesh over to an everlasting body of steel, protecting them from the ages as fleshy folk rot.
Dwarves reside in the mountains, their fortresses built deep inside them, surviving the day to day horrors that threaten them in their homes, unearthing great beasts as they mine for precious ores. Some of these fortresses have turned into permanent settlements, developing into cities, and hubs of trade. Though lacking the spark for magic, they make up for it with their long life spans and their skill with technology, even more advanced then the great engineers of humanity, achieving the construction of advanced automatons, even ones able to think for themselves, each a true marvel of engineering.
In the forests elfish folk make their home, cannibalistic, slim, pointy eared humanoids considered to be some what beautiful by some, though everyone knows of the danger they pose, most of the elvish folk taking to banditry to devour passers by, and loot their belongings. Mainly seen as a nuisance, it is not unheard of for elves to live in the cities, and you can always rely that they'll be an elven grave digger working outside the church.
Other beasts roam the lands as well, such as goblins, orcs, kobolds, gnomes and other beasts born from the wilds their, along with abominations created by residual magic or a particularly cruel mage. Ancient monstrosities lie beneath the earth, and few know of these horrors for few live to speak of them, though the dwarves know these beasts exist from long experience digging into the mountains.