Sarum the Magocratic nation. This nation is composed of mighty wizards, while the citizens are typically minor magicians or hedge wizards who have charms that work.... Sarum is very lucky to have dragon lords for royalty. This royal family of Sarum is balanced by the Wizard's Council... Two branched goverrnment.
Sigismund the Germanic, monotheistic theocratic nation famous for trade. Sigismund has abundant material resources with mystical metals, and dwarven citizens.
Persephone, the Hellenistic democracy known for its mighty Phalanx, and a bastion of culture. Persephone is called so because of its immense fertility. Harvests are generally quadrupeled in yields.
Banaron, this nation has a strange combination of magocracy, a west Medieval version of a Shogunate, and theocracy. Each branch balances eachother enough for the Monarchy to have wiggle room, and an iron grip on the capital and central provinces. The Wizard's Order takes care of the arcane matters, the Knighthood controls the military, while the Brotherhood protects the country from evil spirits.
Rashidistahn, trade, heavily materialistic nation with a pretense of piety. This desert nation is wide spread and likely to have very dangerous neighbors. Good thing its so easy to defend.
Tien Lung... Chinese/Japanese hybrid. Tien Lung is a highly spiritual nation with an absolute monarchy, and a very disorganized view on religion. There are many different philophical schools in Tien Lung, and very frequently the philosophers know how to fight better with bare fists than skilled warriors in other cultures fight with deadly weapons.
Michelovia... vast, despotic kingdom troubled with endless hordes of monsters. This weakness is an equal strength, because the government always has mercenary allies from either inhuman monsters or from other skilled humans. Despite the constant and almost comical economical problems the commoners face, they have relief from being havens of culture, almost like Persephone.
Solarion... Sarum was once an empire that spread over three continents. This ("Egyptian") culture has been reprogrammed to resemble Sarum. However, the preisthood has become known as the Solarion wizards... No longer worshiping Pharoahs, they nonetheless keep much of the ancient ways and have exceptional power over non-magicaly based nations.
Ortega... This nation has a mighty navy, and primitive gun powder. In addition, they possess the Inquisitor warriors. Knights that have the power to excorsize demons and destroy all evil things more easily. No one expects the Ortegan Inquisition!
Yakubim... Neighbors of the Rashidistahn kingdom. Yakubim kingdom encompassess islands, very mountainous regions on the main land, deserts, and even forests. They possess salt... and very famous alchemists.
Taria.. Matriarchal witches... They enslave those they invade and conquer. So far the barbarian slaves outnumber the citizens by 5-1. They have large armies of giant spiders.
Thyra.. amazons, valkyries, and furies... Thyra doesn't dislike men or think them as inferior creatures.. They simply have ancient traditions and possess fundamental views they are afraid of giving up. They wage war with Taria to liberate the people from evil rule.
Zenith.. A nation of winged people.... Zenith is famous for its consistently benevolent monarchies. Winglies(the nation's highest percentaged race) can fly, and are generally tougher and more powerful than human beings.. They possess gryphons and wyverns, and pheonixes. The most famous ambassadors come from Zenith.
Akuranil.... A nation of extreme evil..... The ruling castes are coexistant with trolls. They have vast jungle regions with Immortals they can placate for favor.(Ziggurat sorcerers) They have horseman of very high skill they can deploy in the desert regions, and are powerful necromancers.
Esthar... Esthar is a nation isolated from the world by a wide ocean. Despite this, as long as the world around them as ships, they can trade with them. Esthar almost doesn't have to fear invasion, but if they must fight, they possess lizard men warriors.
Ching Xia.... an under realm known as Ching Xia.... Ching Xia was conquered by Tien Lung centuries ago when it was an evil slave taking nation known for dark rituals. Ching Xia now has dark elves who follow the Lung Culture, with their own empress. Ching Xia typically has a higher focus on swordsmen and ninja than Tien Lung.
Siguld... Nordic culture of great warriors, who are also great tradesmen and explorers. They are usually the first to discover new land. Siguldians neighbor the Sigismunds.... In addition, they have druids and shamans who possess the power to control the weather and bring luck to men in battle.
Lorda... Lorda is a vast region of city states.(This might be an NPC nation.) They make alot of money as mercenaries. Lorda has mighty wizards that rival Sarum's.
Indrani..... Elephant riders and psionic warriors protect Indrani. Indrani has countless citizens, and are famous for their mounted horse archers as well.
Thelenia.... Thelenia is dead set in the middle in all their ways. They do have several notable strengths that none others have, however.(this amost contradicts itself I know) Sapient races from all over the world congregate here, and its vast population almost rivals that of Yakubim and the larger nations. Because of this, the nation has a very versatile army. Ninjas fighting with berserkers... is not uncommon here.
Players who have these nations... make sure to cross them out and put them in your OOC post in the thread. Those who have not made dibs can make dibs on the countries they want back in the Interest thread.