I'll proofread this eventually, maybe add a condensed history later.
Originally Posted by DarkGrey's Deity Race SheetRace: Deity/God
Lifespan: Cannot die of age or natural means.
To put it in the most simple terms, a Deity, or God, is a being that has full control and presides over a group of things, or concept i.e. the Afterlife/Death, the 5 Axes of Morality, etc. For this reason there are only enough Deities to control over all of the concepts/group of things in existence.
Gods are created via a system of successors. If you end up getting favoured by a Deity, you may just be eligible to join their little club... after the Deity dies, of course. However, death of a Deity is a rather complicated subject and will be discussed later in this guide, but I digress. After a Deity is 'born' he or she will constantly experience the memories and lives of the previous Deities in their line almost every moment of their lives, for a random amount of time. The more that have been in line, the worse it is. In a worst-case scenario, the memories constantly bleed into their daily lives, making them forget what's real and what's not. Obviously, First Generation Gods don't experience this phenomena as they were first and have no memories to experience other than their own. How is a First Gen God created? When the thing they end up presiding over is created, the Deity is spawned unto the plane of Creation. However, in some cases these First Gens are only created when there's a large enough category in order to avoid over specialization, i.e. no God of Toasters, no God of the Letter W, etc.
As I had stated earlier, I would discuss the topic of the death of a God. There are only three ways to permanently kill a God, one could kill a God temporarily, just not permanently unless you do one of three things. The first is completely annihilate what they preside over, but this is a rather arduous process as it forces one to not only destroy every example in existence, but completely wipe the idea of it in some cases. The second is much more simple; succeed the Deity. Once you succeed the Deity, you become the Deity and the previous one dies, simple as that. Last, but certainly not least, is by wiping the God itself from existence. Now this is probably the most dangerous of the three methods, sure you could get hunted down by a God doing the first one, but this one could end much, much worse. As in, getting completely, utterly erased. No afterlife, no reincarnation, no nothing. So it's safe to say you essentially cannot kill a God.
Anatomy wise, Gods can look however they want to look, although being humanoid with two arms, two legs, a head, etc. is the current norm for Deities. Traditionally, they tend to take up an animal to represent, and have part of that linked into their appearance, but some are just content taking care of an animal of their choice. There is no gender ratio for this race due to the fact they can change sex at will. Speaking of sex...
Gods usually like to bone hardcore. They generally tend to have weird fetishes and care nothing about your notion of sexuality. Where do you think all those myths about Gods doing increasingly odd sexual acts come from? Now to be all serious-like, Gods can reproduce with any species. However, as implied previously these children will not be Gods, but rather Demigods. Demigods retain all the traits of their normal race, but gain the abilities of the God that bred them, although on a vastly lowered scale. Unlike Gods, they can die of whatever their mortal race can die from except for age. Now Demigods can be created two ways; sex, and being spawned as a sort of literal brain child. These brain child Demigods have the bonus of having stronger godly powers, but having weaker mortal powers. The opposite is true for those bred via normal old mating.
All Gods have some sort of naming motif apart from their standard God names. On that note, standard God names are a fancy version of what they preside over but in all caps i.e. Nevermore is HARMONY, Ludwig is DISCORD, Poe is EQUILIBRIUM, etc. As I was saying, naming motifs are important within the Godly social structure. It dictates what they tell the mortals to call them, and usually stems from works of literature, art, drama, or music. The naming motifs not only affect single generations and individual Gods, but entire categories. If you were a Morality God, you would be named after Edgar Allen Poe characters (or if you're a Chaos or Neutrality God, you'd be named after a classical composer or author inspired by EAP/EAP himself, respectively). If you were a different category such as Nature Gods you'd be named after characters of a different person's works, or if you're the leader of that group you'd be named after the author/artist. So on and so forth. Take note that in the Godly societal strat that taking up a name from a different motif other than the one your group is designated in is considered extremely rude. Some Gods, specifically Gods that rule over universes/dimensions, are exempt from the naming motif rule.
The Gods only have four levels of their standard societal hierarchy; the Higher, the Morality Gods, the Standard Gods, and the Dishonored, in that order. The Higher consists of the four most powerful Gods - the God/dess of Gods, the God/dess of Creation, the God/dess of Time, and the God/dess of Destiny. These four (barring the God/dess of Destiny) rarely directly communicate with any of the lower classes, instead they speak through Envoys. Envoys are usually not Gods, they are two mortals 'blessed' with several different abilities, the primary of which is complete and utter invincibility, but at the cost of not being able to fight at all and experiencing the pain of everyone in the current dimension they are residing as it happens, amongst other costs and abilities, mostly related to the God/dess they represent. There are two Envoys for each God/dess, and they are viewed as an unofficial fifth class above the Morality Gods.
The Morality Gods, or 'TJA's Local Deities' as we know them, are five Gods who have displayed the properties pertaining to the alignment they represent the best. They all used to be Gods of something before become Morality Gods, and so they retain all their previously respective godly powers whilst obtaining other abilities, like the ability to exert mind control on anybody of their alignment, or the ability to hide inside another being's body. However, the memory leaking effect affects these Gods doubly so. These Gods may only take successors from Demigods and Standard Gods of their respective alignment due to the properties of their abilities. On that note, if a Morality God breaks their alignment, they die and a new God is chosen to replace them. The Gods of Good have some sort of 'curse' upon them due to the fact that it's very, very hard to stay within the boundaries of Good, and so, have the most generations out of any lineage.
Next up are the Standard Gods. These are your run-of-the-mill Gods that run around doing whatever, presiding over Ws and toasters, and whatnot. There isn't anything very special about these losers, so we won't dwell on these hipsters for very long, after all, there's a reason they're called standard.
Last and certainly least, are the Dishonored. These guys are the guys everyone hates. These are the Hitlers and terrorists of your Deity society. It's actually rather hard to get into this class, especially since most Gods are kind of dicks to each other, but somehow, someway they have managed to royally piss the wrong people off. The members of this class are kept in a maximum security prison with all the schbangs to make it completely and utterly impenetrable. To this date there has only been one member in this class, but since he died there are none. Once you go here, there's no going back.
Now you hear me going on about 'abilities'. Well abilities are quite self-explanitory, they are powers that a Deity has. All Deities have five different, standard abilities; teleportation, immortality, regeneration, shapeshifting, and control over a 'Realm'. Apart from their standard abilities, Deities also have powers over, and relating to, their respective subject. After all, what use is representing metal if you can't use it to crush your enemy into a fleshy cube with their armor, or representing fire and being unable to burn things? Oh yeah, if they decide to represent an animal they have powers over those too, imagine thousands of random ducks flying at you, won't you? All Gods also have enhanced senses, enhanced strength and agility, and a degree of telepathic ability.
I mentioned something earlier about 'Realms'. Realms are pretty much mini-dimensions a God owns and can populate with his or her cult/minions/thousands of Demigod children. The Realms are representative of what the God resides over. If you're the Fire God yours has fire and lava and shit, like, everywhere, or if you're the Water God you may be underwater or something. They all have fancy names often taken from mythological locations. A God's Realm is like your older sibling's room. You don't go in with out permission. Doing that is rude as Hell and gives the owner a right to keep their pimp-hand strong.
Now's about the time I gave you all a history lesson, but Grey's too lazy to write up a condensed history of Creation so you'll have to take notes and implications from various IC banter and eventual Expanded Universe material