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Thread: Khans Collection

  1. #11
    Bitch Queen GrievousKhan's Avatar
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    ^^Credited to Silux, the Mighty God Emperor!!^^

    “Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”




  2. #12
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    Last edited by GrievousKhan; 10-22-2012 at 10:26 AM.


    ^^Credited to Silux, the Mighty God Emperor!!^^

    “Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”




  3. #13
    Bitch Queen GrievousKhan's Avatar
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    ^^Credited to Silux, the Mighty God Emperor!!^^

    “Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”




  4. #14
    Bitch Queen GrievousKhan's Avatar
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    >>>>>>>Character Profile:

    Identity:
    >> Full Name: Nihil
    >> Alias: --
    >> Titles: Shadar the Dark
    >> Style of Combat: Duel weapon
    >> Apparent Age: 30
    >> Profession: Assassin
    >> Faction: Thultanthar
    >> Alignment: Neutral good.
    >> Marital Status: Single.
    >> Sexuality: Straight.
    >> Status: Alive.
    >> Deity: Raven Queen
    >> Height: 5'6.
    >> Weight: 136.
    >> Hair: black
    >> Eye: Light brown


    Image:


    >>>>>>> Description: Nihil is small, lithe, and fairly obviously not a normal human; if she were, she might look to be about 23 years old. Her skin is an unearthly shade of white, and her eyes are a solid pale blue. Her hair is long, black, and lustrous; it frames a harsh and unforgiving face. She dresses in simple shoulder cloak, a light leather top and dress and carries a long, thin sword at her side. Nihil moves like someone who not only knows how to fight, but knows how to see the entire battlefield as well: there's a confidence in her step, but also a wariness. With that said, she tries to stand out as little as possible, sticking to shadows and corners when she can. The undead have more than enough enemies in the land of the living.

    Family:
    >> Father: Deceased
    >> Mother: Deceased
    >> Sister: Deceased


    >>>>>>> Possessions:

    Weapons:

    Dagger of Falling Ash: This jagged, smoky dagger emits a trail of hot ash behind its wicked blade whenever it is wielded. The Dagger of Falling Ash upon contact with will burn flesh and it's heat allow it to easily cut through most armor, unless the wound is healed by magic or cleaned, a horrid black scar will be there for the rest of the individual's life. The blade can also be used to light normal fires, but cannot harm the wielder. The original Dagger of Falling Ash was created by mixing the ashes of a dead ash rat to the magical mix, though there may be other ways of creating this dagger. This dagger also allows the wielder to drain the life force of this it stabs, thus healing the wielder. The dagger is roughly 16 inches long.

    Dawn: This sleek, spiny dagger has an appearance wreathed in gloom, drinking in ambient light while reflecting but little. A latticework of vile-natured runes cover its obsidian lemmet, smoldering with almost tangible shadow. These evil weapons draw their potency from the Shadow Weave, a corrupting font of magic. Its pommel is wrapped in a cured black leather, and bears the emblem of the Unseated, an elite fraction that associates in deepest secret with the shadow syndicates of Thultanthar. The Unseated are agents and assassins of great skill and renown, who move betwixt cities and towns like shadows - unseen - and wear secrecy and anonymity like a cloak against law and order. Each member of the Unseated carries two weapons, nicknamed 'dusk' and 'dawn'. These two weapons are twinned in the darkness of night, dawn in the left hand and dusk in the right, and exemplify their evil nature. Between dusk and dawn are these weapons at their strongest, and lend their sinister power to many iniquitous causes; theft, fraudulence, conspiracy and murder. Outside and during daytime, dawn is a regular masterwork dagger, but at night or in places where the light of the sun does not reach, its wicked nature is fully realized and the blade awakens. In these places, dusk functions as a powerful weapon. It is roughly 20 inches long.

    Dusk: This large, broad and curved dirk has an appearance wreathed in gloom, drinking in ambient light while reflecting but little. A latticework of vile-natured runes cover its obsidian lemmet, smoldering with almost tangible shadow. These evil weapons draw their potency from the Shadow Weave, a corrupting font of magic. Its pommel is wrapped in a cured black leather, and bears the emblem of the Unseated, an elite fraction that associates in deepest secret with the shadow syndicates of Thultanthar. The Unseated are agents and assassins of great skill and renown, who move betwixt cities and towns like shadows - unseen - and wear secrecy and anonymity like a cloak against law and order. Each member of the Unseated carries two weapons, nicknamed 'dusk' and 'dawn'. These two weapons are twinned in the darkness of night, dawn in the left hand and dusk in the right, and exemplify their evil nature. Between dusk and dawn are these weapons at their strongest, and lend their sinister power to many iniquitous causes; theft, fraudulence, conspiracy and murder. Outside and during daytime, dusk is a regular masterwork dirk, but at night or in places where the light of the sun does not reach, its wicked nature is fully realized and the blade awakens. In these places, dusk functions as a powerful weapon. It is roughly 23 inches long.

    Cloak of Shadows: This magically imbued cloak infused with the nether energies of the Shadowfell allow the wearer a seemingly unending access to throwing daggers. These knives are between 12”-16” in length. They aren't too big and not so small that you’d have to throw harder and strain to watch them in flight.

    >>>>>>> Personalty:
    Nihil can be cold, but it's only because her heart burns so brightly for those she swears to protect. She thinks tactically and logically, and her manner of address is often quite reserved. She keeps to the walls and the shadows--old habits, she says with a smirk, die hard--and fights with precise, surgical strikes, similar to how she speaks. With all that said, Nihil is capable of intense passion: when someone threatens those she has sworn to protect, her fury knows no bounds. She also believes almost single mindedly in Thultanthar's cause, and will do anything she needs to protect her home and her beliefs.


    Combat Skills:

    Nihil is a master of duel wielding and sword fighting, he athletic skills exceed those of the average human substantially. Her strength and speed allows her to make astonishing acrobatic leaps and stunts, able to leap 20 feet through the air without much of a running jump or 10 feet directly up. Her strength as a Revenant allows her to also dead lift 150 pounds with some effort, her senses are sharpened from her long experience and training, her hearing sharp enough to make out the slightest of noise thanks to the fact her own breath or heart beat wont get in the way. He senses are sharp enough she can still fight effectively even if completely blinded or in absolute darkness thanks to her long years of training in zero visibility while alive.

    Proficiencies:
    >> Archery: Learned.
    >> Daggers: Mastered.
    >> Maces: Extremely Poor.
    >> Polearms: poor.
    >> Staves: Perfected.
    >> Swords: Mastered.
    >> Unarmed: Learned.
    >> Projectiles: Excellent.
    >> Whips: Poor.
    >> Shields: Sufficient.
    >> Hammers: Extremely poor.
    >> Axes: Extremely Poor.
    >> Poisons: Extremely poor.


    Aspects of The Song:
    >> Holy/Life: --
    >> Light: -Poor-
    >> Wind: --
    >> Lightning: --
    >> Fire:--
    >> Death: --
    >> Dark/Shadow: -Learning-.
    >> Force: --.
    >> Eath/Nature: --.
    >> Water/Ice: --.

    >>>>> Supernatural powers:

    Curse of Unliving: Due to the curse on Nihil, she is no longer a living being, neither is she a true Undead. She does however possess some of their abilities and has darkvision out to 18m (60 feet). Possesses some immunities, including being immune to: most mind-affecting effects, poison, sleep effects, paralysis to the nerve system, stunning from a concussion, and viral diseases. She cannot sustain nonlethal damage (other words be knocked out by normal means), ability drain, or energy drain. However unlike other true Undead, she cannot operate without her head or brain, and a stab through the heart renders here powerless and will result in death, suffocation and similar can still kill her, she can also go without food for long periods of time, and needs little to no sleep. Though she can sleep if she chooses and does so to speed recovery.

    Dusk till Dawn: When both Dusk and Dawn are used while in the proper setting the weapons bestow special powers to their wielder.

    1. Dark profane energy surrounds the user. Helping sheild them from harm and grants greater resistance to magical damage.
    2. Baleful Rend: When she land's consecutive hits with both dusk and dawn, she deal's an additional brun of negative energy damage that slowly smothers the life force of the tragte making them feel weaker and weaker. This effect applies to any attack that lands, even if it is a superficial cut causing little harm.
    3. Critical Drain: If either Dusk or Dawn strikes a vital organ, that organ begins to rot and die, this rot will then slowly spread throughout the victims body unless treated with potent healing.
    4. Wielder becomes highly resistant to negative energy
    5. This supernatural ability causes both Dusk and Dawn to radiate shadowy illumination out to a 20-foot radius. All creatures can be blinded from the absolute lack of lighting. Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) are unable to see while in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower tier level. Higher level light spells are not affected by darkness. Darkness counters or dispels any light spell of equal or lower tier level. Even the wielder of the blades is rendered blind by this magical darkness. Though it should be noted Nihil has trained specifically to fight under these conditions.



    >>>>>>> Fighting Style:

    Nihil is a trained Shadowdancer, this discipline is quite unique at the moment and exist primarily within Thultanthar, Shadowdancers draw upon the power of the shadows to become a bit like a "super rogue" in that their ability to hide is very potent. As a shadowdancer becomes more experienced, he can command the shadows to do his bidding. This art is perfect for assassins, in battle one can move so fast as to leave a ‘shadow’ image behind but only on a successful dodge, which can fool dim minded monsters and even a skillful warrior in the heat of combat. When hit though weapons will just go though them like they were a shade or ghost, they also fad away slowly, depending on the persons skill at the dance.

    As the name does imply the fighting style is much like a dance in resemblance, with much acrobatics aimed to throw an enemy off guard and exploit openings. This style is often used in cohesion with duel weapons for their greater mobility.

    >>>>>>> Proficiency Level:

    >> Extremely poor.
    >> Poor.
    >> Learning.
    >> Learned.
    >> Sufficient.
    >> Excellent.
    >> Perfected.
    >> Mastered.
    >> Surreal.
    >> Godly.


    >>>>>>> Backstory:

    Nihil was born a mortal in Neverdawn, a settlement in Thultanthar, which is, to say the least, never an easy thing. She was a member of the closest thing that the Neverdawn mortals have to nobility: a bloodline that, despite extreme adversity, had managed to survive in a land where simply to be alive was a threat to one's existence. Her mother and father along with the rest of her clan trained her from birth to be a warrior: to be one whom the hopeless mortals that were unlucky enough to be born or wander into Neverdawn might look to for protection or aid. Nihil met this challenge handily, and for a number of years her name was synonymous with hope for those poor souls in Neverdawn who were still alive. As it was a land ravaged by horrors of many kinds.

    Then, just like so many others who had brought those people hope, Nihil died.

    It was a glorious, heroic death, and one that certainly wasn't in vain; however, the newest protector of Neverdawn was no more. Indeed, Nihil was destined to be the last scion of her bloodline, as the forces of evil that had brought her down soon after slew her entire clan also. There was no more hope for the people of Neverdawn, as they had no living champion to protect them. Fortunately, death did not prove the end.

    Something, or one, brought Nihil back. No one, including herself, at least not at first, knew what. She's certainly not alive, but she's just as certainly not one of the unliving hordes that stalk Neverdawn and much of the world. All she knows is that something brought her back for a purpose--and she's not alone. When she returned, she was greeted by a motley assortment of undead that insisted they meant her no harm. She gave them a chance to speak, and what they told her was shocking: they were members, they said, of a secret organization called the Morning Path, devote followers of the Bone King. Their purpose, they said, was to find a way for living and unliving to coexist in harmony. For now, that meant the protection of the living from the mindless--not only to save life, but also to prove that not all undead were monsters. Would Nihil, they asked, be interested in joining their cause?

    Nihil leapt at the chance without hesitation, but the transition required some adjustment. The Path, they said, operated in secret, based on principles of stealth and cunning. Any open organization would surely be crushed, so the Path's beneficiaries hardly ever knew who was responsible for their salvation in detail. No one knew that Nihil of the Dead was the same Nihil as had defended them so ardently in the past; they merely knew that now a mysterious revenant would swoop in, save them, and disappear without more than a wink and a smile.

    Nihil adapted to this new lifestyle, when a wrinkle emerged: a man named Dios. He hated the undead with a passion, and Nihil was shocked when, after attempting to assist him in fighting off a throng of zombies, he turned his blade on her. She fled, but he pursued, and has been following her off and on for quite a while now. Nihil, for her part, has been forced out of the Neverdawn for a month or more: Dios seems to know her home turf practically as well as she, and he had the additional edges of experience and drive. Now she's been in hiding ever since, until the time of the Disjunction.


    ^^Credited to Silux, the Mighty God Emperor!!^^

    “Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”




  5. #15
    Bitch Queen GrievousKhan's Avatar
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    Last edited by GrievousKhan; 04-06-2013 at 01:49 PM.


    ^^Credited to Silux, the Mighty God Emperor!!^^

    “Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”




  6. #16
    Bitch Queen GrievousKhan's Avatar
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    It uses a slightly... different format then on the OP but includes all that needs to be known and far more. If chimera girl can do it so can I.




    Last edited by GrievousKhan; 02-13-2013 at 02:17 PM.


    ^^Credited to Silux, the Mighty God Emperor!!^^

    “Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”




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