>> Full Name: Unkown
>> Alias: Necroloth, Hunter
>> Titles: Crypt Keeper
>> Style of Combat: Polearms, Unorthedox
>> Apparent Age: unknown
>> Profession: Guardian
>> Faction: Thultanthar
>> Alignment: Neutral evil.
>> Marital Status: Single.
>> Sexuality: n/a.
>> Status: Alive.
>> Deity: n/a
>> Height: 7'10.
>> Weight: 210 ibs.
>> Hair: n/a
>> Eye: grass-green
>> Race: Necroloth
>>>>>>> Description: In appearance, Like all Necroloth's the Hunter resembles a metal skeletal form with swirling green energies emanating from his mechanical limbs and baleful lifeless bright emerald eyes. His exo-skeletal systems however require a cool down time after battle, where they then repair even the most crippling of damages within hours. The Hunter was also given what was a better-constructed and armored form than his smaller, Necroloth Warrior brethren. He is a veritable giant, towering over even a black orcs as his exoskeleton towers at an impressive 7'10 reaching nearly eight feet high when standing at full height. His figure is humanoid in appearance, but can hunch down like an animal and race at amazing speeds towards his targets, thanks to his gyro-balanced assembly systems.
Staff of Light: Hunter carries a modified Warscythe which supports not one but two blades that can be surrounded in Nether force a form of dark purple negative energy that opposes divine energy, and can pass into the nether to damage ethereal beings or targets. The long handle, 8 feet in length, of the weapon is made of phrik alloy, which allows it to resist energy and plasma weapons. At the end of the handle are the two powered blades both roughly 20 inches in length. The blades could be activated by a switch further down the weapon's shaft, and can only be activated by the Hunter. The weapon is almost as long as the wielder's body, and keeps enemies at a distance, giving the wielder the advantage of a longer reach. An exception among Thultanthar technology, the staff does not use Nether Weaponry principles, instead it absorbs energy from thin air to release in the form of powerful lightning bolts. A secondary effect of the negative energy is a steep decrease in the temperature around the wielder which he can focus into a blast of cold air, the cold blast can slow opponents down considerably, mechanical or not. Stronger attacks can be charged to over come charged defenses.
The Hunter is a cold, merciless being. Even as a Thultanthar herald, he displayed no mercy toward his enemies. On the battlefield, Hunter is an excellent commander and an ingenious tactician, fighting hard to bring down the Bone Kings enemies. He has no qualms with sacrificing civilians to ensure his own survival and will exploit an enemies compassion for other wherever he can. Though Hunter demonstrated incredible brutality and a singular lack of mercy or compassion toward his enemies, he was not entirely heartless and does show empathy. He is also been thought of as cowardly, often fleeing a battle should events not go as planned. Though he is also incredibly arrogant.
The Crypt Keeper is a cold and calculating general, a brilliant strategist, and a powerful fighter. He was known as one of the greatest Hunters in Thultanthar and a collector of the swords of fallen champions of the Divine, which he sometimes uses in battle. Grievous hunts Templar for sport, keeping their order crest of his victims within his cloak as trophies of his superiority. Taught numerous fighting arts by Morior, he has developed a personalized unorthodox fighting form, involving prolonged lightning-fast flurries, with spins from his stave and power moves designed to overwhelm his enemies. However, his lack of finesse frustrated Morior. Each of his six-fingered arms can split lengthwise in two, thus giving the Hunter the ability to use four limbs if he chooses to. Able to spin his arms in a whirling storm of deadly lacerating black icy light that few can withstand, he is also able to spin his torso and his wrists in a 360 degree motion at extremely fast speeds continuously, effectively becoming a buzz-saw. In addition to this, The Hunter has hover-lifts built into his legs, an anti-gravity technology capable of levitating an object, allowing his feet to double as hands and giving the ability to burst in a single direction quickly, or change direction on a dim.
>> Archery: Extremely Poor.
>> Daggers: Learned.
>> Maces: Extremely Poor.
>> Polearms: Mastered.
>> Staves: Godly.
>> Swords: Sufficient.
>> Unarmed: Learned.
>> Projectiles: Excellent.
>> Whips: Extremely Poor.
>> Shields: Sufficient.
>> Hammers: Sufficient.
>> Axes: Extremely Poor.
>> Poisons: Extremely poor.
>>>>> Abilities and powers:
Necroloth Construct: Thanks to his Necroloth construct, the Hunter is capable of withstanding and wading through storms of gunfire of the standard 20th century firearms and beyond, crash through walls intact, and survive explosions to some degree. Repeated shotgun blasts have enough force to knock it down and temporarily disable it, while heavy amounts of automatic fire are able to compromise the internal drives in it's limbs or pierce and damage it's central soul core. The esokeleton is actuated by a powerful network of electric servomechanisms, making the Hunter superhumanly, to the point his superhuman strength enables him to lift a tremendous amount of weight, evidently ranging to several thousand tons. Allowing him the ability to break through a cement wall, to being able to handle firing a Heavy machine gun from the hip with one hand with no difficulty.
Necroloth Sensory: The Hunter is capable of running internal systems checks; calculating the distance of objects relative to itself; making detailed kinetic studies of trajectories; sampling and analyzing the atmosphere, weather patterns and wind velocity; analyzing human emotional states (in order to assess possible hostility); analyzing body language and direction of muscle contraction; calculating the force of gravity; analyzing texture and temperature of materials; and sensing radar scans.
Necroloth Mimicry: The Hunter series is also equipped with vocals which enable it to replicate any human speech pattern of which it has heard an adequate specimen. It does this by recording and storing syllables of the subjects' voices, which it then replays and uses to digitally synthesize their speech patterns. The Hunter's auditory sensors are located upon either side of its head, where human ears would be. One ear records the full un-equalized range of external sounds, while the other can automatically filter signals to within a narrow range for a specific auditory signal.
Necroloth Optical Sensors: The Hunter's optical sensors can sample an extended range of visible frequencies, including infrared (which can allow it to see heated bodies in total darkness, and can also detect supernatural beings aura's). This information is then displayed on a 40,000 bit digitized display. Concussion-proof lenses protect the Hunter's eyes, which are capable of moving independently. When using both eyes to track two different targets moving in different directions, depth perception is created artificially by creating a computer-generated off-angle ghost image. The Hunter is capable of motion tracking, search modes, facial identification and recognition and has extensive vision enhancement capabilities including long range "zoom" (the Hunter can snap-magnify an image by around x15), motion analysis and "night vision."
Pain Resistance: The Hunter does not feel pain as it does not have nerves, but he can sense injuries. The Hunter can do this through the use of impact sensors or as part of the overall sensor "sphere" that the unit generates, approximately akin to counter battery radar. There are various impact sensors that record localized vibrations in the armor shell and, by extrapolation. The Hunter may also use these sensors to locate threats that are either hidden or out of visual range by calculating the trajectory of the attack once hit. This data can also allows the Hunter to conduct low-complexity self repairs when given time. This superhuman durability also makes him virtually indestructible due to the parts of his body made entirely out of steel and artificial muscle fibers.
Exoskeleton: The center of the metal Exoskeleton of the Hunter is a soul core that acts as a microprocessor controlling the fully armored hyper-alloy combat chassis which is constructed with frictionless bearings in its joints, and a servo-actuated control system. Its limbs are controlled by axial drive motors and clavicular trailing links, allowing the Hunter to maneuver at a burst of speed of up to 22 mph in under a second. The Crypt Keepers superhuman speed enables him to run extremely fast for great distances and is also capable of running fast enough to scale walls without falling. The armored frame is capable of withstanding most small arms fire and is able to survive being set on fire and being covered in molten steel with only minimal damage and degradation of capabilities. There are weak spots however; as one was able to blow the first Necroloth in half with a pipe bomb by jamming it in between its joints. However, the upper half torso was still functional albeit with severed left arm. Sharp-edged objects such as metal pipes or shrapnel can penetrate the Exoskeleton armor plate if propelled with sufficient force. Energy weapons can penetrate the armor and can momentarily disable the Hunter. Enough force could permanently dislocate limbs and disrupt the internal frame.
Soul Core: The Hunter is powered by and built around a central core of raw spiritual energy, linked by a nether thread to the Necroloths true soul, in essence it's actions are controlled remote by it's Phylactery. Since the Soul core receives commands from the Hunter's Phylactery, it is thus immune to weapons or magic meant to target the soul or mind. Because of the this the true Hunter can never be killed, since it's will can live on through it's Phylactery. However, since the sou core still powers and controls the action's of the Hunter' body, if it takes enough damage or is removed can easily lead to this Necroloth's destruction. The tough rib cage around it offers some protection from most uncharged attacks, and offers considerable protection from unprepped ranged attacks.
Deaths Chill: The Necroloth is able to freeze a the air around a large area causing large hailstones to pound down over that area, dealing both impact and cold damage to creatures in their path. The storm also slows their movement as they start to slowly freeze over and makes it harder to hear. Necroloth's care immune to this intense cold.
Deaths End: The Staff of Light can create a sheet of ice supported by a sheet of frigid air. As ordinary water ice, it could be melted by intense heat, releasing steam, or broken with sufficient force of equal charge. This wall of ice could be created in varies forms: such as a wall or plane of ice set on the ground or anchored between points, or a dome of ice over a certain location.
Deaths Bite: The Necroloth simply projects a cone of intense cold from a swing of his stave or an outstretched palm, draining heat from all caught within and eventually freezing them in place. It could also cause a cloud of fog to emanate from the point of origin, obscuring sight and concealing those within. The cloud will dissipate as a normal fog in a strong enough wind, and can not be used underwater, instead freezing it.
Deaths leash: The Necroloth can create a lightning lure that lashes a creature of the Crypt Keepers choosing within fifteen feet with a whip-like bolt of painful lightning. Thousands of bolts of electricity easily capable of frying a full grown rhino are unleashed on whatever target the leash manages to snare. Once it grabs hold of something the Necroloth can then toss them into the air.
Death's spark: The Necroloth can fire a bolt of energy from his staff, which causes lightning to strike from the sky into a target at some fifty feet or less. Thunder subsequently booms around the target as well, dealing further damage. Alternatively the Necroloth can simply coat his weapon in lightening to further empower his attacks with deadly arches of lightening.
>>>>>>> Proficiency Level:
>> Extremely poor.