Description/Appearance: Acriane's body is dotted with the marks of the dark ones, but unlike most she displays them with pride. While Naadar left no generally visible mark on her body, and Arace's mark is her youthfulness, the rest are rather prevalent. For one, Acriane's shadow -if stared into- can be revealed to hold many tiny glittering eyes which blink and wish to suck in any who gaze into them. Conversely she did receive a scar from Mo'rden which is placed upon the back of her left hand. Besides this there is not much else to say, except that she wears a hood and cloak and that she stands at the height of 5'6.
Name:
Acriane "Eærheim".
Age:
43.
Gender:
Female.
Race:
Human.
Affiliation:
The Realms Below.
Class:
High Priestess of The Realms Below.
Guiding deities: In order by prominence. “The Whisperer”; Arace "The Youthful"; Naadar "The Defiler"; Mo'rden "The Immolated One"; Kheln "The Exile"; Ceikinya "The Kind Widow"; Tetsugarn "The Unbiased One"; Kor "The Bloodied Son"; Horala “The Dawn Thief”.
"The Whisperer's" Shadow: This mark manifests not in the physical sense and instead makes the individual's shadow a conduit for darklings in a more direct sense. In Acriane's case though, she keeps only 2/3rds of the darklings available to her within her shadow, the rest remain within Hazhscar. Beyond this, her hearing is enhanced and she has a unique ability that easily discerns lies from truths, and allows her to tell absolute secrets as well as to draw out the secrets of others with greater ease.
The Mark of Corruption: Given to her through the beautiful Arace, this mark manifests itself in the form of eternal youth. Since the age of 23 Acriane ceased to age entirely, but while ageless she suffers from almost all other mortal afflictions with the exclusion of hunger and thirst. In addition to this she has been granted an incredible ability to seduce nigh anyone who lays eyes upon her. As a tradeoff though, if an individual realizes that they are being effected by any sort of magic --meaning they are entirely sure-- the effects will be broken and they will be essentially immune, though they will perpetually feel a draw to her.
The Defiler's Child: By giving birth to one of Naadar's many children, she was able to gain his mark allowing her to not only control an even larger portion of the darklings, but also to more finely control the ones she possesses. This is further augmented by the aspect of change that she chose, which is 'change by way of pain'. This aspect of change allows her to use the darklings --upon contact-- to invoke pain on the effected which will eventually war them into some horrible form of undead. She will have no 'real' control over the undead, though they might choose to obey her. It should be noted that the change instigated by this ability is both physical, magical, and mental in nature.
Scars of Immolation: The most powerful, most taxing, but least used of her four marks, The Scars of Immolation instill an intuitive ability to frighten and utterly unnerve essentially any individual. Not only this, but the mark allows her to summon forth incredible destructive force via the darklings under her control. Due to this she has a negative effect on animals who almost always seem driven to a frozen shivering fear of her. People are unaffected by this fear unless she invokes more of Mo'rden's malevolence.
Equipment/Weapon(s):
Acriance is not a weapon to carry much, she has no need to really, and so only the basics for rituals are carried on her person, afterall hunger, thrist, and age can no longer slay her. Besides this though, she does carry one thing of notable size, its name; Hazhscar(Ascending Blight).
Hazhscar: Her only weapon, Hazhscar is technically a staff. Generally held on her back this weapon is the conduit for the portion of The Whisperer that she has perpetually in a state of partial manifestation. As such, Hazhscar is capable of containing and conducting the power of the lesser demons to turn itself into a variety of shapes. I.E a scythe; a sword of any length, style, weight, or thickness; a shield; and a variety of other formations. Generally though, Hazhscar simply takes the shape of a Nahzwood staff.
History:
Spoiler
Born on the mainland to an enslaved human, Acriane was eventually sold off to a visiting Vrogreon family where she was raised by their ways. Of course never knowing the ways of good her path was quickly obscured by the darkness. As she grew old enough, around the age of 8, she took an intense interest in the alleged mythology of the Dark Gods. As she did so she quickly discovered that they were not so mythical afterall. First it was the her successful summoning of "The Whisperer" at the tender age of 10. She gained his mark, and lost a measure of herself as compensation, not that she could comprehend that so young. As she continued to grow in age and experience she gathered more and more knowledge about the infernal ones, and so at the age of 17 --in the prime of her studies regarding Arace-- she was brutally raped on a journey to another Vrogreon settlement. She was left to die on the side of the road, but to her luck Arace came to her once she had lost consciousness. When she awoke she bore Arace's mark and the power it entailed, but allowed to mature to her full glory. Using the herbs she had with her and the darklings as well, she managed to cover her wounds and limp to her destination with great anger and the thoughts of revenge dwindling in her mind.
After she'd recovered, which was soon, she began her search, she would not leave that man unscarred for what he had done to her as a girl. Of course in that settlement she had gained what she sought, and now possessed the wood of a Nahzwood tree. While she traveled, she used her tools to gradually fashion Hazhscar from the heavy wood, until she had the completed weapon. Only a few weeks afterward she found her man...and returned the favor by brutalizing him horribly and offering him as a sacrifice to her Darklings, a torturous death indeed. It was after this day that she was (un)fortunate enough to come into contact with Naadar, who emerged from the Darklings and proposed to her a deal --that had she wanted to, she could not have refused him-- a deal that she accepted.
9 hellish months later she bore child, nearly dying even after surviving so long, but soon her body began to revert to its former health and soon she possessed Naadar's mark as well. She continued her experimentation and research, some involving the sacrifice of others, until she finally found the method to gain the mark of her next goal: Mo'rden. She was not prepared yet and so instead she continued her travels, making sure to steer clear of the Duchy of Icefire as she figured the dwarves would not pay kindly to someone of her status. At this point she had become fairly well known for her exploits, though few knew she possessed so many of the fated marks. Finally gathering the necessary supplies and acquiring a place to preform her ritual, she made camp and steeled her resolve knowing that Mo'rden's mark would not be easy to obtain...not that the others were.
- - - - -
Two years passed and still she pained through the hellish torment, her body twisting and contorting and healing so as not to die, her mind being torn and mended in the wrong ways. Finally on the third years, she was freed from her torment and her wounds healed, leaving a single scar on her back, and a good many in her mind. She let herself recover for 10 more years in hiding, disappearing from the world awhile, until she reammered and began to make her presence known. Since then she has been seen meeting with various figures on the dark continent on which she resides, and in particular she has contacted other cultists and the supreme leader of the Vrogreon people. The proceedings are going interestingly....
Personality:
Upon first glance Acriane can be described with a single phrase: An utterly gorgeous cultist, with a dark, dark disposition, many things to hide, and even more to reveal. If there is a sin, Acriane has committed it, if there is something good, she has crushed it, defiled it, or twisted it to her ends. She loves to corrupt, twist, manipulate, control, the thrill of it all is wonderful, she gets off on it. Plainly having a rather dark persona, Acriane still manages to be rather polite in her mannerisms while still managing to be inherently frightening to behold. She is truly a cultist, believing that the Higher Order must fall, and Kheln rise again, for the world to truly be as it should. Truly fanatical she is well known for her acts to protect the relics of her deities with her life, soul, and beyond.
Despite the darkness inherent to her, Acriane is still very much a human, as fear is a trait that she still possesses despite all her great power and authority as the Eærheim --or at least in her own mind. In particular she fears the loss of her abilities, the loss of the trust that the gods below have bestowed upon her, and she fears it because without them she does not truly know who she is. In all truth Acriane is a truly lost individual whose light was long sealed and dimmed to the lowest of the low. In this way she does possess the dimmest shards of good within her, but it is buried deep, so deep in fact that she is totally unaware of it. It might be this fleeting fragment that saves her from the darkness that she believes is her salvation, for in the end...no one benefits from deals with Kheln...no one but 'The Exile' himself.
Other:
Nahzwood: Derived from a form of tree found only on Cthonia, Nahzwood gained its name from the Vrogreons who noted its obsidian coloration and extreme maleability. This maleability is thought to originate both from the fact that the Nahzwood tree feeds upon the flesh and souls of mortals --or once mortals-- and the fact that it has an intriguing amount of liquid in it. This liquid mixes with the inherent magical power of the souls that the tree devours, and permeates the organism with magical conductivity, physical resilience, and incredible strength. As such Nahzwood is commonly used as a grip for blades and the material for mage staves.
Eærheim: Translating to 'Envoy of the end' in the Vrogreon tongue, is a term used to describe the allegedly 'mortal' being who becomes the one who ushers in the return of the Dark Gods, in particular Kheln himself. It is said that the Eærheim will have the Eihxs, or true sigil, that represents the marks of every Dark God united.
'Absolute' Secrets: These obscure constructions of speechcraft are a trait that oh so few can utilize. To tell an absolute secret is to make a pact of absolute and unbreakable silence on that secret. As Acriane possesses this ability she can usually convince people to swear themselves to secrecy. The reason this is considered an ability though is more due to the fact that an individual sworn to secrecy by way of an 'absolute' is literally incapable of telling unless released by The Whisperer or the origin of the secret itself. Strangely, this can work to even greater extents and as long as an individual recognizes something as a 'secret' they will be unable to tell it under any circumstances at all to the extent that they will do anything to keep it, even if they do not want to.
The Darklings: While already defined greatly in the darker side of the god pantheon, The Darkling's abilities are not well known fact. As such this section assists in the specifications of such. Darklings act as a kind of intermediary between the Middle Realm of Zhymos and The Lower Realms of the void. As Darklings are inherently made from essentially living conscious shadows, they are able to take control of other shadows and thus cease the movement of objects, and only objects, by dominating their shadows. Physical contact with darklings acts much like a corruptive burning disease which causes things to wither and eventually turn to ash. Darklings making contact with magical energy tends to make them go into a frenzy. Lastly, Darklings can devour essentially anything if there is a sufficient amount. The more powerful the thing they are attempting to devour is, the less likely it is they will succeed. Darklings cannot devour things that are greater than their collective size or power. Darklings can also be overwhelmed by someone's mental fortitude, but this is more rare. Light, holy magic of any sort, and Yhezwood is inherently a bane to darklings, all of them tend to burn them or send them into fright where they are unlikely to respond to any commands excluding 'retreat!'
Last edited by yoshua171; 12-26-2012 at 09:58 PM.
Credit goes to Lillian Thorne.
Originally Posted by Mikael
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.
Title: The AntiChrist
Son of the Infernal One
Infernal Spawn
and of course his favorite
Tanti Praenuntia(Harbinger).
Age:
23.
Birthplace:
Venice, Italy.
History:
Spoiler
In short Ambrose was born, and he lived as a human and though he was the son of satan, he did not yet know. As he grew up he continually came in contact with people, as all humans tend to, but none seemed to amuse or please him in any way. While some would for short periods he always ended up disappointed. It began in this way and escalated to being made fun of and beaten, but eventually he would take it no more and struck back.
Foolish.
Nearly dying he entered a temporary coma, his mind falling into a place that before had only existed --to him-- in myths and dark nightmare-esque fairy tails. He met his true father, the one his mother had tricked him from knowing, the one she said had left long before he could even remember the simplest of memories. His father had many names and once he had left the being's infernal care-taking and returned to his body, he was changed. Only 9 at the time Ambrose grew to become less and less emphathetic until even sympathy was a lost cause to him. Humans were disgusting and while before he had thought them unsatisfactory, now their mere presence all around him --much like insects-- truly TRULY bothered him to the core.
Years passed, he researched until he managed to happen upon a book telling of the Amulet of Sarmakand. This was what changed him completely for while before he was able to practice his darker abilities in secret, but he was always limited by his body, a human body. No longer! Casting away his shackles, not yet to reveal himself to the world, his power increased until no longer could most stand his presence. Being around him was painful, the corruptive feeling of his mere presence made sick the puny insufferable mortals and it made him smile. He was able to finally find happiness, and so he discovered the only thing that could make him truly happy...the removal as mankind as it was known: An apocalypse.
Ever since his dark hand has crushed all in its wake for he knows that with his birth the reincarnation of his heavenly counterpart must be at hand, and this he cannot allow. The godhead will fall, Jesus reincarnate shall feel his wrath as the children of the father have felt his dark father's. He shall be the one who brings an end to the light, and not some fickle one, a permanent immutable, unchangeable solution. Complete and utter destruction of the powers as they are known, destruction of God.
Personality:
Condescending, and absolutely sure of his position and existence in the world at large. Ambrose could be well described in british terms as 'a right prick' and tends to be fully aware of this. To any who follow him, he treats them as expendable garbage, humans in general are more or less trash to him. They aren't worth redeeming for shit, they aren't even worth shit actually. On that note, he is rather judgmental and hateful in general and tends to quickly come to hate people or label him as he perceives them. While for most this sums up their more negative traits, for Ambrose it is merely the beginning. While one could stop and say that he is hateful, it is more important to say that he is specifically hateful towards humanity as a whole.
He has come to truly find them as destestable things and will often refer to anyone who does not follow him as such. While this is truly a deep seated hatred it does not stop there and because of what he considers 'heaven's failure to rule and judge properly' he has come to hate --actually without much of his father's manipulation-- the light just as much, if not even more so, than he does humans. For all others he tends to hold some form of contempt, the amount varying widely depending on his mood and the individual in question. While he does have positive traits they are in the few and the come down to patience, intelligence, and a rather strange form of kindness. Of course, this kindness can only truly be described as such by him or some other infernal one who might think hell is in some inherent way NOT unpleasant in comparison to heaven. Beyond that there is not much positive to say about Ambrose, not much at all....
Devil's Arm:
Holding his right arm horizontal to his chest, Ambrose reaches with his left arm and digs his fingers into the flesh just short of his right elbow. As he does this he chants "Neque per terram ambulare; maledictio manu Patris mei. Non possit aliud infligi vulnus mihi(Never meant to walk upon the earth; a curse by the hands of my father. Inflict upon me those wounds that no other can)." Upon completion he digs his fingers in deeper and his right forearm, grasped in these fingers, begins to blacken and rot into strange black tissue. Before it spreads he tears it off with his left arm and holds it before him. The arm continues to blacken and become less and less tangible till it is an inky black abyssal energy which swirls and focuses in the palm of his hand.
"Homo labe meorum, dedit mihi pater non est.(Taint of man upon my kin, given to me from my father: only him)..."
Usually smiling to some degree at this point, he proclaims "...Mortale cicatrix(Mortal scars)."
Once released, Mortale cicatrix is a force to be reckoned with, and along with the Amulet of Sarmakand amplifying his physical traits he is granted the ability to skillfully, and near perfectly, weild either the orb in its manifested forms. In terms of abilities, Mortale cicatrix acts as a conduit of the abyss and can pull or repel things from/to it much like a black-hole or supernova. Additionally Mortale cicatrix, as a conduit of the void, is inherently linked with both hell's rings and the Amulet of Sarmakand. See the amulet for futher information.
Ascension: To enter his Ascension form he surrounds his body with the essence of the abyss and simply states "Ambrosius constitutionis mea vile status, corrupti et satia: officient(Ambrose statement of my vile state, corrupt and sate: officiate)." His body will be sucked of its color and the screams of the tormented will resound in the ears of all who lay their eyes upon him. As the blackness of the abyss seeps onto his body and alters his mortal form into that of his demonic coil he will state with apparent finality "Virgo tenebris(Virgin Darkness)."
Ascension skills
De ululatus nox(Of the howling night): For those unfortunate enough to survive the first throws of his deadly ascension, De ululatus nox becomes a solemn parting gift. Summoned by the hand, he calls forth the screams of long dead mortals and shapes it by the grace of the abyss into a lance of semi-etheric state. As an incredibly condensed amount of ethereal abyss, this lance can easily be warped in its form, but in this way it is durable and incredibly difficult to break. While its blade is rigid and sharp, and thus cannot bend, it can 'drag' forming a pathway of abyssal energies as he swings. By directing the abyssal armament Ambrose can cause its drag to form intentional shapes to catch off guard those who manage to raise this extent of his ire. While this is all good and useful, the truest of this skill's abilities is its conduction of hell's tormented. When touched or struck by the lance, even indirectly though such has weaker effects, the suffering of the many is momentarily imbued upon the mind or body. These effects wear off quickly, but are incredibly dangerous if one is unprepared.
Rapto Nolam(Shamble bells): Calling on the Amulet of Sarmakand he forces reality to gradually bend to his will, though only for the slightest of moments. The sound of the Charon's vessel and its many infernal bells begin to ring all around. Within a 15 yard radius these bells can be heard, and with their sound comes the disorientation of what might be death and crossing the river styx to hell's darker rings. It is not a pleasant feeling, and it is constantly distracting, but it is only the beginning as the longer one hears them the more their body refuses to respond to commands. This will become continually worse till the abyss might as well have taken hold of your soul and dragged it to hell. While incredibly powerful in essence, this ability can be easily avoided by moving outside of its range briefly and reentering. However, the longer it is active, the more likely that its next stages may awaken.
Charon scriptor vas(Charon's vessel): Rapto nolam's creation caused by reality's prolonged exposure to its own false death throws, this ushers in 18 pebble sized manifestations of pure abyssal rapture in all of its 7 ringed forms. These 18 are in pairs groups of 6, of which there are 3. If before there was the sensation of being dragged figuratively downwards, now it is as if the resonation of pain and suffering has manifested around you, making it a kind of personal hell one might say. This ability is useful as the 3 groups can be moved around and adjusted. Their goal is generally trap an individual within their bounds after which Ambrose can preform proditoris abdicatio allowing him to finalize the effects. However, prior to that dark power's use, Charon scriptor vas has the effect of gradually activating the effects of each ring successively. While this tends to do so mostly at random, the exception occurs when someone has sinned a great deal in a particular area. This causes that corresponding hell ring to activate and deal as much mental trauma and damage as it possibly can. This technique's essential weakness is its lack of range as each group of 6 has a range of 4 yards in every direction. Anything outside of that space is unaffected entirely.
Proditoris abdicatio(Traitor's abdication): If one manages to become trapped in one of the 3 groupings of Charon scriptor vas, this technique can be utilized. Available only thrice regardless of its success, Proditoris abdicatio causes the abyssal spheres to swell and entrap all within their bounds. As they grow in size they eventually engulf their target, upon which point each of the 6 circles takes their toll on the individual's soul, and the 7th --represented by Ambrose himself-- sends them hurtling into the truer form of the abyss: hell itself. If an individual escapes during the 6 second activation period, the technique loses 1 of its 3 groups and can be used only twice more as the tiny void's act as the catalyst for the technique.
Curriculis plangite(Coursing lament): Utilizing the abrasive traits of hell's tormented lamentations and the natural corruptive, and destructive force, of abyssal energies Ambrose can imbue his energy with effects similar to fire and acid. Additionally the abyssal energy can act much like a parasite and latch on, taking over the substances with its infernal stigmata until it then begins to crystalize and eventually become brittle and shatter. The shattering effect and brittleness is caused directly by the woeful cries of hell's many captives resonating through the crystalized object or individual and eventually causing it much like the reaction of glass to certain tones. This is the very essence of his combat style and allows him a wide variety of easily crippling attacks should he choose to fully utilize
Catharsis:
The purest of his demonic abilities, Catharsis is achieved when Ambrose enters his Ascension and then fully awakens the Amulet of Sarmakand only to merge it with his Mortale cicatrix. Entering this form allows him to become a double edged sword in the metaporical sense and fighting him is no longer a simple manner of whittling away at his physical form. No for now it is far more difficult to fell or absolve the foul beast as with each strike shards of pure abyssal essence are exuded upon both that which contacted and whatever the essence hits. Upon contact the abyssal energies corrupt the surface at an exponentially increasing rate which causes depravation and misery in its wake.
more may be added.
Physical Skills:
Rather than strength and speed, though both are traits he has in a sense, Ambrose's physical capabilities are that of durability and regeneration. Through the means of the Amulet of Sarmakand he draws forth the abyssal lamentations of hell's tortured souls. He uses these as a kind of power source and a power indeed it is. For it is this power, derived from the millions upon millions of pain-induced pleas, that fuels his body and allows him to regenerate at high speed as well as possess hyper-amplified senses. His capabilities of speed and strength are far lesser, though he makes up with it utilizing his sheer demonic power.
Powers:
Essentially all of Ambrose's general abilities, both inside of, and outside of his Ascension state revolve around either the abyss or the Amulet of Sarmakand itself. First and foremost Ambrose utilizes the abyss much like a blackhole or worm hole. He is able to focus this expelling or attracting force so as to create pressurized shockwaves which he typically uses to either pull a specific person or object towards him, or to blast them away. Conversely he may use them at once to magnetize a person to his hand, and then send a pulse through them to apply a serious amount of damage.
By utilizing the abyss he can also summon forth the maddening lamentations of hell's many many tortured souls. This sound tends to gradually eat away at the listener's mind, the weaker of spirit or mind they are, the easier it effects them and the more devastating it becomes. What makes it dangerous though is that its effects get worse exponentially.
As mentioned above, Ambrose often uses the repelling and attractive forces of the abyss to his advantage. This is further seen when he wreaths his body in it in order to increase his own physical strength. This works by repelling things a bit stronger than he attracts them allowing him to lift and hold incredibly heavy objects with very little physical strain. Conversely he still takes an energetic strain, but that is less significant due to the amulet, of course he is the AntiChrist.
Other: The Amulet of Sarmakand: A mystic item of great power and influence. In essence the stones in the pendant supposedly come from the abyss itself and the metal as well. No known substance has ever been able to scratch the gems, nor the metal that surrounds them...one whom possesses and wears the pendant is rumored to have unbelievable forces bestowed upon their control and wields forces of the abyss as the pendants owner. Not only does the pendant grant the ability to summon even top ranking demons it also turns the user into a demon/human hybrid.
Try to go out of your way and make a very unusual weapon that doesn't seem mortal. Just don't make something that bends space and time, seriously. This still applies as both forces procure in demonic powers.
Ascention: The Anti Christ may ascend to a higher form that would match the appearance of his father or just high demonic in appearance.
Ascention skills -
Physical Skills: Can you run fast? Can you lift about half a ton? Can you jump a building in one go? Do you have great durability and Stamina? Etc. Be forewarned that all Vice are Pseudo-Immortals so, they have eternal youth and can heal faster then humans.
Powers: One can count this to be something minor in reality. I.E. You can use pyrokinesis but, you would only be able to go so far as simple manipulation and turning your body into fire.
[12/26/12 12:53:19 AM] Nova(yoshua171): "This is Frisky, he's a rather 'active' friend of mine if you know what I mean. Here, have fun"
> Summons Frisky
> Everyone is prepared for some giant dog or something
> An utterly massive dragon appears
"Chop chop Frisky, get 'em while I finish my tea."
[12/26/12 12:53:01 AM] Nova(yoshua171): "Oh and do watch out, he bites, [smaller text]among other things[/smaller text]"
Appearance:
Other: Stuff. Likes. Dislikes. Theme Music ftw. Any individual quirks you might wanna share.
Last edited by yoshua171; 01-06-2013 at 04:53 PM.
Credit goes to Lillian Thorne.
Originally Posted by Mikael
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.
Name:
Ksærnataikh'i L'shter'n "The Serpent of Ascentus".
(Kisss-air-nah-ty-eek-he) (lr-sh-tear-yn)
[Wind through caves, a singing ancient. Power of the sky's flux]
'Ksær' or 'Taikh'.
Age:
863.
Gender:
Male.
Race:
Dragon.
Affiliation:
Ascentus and The Mainland.
Class:
Draconic Druid.
Guiding deity: Adone "The Elementalist".
Leaf of Adone: Due to his protection of nature, Ksærnataikh'i was given Adone's mark which shows up on the top of his snout, but only glows a golden hue to match his markings. The mark makes nature bend around him so that he kills nothing of the florian variety. Additionally the mark expands upon his breath weapon and allows the manipulation of the elements to some extent. This is also augmented by the many nanobots that have symbiotically bonded with both his body and magical energies. Last of all Adone's mark and the nanobots allow him the unique ability to shift into energies, using the nanobots to keep him from losing any mass, and shift back. This thus allows him to shapeshift to some extent and is limited to a singular humanoid form, and various smaller draconic ones.
History:
Spoiler
Ksærnataikh'i L'shter'n, what a being, what a story to tell. Well, then again I am not all too amazing, though massive I am in scope. It started on the mainland when I was but an egg, my mother Kitnariåts, and my father Øhlnazkæ lived on the fringes of the northern mountain range: Rockthrow Range. That is where I was born into the world as one of their kin, one of the seldom few known as L'shter'n. I was small as all dragons start, a simple hatchling, but a learned fast and while my siblings were few, we were strong and intelligent. It was such a simple time...but innocence never last, and naivety cannot prosper. So we grew and grew and grew, and learned and learned and learned. I had a love for nature, as many a dragon does, but mine was such that simply curling up in the middle of a forest clearing was my pastime. The beauty of nature was truly exquisite to me, still is, and to this day I am glad I protected as much as a could.
I would kill those who dared wish sheer down a tree for means of some foolish venture. I was larger now, strong, fast, smart, but I could not yet fly. They returned, many of them, I hid in the trees and attacked from above, a tactic much stronger with wings, but still effective against them. My superior speed allowed me to dart in, snatch a few up, and jump out and high into the branches before they knew what hit them. One by one I took them out and killed them, returning them to the earth. Not one of their weapons pierced my flesh in my dashes for kill. I would have eaten them...but they did not taste so good, so I left them for the animals and buried those I deemed worthy. My wings grew, I could breath the essence of magic now, already I was showing signs of my heritage, as among the dragons the L'shter'n are the rarest. Most of my kind do not sleep as the others do, as if we do we almost certainly sleep too long. Regardless, I had become notorious on the mainland and as a learned to fly, it began to be professionals, mercenaries, and eventually large troupes of knights to strike me down.
Mages were even sent, I could not bare it much longer, the threat to me life was too great, and I would not be captured. Why couldn't they understand that I only wanted to protect the forest I loved? I fought off the last wave and then flew over town, striking fear into the mortals, and then I retreated. I continued to fly, far and fast, to the edge of the continent, hunting along the way. I cleared land and traveled over sea, watching the leylines of the world, the frequencies of shifting magics that adorn the atmosphere for those of the L'shter'n bloodline. I had fled to Ascentus, and entering it I was appalled by the unfamiliar, and unwelcome sight, of the strange land. There were no 'real' trees or earth, barely even sky, only crystals glittering in the sunlight, and metal reflecting that same light as well. While it held a kind of beauty, it was not the kind that captured the soul and comforted the spirit, it was only the kind seen by the eyes.
I had no choice though, I had to disappear, and so I did. My body exposed, I slept near the base of the sole mountain on Ascentus. Once I had fallen into slumber, time became an abstract, all I observed were the flowing patterns of the world. My companions, travelers, were spirits, the deceased. There I cried, learned, experienced, and thrived...thrived for over 700 of my 800 or so years of life. I awoke, things were different yet the same, but I no longer felt so appalled by the strange continent. The ant sized dwarves greeted me upon my awakening, no they were not ant sized...I had grown, and grown a lot. In fact, in my time of slumber I had gained a title --one that to this day fits me best--, I was called The Serpent of Ascentus and still am to this day. Now I return to my home, wondering if there it has changed as well, hoping to see nature once more, and forever.
Personality:
Rather humble for a dragon, Ksærnataikh'i --referred to more commonly as just Ksær--, is much less arrogant than the majority of his kin. Calm, caring, kind, and generally pleasant to be around, Ksær is a considerably positive entity and though he does have his faults, they can easily be overlooked. While he is humble, he is not lacking in confidence and is certainly not lacking in the areas of morale. Ksær is confident in his abilities to fight, to survive, to win, to adapt, and to teach. His wisdom is greater than a great many mortal in the world of Zhymos and he is certainly someone to listen to when he is talking. Something of a rarity among his kind, Ksær possesses a certain love for Adone, though not romantic in nature.
This love for nature and its chief deity has actually translated into a druidic existence allowing Ksær a good deal of leeway where many a dragon has none. Regardless, it is apparent that Ksær does not have much of a temper, but should one truly defile the natural world, his rage can be garnered and unleashed in all its horrible might. In fact, his anger has never been seen upon the face of Khymos, but for one of such size, there must be a rage to meet its master. While Ksær is all of these things, he can also bee seen as a bit sarcastic in his outlook at times, and is certainly not one to turn down things that might benefit him. As long as nature or the world itself is not threatened by the bargain, he likely will accept thus making him a very neutral existence unless riled. Beyond this it should only be mentioned that Ksær is extremely knowledgeable of the workings of the world and should his knowledge be tapped, amazing discoveries will follow.
Family History:
Spoiler
Among dragons the rarest of bloodlines is that of L'shter'n, it is also the most ancient. The L'shter'n are from a time long past, when dragons could use magic, and when the gods and they were truly friends and allies. Now the L'shter'n are but a memory, a legend, and a sad story. Or at least, most dragons believe that as the truth, rather the L'shter'n still exist to this day, though sadly few in number they are some of the few dragons who have a higher likelihood of obtaining magic. This is largely due to their love of the natural realm as well as the divine laws in place upon the middle realm: Zhymos. It is thought that the L'shter'n are the last of Cassandra's favored ones, but rather than each individual gain said title, they all do. Strangely a L'shter'n can lose this privelege if they commit too many acts of evil or violate the laws of Khymos. Regardless they are certainly an intriguing minority among the dragons.
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.
With each quaking shiver of the realm's body there was a new facet that came to be; with each horrible tremor a new mind came to be; with each wonderful creation it expanded ever more until it became what even its own kind could only refer to as the Existential Conceptuality that is the Chimeric avail of bias. Mortals dream and expand on an aspect, the aspect of their bias, whatever it might be. However, as a Skazki Arkaeis Zraimat is far more than a mere being of bias, no he is a concept, and his concept is that which defines and infinitely expands on the very querry that most of existence questions at some point: 'why are we the way we are?' His answer "Don't ask me, I am as confused of myselves as you are of the single entity which you happen to be. Foolish foolish foolish, what a silly strange question to ask, strange, eccentric indeed." Sighing as his swirling Skazkic existence would shift in boredom as his perception, or a single persona embodying it in part, would fall upon the realm of Zhymos. The persona tilted its mind slightly, akin to the tilt of an alleged mortal's noggin, and gazed long but softly upon the world that was Zhymos. He, it, she, them could see that it was a vast expansive verse and one word rung true: "INTERESTING!!"
The single, many, all, a few persona took note in their varied ways and so a movement was started. For when this entity that was a Skazki moved it was as if an entire portion of existence moved as well, for he, it, she was/is simply that expansive in its very nature. With each persona represented in its own unique way the flowing amalgamation began to make its way to Zhymos, as its inhabitants called it. A glamour began to formulate itself among the many selves that make/made up Arkaeis, humanoid at first it was, or at least what the Zhymosians ought consider humanoid.
It had no true appearance or features really: childlike. At the same time it was devoid of all child-like properties, it felt essentially wrong in that sense, blank, emotionless, corrupt, and horribly chaotic in its base nature. There was nothing to define it and its only true differentiation from anything else dwelling in the metaphysical pseudo-existence of the dream realm was simply that it had form without true shape. Shifting their minds once more they continued to focus the shape and concept of the glamour they intended, but already they had formed its base level. For once brought in and considered by all of the Chimera's many persona it had become Truth to their mind(s). So it would be the very basis of their form, but not the result, not the catharsis or the ending creation, no certainly not, that simply would not do. So they communed and moved and existed and shifted until something less bland came to be. Shifting like their many selves the thing was also vaguely humanoid, but much less obviously so. It was as if the glamour reflected Zraimat's theme which allowed it to bend the fabrics of reality to its will according to which of its many masks was governing in that beautiful moment. It was a masterpiece, they concluded, but it would not be convincing to the mortals, but they had plenty of time.
With time to spare the many persona began to commune once more, attempting to decide just what they might tell any mortal who questioned their belonging in Zhymos. The answers were all simple and vague, but that would not do. A voice resounded over the others, the one they considered leader below only one --one whose existence is the state of complete and total neutrality in all its forms and senses. The voice called out to the many others, as it was the first voice among them, the 'original' persona, and the only one that the 'core' had ever created itself. It called out to them with voice and the shifting of their metaphysical essence "answering to none but ourselves and oh so few among us, we will ordain our collective singular existence upon this...Zhymos and there we shall be defined by its reality as ambassadors from lands beyond their wonderfully naive perceptions. We shall be a manifestation of trickery, deceit, manipulation, disillusion, and a vast variety of other things. We shall be Arkaeis Zraimat, and collectively we will alter their world as it is known!"
Silence, conclusion, they all had theirs and as one they merged beneath the banner of their elder to form what soon would be Arkaeis Zraimat. Their many minds began to condense and shift in their vastness as nearer and nearer they came to the intended destination of the many. They felt the precipice, the veil, between their realms and passed straight through the realm of spirits which overlapped freely with the more dense of realms. Working more feverishly and nearly to their full capacity --as ever unreachable was the height of their potential without the solemn guidance of their creator: The Core-- and on the physical realm away from prying eyes a body took shape. Humanoid, but not entirely human, elven but not, Elfennol even...but not, was their form as it came to be. It was gorgeous and rugged by the standards of most Zhymosians, they knew, but it was many other things.
Even as they designed themselves their essence began to drip and seep through the cracks and seams of existence, much to the horror of Kasix "The Programmer", and become magical in nature. A massive aura of non-physicalized magical energy began to localize around their intended vessel, but quickly did they grasp hold and condense their aura to something of more magical, but incredibly dense, scope. They however could not regulate the seams that they traveled through and so very soon did they inhabit their vessel.
A FLASH OF LIGHT Exuded within their many perceptions until once more could they understand and function. They had done it, they had come to be, and it was time to act. Patting their self down they checked for the equipment that they, as Arkaeis Zraimat, might need. What they found surprised them in some ways for there was a stave upon their back, an elaborate blade at their left hip, and even further there was clothing of exquisite design. While on the outside it appeared merely elegant, on the inside it was marked with an enchanted magitek form of leather and chain-mail layered with the chain-mail in-between two layers of leather. Yet still it was not ungainly and it made no sound, likely a product of its enchantment, they were sure really. It seemed that on their forearms and beneath their clothing were two bracers of an incredibly thin metal, how intriguing~!! Yet when they knocked their fist against it they found that it rang with the sounds of durability and strength, this would be grand. It appeared that on their shins and beneath their clothing were similar bracers, but more of the...well, shin variety --this amused them to say the least.
Their body began to preform stretches and the like to get used to their new coil, though it felt amazingly familiar, and even as they did so they decided and searched upon their form and its intricacies ever more. Their blade would be named...mmm, what was a good name, they asked themselves, and soon a conclusion was made "Ohqumor'lahz(A Touched Disposition[oh-koo-more-i-hh-lah-zzs])" they proclaimed in all their excitement, only to find themselves temporarily deafened by their own physical voice. Cupping each ear and rubbing each temple of their body they began to recover and they world became bright and new to them. They took it in, the rich scenery, and expanded their minds eeeven broader to see the entirety of the place they had chosen. "AAAAAaaaaahhhhhhh~~~" it was a sigh of intense relief for now they had somewhere to play, somewhere to stay, more stories to tell, but alas this was the past, what of them now?
It is true that in that time they were more simple, but as they 'aged', 'died', and 'returned' they became more and more vast as their nature did dictate. Each time they came to be and altered the world, tipped its scales, ever so slightly as if leading up to one point, this point, the present. Now they are only slightly changed on their surface, but beneath they are far different of course they will always be. Now their blade, Iras Kae, as it is merely an extension of their existence, too has its own glamour allowing it to be shown in a much less 'true' state than it was before. Its traits simply of instability, mutation, and of course chimeric unsureness allowing those struck by it to gradually lose their stability of mind and possibly even mutate physically, not to mention mentally.
While this is all true, we are in the present and the Arkaeis of the 3rd Human Era is far past due to return, for kill him one cannot, at least not...truly. As it is truly impossible to kill something as dreamy as a concept, is it not? Not that one such as you must worry, as why worry about something so fickle when Arkaeis stands before you and his boundless mind may intrude on yours or the surroundings of your body to impose its will? Of course, what he imposes truly depends on the persona that is at the dealers end. So beware, and never swear, for he is the oath breaker, the world shaker, and the change, altercation maker.
He is...Arkaeis Zraimat.
Spoiler
Name:
Arkaeis Zraimat
(are-kay-is) (zr-eye-maat)
Age:
Appearing in his thirties but in essence truly imperceptible.
Gender:
Usually Male.
Race:
Volshebniyi Skazki
Affiliation: "We shall see where my allegiances lie."
Class:
Mage/Ambassador/Warrior.
Personality:
Spoiler
Mirroring his theme nigh perfectly as any Skazka might Arkaeis Zraimat is a man of many many many masks, faces, but still technically a single unshakeable visage composed even then of two contradicting forces, one of which is the purest of his forms. As has been blatantly exemplified a plethora of times, Arkaeis is a Chimera, plain and simple, or simple as one can be. He is vast, not physically, but mentally, and while a mere ephemeral mortal is typically bound by the constraints of the subconscious, and conscious minds, Arkaeis is not. In fact this Skazki is so different in the mental sense from even his own kin that in his own right he is respected and occasionally feared outright. While this is all fine and dandy it is important to note that while Arkaeis is essentially composed of numerous widely varying, and extremely diverse persona he is not truly in disorder. However despite all this he is, in his simplest essence, led by two governing forces: Amusement and Observation. Among these two forces Observation is the one who holds providence over Amusement however, at the same time, it is Amusement who is in control and Observation who remains buried deep in Zraimat's psyche waiting and watching eternal.
While his outer persona, his many selves, are gibbering and chaotic, his innermost is utterly and completely silent as if it is the quietus of this skazkic entity, the very catharsis of his existence. For despite all his many facades, at his core Arkaeis is true neutral, the most unaffected, unfettered, and completely incomprehensible forms of neutrality, the form that generally eludes even the minds of so-called deities. However it is this very mind which takes little-to-no part at all in Zraimat's actions which is why though Observation is more essential, it is not more prominent than its counterpart and singular creation: Amusement.
While Observation is nigh obsolete in the scope of Zraimat's actions, Amusement is absolutely pivotal in his continued well-being and existence as without him Arkaeis would have perished long ago. Upon Observation's nearly complete loss of purpose he created Amusement, in order for him to continue existing while being able to not directly be the catalyst for his own survival. In this way Amusement has taken over in that sense and become the governing force behind Zraimat's actions. In essence, Amusement is simply what his name portrays. His purpose is simply to please, to charm, and to cheer. To amuse, to divert, and to entertain meaning; to occupy the attention with something pleasant. He is that which amuses and is usually playful or humorous in order to please its own fancy. He is that which diverts, implying that he turns the attention of Observation from its serious thoughts or pursuits to something light, amusing, or lively. Of course it is evident he does this in lieu of a plan to engage and hold the attention of Observation in such a way as to rejuvenate its original drive for purpose. It is in this way, that he is pivotal, for without his dear dear Amusement, Observation would have long faded into obscurity.
So it can be seen how these driving inner aspects shape and govern Zraimat's very existence as it is known, or unknown, in all its varying aspects. As, despite its outer persona which constantly reformat, recreate, shift, cease, and come into being, these are constant and immutable in their nature and will always remain as an utterly essential inner facet to his existence. This is fact in its purest, truest form, this is Arkaeis Zraimat.
History:
Spoiler
"What a strange thing to ask me, this thing 'history', would it have anything to do with this other thing I keep hearing about? What was it...OH, time!! Yes, that was it. Mmm? Yes? Well then it is rather pointless, why would you want to know anyways? To attempt to understand what inherently you, or any other truly, cannot? That is indeed a foolish venture, but despite all that I will tell you some things --a summary really-- that might intrigue you, or not, your choice really. Regardless, lets begin: A long long time ago in the shapeless, formless, metaphysical NOTHING that you cannot yet perceive, there was something, it was me, and that something was only just beginning to understand, to learn, and to experience things as it knew them --or rather did not.
This little tiny something roamed about, wondering how things worked, and trying to learn from others, but they weren't too helpful you see so he ate them up ^_^. Oh don't worry, they didn't die --as you'd put it-- no, they just...changed. Continuing on this slowly forming concept began to blossom and grow. With each meal it expanded, and grew to understand more and more and more. Eventually it wanted to try something new, and so it searched and searched, but alas it could not find whatever it might have been seeking. So instead it embroiled itself in inner conflict and turmoil to survive the boring mire. As it did so it experienced a vast variety of things and came to a gradual realization: existence was pointless.
It was in this moment that a part of it very nearly died, in the truest sense, but alas it would not simply cease, that was far worse, and so it was forced to create! I came to be, me being an abstract thing really, that thing you call 'Amusement' --for it was Observation. I understood, but did not care about the paths of existence, and so I trudged on and fed us ever more. Observation was please by this and so retracted to the depths of its sanctuary: our mind.
I liked this and so I continued on and on and on, gathering many more little friends with each passing moment, with each passing meal. Eventually though I too wished for a new thing to experience and so like my predecessor I searched, but I merely enjoyed the journey so I was never disappointed when I found nothing. Of course, that would be if I hadn't found anything, but alas here I am, and here you are, with me RIGHT NOW, in this wonderfulplace you call Zhymos. Yes, you see we found Zhymos and we've been around ever since. On and off we kinda popped in, and out, and then in again, a lot like that thing that you guys do...can't name it really. Regardless, the 1st time we came here was oh so long ago, prior to what your kind calls 'history' this thing speaking doing now. Far in the past when the ones called the Sanzora ruled on Zhymos, them and a few others of minor importance. Well, at least they ruled until something swayed their ways and changed their outlook, never been the same since, sad really.
Moving on though, we've more or less been here a very...very long time, too long for your little mind to fathom, ponder that a while though, it might help.... Done thinking yet? No? DON'T CARE! Hahaha, we've popped in and out, but you'll never see us mentioned. NOPE: N-O-P-E, too clever for that. So that's really about it, we're coming back once more, we got bored in that metaphysical place, watching dreams isn't all that fun really. So again, here we are, and now that you know, are you satisfied? Do you really understand? I doubt it, but oh well, that is just the way it'll have to bee."
Weaponry: On his right side of his coat is a concealed dagger. This dagger's sheath is perfectly colored and blended with the fabrics of his clothing and it works with straps and slip clasps. This means that by stretching to his left in a subtle fashion he can undo most of the straps. It becomes easy to remove and deftly use, though slipping it back in is slightly more difficult and less slick in fashion. However when it comes to his true weaponry, Arkaeis relies almost solely on his inherent existence, and of course his blade: Ohqumor'lahz.
Ohqumor'lahz:
(A Touched Disposition) [oh-koo-more-i-hh-lah-zzs]
His blade takes on two forms as it is an extension of his consciousness and has its True State and the state of its Glamour. Regardless the blade essentially allows Arkaeis to imbue small portions of his mind's confusing, chimeric, and chaotic traits into those it touches, pierces, or cuts. This means that the individual effected by it will gradually lose their stability of mind and possibly even mutate physically, not to mention mentally. Of course in all truth there are many aspects to this capability and he thus it can be a quite malleable one, but generally he focuses on making those struck by his blade more easily affected by his more commonly used glamours. This in essence is thus more of a tool of amplification in an almost supplementary and defensive nature, though it is of course much more than a tool.
Armour: While on the outside it appeared merely elegant, on the inside it was marked with an enchanted magitek form of leather and chain-mail layered with the chain-mail in-between two layers of leather. Yet still it was not ungainly and it made no sound, likely a product of its enchantment, they were sure really. It seemed that on their forearms and beneath their clothing were two bracers of an incredibly thin metal, how intriguing~!! Yet when they knocked their fist against it they found that it rang with the sounds of durability and strength, this would be grand. It appeared that on their shins and beneath their clothing were similar bracers, but more of the...well, shin variety.
- - - - -
Besides that there is little to nothing on his person.
Guiding deity:
He does not worship such fickle things as gods, but they do have a certain distaste towards them, the good ones in particular --though admittedly a number of darker gods don't exactly like him either. Looking at the usefulness of application of acting in favor of a given inclination from multiple perspectives. Other/Anything Else:
Due to his nature, it is essentially impossible to deem what EXACT abilities his glamour has, however it has been seen that he controls voidal energies as well as being capable of shape shifting physically. He seems to have a good portion of his consciousness externalized in the form of invisible microscopic magitek nanobots. These nanobots are what he refers to as Acquiesce and they allow him to create the equivalent to incredibly complex magical golems. In fact Acquiesce is so malleable and unique in its nature that in all technicality he could use it to instill effects like elemental magic however, he tends not to do so as it is less 'fun' and also less applicable to his own theme, additionally he'd more or less be restrained to more basic elemental magics and would be capable of possibly utilizing 3 of the massively varied elements at any given time -- with 2 being more frequently used and generally more manageable.
Voidal Energies: These can be equated similarly to the darklings but coming from a different...unknown source that is entirely focused on his control rather than possibly allowing something like Naadar "The Defiler" to travel through it. While that is indeed a fairly accurate description Voidal energies are essentially those which are extremely malleable and able to tie in with or totally reject things according to Zraimat's purpose and inclination at the time. Generally they are used in the form of his glamour which also utilizes Acquiesce thus allowing him an extremely adept and difficult to detect form of illusionary manipulation. Not only this but Acquiesce' ability to effectively create things, though to a certain extent of course, lets him possibly physicalize some or all of his 'illusions' depending on their size and complexity.
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.
Name:
Arsædor Zerumat "The Rose".
(are-say-door) (z-air-oo-maat) 'Arsæ', 'Sædor', or even 'Arsa'
Age:
28.
Gender:
Male.
Race:
Human.
Affiliation:
Ascentus by birth, but Mainland by profession and locale.
Class:
Minor Spellsword/Swordsman/Assassin/Inventor.
Profession:
Mercenary/Assassin.
Guiding deity:
Strangely, no god would dare trust him.
Jha'arh of the Burnt Rosebud: Depicted as the equisitely bizarre blade in his appearance, Jha'arh of the Burnt Rosebud is a legendary blade. Thought to originally have been wielded by a man made myth: Tazbern, the blade is a strange spectacle to behold as its sheath is not only part of its blade, but is taken from its form by being peeled back to reveal its rose-red inner color. While this alone is intriguing, it is not at all what makes the blade legendary. No, rather what makes it legendary is the fact that, allegedly, it is both blessed and cursed. Jh'arh's original wielder is said to have been a righteous man at one time and as a babe received the mark of Ujun due to his weak body. He grew into a powerful man, but his body never healed. Taking pity on him Morkdhal bestowed upon the mortal his mark as well and it was this strange union of god's blessing that gave birth to Jh'arh in its original form. The blade forged not only from metal and the forge, but also from the magic of the world --including nature-- garnered the attention of many.
Seeking to further amaze his peers, Tazbern began the process of enchanting the blade, but every time he fell short and so something strange occurred, his blade obtained a mark over night and blossomed into what was then called 'The Rosebud'. It was Adone's mark the blade was given, and by that mark it was transmuted into a blade of nature. This gave it the amazing capability of becoming so attuned to its wielder's energies that the power of the two would commune and cycle through constantly making one another more and more powerful as they wielded one another. However power corrupts and eventually Tazber began to show signs of deep corruption and, to be honest, well placed arrogance. He could not be defeated, but eventually his age began to catch up with him and so he was gradually corrupted even further by the whispers of darkness, of the darklings, and of Urulian "The Tyrant".
Tazbern became one of the only mortals to ever obtain 2 marks of the higher order, and technically a 3rd, along with a single mark of the dark gods. It was unspeakable, and while Tazbern used his ability, he did not realize that his own corruption constantly leaked into his creation. Finally his overuse of Urulian's mark began to transform into a horrible servant of the beast, and by extension the mortal's blade became warped in its own way. It gained 'The Tyrant's curse', as it would come to be called. Since then, every mortal who has ever wielded the blade is unconsciously and constantly seduced by the whispers of Urulian's smooth tongue. There have been oh so few able to block out its mutterings and hold the blade unimpeded by its dark trembling. Regardless the blade itself has benefitted from this dark persuasion as now rather than simply become stronger through its communion, the mere slaying of beings benefits its existence. For each master conquered by its dark snare, and each man or beast felled by its blade, it gains more power and influence by taking in and assimilating the souls of its victims, in this way it is a truly evil blade. Truly evil indeed.
Kiksoon - Eclipse of Commonality: Created in years passed, Kiksoon is a device that is not truly a device in the most common sense, in truth it appears as various markings that adorn his flesh. These markings, while almost always hidden by his clothing, are the inactive manifestation of Kiksoon. Conversely, Eonce Kiksoon has been activated it truly lives up to its title and creates an Eclipse of Commonality between Arsædor, his opponent, and the world at large. More or less, Kiksoon's form on Arsædor's body is merely the way he carries it about, as in its active form it is both much too large and much too heavy for him to carry around. As such he figured that separating this girth into microscopic magitek nanobots would be a very effective method of 'carrying' it around. In this way the deactivated form of Kiksoon allows Arsædor a limited form of scouting which in essence gives him a way to scope out targets or locations without being too close or too obvious, a very useful tool for someone such as him. Regardless this is not the purpose inherent to Kiksoon's nature and was merely something he discovered after its creation by his hands.
When activated, essentially by a chant, Kiksoon's many parts localize into an eventual total of 12 shard pillars. These shard pillars are around as thick as any normal pillar but are only about 1 story tall in height. Their bottom facing ends are not flat but rather edged into a conical point which is rather obviously used to anchor it in the ground. Each pair of pillars has an incredibly specific function and the chant summons them in the following order:
1st Pair-Visual Sense:"Closing off the sight, the world vanishes..."
2nd Pair-Connective Sense:"...obscured behind a veil, a wall is erected..."
3rd pair-Audible Sense:"...like the deaf, you become soundless..."
4th Pair-Olfactory Sense:"...smells now elude you, and madness is nearing..."
5th Pair-Savoring Sense:"...taste is lost upon you, you shall savor no more..."
6th Pair-Ethereal Sense:"...last of all, even the realms beyond cannot touch you..."
With each successive chant a pair of the pillars forms and slams into the earth eventually forming a ring and eventually a cylinder. With the activation of the 1st pair no one can see into the area and no one within can pierce the black and see outside. With the activation of the 2nd pair the sense of touch from outside is nullified thus causing those without to be kept there, and those within to be isolated. With the activation of the 3rd pair the area is soundproof in all senses, no sound enters and no sound exits. With the activation of the 4th pair nothing can be smelled from outside and no smells can exit the area. With the 5th pair the sense of taste is isolated from the world and only within can they use it. With the final pair active even magic and possibly even other realms cannot intrude upon the area thus making it an impregnable fortress from without and an inescapable prison from within. Upon the chanting of the final pillar he will continue with the final portion of the chant. "...gone is the world we once knew, here is our domain. If either wish to leave, only one must remain. This is Kiksoon and we've been Eclipsed of Commonality"
The massive downside to this device is however its absoluteness for once the 6th pair of shard pillars has struck the earth literally nothing can effect the area and so one must die for the other to leave. This means that if an impasse is reached then neither individual will ever exit Kiksoon and regain their commonality. Additionally, it should be noted that Kiksoon cannot be used to trap 1 individual and must be used on at least 2 people for it to work for if 1 dwells within they are permitted exit by the object's final governing chant: "If either wish to leave, only one must remain."
Other Equipment: Besides his two more notable items, Arsædor carries a few types of poisons --a paralytic and several that kill in a variety of...not so painless ways-- as well as a small amount of more snack-like traveling provisions. Other than that he is unadorned.
History:
Spoiler
Coming from the renowned and powerful Zeromat family of Ascentus, Arsædor was once a boy but has long since become a man. While his past is indeed important it is not something so well known as despite his renowned family he was quickly sent off to various institutes on Ascentus where he learned the ways of magitek. Never truly liking the strange technology and seeing what it had done to the environment Arsædor eventually gave up on it. Regardless his parents egged him on and nagged at him constantly until he conceded to their will and took up his studies once more. Despite this he had come to an age where he felt he must rebel from his parent's stifling control, and so on days that he could he searched. Eventually he found what he was looking for, what he was curious about, a mentor of swordsmanship.
The one he would come to call master however was no man, no it was a woman of beautiful visage and proportions, and even to a mere boy of 10 she looked incredibly alluring. Not only did her swordsmanship amaze him, her looks constantly kept him enthralled. so by day he studied, and by night when his parents thought him safely in bed, he snuck from the house and trained with the woman: Jaiyr was her name. As the days, weeks, months, and eventually years passed he learned of both disciplines in earnest and became something of a marvel himself, of course only one of his disciplines was known. Regardless he truly excelled but it soon came time for Jaiyr's final evaluation of his skills, and oh did he pass with flying colors. It the mere age of 18 he nearly felled Jaiyr, but did not truly injure her. In an instant he pinned her with glee and smiled down at his mentor, his elder by 8 years, and the two saw a look in one another's eyes.
That night he became a man, and that night his parents discovered his questionable activities. Returning in the morning he was caught and scolded and disowned. Thrown out he tried to go to his beloved, but she was nowhere to be found. He was alone and lonely, and he felt betrayed...horribly, horribly betrayed. To support himself he was forced to use his swordsmanship and skills in the field of magitek to make himself a mercenary-based living. However he was becoming truly tired of Ascentus, so he raised money and continually demanded he see his parents until one night he used his trained skills and broken like the effective assassin he had become. No one but his parents ever knew he was there, and when threatened by their vengeful son they willingly handed over the money he needed for his ventures.
Of course, they never survived to notify The Holy Lidovsky Order and so he was never pinned to the crime, but nonetheless it weighs greatly on his conscience to this day --just as every single victim felled by his hands does. He used a small portion of these newly obtained funds to travel via Archway straight to the mainland in search of the one he'd once called beloved. With some digging, he found her, and tracked her down nonetheless. When confronted by his vengeful ire she attempted to draw him once more into her fold, but he would not submit and cut her down then and there. This was the day that he crossed the line he did not know he had established, it was the day he became separated as Amore and Odisse: Love and Hate.
Upon searching the abode of his once dearest Jaiyr he discovered the blade she wielded and held oh so dear. He had never once learned its name, but he took it as he felt something unique about the sword, something inherently different from any other blade he'd held: in short, he was right. It turned out that the blade had a name, a rather famous one, and a unique blessing along with it. What he did not know, was it also held a curse.... Regardless he began to wield the blade consistently in his work. However on the Mainland he had no name for himself, but as his dual nature began to emerge he found he hated Odisse, the darker hateful aspect of himself, and so he used the last of his funds to construct the creation that allowed him to isolate himself the very moment that Odisse was necessary or active. While nothing like a seal, it indeed is something to behold, that is if you are not trapped within its bounds.... To this day he still uses it, but that is not too relevant for him now. What he truly finds alluring, despite himself, is the woman he knows as Taboo.
Having met her 3 years following Jaiyr's murder by his hands, he gradually began to fall for the assassin and the two have since worked together in many a professional venture. Sadly he has yet to gain much progress with Taboo, in fact he still doesn't know her real name, but oh well anything of great value --be it by currency or otherwise-- is truly difficult to obtain or reach. At least, that is what he tells himself, for regardless to his advances being blocked by the brick wall that hides Taboo's true self from his ever prying eyes, he is resolute and it seems that at the least she enjoys and somewhat admires his professional skills. To him, that at least, is progress.
Personality:
Arsædor is a charismatic fellow with an intriguing outlook on the world and a very perceptive, intelligent, and open mind. He is certainly a ladies man, but rather than exploit this he doesn't actually seem to notice his popularity unless he must exploit it for a job. No, sadly for him, Arsædor is a hopeless romantic. While this is true he is also a very experienced man and an incredible gentleman, in fact he is often seen squandering his pay --gained through literal blood and sweat via mercenary work-- upon the poor or assisting the weak and elderly. He is incredibly kind to the common folk, and very humorous to those he knows. All around he can be mostly considered a just man with a wonderful sense of humor, despite his love of sarcasm, wit, and innuendo --though tactfully placed-- at times. Yes, all these things are indeed good traits, but sadly morality is not black and white in real life, it is more like grey and black and he is certainly very far from perfect.
First and foremost, Arsædor's profession gives him a bad reputation despite how kind hearted he is. For, to most, it is rather off putting to associate with an assassin OR a mercenary, and Arsæ...well, he is both. However due to his heart being in the right place he is usually allowed a lot more leeway by the public eye and thus it is more seen as his way of getting by. So he is a good guy right? Wrong, Arsædor's darker traits do not end there, no not at all. In fact, Arsædor has a dual nature which is exactly why he seems so good on the surface. The truth is that behind closed and locked doors Arsædor is evil, hateful, twisted, and psychopathic. This aspect of him is referred to as Odisse and is a part of himself that he hates with an incredible passion. It is this part of himself that enjoys his job, and it is this which drove him to create Kiksoon so as to hide his true nature from the world, the very nature drawn out by his sword. Sadly even good men can fall, but the true question is...will he fall? Or can he persist against all odds? It is unlikely, but so are a great deal of other things and life, so I'll put my bets on this man, even if the gods have not.
Other:
While technically Arsædor is a Spellsword he does not actually use very much magic. In fact with the sole exclusion of his two prominent items Arsædor's magic would be considered mere parlor tricks in the eyes of other mages. Namely he can shrink and conceal his shadow, he has an innate magical sense that allows him to pick up life nearby as well as locate people easier depending on how refined (or large) their magical presence is. He is also capable of silencing his movements, projecting his voice over distances, and the smallest dabbling in telepathy. Other than this he is merely an experienced swordsman.
Family History:
Spoiler
More or less the Zeromat family are one of the richest and influential on Ascentus and are very well known for not only their prolific amount of money but also notable achievements in the areas of science and magitechnology.
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.
Name: Nazomeku(to be wrapped in mystery), Eiji(eternity order). Nickname/Alias: Wireless. Gender: Male. Age: 32. Age Appearance: In his twenties. Sexuality: Straight.
Village: Amegakure. Birthplace: Amegakure.
Organization: N/A.
Clan: Nazomeku.
Spoiler
Nothing notable really, Eiji is their 1st real achievement. Regardless the clan appears to have a rather strange view of the world....
Rank: Jounin sensei.
Chakra Nature: Earth.
Rather than any form of ninja clothing he does in fact wear the suit in his appearance above. Additionally it should be noted that rather than a ninja head-protector he cut the symbol for his village out and fashioned it into a necklace.
Personality: Good...evil. Terms unsuitable to describe the man that is Eiji, this guy is quite the little enigma to those who choose to remain around him. Often described as insane, but similarly orderly and genius-like, Eiji has long been more than a bit of a mystery to the inhabitants of Amegakure. Deigned these things by his many peer's empirical evidence, Eiji doesn't care for anyone elses terminology in regards to much of anything, though he does use them despite this rejection of norms. Rather odd he is someone who follows his gut and sticks to his strict code which he simply refers to as 'The Rules'. Never explaining them en full, Eiji has been deemed to have made it up, but it does seem that there might be some method to his alleged insanity. Regardless he is a very observant and easily amused man. In fact on a regular basis he can be seen with a mischievous look in his eyes and some measure of a smirk on his face. Conversely it is essentially never that one sees him even mad, let alone angry or enraged. He actually seems to strongly abhor such traits in others. Regardless he is a damn good teacher despite his students seeming to come away from him with odd results. One is most certainly likely to come away from encounters with him at least mildly confused.
Spoiler
The Rules
Logic is important, but only if it makes sense to me.
Widely accepted and generalized concepts and idealogies are to be entirely rejected and reformatted to suit 'The Rules'.
Skill is to be condemned unless it is of either intensely focused superiority and varied inferiority, or the direct opposite.
Goals and dreams are above outside moral influence.
The mannerisms, morality, and prior status of any given individual mean next to nothing unless their circumstances conform to 'The Rules'.
When anything in a situation seems highly unlikely to be successful, do it anyways, after-all if it is so unlikely no one will expect it.
Above all else are admiration and terror. ANY action that gleans one or the other is more important than any previous priorities.
Rage and loathing are the lowest of things, any who taps into them is of lesser moral stature no matter the intensity.
Optimism is a shaky thing really, but is considered nearly neutral. Yet to use it too much or too little is inherently 'wrong'. Similarly pessimism should be taken on every so often.
Activities related to spreading confusion are highly appreciated as it can lead to the greatest states of terror and/or admiration.
Anything done in life is considered an achievement, even if it is not beneficial to the achiever.
Pain is just parts of life, nothing bad about 'em.
Murder is typically unacceptable, the reason is simple, if they are dead terror won't be inn their hearts, and neither will admiration.
While what others consider corruption is okay, any attempts to gain too much raw power must be punished. If a follower of the Rules does this they must punish themselves, if that fails the clan will.
Born to the Nazomeku clan, Eiji was raised by the ways of The Rule and crafted to become something the others of his clan did not think they could themselves. Eiji grew older, going through the steps of life, but never as any other had. He was only the 5th generation of his clan, and only in this generation had the Rules truly been followed to their fullest. He was the first to follow them correctly and in their completed form, he did so very well. As he grew and moved through the academy he took up playing with strings. Making cats cradles and the like with them, running and waving them through the air, it was just for fun then. However as Eiji grew and began to understand the shinobi arts better and better he came to a conclusion, string wasn't just a play thing, it was a potential weapon as well.
He began sparring with his friends and his peers, a genin now, and found them difficult to wield, but the task occupied him. The practice was aplenty, but his fingers were nimble and he soon had his own set of skills. It was soon after that his sensei woke him up to his chakra nature: Earth. He liked it, it made him feel grounded, it reminded him of his duties, of The Rules in all their solidity and assurance of dominance and strength of will. Around came the exams, he did not excel right off and while he was skilled he barely managed the first portion of the exam, held in a system of canyons. They were told to find their way out and not to fall to whomever they fought. When on the ground they were safe, but when scaling the walls or traveling upwards they became each other's prey.
Only through his use of reinforcement on his threads and his deft clever mind did he survive that ordeal. Passing to the next exam, the final one, he was faced against a member of his own former team. Had he been any other it would have been traumatizing....
The kid would never be a nin again, and he'd hate Eiji with a passion, not only that but he had submitted to him, despite himself, and so Eiji became known as skilled --and maybe more than a bit insane. Regardless life continued on, for him at least, the boy he had fought --his former teammate at that-- disappeared soon after. Sadly, he was eventually sent on a mission to take down what could only be a missing nin harassing a civilian village for supplies. It turned out to be the boy, Ikajui, he still was bereft of an arm, after all there was no real way to replace it.
He didn't kill the boy though, he did redeem himself by barely injuring him. Ikajui had gained skill and so it was Eiji who ended up with more wounds, but in the end he triumphed and dragged his former friend back to Amegakure where he was tried and sent to prison. Following this his rank was soon raised and he continued to gain skill in notoriety. These days people ironically refer to him as 'Wireless' to allude to his strange personality and intriguing combat style. He is well known in the village and despite having been teaching teams for a good time, he is often sent on solo missions as well.
Theme Song:
Spoiler
=========================================
Equipment Data
Spoiler
Base Weapons & Items:
X explosive tags.
X smoke bombs.
X kunai
X non-conductive nano-filament wires
X conductive nano-filament wires
Specialized Weapons & Items:
Spoiler
Name of Weapon or Item:
Chin chouka(Wire Boots).
Description:
A very simple set of leather boots, they possess a unique mechanism in the back and tips going under the foot and in the traction-based rubber. This mechanism allows wire to easily be trailed behind his boots or used as weapons in kicks. The wires within this, out of combat, are locked so as not to trail unless he wants them to. Additionally the wires are attached to the 6 of the 8 wire reels known as Chinkase, located at his waist.
====================
Name of Weapon or Item:
Chinkase(Wire reels).
Description:
These number in a total of 8, but are essentially just reels of his wire. 6 of these reels are linked with the Chin chouka, while the remaining 2 are for free use elsewhere. The latter 2 reels have 4 separate wire lengths on each.
====================
Name of Weapon or Item:
Chin Tebukuro(Wire Gloves)
Description:
Wearing gloves with a similar purpose to the chin chouka, these have wire spaces in each finger allowing wire to be trailed there easily. Each glove is attached to a wire reel.
=========================================
Combat Data
Spoiler
Special Traits
Extremely skilled in Chinjutsu(wire techniques) and adept at evasion. Eiji's chakra pool is of average size and his ability to utilize his sole earth affinity is rather masterful. He is adept at raw chakra control, as long as it is outside of the body. This provides a weakness as it means his chakra control in terms of inner regulation is only average meaning he can be a bit wasteful. While he is good at evasion, actual taijutsu more or less escapes him. He is skilled in the wielding of his various weaponry: kunai, shuriken,...etc etc. While he has no strict 'techniques' in Chinjutsu, he does have the odd habit of calling certain maneuvers names despite them not really being specified techniques.
========================================= Techniques: Possesses all academy techniques.
Name of Technique: Idō chijō no keijō(Shifting Earthly form). Type of Jutsu: Ninjutsu/Shape manipulation. Rank: D-B. Range: 20(60 feet) yards. Nature Type: Earth. Handseals: 3. Description: Preforming the three hand seals while quickly visualizing the results of this technique, the user can shift the appearance/form of the earth within a 20 yard hemisphere. This technique is strange in the way that it works as it can only apply 1 shift in form, but within the entire area if the user is able enough, at a time and thus makes it rather limited in nature as at least 5-10 seconds must pass before one can use it again. This technique works by sending off a 'blueprint' using the user's chakra, this 'blueprint' is in the form of an invisible pulse of chakra which thus effects the environment shifting it to the user's will with great speed and effectiveness, though this is variable depending on the skill of the user.
Weakness: Depending on the complexity or amount of earth being changed the amount of chakra taken increases or decreases.
====================
Name of Technique: Sentō no jutsu(Spire technique). Type of Jutsu: Ninjutsu. Rank: D-C. Range: Anywhere, as long as his chakra is present. Nature Type: Earth. Handseals: 1 seal, or one seal held. Description: By sending some of his chakra into the ground he can then create spikes from the earth. These spires range in size from that of a needle to the height of 6-8 feet as their maximum. If he wishes to create more than one spire at a time he holds the hand seal so as to create up to 12 spires in rapid succession. Following this he cannot create more spires for 5 seconds.
Weakness: The spires can only come from places where his chakra is located. Additionally, if he cannot see the spot where his chakra is going to create one, the accuracy decreases somewhat.
====================
Name of Technique: Doton: Hokyō(Earth Release: Reinforcement). Type of Jutsu: Supplementary Ninjutsu. Rank: A. Range: Contact. Nature Type: Earth. Handseals: 5. Description: Making contact with an object, the user can then imbue it with a set amount of earth chakra. As they preform the hand seals the jutsu activates, forcing the earth chakra to move outwards and interconnect making the object(s) more sturdy. With complete mastery the user can easily utilize this on not only small objects and brittle ones, but also to sharpen the object(s) as well by refining the edges and the like. Once active it stays active and takes no more chakra. Once the chakra is present the technique can be reactivated with only the ram hand seal, but it will be half as effective as the first activation.
Weakness: Purely supplementary. If deactivated the chakra within the object will half disperse and half remain therein.
====================
Name of Technique: Jinsoku wakare(Rapid Separation). Type of Jutsu: Ninjutsu. Rank: A. Range: Contact. Nature Type: N/A. Handseals: 2. Description: By executing the hand seals while in contact with an object, individual, or surface the user will focus chakra on the desired body part and thing making contact with them. They will, in an instant, create two layers of chakra with opposite polarity. When released from their body one polarity makes a surface of the thing they have made contact with, while the other remains on their body. The opposing polarities reject one another sending the user and/or thing hurtling away from one another rapidly, hence the name of the technique. The focus of this technique varies depending on the amount of chakra utilized, as does the speed of the separation.
Weakness: Can only be used on up to two limbs at once. Can only be used 3 times in succession after which the user must wait around 30 seconds for it to be available again. This technique expels chakra through usage and takes a very strong grasp of advanced external chakra control.
Name of Technique: Fūjikome Kaihō(Containment release). Type of Jutsu: Ninjutsu. Rank: B. Range: Contact. Nature Type: Earth. Handseals: 5. Description: By making contact with any form of the earth affinity, even metal, the user can make a hollow sphere of chakra of varying sizes and then condense it inwards causing the earth to do so as well until it forms a tight ball. This technique takes around 2-3 seconds to preform despite sounding lengthy. However, since the jutsu has no REAL upwards limit, if someone has enough chakra they can in theory thus crush an utterly massive amount of earth. However, the larger the amount of earth being effected the harder it is to condense.
Weakness: The condensed earth does in fact retain all of its mass and thus weight is not decreased by this technique.
====================
Name of Technique: Sōsa: Fuzai shinshutsu(Manipulation: Absent foray). Type of Jutsu: Shape manipulation Ninjutsu/Sensory Ninjutsu. Rank: A. Range: 20 yards. Nature Type: N/A. Handseals: 7. Description: By preforming 7 hand seals the user sends off an invisible pulse of chakra. This has no effect physically until fully activated. Unlike Idō chijō no keijō this technique instead expands the natural aura of the user, an aura which is otherwise useless more or less, allowing them to use their partially externalized chakra to manipulate their selected affinity with great ease but with a limited time frame. While the control of the individual's respective affinity is bolstered incredibly, the user's field of chakra will eventually disperse. This dispersal will usually take around 6-15 minutes depending on their respective amount of chakra and their ability to control said chakra externally. It should be noted that this jutsu also amplifies the range of the user's 6th sense thus allowing them to sense things or people moving through the field.
Weakness: Once the chakra fades it will be totally inaccessible thus leaving the user incredibly tired following the completion of the technique. Despite the sensory aspect of this technique, the user's reaction speed is not strengthened at all so high speed movement is still very effective depending on the individual.
Last edited by yoshua171; 02-01-2013 at 11:51 PM.
Credit goes to Lillian Thorne.
Originally Posted by Mikael
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.
Abilities: "I ain' nev'r been much o' a fighter, but when I had to I did and I'm still here ain' I?"
Catheryne is no normal combatant, if she were she'd long have been cheated of what little money she could make and what little freedom she's retained. There are really so very few ways to describe her style, but first and foremost one could say it is rather...dirty. This might be simply because she is more of a survivalist than a fighter, but don't be fooled, she can handle her weapons quite well, many a man --and even some women-- have found that out in quite the wonderful variety of ways. She can wield short blades with ease and her heels and lipstick are also quite effective in their own fashion, not to mention her...otherassets. She's also well known for her ability to steal the clothes off a person without them even noticing, not that most would really mind such a fine thing tearing off their clothes. Of course, most secret of her abilities is her immunity to most drugs and subsequent understanding of herbalism and the art of medicine. For her the environment is more than enough to heal wounds and stop disease and infection.
Personality:
On the outside Catheryne is a incredibly alluring, sensual, and rather physical individual, most might define her as a slut with class, A LOT of class. She has been known to easily get what she wants just by looking at someone the right way, or with but a word. She has a tendency to be fierce once she has gotten what she wants, fierce and dangerous if one presses her further then she is willing to go. In this way she is an individual who can prove unpredictable when her true colors are not known by another. On the other hand, deeper down, she is defensive and mysterious, as if always hiding something from everyone behind a beautifully, and carefully, mask that she has sculpted over her life on this earth. Beneath even this she is vulnerable, and certainly not as hardened as she'd like others to think she is. Susceptible to fear easier than one might think, she is a courageous woman, who in all truth is unconsciously seeking companionship, and someone who will never let her down, and be there whether or not it is most convenient for them.
Beneath the hurt and the trauma further she is a kind woman, caring, not liking death, but understanding that violence is necessary at times. She feels she has to stop others from experiencing the things she has gone through and in this way is stronger than most. She has a moral code, but it is not as strict as some and follows the way of what her mother said that her grandmother called 'the old world'. She wants to discover more of this old world, and if it was better than things are now, she wants to force things to a greater more prosperous and fair era. Still she is intelligent and a realist and knows that all this wishful thinking won't get her anywhere, as such she has an form of hatred for those who sit by and do nothing when they could easily help. Not only that but figures who manipulate others to entirely evil ends --strange considering her own ways-- are not high on her list. To her one has to play the game to get ahead in the world, even if it is dirty and ugly to do so. To sum it up this is one fierce, complicated, intelligent, and amazing woman any way that you look at it, and trust me...she knows you're lookin'.
History:
Spoiler
She started her life as a slave, a mother and father who could barely take care of her. Father drunk or working, and a only partially present mother she had it hard. Growing up in a home barely able to support itself, she had the trouble of more or less being raised by her mother despite her father's presence. For while her father worked most all the time he was not the most pleasant of men when he was home, and though he cared for them, it was apparent that the drink was of far more importance. Fending for herself she grew up, only to one day find some serious trauma right down her alley, literally. There her mother was, getting hurt by strange men, she screamed and cowered when the man noticed her and said something. Finishing, her mother then rushed over --her profits downsized from the interruption-- and tried to sooth her poor daughter's heart. She had seen something no little girl should have to.
It stayed with her forever, and it didn't help that her father began trying to be more affectionate and caring when he got home. While the man meant well, his drunken care tended only to frighten Catheryne. As she grew in age, maturing, she began to spend much more time with her mother in order to get away from her dad who with each drink became worse and worse. Eventually she took up the trade, convinced by her mother that it'd help change things. It didn't, in fact it made them worse, much worse.
She was raped, by her own father, age 16. She tried to escape and despite her struggles, the man was much stronger and in a drunken rage he did something worse than he had before. We won't speak of that though, lets just say it was warm. Something broke in her, and when he collapsed, half conscious, she rose over him and in her anger and deadened confusion smashed bottles over his head. So quite literally his beloved drink was the end of him. From then on the trade was dead to her, it wasn't fair, but she'd already sunk too far, she couldn't go back.
It was just her and her mother, two whores, but Catheryne wouldn't settle for the lower class, she was tired of the system. So she cheated those who would lust after her lithe, maturing form. She lured them in, seduced them, gave them just a little of what they wanted, robbed them, and then kicked them out. Many a time people tried to come after her, get revenge, but her mother had taught her well. Money flowed in easily now, she had her own weapons now, the next levels up were her targets, but one day she wasn't careful enough. One of her clients pulled a weapon before her, while she was doing her small part of the bargain. While she didn't die that night, she couldn't fight him off, he got his way --all the way. She got nothing but a buck or two for her precious contribution.
His good day didn't last long, but she paid for her revenge just as dearly as his wallet did.
Shot.
Not dead, but bleeding bad, she only just managed to make it home, where she passed out. When she awoke her mother was tending her wounds, but not with conventional medicine, they had none of that. Strange plants, this was where she learned her medicinal skills, who taught her in the ways of the witch doctor. From there she went on, giving a fair sum of her money to her mother and moving off the market for the most part. She wanted something more of life and she'd get it, and get it goood~~
Position: "Well...which do you prefer?"
(Witch Doctor).
Weapons:
While she doesn't carry much she does possess two simple stiletto knives which have retractable hilt and blade allowing her to easily conceal them in her clothing. Further more her heels make fine weapons, and her lips luxuriously poisonous killers.
Last edited by yoshua171; 01-07-2013 at 06:34 PM.
Credit goes to Lillian Thorne.
Originally Posted by Mikael
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.
Personality:
A very serious man Caiyne tends not to make many jokes or mess around when business is in order. As a teacher at DWMAE he does his work, and he does it well. However, unlike most of the other sensei, he teaches alongside his partner as otherwise he is just about the most hardass, boring, and blunt person one can know. He is intelligent, startlingly so actually, and despite his age is largely considered a prodigy in many aspects. To those he is 'friendly with' --assuming his partner is present-- he can be somewhat humorous and fairly pleasant, but around others who he doesn't know or like he can become condescending, but oddly not technically arrogant, and destructive with his comments. This usually only applies to his enemies or bitter rivals. Generally, Caiyne tends not to dislike much of anyone considering it too much time and energy to do so. Hatred is a word used only in the absolutely most serious of circumstances and otherwise never unless to explain something necessary. When it comes to anger, no, no, just...just don't okay? There are only three things that will even get him to something comparable to annoyance on his scale, but comparable to rage on someone elses and they can be viewed in the 'Trivia' section of this profile.
Moving on from anger, Caiyne can be considered a quiet, introverted man in his free time --though his partner often drags him out to do stuff, much to his chagrin. When teaching he is sufficiently voluminous with his voice making sure everyone can hear, and LISTENS to him at all times. While his relationships with his students at first seems coarse, one can see upon further observation that it is typically rather good. He is also often sent out on recruitment missions as he is not only exceptional at picking out talent --largely due to his beyond master level resonance abilities-- and even better at weeding out the willing from the weak. Oh, speaking of weakness, his beliefs on 'weakness' are rather unique as his definition of it has nothing to do with power, or strength of mind/intelligence necessarily, though similarly they don't. To Caiyne weakness has to do entirely with someone as a whole, their very wavelength tells him if they are 'weak' or not. To him a person's weakness does not come from their flaws, but from the strength that they hold, be it will power, raw energy, charisma, intelligence. If they have a strength, to him it is a weakness and it is in this way that he teaches his students. For he believes that by teaching one that their weakness is their strength that they can further understand themselves and not rely so much on one area of expertise. This is of course only one of his many strange facets, another being his strange interconnected reliance on logic or creativity in an almost exclusive sense.
Logical on a normal basis, analytical in tense situations, but creative when put under stress Caiyne is a bit odd in his reactions. If asked Caiyne will often respond that he strictly adheres to the process of logical thought an analysis to understand the world around him. However, as is apparent due to his skills in relation to the soul, he is a deep down a very creative and right brained individual. This means that while his exterior is serious more often than it is joyful and expressive, that he is actually a very deeply feeling individual. He is not without empathy, but sympathy often escapes him entirely. A strange trait that is often pondered by his partner, Caiyne does his best to conceal it beneath his ability to empathize with people and truly understand them in their truest form. After all, this innate trait is likely precisely why his abilities are so incredible.
Race:
Meister.
Rank:
3 Star.
Powers/Specialties:
Spoiler
Prodigal Mastery of Soul -and otherwise- frequency, Caiyne has been called 'the future of soul resonance and Meister/Weapon relations'. His ability to synchronize his frequency and modify the sound waves of the world are, at this point, merely infamous. He is said to be capable of matching wavelengths with even the most difficult of weapons and meisters alike and surely being more or less unparalleled in his ability to even resonate with his environment to give a whole new meaning to 'field advantage'. This is an ability that he refers to as Kankyō sōsa, or Environmental Manipulation, which is more or less an extremely advanced form of resonance where the user extends their soul's frequency outwards into an area and then synchronizes with the 'soul' of the location they are inhabiting. This allows them to mold and bend the environment around them as a kind of powerful force-manipulation/kinetic ability of some sort.
Frequency manipulator:
Environmental Manipulation:
Enhanced Sensory Capabilities:
[For Weapons, the weapon they transform into and what other powers they have, for Meisters the
abilities they possess besides being able to wield]
Likes:
Dislikes:
History:
Trivia:
Spoiler
Anger Triggers
1.) If you harm, or death take your soul, kill his partner...so help you by the powers that be, that you can run or move faster than him. If you can, get. the fuck. out of there
2.) If you think it is funny to bully or play with his students in anyway that is not strictly necessary, be you lucky if you get away from it with just a part of you paralyzed.
3.) The final and comparatively less severe. If you dare to slander or presume to understand his past, expect, at the least, a verbal deduction of your pathetic existence. More likely that you're receiving a present, the present of a month or so out of the academy so your bones can heal ^_^
Last edited by yoshua171; 01-16-2013 at 09:59 AM.
Credit goes to Lillian Thorne.
Originally Posted by Mikael
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.
Once favored and looked to as if they stood each on mountains, the Tatasuko have since been cast from their summit and into the shadowy fog of memory. Their line of succession fallen short over the many years, the chain of death and rebirth shortening as it reaches its end. Yet is this truly what it is reaching for? No, it is simply removing those who would weaken it, or wield it in any way other than that which it was originally destined to be used. For, by its vary nature, it gradually eats away at even its own host. Prior to the fall of the Tatasuko clan, they were an illustrious group of rather unique shades. While shade was the title they took, they were not considered as dark or malevolent, oh not at all, it was simply that they dwelled in places of mystery. These shades dwelled within a system of caves that they simply called Hahaoya no jōmyaku, or The veins of mother. It was rumored that these caverns spread and connected all places, below oceans, to other lands, and some even thought that those that were ensconced in the bellies of volcanoes led through the caps and up to the heavens themselves.
They were many things, prophets sometimes, mystics in others, but beyond these was the term of shade. Aloof removed individuals, never truly mixing with the echelons of society, it was not often that one saw one of their robed visages; face covered by a wide brimmed straw hat dyed black, and head lowered so as to meet no ones eyes. It in fact was even more uncommon that one ever saw their eyes, and those who did were unlucky souls indeed for the abyssal void was not a welcome sight to those with weak will or mind. Sanity could not always be maintained in such cases, and sometimes blindness or subservience was the result.
These events were however few and far between, they never happened in large groups, until some began to complain and revolt. Till the wars began to encroach upon the land and rage between clan and village alike. The Shades simply watched, doing their utmost to stay hiding in secret, as the Hahaoya no jōmyaku was a sacred place. Without them it would be tainted by the crimson of war, and defiled by the uneducated scum of the world. Then they realized, if they remained, they might die themselves, or perhaps be hunted down and perhaps unveil one of the cavern's many entrances.
This, above all else, could not be allowed, and so the clan met, their entirety consisting of barely one hundred. Men, women, and children included, they were a small lot. It was no wonder that sighting them outside of their home was rare, and even within they were a difficult people to locate. It was that day that the decree was made by the eleven eldest, and wisest of their clan. They would seal their mother's veins and depart her gracious protection. However, among these eleven there was one who kept his opinion unknown. The oldest of the old, the father, some called him, others referred to him simply by his name: Shougaku.
Not approving of the other's abandonment of the home, he vowed he would not die till he saw the caves again.
- - - - -
Stumbling, climbing, and running the clan had come under attack. Shougaku could do very little, he could not protect them all, let alone save them as a whole. Banding with the few other able bodied of the elders they tore a swath of death in the wake of their adversaries. So they were able, at the loss of so many of their kin, to whittle down at their enemies and allow some of their own to escape. Shougaku was one of the last two who remained on the field and allowed the others to escape.
It turned out that it was he and his younger brother who remained, surrounded by blood and the raging hatred of their enemies. Yet, the two had never once truly gotten along and so a deep rivalry had always dwelled between them. It was that day that Shougaku did something that he thought would conclude their ancient rivalry, as it had gone on far too long. He abandoned his younger sibling in the fray, saying he would retreat and liberate him from afar...he never did. Instead Shougaku traversed the land in an attempt to find the entrance to his mother. The Hahaoya no Jōmyaku beckoned to him, and yet for decades he could not find its entrances. Not until the day he felt life weigh heavy on his shoulders, and saw death's shadow beginning to engulf him, did he find one of its sealed entrances.
With not enough strength to break it, he laid his palm on the stone to lean and rest before attempting the impossible. The stone coalesced with energy that simply shifted away and to his will, the cavern opened and the great blackness stretched out before him. As he entered, the patterns of energy flowed before him and he could grasp at them continually pulling himself towards their source. He had thought this experience long lost to him, and at the same time it was as if he had done this just yesterday.
It took him 12 days to reach the point where the Hahaoya no jōmyaku's energy met to dance to somber cords. The chamber was considerably small, and he knew that few, if any, mortal feet had laid step here. Strangely, despite this he felt at home, and it was all so familiar to him. The energies danced around the perimeter of the room, and a single point of energy remained stationary in its center. With the intentions of survival, escape, he approached it with a curiosity totally beyond and unlike him. His hand touched it, and then his entire body began to dissolve into the same substance as the energies that surrounded him.
To his eyes the blackness opened before him and enveloped him in the womb of creation. Forever would he dwell there, or so he had thought, little did he know that his brother had survived, and though his entrapment would be long, it would not be without purpose. Their dispute had not been settled....
- - - - -
The majority of the clan went on to be essentially wiped out with but a few lines going into hiding and surviving the great wars that passed through the lands. There are only dark legends of their clan now, and even their greatest gift, the Kusa Chūō no sei, seldom graces the orbs of their descendants. Yet among them are the few, those few who dared enter the Hahaoya no Jōmyaku's very core. It is these individuals who are forced to reincarnate forever, while the others pass on into peaceful resting and warmth. Those who touch the forbidden are forever kept from their mother's touch, never again to feel the comfort of home.
Rank: Genin.
Chakra Nature: Mukōton(Void release).
She has had her ninja headband/forehead protector fashioned into a thin necklace which can be seen below. Below is a more accurate portrayel of both her eyes and her garb.
Personality:
Unlike her clan of past, Urei is a bit of a timid individual. Feeling as if she is boxed in on all sides but one she trudges forwards doing her best to redeem herself in the eyes of her ancestors. Of course, in her case, this is far more literal than it is figurative. She is a very empathic and sensitive person, being able to understand others fairly well and wanting to comfort them despite herself. She can be shy at times, or rather just gets nervous easily and has trouble expressing herself, especially around people she knows well. The better friends or comrades she is with someone, the harder it becomes for her to express herself for fear that they might not understand and then hate her. For in truth that is kind of what she is, a small pathetic fear filled girl. However to strangers or enemies she tends to have no problem defending what she believes in and her friends/allies/comrades/what-the-fuck-ever. She can be seen to be rather frightening at times, almost as if she weren't herself.
If cornered she tends to both panic and strike back. She recognizes that she can never give up...even if she wanted to. She has a stark fear of her ancestors and even more so of the dark, being alone, and a wide variety of other things. She cannot stand the sight of too much blood, and it is even worse if it gets on her. It is largely unknown why she fears blood, but most assume it is a kind of phobia, sadly they are dead wrong. For Urei is a rather unique girl who has a condition similar to blood-rage or panic attacks, more like both combined really, that can be triggered by blood or a variety of other things. She is only moderately willed, and has a rather flimsy willpower in comparison to most. Regardless she seems to never truly give up, even if it is just a weak look of determination in her teary eyes.
Represented by the dark shadow you see behind her, Urei is not so 'alone' in the world. In fact, since her birth she has never been alone. She is constantly watched over, haunted one might say, by two of the most important ancestors of her clan. Shougaku, the clan founder, despite this having been a fact lost to history, haunts her day and night with his cold lusting eyes, wishing to possess her body and use it for his own purposes. Zume, the younger brother of Shougaku, also haunts her, but he is much less wanting and much more helpful. In fact, he is much like a guardian to Urei, someone who keeps away the dark shadow of Shougaku's presence, and allows her to grow and cultivate herself. It should be noted that Shougaku and Zume are capable of 'possessing' Urei by imposing their will through the void, and into her. However, she does not gain their jutsu, merely their knowledge and tactical prowess, and during she has absolutely no control of her own actions. Normally she cannot be possessed, but when she is of weak will it becomes easier. Thus she tries her best to stay away from copious amounts of blood, and fear as they tend to be the two worst of the catalysts. Thus far no one truly knows about this 'condition' of hers, she wants to keep it that way.
Arctic; a word well used to describe the demeanor of Shougaku, he is a man of eloquence, and one devoid of all real sensation. Shougaku's emotions, or what might pass for them, have long been assimilated into his inner world, what is left is a shell of arctic frost that even plasma would have trouble melting. Despite this being a very prominent trait of the man, it is certainly not the only one. For example, he is definitively cool tempered -if temper he has-, and essentially unreadable in facial expression. While he is not necessarily of few words, he does like to keep things simple. Of course despite all his lack of response to most emotion related stimuli, he can still be amused. In fact, if something is sufficiently engaging he might even enjoy it, or on the rare occasion begin to smile however, if ever this smile reaches his eyes it will not be a kind ending to whatever or whomever managed to awaken his amusement.
Another interesting trait, despite being essentially amoral, he always keeps his promises. When told that is loyalty he disagrees with a shake of his head, he never really specifies why he keeps them, but it is apparent that he always does. On the other hand, he is not always as straight forwards as he appears, and his meanings are not entirely understandable either. It is not necessarily that he himself is confusing, but rather that some of the meaning behind what he says is totally lost on any who might listen.
Fire and ice, heat and cold, two ever warring adversaries locked in eternal strife. An apt description of Zume's typical persona. He is conflicting, but in a harmonious kind of way, as if his many aspects have found a way to flow back and forth between one another. He is balance, he is empty, and he is utterly unyielding in his confidence. While this is true it does not seem as if he is truly confident in himself, but rather what he believes he represents, a strange prospect indeed. Zume considers himself apart from the rest, to him even his remote birthplace opened this up. In the same way he feels as if a castaway of his clan, as if even the void and the mother herself pushed him away from her warmth and comfort.
He does not stand for this, he will not be ignored, the world has seen no greater than the Tatasuko of old, the clan that would have easily taken dominance had they truly wanted to. Yet they did not and he must live with this immutable fact, the fact that his clan has passed into obscurity, leaving behind barely a whisper of protest in its wake. He will not be like this and because of it he grew to hate his own kin, he grew to intensely detest passivity, though patience he considers a virtue. Neither quiet or overly talkative, he fluctuates or simply dwells on the midpoint where so few choose to truly tread. His anger is of duel aspect, and at a whim it an shift from cold to fiery. When speaking in terms of the mind and of behavior, Zume is certainly both elegant, guile, and possessing an intricate and incredible mind. However despite all of these many layers, Zume is a man ever shrouded in mystery, his truth naught but smoke in the minds of others.
Humor is often something lost on Zume, but when displayed it is oftain with disdain or in battle with a morbid taste to its nature. He almost appears to possess a kind of fondness with death, completely lacking in fear, and devoured by charisma. To Zume death is a joke, his kind do not die, the shift their essence to new form, to new purpose, and into new power. Deep in his darkened void of a chest, where his heart ought be, is an understanding of his clan, his people, that they did not run in fear, they were not passive, they were patient to a level that even he might not understand. To him it would be but an incredibly simple enigma that somehow eluded even the most telling incites of the mind: a mystery. Of course to him this ponderous burden is simply a light load to carry for a long time, a mystery he knows he can, and will, solve with impunity. This seriousness and determination are probably one of his most defining traits along with his incredible attention to detail and general perceptivity. All in all, he is truly an embodiment of the void, though he is not yet a complete one....
Born into the world like no other, it is essentially unknown from where Urei came, it is only known that she was some how brought into this world, and has remained here ever since. Eventually she was carried by an anonymous party, the father's will carried out, and the mother's veins departed, to the village hidden in the rain: Amegakure. Here she grew up, raised by a family that thought her their own just as she thought them her parents. Things were good, but life was not easy for them, for upon the strange occurrence of what appeared to darkness at the edge of her eyes, her parents began to fear for their little girl. Little did they know that it was but a kekkei genkai that manifested in her, something long lost to time, something long thought long dead: Kusa Chūō no sei.
Entering her in the ninja academy at a young age, she excelled in the understanding of sensory jutsu, chakra manipulation and inner flow, as well as a some taijutsu. Her abilities with weapons were rather limited, considered insubstantial really. Yet she managed to pass, her intelligence not truly tapped though it was considerable, but disasters and refugees came. Shying away from the chaos she had tried to withdraw, but alas the world would no let her, and the ever present whispers of her ancestors egged her on ever more. She began to make friends, and eventually she was soon to be assigned a team, she hoped she would not fail them, and even more that she would not fail her ancestors.
Theme Song:
Spoiler
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Equipment Data
Spoiler
Base Weapons & Items:
X explosive tags.
X smoke bombs.
X kunai
X shuriken
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Combat Data
Spoiler
Special Traits
Urei's kekkei genkai has not fully matured and will still take years to do so (3-5 years most likely) and as such she is incapable of most advanced abilities granted by the Kusa Chūō no sei. In short, she can only utilize a intensely degraded form of its sensory abilities along with its specialized affinity. Her chakra system has entirely converted into the affinity of her kekkei genkai: Mukōton. Her eyes can usually be seen to have a darker sclera that is beginning to be encroached upon by black at the edges of her eyes. The progression is however especially slow.
Additionally, she actually has trouble with her peripheral vision due to her kekkei genkai and instead of actually 'seeing' traditionally through here periphery, a lower level of her doujutsu's passive sensory technique is utilized.
Kekkei Genkai: Name of Kekkei Genkai:
Kusa Chūō no sei(腐败中央の精 'Degradation of the Central Essence')
Clan:
Tatasuko.
Description: "In every religious dogma, one sees the same thing as the beginning. In each something came from nothing, yet...what came before is only described as emptiness, void. Is that word, in our minds, the concept of complete emptiness, or a thing in and of itself?"-Tatasuko, Shougaku.
By its very nature, it gradually eats away at even its own host. The Kusa Chūō no sei is a doujutsu that is constantly active and is apparent at birth. When an inheritor is born they can be identified by the grayer coloration of their sclera, and while their eyes do not blacken very quickly, they indeed do so. As the inheritor ages the void eats at the edges of their eyes and slowly encroaches on the territory of purgatory, the older they get, the further this progresses until the entire eye -sclera, pupil, and iris in their entirety- are engulfed by the void's emptiness. All depth is removed and looking at their eyes is not looking into them, but rather staring at a wall of pitch. However, as they age this changes and the depth to their eyes becomes deeper, and deeper, and deeper until they are two endless abyssal gateways through the Hahaoya no jōmyaku and into the void itself. This is the nature of the Kusa Chūō no sei, and as its name suggests the central most essence of the inheritor is figuratively 'degraded'. This means that the yin and yang aspects of the individual's chakra are altered in a way.
It is much like the fallout for radioactive material, except on an energetic scale. This causes any affinity that the inheritor originally had, to gradually alter itself into a new state entirely, while maintaining only the barest of its original aspects. These degradation of the yin and yang aspects creates a 3rd aspect as the balance which separates the two pools effectively disappears. The corrupting essence mixes in with the yin and the yang as the two merge into one. However, even before the depth enters their eyes the unnatural, yet inherent, affinity begins to make itself known: Mukōton(Void release). This chakra is pitch black, but unlike dark release or shadows it has an incredible depth which still somehow seems unreachable. Like it has done to the user, this chakra degrades things that it comes into contact with at varied rates. It is without pain, as it is not of this realm at all, but rather a manifestation of the void through its physical vessels. It is the only method, aside from the eyes themselves, in which the void can be accessed in its infinite depth.
The most trademark ability of the Kusa Chūō no sei is the way in which it alters the perceptual capabilities of the inheritor. Unlike other doujutsu, Kusa Chūō no sei does not allow much sight of chakra. Instead the user can sense it much like one who uses the chakra sensing technique would, except for a Tatasuko it would be like touching a physical object. Those of the Tatasuko clan, at least those endowed with the sacred eyes, perceive energy -chakra in this case- as an extension of themselves. In the way of sight, well things are a bit different. Those of Kusa Chūō no sei don't see color, they feel it, just as they do chakra. It is an experience, a sensation, to them and though this only begins to manifest as their eyes turn to black, they eventually cease to visualize color. Of course, while one could argue that white is all colors, these eyes simply do not conform and as such these orbs can be described as seeing in only white, black, and gray.
Void Release, one of the most potent chakra natures, is known to have Onmyouton(yin-yang release) as its essential weakness/counter. Considered to almost solely be a destructive force its properties are of density and incredibly depth. Void chakra has its own depth which is basically a smaller form of the void that it is a part of. Void chakra's movement tends to be self contained and flows inwards to continually condense into itself. This causes a kind of suction towards void chakra, this can be reversed to have a repulsion effect.
When confronted with chakra, the void tends to act like an endless one-way pit however, this pit only moves one way when it is hit meaning the void can be passed through if approached from another angle. Void chakra is incredibly dense to the extent that many say it acts like highly powered gravity when you are within it. This is however only in reference to impure void, which is basically the only type of void that a Tatasuko can utilize. Pure Mukōton originates directly from the void and cannot enter reality unless very specific circumstances are met. Pure Mukōton being the direct opposite from Onmyouton, is the pure destructive and degrading force of reality while Onmyouton is the pure creative and evolutionary force. The two naturally cancel each other out. but luckily Mukōton cannot enter the reality so easily and the method that allows it to has long been lost. The application of Mukōton is one of the most variable ones and is often defined by the user, it can be used to bolster/utilize any given type of jutsu (ninjutsu, genjutsu, taijutsu, fuinjutsu). When the void is exposed to a chakra based attack that is more powerful than the amount or density of its current state, it will shatter. This breaking point varies depending on the situation. While most affinities have one sole weakness in terms of affinities, mukōton is different...very very different. In fact, Mukōton has only one -incredibly rare- true weakness, but this is supplemented by the fact that the other affinities each have an effect on the Mukō as well. It goes as follows:
Fire: Has the tendency to send the void into a more randomized form and tends to make it waver as well as lose something of its purpose as designated by the user/jutsu. Earth: This element has an increased resistance to the void's pushing and pulling abilities and acts much like an anchor. If used correctly it could perhaps weaken the void's connection with its origin and thus cause it to destabilize and collapse on itself uselessly. Water: This element has not been seen to do much of anything, except for force it to condense even further and be difficult to control in terms of its flow and density while exposed to water. Lightning: Striking mukōton with lightning or wreathing it in the lightning tends to make it expel its energy outwards very quickly and disperse into a more mist-like form. Wind: This element has a higher chance of cutting through the void, but it is probably the weakest of the elements. However, if the void is in a less dense form it can sometimes blow it away/around.
Advanced affinities also have their strengths against the void, but those can be specified when needed. It should be noted that since void has SOME weakness against each affinity, that it also has a strength of resistance against each as well. Meaning that it has no elemental bolster, but that it also has no truly common elemental weakness. Something of a jack of all trades really.
Urei's abilities with Mukōton are fairly limited really and extend almost solely to the void's flow rather than its space-time related abilities, or its more taijutsu related ones.
========================================= Techniques: Possesses all academy techniques.
Spoiler
Name of Technique: Tsunzaku tentō fukumen(劈く店頭覆面 'Pierce the veil'). Type of Jutsu: Passive Sensory Ninjutsu/Kekkei Genkai. Rank: C-B. [C] Range: 15 yards(45 feet) hemisphere. Nature Type: Mukōton. Handseals: N/A. Description: A lesser form than the fully developed clan sensory technique, the Tsunzaku tentō fukumen, unlike its greater form, only focuses on the areas of the developing Tatasuko's eyes aka their peripheral vision. While the true sensory technique, known as Genjitsu no shingai: Tsunzaku mukō ni shiryoku, accesses the world by first blocking out the direct senses and then weaving them back into reality via the void, this technique instead localizes their visual and otherwise senses in a specified area in which sensing becomes absolute depending on skill level. This technique works by expanding the user's yin-type mukōton invisibly into their surroundings and then utilizing it as a conduit for their senses, particularly their otherwise limited sight. This acts by giving her continual high-speed snap shots/sensations of things moving or 'flowing' through the invisible Mukōton chakra. When mastered at B rank she will be capable of focusing this ability and expanding its range so as to sense people or track specific things instead of being fed constant stimuli. If she closes her eyes this technique works in an entire 360 degrees, but becomes more difficult to understand.
Weakness: Especially weak to wind affinity. Earth has no effect, lightning can temporarily 'blind' her senses in a particular area for an incredibly short duration of time. Additionally this technique can be confusing if too much is being sensed via its use as it does not focus like the eyes but rather gives constant stimuli as long as her physical eyes cannot see said stimuli.
====================
Name of Technique: Michibiki haha no te no(導き母の手の 'Guidance of the mother's hand'). Type of Jutsu: Passive Kekkei genkai Ninjutsu. Rank: E-S. [E-C] Range: N/A. Nature Type: Mukōton. Handseals: N/A. Description: Stemming from the Kusa Chūō no sei's sensory ability and the Mukōton chakra of the clan member's chakra system, this ability allows them to guide their void chakra with extreme ease. It is considered both a basic and advanced manipulation ability. While sealing techniques can seal void chakra, it should be noted that releasing the void chakra from said seal in any fashion will just make it return to the void due to its link with the physical realm -via the user- will have been cut.
Weakness: Seals cut off the link needed and return controlled chakra to the void where it becomes inaccessible to the user. Space-time jutsu can also mess with this, the extent however varies rather greatly. Due to her slightly modified sensory technique and incomplete kekkei genkai --due entirely to her own physical maturity-- the usage of this technique can cause her senses to strangely focus on the areas of Mukōton that she is controlling at the time, this is much like tunnel vision.
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Name of Technique: Mukō no junka(向こうの馴化'Acclimation of void'). Type of Jutsu: Kekkei genkai Ninjutsu/Supplementary. Rank: E-B. [E-D] Range: N/A. Nature Type: Mukōton. Handseals: 3. Description: This technique is something of and adaptation of Michibiki haha no te no and allows them not to simply guide the movement of their Mukōton chakra, but also to change its 'polarity' and purpose respectively. Essentially Mukōton chakra has a few different states, much like matter. It has solid, liquid, and gaseous states and it has three polarities: positive, negative, and neutral. The differences are as follows:
Spoiler
There are three polarities of void: positive, negative, and neutral. The first of these three, positive, is the attractive nature of Mukōton and causes things to be pulled towards it like a magnet. The strength of the pull depends on the speed of the flow, the state of the Mukōton and of course the amount of chakra in use.
The next polarity, negative, is the direct opposite which causes things to be repulsed or pushed away from the chakra. Again the strength is dictated by the speed of the flow, the state of the Mukōton and of course the amount of chakra in use.
The final polarity, known simply as neutral, has no push or pull but instead causes an intense depth to be attributed to the Mukōton chakra. This means that it more or less becomes a gateway into the void, or perhaps a sort of space-time jutsu, which means despite the chakra seeming to cover say an inch of space, it rather covers several hundred miles of condensed space...or rather non-space. Regardless she cannot truly utilize this form in its space-time aspect and can only use the depth to intensify the 'pressure' that her chakra gives off or does not give off respectively.
Mukōton chakra can take on a liquid state where it flows much like water. This state is useful for movement, but tends to make it more dense and restricted to the ground. This state is weakest to the earth affinity just though the other affinities do have a lesser effect on it. It is strongest against fire and lightning affinity. Liquid-type void is very difficult to break or disrupt, but as said it can be unbound best by earth, or made unable to move.
Void in its solid state is strange as unlike the other states it can be shattered much like glass, in fact its only real use is for cutting attacks. Solid state is weak against lightning and earth, but strong against fire and wind. Water is considered evenly matched. The reason that solid state is the frailest is due to the fact that it is forced to be less dense, unlike normal matter which must go from energy and condense to become 'physical' Mukōton must become less dense to become physical thus attributing itself frailness.
Finally, taking on a gaseous state, void becomes flimsy, but in a different way from its solid state. Wind and fire become especially effective against it, one being able to cut through or blow it away, and the other causing an explosive reaction. Water has little to no effect on it, earth can anchor it with the help of lightning(think magnetism). Gaseous state moves the fastest and smoothest of the 3, but is not much good at anything else except for being a sensory medium or a catalyst.
Weakness: Each state is shown with its corresponding weaknesses. Additionally Onmyouton(yin-yang release) chakra is effective against Mukōton chakra.
====================
Name of Technique: Shinshū-tekina chichioya no te(侵襲的な父親の手'Hands of the invasive father'). Type of Jutsu: Nintaijutsu. Rank: C-A. [C] Range: Contact. Nature Type: Mukōton. Handseals: 5. Description: Preforming 5 hand seals and then wreathing her hands and arms in Mukōton chakra, Urei begins this technique. A shell of solidified Mukōton chakra forms and beneath it is liquid void beneath. Surrounding the shell is a loosely bonded gaseous void which flows off from the arms easily and weaves itself within the rest of the chakra. The polarity of the liquid void is neutral causing no push or pull as it circulates beneath the shell. While this is all and well the essence of this technique is what happens when she hits someone with it. When someone is struck by her fist, hand, palm, etc etc the solid void cracks and cuts the target regardless of resistance. The liquid void chakra will become unstable and be pushed away from the inside of the pseudo-gauntlet and into the target's chakra system. Due to the unnatural manifestation of Mukōton and the fact that only those of the Tatasuko clan can truly withstand/bare its effects, the individual's chakra system will be polluted. However, only a small amount of chakra is imbued with each strike, thus she must hit either with severe strikes, or more than once. The chakra will eventually begin to devour the chakra of the infected target until the person runs out of chakra and only has enough to stay alive. If the chakra is not removed within 2-5 days the infected individual's life force will die.
Weakness: The technique takes approximately 5 seconds to fully form and stabilize, use before then will cause them to disperse thus wasting the chakra. Additionally she has to hit the person and the technique will remain active for a maximum of 5 minutes (at A rank). At B rank it remains active for 3 minutes and at C rank it remains active for maybe 2, usually 1 minute.
Last edited by yoshua171; 01-22-2013 at 05:51 PM.
Credit goes to Lillian Thorne.
Originally Posted by Mikael
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.
Once favored and looked to as if they stood each on mountains, the Tatasuko have since been cast from their summit and into the shadowy fog of memory. Their line of succession fallen short over the many years, the chain of death and rebirth shortening as it reaches its end. Yet is this truly what it is reaching for? No, it is simply removing those who would weaken it, or wield it in any way other than that which it was originally destined to be used. For, by its vary nature, it gradually eats away at even its own host. Prior to the fall of the Tatasuko clan, they were an illustrious group of rather unique shades. While shade was the title they took, they were not considered as dark or malevolent, oh not at all, it was simply that they dwelled in places of mystery. These shades dwelled within a system of caves that they simply called Hahaoya no jōmyaku, or The veins of mother. It was rumored that these caverns spread and connected all places, below oceans, to other lands, and some even thought that those that were ensconced in the bellies of volcanoes led through the caps and up to the heavens themselves.
They were many things, prophets sometimes, mystics in others, but beyond these was the term of shade. Aloof removed individuals, never truly mixing with the echelons of society, it was not often that one saw one of their robed visages; face covered by a wide brimmed straw hat dyed black, and head lowered so as to meet no ones eyes. It in fact was even more uncommon that one ever saw their eyes, and those who did were unlucky souls indeed for the abyssal void was not a welcome sight to those with weak will or mind. Sanity could not always be maintained in such cases, and sometimes blindness or subservience was the result.
These events were however few and far between, they never happened in large groups, until some began to complain and revolt. Till the wars began to encroach upon the land and rage between clan and village alike. The Shades simply watched, doing their utmost to stay hiding in secret, as the Hahaoya no jōmyaku was a sacred place. Without them it would be tainted by the crimson of war, and defiled by the uneducated scum of the world. Then they realized, if they remained, they might die themselves, or perhaps be hunted down and perhaps unveil one of the cavern's many entrances.
This, above all else, could not be allowed, and so the clan met, their entirety consisting of barely one hundred. Men, women, and children included, they were a small lot. It was no wonder that sighting them outside of their home was rare, and even within they were a difficult people to locate. It was that day that the decree was made by the eleven eldest, and wisest of their clan. They would seal their mother's veins and depart her gracious protection. However, among these eleven there was one who kept his opinion unknown. The oldest of the old, the father, some called him, others referred to him simply by his name: Shougaku.
Not approving of the other's abandonment of the home, he vowed he would not die till he saw the caves again.
- - - - -
Stumbling, climbing, and running the clan had come under attack. Shougaku could do very little, he could not protect them all, let alone save them as a whole. Banding with the few other able bodied of the elders they tore a swath of death in the wake of their adversaries. So they were able, at the loss of so many of their kin, to whittle down at their enemies and allow some of their own to escape. Shougaku was one of the last two who remained on the field and allowed the others to escape.
It turned out that it was he and his younger brother who remained, surrounded by blood and the raging hatred of their enemies. Yet, the two had never once truly gotten along and so a deep rivalry had always dwelled between them. It was that day that Shougaku did something that he thought would conclude their ancient rivalry, as it had gone on far too long. He abandoned his younger sibling in the fray, saying he would retreat and liberate him from afar...he never did. Instead Shougaku traversed the land in an attempt to find the entrance to his mother. The Hahaoya no Jōmyaku beckoned to him, and yet for decades he could not find its entrances. Not until the day he felt life weigh heavy on his shoulders, and saw death's shadow beginning to engulf him, did he find one of its sealed entrances.
With not enough strength to break it, he laid his palm on the stone to lean and rest before attempting the impossible. The stone coalesced with energy that simply shifted away and to his will, the cavern opened and the great blackness stretched out before him. As he entered, the patterns of energy flowed before him and he could grasp at them continually pulling himself towards their source. He had thought this experience long lost to him, and at the same time it was as if he had done this just yesterday.
It took him 12 days to reach the point where the Hahaoya no jōmyaku's energy met to dance to somber cords. The chamber was considerably small, and he knew that few, if any, mortal feet had laid step here. Strangely, despite this he felt at home, and it was all so familiar to him. The energies danced around the perimeter of the room, and a single point of energy remained stationary in its center. With the intentions of survival, escape, he approached it with a curiosity totally beyond and unlike him. His hand touched it, and then his entire body began to dissolve into the same substance as the energies that surrounded him.
To his eyes the blackness opened before him and enveloped him in the womb of creation. Forever would he dwell there, or so he had thought, little did he know that his brother had survived, and though his entrapment would be long, it would not be without purpose. Their dispute had not been settled....
- - - - -
The majority of the clan went on to be essentially wiped out with but a few lines going into hiding and surviving the great wars that passed through the lands. There are only dark legends of their clan now, and even their greatest gift, the Kusa Chūō no sei, seldom graces the orbs of their descendants. Yet among them are the few, those few who dared enter the Hahaoya no Jōmyaku's very core. It is these individuals who are forced to reincarnate forever, while the others pass on into peaceful resting and warmth. Those who touch the forbidden are forever kept from their mother's touch, never again to feel the comfort of home.
Rank: Genin.
Chakra Nature: Mukōton(Void release).
She has had her ninja headband/forehead protector fashioned into a thin necklace which can be seen below. Below is a more accurate portrayel of both her eyes and her garb.
Personality:
Unlike her clan of past, Urei is a bit of a timid individual. Feeling as if she is boxed in on all sides but one she trudges forwards doing her best to redeem herself in the eyes of her ancestors. Of course, in her case, this is far more literal than it is figurative. She is a very empathic and sensitive person, being able to understand others fairly well and wanting to comfort them despite herself. She can be shy at times, or rather just gets nervous easily and has trouble expressing herself, especially around people she knows well. The better friends or comrades she is with someone, the harder it becomes for her to express herself for fear that they might not understand and then hate her. For in truth that is kind of what she is, a small pathetic fear filled girl. However to strangers or enemies she tends to have no problem defending what she believes in and her friends/allies/comrades/what-the-fuck-ever. She can be seen to be rather frightening at times, almost as if she weren't herself.
If cornered she tends to both panic and strike back. She recognizes that she can never give up...even if she wanted to. She has a stark fear of her ancestors and even more so of the dark, being alone, and a wide variety of other things. She cannot stand the sight of too much blood, and it is even worse if it gets on her. It is largely unknown why she fears blood, but most assume it is a kind of phobia, sadly they are dead wrong. For Urei is a rather unique girl who has a condition similar to blood-rage or panic attacks, more like both combined really, that can be triggered by blood or a variety of other things. She is only moderately willed, and has a rather flimsy willpower in comparison to most. Regardless she seems to never truly give up, even if it is just a weak look of determination in her teary eyes.
Represented by the dark shadow you see behind her, Urei is not so 'alone' in the world. In fact, since her birth she has never been alone. She is constantly watched over, haunted one might say, by two of the most important ancestors of her clan. Shougaku, the clan founder, despite this having been a fact lost to history, haunts her day and night with his cold lusting eyes, wishing to possess her body and use it for his own purposes. Zume, the younger brother of Shougaku, also haunts her, but he is much less wanting and much more helpful. In fact, he is much like a guardian to Urei, someone who keeps away the dark shadow of Shougaku's presence, and allows her to grow and cultivate herself. It should be noted that Shougaku and Zume are capable of 'possessing' Urei by imposing their will through the void, and into her. However, she does not gain their jutsu, merely their knowledge and tactical prowess, and during she has absolutely no control of her own actions. Normally she cannot be possessed, but when she is of weak will it becomes easier. Thus she tries her best to stay away from copious amounts of blood, and fear as they tend to be the two worst of the catalysts. Thus far no one truly knows about this 'condition' of hers, she wants to keep it that way.
Arctic; a word well used to describe the demeanor of Shougaku, he is a man of eloquence, and one devoid of all real sensation. Shougaku's emotions, or what might pass for them, have long been assimilated into his inner world, what is left is a shell of arctic frost that even plasma would have trouble melting. Despite this being a very prominent trait of the man, it is certainly not the only one. For example, he is definitively cool tempered -if temper he has-, and essentially unreadable in facial expression. While he is not necessarily of few words, he does like to keep things simple. Of course despite all his lack of response to most emotion related stimuli, he can still be amused. In fact, if something is sufficiently engaging he might even enjoy it, or on the rare occasion begin to smile however, if ever this smile reaches his eyes it will not be a kind ending to whatever or whomever managed to awaken his amusement.
Another interesting trait, despite being essentially amoral, he always keeps his promises. When told that is loyalty he disagrees with a shake of his head, he never really specifies why he keeps them, but it is apparent that he always does. On the other hand, he is not always as straight forwards as he appears, and his meanings are not entirely understandable either. It is not necessarily that he himself is confusing, but rather that some of the meaning behind what he says is totally lost on any who might listen.
Fire and ice, heat and cold, two ever warring adversaries locked in eternal strife. An apt description of Zume's typical persona. He is conflicting, but in a harmonious kind of way, as if his many aspects have found a way to flow back and forth between one another. He is balance, he is empty, and he is utterly unyielding in his confidence. While this is true it does not seem as if he is truly confident in himself, but rather what he believes he represents, a strange prospect indeed. Zume considers himself apart from the rest, to him even his remote birthplace opened this up. In the same way he feels as if a castaway of his clan, as if even the void and the mother herself pushed him away from her warmth and comfort.
He does not stand for this, he will not be ignored, the world has seen no greater than the Tatasuko of old, the clan that would have easily taken dominance had they truly wanted to. Yet they did not and he must live with this immutable fact, the fact that his clan has passed into obscurity, leaving behind barely a whisper of protest in its wake. He will not be like this and because of it he grew to hate his own kin, he grew to intensely detest passivity, though patience he considers a virtue. Neither quiet or overly talkative, he fluctuates or simply dwells on the midpoint where so few choose to truly tread. His anger is of duel aspect, and at a whim it an shift from cold to fiery. When speaking in terms of the mind and of behavior, Zume is certainly both elegant, guile, and possessing an intricate and incredible mind. However despite all of these many layers, Zume is a man ever shrouded in mystery, his truth naught but smoke in the minds of others.
Humor is often something lost on Zume, but when displayed it is oftain with disdain or in battle with a morbid taste to its nature. He almost appears to possess a kind of fondness with death, completely lacking in fear, and devoured by charisma. To Zume death is a joke, his kind do not die, the shift their essence to new form, to new purpose, and into new power. Deep in his darkened void of a chest, where his heart ought be, is an understanding of his clan, his people, that they did not run in fear, they were not passive, they were patient to a level that even he might not understand. To him it would be but an incredibly simple enigma that somehow eluded even the most telling incites of the mind: a mystery. Of course to him this ponderous burden is simply a light load to carry for a long time, a mystery he knows he can, and will, solve with impunity. This seriousness and determination are probably one of his most defining traits along with his incredible attention to detail and general perceptivity. All in all, he is truly an embodiment of the void, though he is not yet a complete one....
Born into the world like no other, it is essentially unknown from where Urei came, it is only known that she was some how brought into this world, and has remained here ever since. Eventually she was carried by an anonymous party, the father's will carried out, and the mother's veins departed, to the village hidden in the rain: Amegakure. Here she grew up, raised by a family that thought her their own just as she thought them her parents. Things were good, but life was not easy for them, for upon the strange occurrence of what appeared to darkness at the edge of her eyes, her parents began to fear for their little girl. Little did they know that it was but a kekkei genkai that manifested in her, something long lost to time, something long thought long dead: Kusa Chūō no sei.
Entering her in the ninja academy at a young age, she excelled in the understanding of sensory jutsu, chakra manipulation and inner flow, as well as a some taijutsu. Her abilities with weapons were rather limited, considered insubstantial really. Yet she managed to pass, her intelligence not truly tapped though it was considerable, but disasters and refugees came. Shying away from the chaos she had tried to withdraw, but alas the world would no let her, and the ever present whispers of her ancestors egged her on ever more. She began to make friends, and eventually she was soon to be assigned a team, she hoped she would not fail them, and even more that she would not fail her ancestors.
Theme Song:
Spoiler
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Equipment Data
Spoiler
Base Weapons & Items:
X explosive tags.
X smoke bombs.
X kunai
X shuriken
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Combat Data
Spoiler
Special Traits
Urei's kekkei genkai has not fully matured and will still take years to do so (3-5 years most likely) and as such she is incapable of most advanced abilities granted by the Kusa Chūō no sei. In short, she can only utilize a intensely degraded form of its sensory abilities along with its specialized affinity. Her chakra system has entirely converted into the affinity of her kekkei genkai: Mukōton. Her eyes can usually be seen to have a darker sclera that is beginning to be encroached upon by black at the edges of her eyes. The progression is however especially slow.
Additionally, she actually has trouble with her peripheral vision due to her kekkei genkai and instead of actually 'seeing' traditionally through here periphery, a lower level of her doujutsu's passive sensory technique is utilized.
Kekkei Genkai: Name of Kekkei Genkai:
Kusa Chūō no sei(腐败中央の精 'Degradation of the Central Essence')
Clan:
Tatasuko.
Description: "In every religious dogma, one sees the same thing as the beginning. In each something came from nothing, yet...what came before is only described as emptiness, void. Is that word, in our minds, the concept of complete emptiness, or a thing in and of itself?"-Tatasuko, Shougaku.
By its very nature, it gradually eats away at even its own host. The Kusa Chūō no sei is a doujutsu that is constantly active and is apparent at birth. When an inheritor is born they can be identified by the grayer coloration of their sclera, and while their eyes do not blacken very quickly, they indeed do so. As the inheritor ages the void eats at the edges of their eyes and slowly encroaches on the territory of purgatory, the older they get, the further this progresses until the entire eye -sclera, pupil, and iris in their entirety- are engulfed by the void's emptiness. All depth is removed and looking at their eyes is not looking into them, but rather staring at a wall of pitch. However, as they age this changes and the depth to their eyes becomes deeper, and deeper, and deeper until they are two endless abyssal gateways through the Hahaoya no jōmyaku and into the void itself. This is the nature of the Kusa Chūō no sei, and as its name suggests the central most essence of the inheritor is figuratively 'degraded'. This means that the yin and yang aspects of the individual's chakra are altered in a way.
It is much like the fallout for radioactive material, except on an energetic scale. This causes any affinity that the inheritor originally had, to gradually alter itself into a new state entirely, while maintaining only the barest of its original aspects. These degradation of the yin and yang aspects creates a 3rd aspect as the balance which separates the two pools effectively disappears. The corrupting essence mixes in with the yin and the yang as the two merge into one. However, even before the depth enters their eyes the unnatural, yet inherent, affinity begins to make itself known: Mukōton(Void release). This chakra is pitch black, but unlike dark release or shadows it has an incredible depth which still somehow seems unreachable. Like it has done to the user, this chakra degrades things that it comes into contact with at varied rates. It is without pain, as it is not of this realm at all, but rather a manifestation of the void through its physical vessels. It is the only method, aside from the eyes themselves, in which the void can be accessed in its infinite depth.
The most trademark ability of the Kusa Chūō no sei is the way in which it alters the perceptual capabilities of the inheritor. Unlike other doujutsu, Kusa Chūō no sei does not allow much sight of chakra. Instead the user can sense it much like one who uses the chakra sensing technique would, except for a Tatasuko it would be like touching a physical object. Those of the Tatasuko clan, at least those endowed with the sacred eyes, perceive energy -chakra in this case- as an extension of themselves. In the way of sight, well things are a bit different. Those of Kusa Chūō no sei don't see color, they feel it, just as they do chakra. It is an experience, a sensation, to them and though this only begins to manifest as their eyes turn to black, they eventually cease to visualize color. Of course, while one could argue that white is all colors, these eyes simply do not conform and as such these orbs can be described as seeing in only white, black, and gray.
Void Release, one of the most potent chakra natures, is known to have Onmyouton(yin-yang release) as its essential weakness/counter. Considered to almost solely be a destructive force its properties are of density and incredibly depth. Void chakra has its own depth which is basically a smaller form of the void that it is a part of. Void chakra's movement tends to be self contained and flows inwards to continually condense into itself. This causes a kind of suction towards void chakra, this can be reversed to have a repulsion effect.
When confronted with chakra, the void tends to act like an endless one-way pit however, this pit only moves one way when it is hit meaning the void can be passed through if approached from another angle. Void chakra is incredibly dense to the extent that many say it acts like highly powered gravity when you are within it. This is however only in reference to impure void, which is basically the only type of void that a Tatasuko can utilize. Pure Mukōton originates directly from the void and cannot enter reality unless very specific circumstances are met. Pure Mukōton being the direct opposite from Onmyouton, is the pure destructive and degrading force of reality while Onmyouton is the pure creative and evolutionary force. The two naturally cancel each other out. but luckily Mukōton cannot enter the reality so easily and the method that allows it to has long been lost. The application of Mukōton is one of the most variable ones and is often defined by the user, it can be used to bolster/utilize any given type of jutsu (ninjutsu, genjutsu, taijutsu, fuinjutsu). When the void is exposed to a chakra based attack that is more powerful than the amount or density of its current state, it will shatter. This breaking point varies depending on the situation. While most affinities have one sole weakness in terms of affinities, mukōton is different...very very different. In fact, Mukōton has only one -incredibly rare- true weakness, but this is supplemented by the fact that the other affinities each have an effect on the Mukō as well. It goes as follows:
Fire: Has the tendency to send the void into a more randomized form and tends to make it waver as well as lose something of its purpose as designated by the user/jutsu. Earth: This element has an increased resistance to the void's pushing and pulling abilities and acts much like an anchor. If used correctly it could perhaps weaken the void's connection with its origin and thus cause it to destabilize and collapse on itself uselessly. Water: This element has not been seen to do much of anything, except for force it to condense even further and be difficult to control in terms of its flow and density while exposed to water. Lightning: Striking mukōton with lightning or wreathing it in the lightning tends to make it expel its energy outwards very quickly and disperse into a more mist-like form. Wind: This element has a higher chance of cutting through the void, but it is probably the weakest of the elements. However, if the void is in a less dense form it can sometimes blow it away/around.
Advanced affinities also have their strengths against the void, but those can be specified when needed. It should be noted that since void has SOME weakness against each affinity, that it also has a strength of resistance against each as well. Meaning that it has no elemental bolster, but that it also has no truly common elemental weakness. Something of a jack of all trades really.
Urei's abilities with Mukōton are fairly limited really and extend almost solely to the void's flow rather than its space-time related abilities, or its more taijutsu related ones.
========================================= Techniques: Possesses all academy techniques.
Spoiler
Name of Technique: Tsunzaku tentō fukumen(劈く店頭覆面 'Pierce the veil'). Type of Jutsu: Passive Sensory Ninjutsu/Kekkei Genkai. Rank: C-B. [C] Range: 15 yards(45 feet) hemisphere. Nature Type: Mukōton. Handseals: N/A. Description: A lesser form than the fully developed clan sensory technique, the Tsunzaku tentō fukumen, unlike its greater form, only focuses on the areas of the developing Tatasuko's eyes aka their peripheral vision. While the true sensory technique, known as Genjitsu no shingai: Tsunzaku mukō ni shiryoku, accesses the world by first blocking out the direct senses and then weaving them back into reality via the void, this technique instead localizes their visual and otherwise senses in a specified area in which sensing becomes absolute depending on skill level. This technique works by expanding the user's yin-type mukōton invisibly into their surroundings and then utilizing it as a conduit for their senses, particularly their otherwise limited sight. This acts by giving her continual high-speed snap shots/sensations of things moving or 'flowing' through the invisible Mukōton chakra. When mastered at B rank she will be capable of focusing this ability and expanding its range so as to sense people or track specific things instead of being fed constant stimuli. If she closes her eyes this technique works in an entire 360 degrees, but becomes more difficult to understand.
Weakness: Especially weak to wind affinity. Earth has no effect, lightning can temporarily 'blind' her senses in a particular area for an incredibly short duration of time. Additionally this technique can be confusing if too much is being sensed via its use as it does not focus like the eyes but rather gives constant stimuli as long as her physical eyes cannot see said stimuli.
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Name of Technique: Michibiki haha no te no(導き母の手の 'Guidance of the mother's hand'). Type of Jutsu: Passive Kekkei genkai Ninjutsu. Rank: E-S. [E-C] Range: N/A. Nature Type: Mukōton. Handseals: N/A. Description: Stemming from the Kusa Chūō no sei's sensory ability and the Mukōton chakra of the clan member's chakra system, this ability allows them to guide their void chakra with extreme ease. It is considered both a basic and advanced manipulation ability. While sealing techniques can seal void chakra, it should be noted that releasing the void chakra from said seal in any fashion will just make it return to the void due to its link with the physical realm -via the user- will have been cut.
Weakness: Seals cut off the link needed and return controlled chakra to the void where it becomes inaccessible to the user. Space-time jutsu can also mess with this, the extent however varies rather greatly. Due to her slightly modified sensory technique and incomplete kekkei genkai --due entirely to her own physical maturity-- the usage of this technique can cause her senses to strangely focus on the areas of Mukōton that she is controlling at the time, this is much like tunnel vision.
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Name of Technique: Mukō no junka(向こうの馴化'Acclimation of void'). Type of Jutsu: Kekkei genkai Ninjutsu/Supplementary. Rank: E-B. [E-D] Range: N/A. Nature Type: Mukōton. Handseals: 3. Description: This technique is something of and adaptation of Michibiki haha no te no and allows them not to simply guide the movement of their Mukōton chakra, but also to change its 'polarity' and purpose respectively. Essentially Mukōton chakra has a few different states, much like matter. It has solid, liquid, and gaseous states and it has three polarities: positive, negative, and neutral. The differences are as follows:
Spoiler
There are three polarities of void: positive, negative, and neutral. The first of these three, positive, is the attractive nature of Mukōton and causes things to be pulled towards it like a magnet. The strength of the pull depends on the speed of the flow, the state of the Mukōton and of course the amount of chakra in use.
The next polarity, negative, is the direct opposite which causes things to be repulsed or pushed away from the chakra. Again the strength is dictated by the speed of the flow, the state of the Mukōton and of course the amount of chakra in use.
The final polarity, known simply as neutral, has no push or pull but instead causes an intense depth to be attributed to the Mukōton chakra. This means that it more or less becomes a gateway into the void, or perhaps a sort of space-time jutsu, which means despite the chakra seeming to cover say an inch of space, it rather covers several hundred miles of condensed space...or rather non-space. Regardless she cannot truly utilize this form in its space-time aspect and can only use the depth to intensify the 'pressure' that her chakra gives off or does not give off respectively.
Mukōton chakra can take on a liquid state where it flows much like water. This state is useful for movement, but tends to make it more dense and restricted to the ground. This state is weakest to the earth affinity just though the other affinities do have a lesser effect on it. It is strongest against fire and lightning affinity. Liquid-type void is very difficult to break or disrupt, but as said it can be unbound best by earth, or made unable to move.
Void in its solid state is strange as unlike the other states it can be shattered much like glass, in fact its only real use is for cutting attacks. Solid state is weak against lightning and earth, but strong against fire and wind. Water is considered evenly matched. The reason that solid state is the frailest is due to the fact that it is forced to be less dense, unlike normal matter which must go from energy and condense to become 'physical' Mukōton must become less dense to become physical thus attributing itself frailness.
Finally, taking on a gaseous state, void becomes flimsy, but in a different way from its solid state. Wind and fire become especially effective against it, one being able to cut through or blow it away, and the other causing an explosive reaction. Water has little to no effect on it, earth can anchor it with the help of lightning(think magnetism). Gaseous state moves the fastest and smoothest of the 3, but is not much good at anything else except for being a sensory medium or a catalyst.
Weakness: Each state is shown with its corresponding weaknesses. Additionally Onmyouton(yin-yang release) chakra is effective against Mukōton chakra.
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Name of Technique: Shinshū-tekina chichioya no te(侵襲的な父親の手'Hands of the invasive father'). Type of Jutsu: Nintaijutsu. Rank: C-A. [C] Range: Contact. Nature Type: Mukōton. Handseals: 5. Description: Preforming 5 hand seals and then wreathing her hands and arms in Mukōton chakra, Urei begins this technique. A shell of solidified Mukōton chakra forms and beneath it is liquid void beneath. Surrounding the shell is a loosely bonded gaseous void which flows off from the arms easily and weaves itself within the rest of the chakra. The polarity of the liquid void is neutral causing no push or pull as it circulates beneath the shell. While this is all and well the essence of this technique is what happens when she hits someone with it. When someone is struck by her fist, hand, palm, etc etc the solid void cracks and cuts the target regardless of resistance. The liquid void chakra will become unstable and be pushed away from the inside of the pseudo-gauntlet and into the target's chakra system. Due to the unnatural manifestation of Mukōton and the fact that only those of the Tatasuko clan can truly withstand/bare its effects, the individual's chakra system will be polluted. However, only a small amount of chakra is imbued with each strike, thus she must hit either with severe strikes, or more than once. The chakra will eventually begin to devour the chakra of the infected target until the person runs out of chakra and only has enough to stay alive. If the chakra is not removed within 2-5 days the infected individual's life force will die.
Weakness: The technique takes approximately 5 seconds to fully form and stabilize, use before then will cause them to disperse thus wasting the chakra. Additionally she has to hit the person and the technique will remain active for a maximum of 5 minutes (at A rank). At B rank it remains active for 3 minutes and at C rank it remains active for maybe 2, usually 1 minute.
Name of Technique: (''). Type of Jutsu: Rank: Range: Nature Type: Handseals: Description:
Weakness:
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Name of Technique: (''). Type of Jutsu: Rank: Range: Nature Type: Handseals: Description:
Weakness:
Last edited by yoshua171; 03-03-2013 at 01:12 PM.
Credit goes to Lillian Thorne.
Originally Posted by Mikael
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.