Height & Weight: Yūgen stands, are rather levitates, at the height of 6 feet and weighs essentially nothing. Age: Unknown. Age Appearance: Unknown. Race: Human-->Togabito-->Kōkaitsumi
...A Mere Fragment of Myself...
Appearance: If one were to remove Yūgen's all concealing robes, they would find nothing within. At least, nothing physical that is. Instead there would be only a presence and two apparently floating light blue were-lights. Beyond this it should only be noted that chains appear to float around Yūgen's form as if stuck in position by an unseen force. At his back these chains hold the Kōkaitsumi's zanpakuto.
Personality: Yūgen is quite the enigma, but generally appears as if detached from the world around it. Without true form and only the shell formed from the plus Yūgen possessed it would be quite a boring existence. However, now with its vessel, Yūgen can dwell outside the torturous halls of hell and move to its own rhythm. This rhythm it seems includes apparently endless observation with very little direct intrusion into the matters of the world.
A rather odd thing for someone who went to hell, one might think. Of course, much about Yūgen is strange, if not entirely mysterious in nature. Yūgen is calculative and constantly calm in its disposition, seeming to perpetually uphold a certain measure of aloofness. Those who have worked with Yūgen often find that the Kōkaitsumi appears almost omniscient at times, knowing things that, rightly, it should not have any access to at all. Regardless, this fact shows just how resourceful Yūgen is and so the kōkaitsumi is often seen assisting others in their ventures rather than pursuing its own, rather odd for a being that is in truth rather ambitious.
Yes, Yūgen has a very strong sense of ambition, and has a definite goal, though none appear to know what this goal is. However, many do in fact claim knowledge to Yūgen's purpose, but in the end none are correct. However, beneath all the mystery and intellect is a deadly cold sociopath with no sense of remorse and only a fickle understanding of its own emotions. In short, Yūgen is driven by something in its past that no one else seems to know about, something that constantly threatens to drive the enigma mad.
History:All ages mentioned are literal, the soul matures fast, and then the aging process slows from there.
Spoiler
"My past is my own, for this one wishes only for its purpose to be reached so that peace can I possess" - Yūgen.
Much is unknown about Yūgen, however, from what we can tell the being was sent to hell for some form of murder coupled with excessive amounts of what many appear to have believed was stalking. Ontop of this, it appears that in some way, Yūgen betrayed its country during its human life, the specifics are however entirely unknown. As to Yūgen's stay in hell, it was far less eventful than one might think as having unlocked its abilities within the depths of its prison, Yūgen found it could rather easily evade both the others of the realm and its guardians, such is how this enigmatic being came to possess a plus and enter the world at large.
Since then, Yūgen has worked with many employers, but now appears to work as equals alongside another of its kind: Tsukiyama. The more demonic of the two former togabito is however grudging to admit its respect to Yūgen, who did in fact drive the Koukaitsumi into its second form after which the enigma proceeded still to match the demon's skills.
____________________________
True history
Spoiler
In life, the one now called Yūgen did many things. Her life, the life of a girl named Kasukana, Kokoro, begun as all do. She had parents like many do an they raised her well. At least, her mother did, her father however was something of a perverse freak and so he taught her many of his horrible habits during her time under his 'protection'. As she grew older these habits became inherent and she soon found herself mimicking her father. Thus, despite her mother's care, Kokoro became more or less a recluse, rather anti-social in general she was too afraid to approach people and so she simply lurked.
It became a habit, one learned from her father's tendency to stalk others. One day when she came to like someone she harrassed them, thinking it the proper way to do things, and was eventually found out for her activities, but there was nothing she could do. Nothing came of it, no punishment, only reinforcement by her father who continued to drive Kokoro into the depths of her mind as he violated her.
She became afraid of the world, hiding as much of her appearance as she could, but eventually her mother discovered her husband's wrongdoings and condemned him, by court of law, to prison. This was only the beginning as despite her rather abnormal talents, she decided to move into government jobs and so gradually worked her way up the ladder. Life continued and her abilities to sleuth and gather information on people came to use allowing her to more or less become an operative, rather a spy, for the government. She was good at what she did, but the trauma of abuse from her father had long hidden in her mind. The stress built and built, becoming worse and taxing her greatly until, though unknown to those who surrounded and employed her, she had what would amount to a mental break down.
She began to do better, not worse, at her job, but something in her was planning, preparing, and so soon she assassinated someone. Someone important, someone she'd bee tasked to watch, not kill. This someone was the leader of her own nation and so quickly she was hunted down, but she ran and her skills allowed her to quite well avoid the authorities. A burn notice was put on her and she became a national fugitive, hunted by many. She was a treasonous betrayer, a horrible individual in the eyes of her nation and its people. Yet, on the surface she appeared only a harmless young women, and a rather attractive one at that.
She took to whoring herself, or at least appearing to do so, and instead ripped off her clients, stealing their wallets during the act, or knocking them out once they were thoroughly enraptured. She killed, raped, robbed, and tricked anyone who she came across, even those who helped her. In short she was on a rampage and she wouldn't be stopped. At least, not until something happened, not until she was devoured by the one thing she would not expect, a hollow. Kokoro had never had any understanding or interest in the spiritual, but now she had been eaten by something of exactly that nature. As she was digested, her soul reacted, fighting against the beast and eventually, not to mention rather miraculously, she tore from its body and killed it. However, she had already condemned herself in life and so the gates of hell opened and swallowed her whole.
In hell things were different. She was weak and without body, all that had survived in her miraculous escape was her soul, not even a spiritual body held her now. It had, more or less, been eaten away by the hollow's innards. So she brooded and she planned, for revenge. For strangely she felt betrayed. She was unsure as to why, but over the many hundreds of years that she spent in that festering hell it only grew stronger within her. Still, she had to learn patience and control. She learned how to hide herself and how to do it well. For those who killed her while in hell, they suffered twenty fold as she would stalk them in hiding and finally emerge, only when she had the upper hand and knew all their weaknesses.
All who fought her eventually simply fell, though they would again rise. It was then that she noticed a new method, a method of escape, one which would allow her a form of freedom, and perhaps a body as well. Finding a target, she struck, but when she possessed the plus' body she only found that it could not mold to her appearance, or rather the one she had held in life. So she did the next best and concealed herself, or rather her lack thereof, beneath garments moulded from the reishi of her victim. Such was her skill.
From then on she came to master the abilities she had gained, for already had she possessed the abilities of a hollow, but now...now she had obtained a zanpakuto. Since then she has been a thorn in the side of any who got in her way and a great boon to those she has allied. In particular she currently works with Tsukiyama, using him as she has all others, to further her goal. A goal which, in all its simplicity, is to destroy --permanently-- the balance of worlds.
Theme
Spoiler
Hollow Powers/Zankensoki, Reiatsu and other Talents
Spoiler
Impressive Reiatsu: While not so great, Yūgen does have perfect control of its reiatsu in essentially every way. Oddly, despite this fact, Yūgen is generally not seen with its full reiatsu as typically Gen'ei nijūshin is active thus splitting Yūgen's reiatsu into fourths. This causes Yūgen to be essentially undetectable the majority of the time as in addition to its constantly active technique, Yūgen's immense control allows him to completely suppress its remaining presence. Only the strongest sensors can thus pick up Yūgen's presence at all, unless Yūgen has deactivated Gen'ei nijūshin.
Zanjutsu Master: Yūgen is skilled in the area of zanjutsu, allowing it to easily fight on par with most opponents. It should also be noted that Yūgen's skills are not limited to just a blade, in fact she is masterful in the areas of many weapons and armaments.
Poor Hakuda: Yūgen possesses essentially no hakuda skill, primarily due to the fact that in all truth, the Koukaitsumi has no strictly physical form.
Impressive Hierro: While Yūgen technically has no physical form, the koukaitsumi's hierro is rather impressive and is imbued not into a physical body, but rather into Yūgen's garments making them surprisingly resilient. It should be noted that Yūgen's garments are formed from the plus that the former togabito possessed.
Incredible Sonído: Yūgen is, in short, immensely fast, able to outpace essentially all who oppose it. This does in fact include the koukaitsumi's reaction speed and reflexes.
Impressive Cero: Yūgen's cero is focused and powerful, but not large. The former togabito is able to wield it with great skill, even allowing it to shape the cero or causing it to move in different patterns beyond that of most. This stems from the enigma's mastery of reiatsu control.
Average Bala: This koukaitsumi never invested in this skill and so it happens to be only average despite Yūgen's incredibly reiatsu control.
Legendary Pesquisa: Unlike most, Yūgen has invested greatly into its ability to sense causing it to be capable of detecting most anyone or anything no matter how they attempt to hide. The range of Yūgen's pesquisa is, in fact, legendary and extends even across realms, though this is partially due to the enigma's zanpakuto. It should be noted that once Yūgen has sensed someone for 1 minute, it will be able to detect their presence anywhere. Lastly, Yūgen is capable of tracking people's reiatsu signatures, allowing the enigma to find individuals by following their trail.
Average Regeneration: Yūgen is capable of regeneration, but it can only do so to its garments. Other damage is gradually reduced over time. However, due to Yūgen's reiatsu based nature, this means that the enigma instead regenerates its reiatsu stores faster than normal. Yūgen's garments, despite the level of this ability, can easily heal and do so rather quickly, reforming or closing once more within moments after being damaged, this means essentially nothing as the damage will have been done to Yūgen regardless.
Strange composition: Rather than possess a physical body, Yūgen is almost entirely reiatsu based. The clothing is the only physical part of the koukaitsumi and it allows it to remain unaffected by anything that might attempt to absorb it. Despite this lack of body, Yūgen is very capable of experiencing pain and will be hampered in an almost identical fashion as other individuals.
Telekinesis: While not 'exactly' the case, Yūgen is capable of using telekinesis on the chains which surround its body. Yūgen uses these chains to interact with the world and is adept at their use thus allowing the koukaitsumi to wield its blade, either with telekinesis, or the chains themselves.
...But Still I Reflect All That Surrounds me.
Sealed State:
Spoiler
Shikai: Yūgen's zanpakuto is rather strange in that it is partially released at all times. This allows one of its techniques to always be active, however, for Yūgen to access the rest of its capabilities it must utter the following while shifting its zanpakuto in front of it in vertical state, tip towards the ground:
"Return to me, Henshoku tsuitō(変色追悼 'Fading memorial')," as Yūgen calmly states these words, the koukaitsumi will be reunited with its clones and the zanpakuto will dissolve into numerous fragments of reishi that will levitate around the enigma's body. For the majority of the time, the shards, of which there are approximately 150, will be entirely ethereal and will thus not come into contact with anything physical. Beyond this, the only changes will be the appearance of Yūgen's chains which will now glow a somber, and ghostly, light blue.
Abilities: Henshoku tsuitō's capabilities center on the 150 shards which levitate lazily around the koukaitsumi's form. When Yūgen focuses, the shards can become physical, allowing for the enigma to use them as weapons, either cumulatively or separately. However, when they are ethereal, these shards can fly straight through things, robbing reiatsu equal to their respective size. The shards can be destroyed even when ethereal if struck by a zanpakuto or dense reiryoku. If one is skilled enough they may even be able to use focused spiritual pressure to stop the shards. When physical the shards have no special abilities beyond being able to damage both physically and spiritually causing more pain than a normal strike might deal. The rest of Henshoku's abilities are specified in its techniques wherein lie its true power. It should be noted that while shards can be destroyed, they will still reform over a period of 3 seconds.
Techniques
Spoiler
Gen'ei nijūshin(幻影二重身 'Phantom doppelganger'): Always active, this technique allows Yūgen to split its existence into four, creating what appears to be three clones and one original. This however is only as it appears, as in fact, the apparent difference between the 'original' and the 'clones' only indicates which Yūgen is 'most' in control at that moment. This essentially means that each 'clone' is in actuality the real Yūgen making them entirely autonomous and sentient just like the most conscious of them, which is typically considered the real one. Additionally, it should be noted that Yūgen's reiatsu is split equally between itself and the clones, causing each to have 1/4th of Yūgen's impressive reiatsu. This means that individually the Yūgen's cannot utilize their reiatsu, or reiryoku, based abilities lest they threaten to fade and be assimilated equally into the remaining 'clones'. Lastly, Yūgen cannot be completely killed unless all four of its bodies are destroyed. This technique can only be deactivated when Yūgen has entered its shikai. While in shikai, this technique can only create one additional clone, lest the shikai destabilize from the lack of reiatsu to fuel it. Any of the clones can utilize or deactivate shikai. Refer to the link to see what the 'less' conscious clones look like (they are to the right side past the elk). In bankai, the increase in Yūgen's reiatsu allows it to split, once more, into four copies. However, instead of each having four blades, there is only one blade for each and they retain only four chains per Yūgen.
Reiteki anki(霊的暗記 'Spiritual memorization'): Utilizing the strange nature of its zanpakuto's shards, Yūgen can 'memorize' things. This memorization uses the ethereal state of the shards, which must run into the intended body --be it living or not- to memorize it. More, or less, shards must be used depending on the strength of the thing being effected. The memorization allows Yūgen to be able to detect whatever has been memorized with no effort at all no matter where it, or they, are located. Additionally, when 'memorized' things are near Yūgen can actually tell 'how' they are moving, meaning that their movements can be better predicted in battle. One of the pitfalls of this technique is that while memorization is occurring, the shards lose their ability to steal reiryoku. When Yūgen enters bankai, this technique occurs to all individuals who clash with the enigma's blade for more than five seconds. Conversely, if an object is merely touched for three seconds it will be memorized. Last of all, if an individual is hit by the koukaitsumi's chains or blocks them, or Yūgen's blade, more than three times they will also be memorized. As a trade off, the memorization will not be as complete as it would have been in shikai. This can only be circumvented if Yūgen's any portion of Yuugen, or its bankai, touches the object/individual. Shards that are lodged into the individuals will allow Yūgen to sense things through them and will be considered 'destroyed' by her zanpakuto.
Kenjitsu-sei kyōka(強化堅実性 'Reinforced solidity'): This technique allows Yūgen to merge shards into large portions that both rob greater amounts of reiatsu, but also are physically more solid making them increasingly difficult to break. Additionally, this technique allows the zanpakuto to form definite shapes as well as to mimic the structure of things that the blade has memorized.
Tsuitō o nagei(追悼を嘆い 'Lamented memorial'): By applying prolonged contact via the shards with an opponent or object, Yūgen can sense certain details and memories from the affected target. For a living thing, this draws more information the longer it is in contact, starting only with where they have been (out of context, but in order) to more and more personal things. With objects, this technique will trace back their origins, where they have been, their essential nature, purpose, and other key details. Objects inherently take less time to effect, however, zanpakuto are the exception to this rule. Additionally, the more powerful or complex the target, the longer this technique takes. While in bankai, this process goes around twice as fast.
Bankai: Focusing its reiatsu around its body, Yūgen forces its now glowing chains to expand to their full length and in a slow spiral around its form. This motion causes the shards to begin moving towards eight of the chains, of which there are around ten in total, and merging with the use of Kenjitsu-sei kyōka. At this point, Yūgen quietly proclaims, "Bankai," for the first time the enigma's voice will almost seem to take on a more feminine tone. Quickly the shards will reflect and emit a blue light, the same tone as the chains, and any onlookers will be briefly blinded by the scene. With their eyes unable to view the transformation, Yūgen's shards will form into four blades. However, rather than be simple katana, each blade is itself a mirror and is held by two chains respectively.
As this becomes apparent, any reiatsu taken while within the koukaitsumi's shikai begins to form an aura around it and from the holes of Yūgen's garments form arms, the only vaguely physical formation of the enigma's body. At this point the feminine voice erupts from the mire and the blinding light shifts, causing reflective beams to shoot off in a glorious display.
Abilities: As the transformation into bankai occurs, so transform the abilities of her zanpakuto. First and foremost, the mirror-blades retain the abilities of the shards and so can become either ethereal or physical in nature. Additionally it should be noted that the blades are not in fact solid in their entirety. In all actuality, the blades are liquidesque with a solid formation to maintain their shape. This solid casing can be easily dissolved into more of the material and through this method the blades can flow and change shape, only for the casing to reform once they have shifted form completely. Additionally there are Yūgen's arms, which are composed of reiryoku and a small amount of reishi, giving them essentially the same properties as the blades that the koukaitsumi wields. Beyond this are Yūgen's chains, which can now move with greatly increased accuracy, speed, and precision. If struck by the chains, one becomes open to certain techniques. It should also be noted that the chains can act as conduits for Yūgen's reiatsu and reiryoku. These chains can in fact be effected by the mirrors of Yūgen's zanpakuto.
Techniques
Spoiler
Hansha kinen(反射記念 'Reflective memorial'): This technique can only be utilized on living things and put plain and simple it makes memories reverse. Rather than erasing them, this technique, which is activated by cutting or damaging the victim in question, causes a specific memory to reverse in its meaning. If the memory of someone learning to release into shikai, and thus bankai, is reversed they will have learned how NOT to release and will thus be unable to do so until the effects of this technique ware off or are removed. If the memories of a relationship are effected, the relationship's status will basically be replaced with its direct opposite. This technique can be reversed by Yūgen's will, or by being damaged by her bankai again --if it chooses to. Zanpakuto can be effected by this, so Yūgen can cause a zanpakuto to think its abilities are reverse of what they actually are which will mean that its attunement with its user will be wholly shattered and release into bankai, or segunda etapa, will be made impossible. Once the enigma's bankai is deactivated, memories effected by this technique will weaken and after 24 hours, depending on the amount of memories reversed, they will revert to normal. The more memories are changed, and thus the more damage dealt, the longer will the effects last. Yūgen can only effect memories that the koukaitsumi can figure out exist. Thus this technique more or less relies on Tsuitō o nagei.
Imawashī hanshō(Imawashī hanshō 'Abhorrent reflection'): This technique can be activated at anytime that two or more of Yūgen's blades, or just one of its arms/hands, comes within reflective range. More or less, Yūgen can access the ability to turn ethereal, but not on the enigma's own body, instead upon things that find themselves reflected in the mirror's of Henshoku tsuitō. This allows Yūgen to shift anyone, or thing, into the physical of ethereal depending on their current state. While one might think this useful, it is only to some extent as only the ethereal can strike the ethereal and thus Yūgen's zanpakuto cannot harm the target(s) unless they become ethereal themselves. If utilized on attacks composed of reiryoku or reishi, the mirrors can instead cause the attacks to disperse back into reiatsu uselessly, though the force of the strike may still hit depending on the strength of the attack. Those who become ethereal can actually do greater harm to Yūgen than any other as, if they can get close enough, they can cut the enigma in a way that few others could. This means that while Imawashī hanshō is a useful technique it is also a double-edged sword.
Kurai hansha no maisō-chi(暗い反射の埋葬地 'Burial grounds of the darkest reflections'): Spreading the blades of the enigma's bankai over a large area, the blades will be stabbed into the ground and moments they will melt and flow outwards at speeds faster than the best shunpo or sonido. Thus, near instantaneously, the mirror like substance will create a dome, with what remains of the blades being just within, though two remain outside of the barrier. If these remnants, which appear as 2 foot pillars of blindingly reflective mirror-like material, are removed from their places in the ground, the barrier will fall. For each pillar removed the barrier weakens. However, this technique has a far more devious purpose for all within its bounds experience things in reverse, completely in reverse. This means that their abilities will be turned to the opposite of their nature, their personalities will shift to the opposite and any allies will become enemies and enemies become allies. Movements are not effected by this and neither is the koukaitsumi itself. While this technique is active, Yūgen can only utilize its chains and arms to fight as the blades have been utilized to form the technique. While within, nearly everything is exactly opposite to its typical nature. This means the ethereal will be physical and vice versa. This means that Yūgen's form will be vaguely visible behind its garb. However, whether the Yūgen that is seen is its true state or not, no one knows, as Yūgen may in fact be effected by the barrier to some extent. This barrier can last as long as the pillars remain in place, unless Yūgen is defeated or runs out of reiatsu.
Mukiryoku no jōtai - Shin no hansha(無気力の状態 - 真の反射 'Quietus - True reflection'): Yūgen's most coveted ability, this is one that the enigma would use only in the direst of straits. Drawing forth the blades of its bankai, Yūgen turns them to their liquid state and allows them to flow into the confines of its robes. As this occurs, Yūgen's reiatsu rises and focuses around the enigma's form. Then, in a burst of ghostly reiryoku Yūgen's form is obscured. When the koukaitsumi emerges there is no longer any question as to its gender, as Yūgen, though this was never its true name, is female. While in this state, her hood is drawn back and her arms have emerged from her clothes. In this state she carries only her blade and the two floating disk with diameter of 4 feet which float behind each shoulder and tilted slightly on a diagonal. These are the last remainder of her mirrors, excluding the blade. While in this state she cannot utilize Kurai hansha no maisō-chi or Gen'ei nijūshin. She can freely switch to an ethereal state during, however, when she does so she loses more reiatsu more quickly and most use her blade, or the circular mirrors, to steal more from her opponent(s). Additionally, in this state her pesquisa becomes lesser, going down to the level of impressive, while her sonido rises to legendary. Generally, this state can only be maintained for a maximum of 10 minutes before she must revert to shikai after which she'll be unable to release into bankai unless she gathers more reiatsu or waits for her stores to replenish.
Last edited by yoshua171; 3 Days Ago at 05:24 AM.
Credit goes to Lillian Thorne.
Originally Posted by Mikael
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.
Name: Silvene, C. Ravenos. Nickname/Title: The Savant Saviour; The Silver Raven. Nationality: Half English and half dutch. Team Title: Crypto Morticinus Gender: Female. Age: 32. Height: 5’7 Weight: 150 Ibs. Age: 32. Position: Asylum. Specialty: Silencer.
Alchemic Style: Vocem and Sigillum.
Asylum Code: XXMXX(1040).
Weapons:
Spoiler
Hair pins-(Double-Dutch)- The primary weapon set utilized by Silvene, they are two foot, hollow, metallic rods with two separate wire-reeling mechanisms within each respective hollow rod. The rods possess a reinforced iron shell and are capable of connecting with each other to form a four foot staff with holes at either end which easily show the hollows therein. Each of the rods have their own respective set of mechanisms along the surface of their metallic form, these mechanisms reply to pressure. The mechanisms control the release and retraction of the wire reels within their form and allows a wide variety of uses. The wires within are tipped with high precision arrowhead-like points. Last of all, it should be noted that there are four small linear slots running half way down each rod aimed in the four directions. When concealed they are used to keep up her hair and are thus very easily accessible to Silvene.
Necklace-(Quadru Blake-Aways)- A secondary weapon partially and an augmentation primarily, the Blake-Aways are small handheld scythe-like blades with small rectangular pieces coming off from their half circle handles. These weapons number as eight and are incredibly easy for her to use as she can quite easily attach and disconnect the pieces from one another, or simply shrink most down to utilize some and not all. The small rectangular piece on the handles is usually shrunk down to be essentially invisible, however, when normally sized these weapons are capable of becoming a deadly augmentation. By taking Double Dutch and lining up the linear slots with the rectangular piece one can push in and lock the weapons together and create a set of weapons that number higher in danger level than the sum of their parts. This would in turn create either two rods each with four blades all pointed inwards, or a single stave with double-sided four pronged blades. When combined with Double Dutch she refers to the weapon as 'Silver Saviour'.
Belt buckle-(Doubletap)- While not quite as unique as her other weapons, her tertiary weapons, Doubletap, are in the form --normally-- of two pistols within her circular belt buckle. When they are unleashed they become two Desert eagle pistols that she can wield with incredible accuracy. These weapons, while almost identical to their normal counterparts, are different in a strange and essential way. Foremost the pistols both possess slots within which can fit 1-3 of her Quadru Blake-Aways, there is one of these on each plane of the pistol, but not one on the bottom of the barrel. However, unlike the slots on Double-Dutch, these slots are open on the edge facing the opening of the twin eagle's barrels. This actually allows the pistol to fire the scythes from their forms at high speed making them into projectile weapons. Additionally there is an additional opening that is a few centimeters around the opening of the barrel. These openings allow the pistols to be combined with Double-Dutch thus increasing the range of Doubletap, or, if formed correctly by her alchemy, silencing the weapons. It should be noted that the bullets of Doubletap are composed of the Anti-Alchemy substance. However, this substance is INSIDE a second layer of the bullets, this layer is only shed when the bullets exit the barrel of the gun (or the end of Double-Dutch when such applies) thus meaning that they will not initially cause any abnormalities in Silvene's alchemy.
Alchemy specialization(Alch-spec)-Constitution Alchemy: Silvene's alch-spec allows her a wide variety of abilities, but first and foremost it allows her the ability to add, reduce, and redistribute the mass of an object or even her own body. In this way she can manipulate both the weight and composition of herself, her surroundings, and the like to her will. While not as skilled in its secondary mechanics, Silvene is also capable of changing the materials that make up objects or weakening their structural integrity. The weakening of structural integrity is her stronger suite in terms of secondary capabilities, while the manipulation of an object's materials is not. This ability has long allowed her quite the set of skills. In particular, it allows her to easily, and passively, conceal and modify the size, shape, length, and weight of her weapons. This is, for her, its primary use and because of it, she can more or less negate, or increase, the weight of objects, or individuals, that she comes into contact with. It is little surprise that she is such a skilled
Though most can be ordained from the references, Silvene's visage is neither well endowed nor obscenely crafted. Her face is a beauty to marvel upon, though she has slight bags developing beneath her eyes from age. Her eyes are especially hawk, or raven, like and are heavily stylized with make-up, or is it partially tattoo? Regardless, she is seen with slightly avian features, though beautiful in an elegant and refined way rather than the wiles of youth.
It is apparent from her somewhat paleness that she is a weathered and hardened individual who may have been shocked just one two many times. Her body is of medium build but in near, if not entirely, perfect shape. Her bosom is not exceptional but there is some curve and volume to the shapely form of her chest. Moving downwards she has smooth skin, though not seen in its entirety, and more exceptional hips, though not overly developed. An hourglass figure which is discretely covered by a red, black, and silver corset laid over a black shirt possessing sleeves of the shorter variety which go down to an inch above her elbows. She wears both a knee-length skirt and well fitting, but not restrictive, pants hidden beneath. To finish below the waist she wears comfortably padded wooden clogs with a metallic lining covering their forms making it appear as a polished silver. There are small spikes, usually invisible to normal observation, that line the edges and tip of the footwear. The bottoms of the clogs possess many many wooden ridges tipped with metal.
To top it all off, she wears a wide brimmed cloth hat of the black coloration with silver rings going around its top and flowers on the right side and pointed forwards. As stylized she either wears the hat on a tipped angle or on a level. When going into battle, she usually pulls the hat down and angles it to the horizontal so that her eyes are only sometimes glimpsed. This is a rather well thought out intimidation tactic, as her eyes are a sharp silver that seems to cut through the soul like bullets fired from a gun or blade impaling the chest. In this way, she is a rather dangerous individual even in appearance but does not entirely stand out in a crowd. Of course, there are some things that should be noted, first and foremost being the two hairpins that hold her hair in a bun behind her head, second being the necklace adorning her chest and third the yin-yang of two pistols surrounding the silver-make raven that has adorned her belt since she was old enough to walk. These decorations might just catch your eye and send shivers of fear through any who have encountered her before and lived to survive the confrontation.
Facial
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Hat
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Clothing
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Clogs
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Personality: Intense is the first word that most would use to describe Silvene, the second would likely be elegant, and the third typically depends on whether one is going to die by her hand, receive her ire, or become a dear friend. Silvene prefers to speak only when spoken to, making her very straight-edge in nature. However, she will certainly engage in a conversation if she feels comfortable around those involved, or among friends. She is neither overly trusting, or slow to trust, but instead decides to change how long, or how much, it takes for her to trust others depending on the individual. Generally, she will come to trust a person if they give her good reason to. This shows that she is analytical, able to pick up on people's behaviors, tendency, and general personality quirks rather quickly, and very capable in the area of analysis and observation.
She is perceptive and almost entirely without temper, but of course there is no fury like a woman scorned. She is calm of mind and pristine in her self upkeep as she holds a healthy amount of confidence in her own physical form and abilities. While she is confident she is not prideful as that would invite weakness, something she allows little of in herself. However, she does have some, most which relate to her history with Shade, who has, many times managed to break her down. In fact, she finds herself a bit frightened by Shade despite the fact that she knows very well his weaknesses. Despite this, the two have a budding, if not a bit rival-like, friendship --if not more-- and both appear rather...taken by one another, though not in the way most initially think.
History: While Silvene is certainly less tight-lipped about her past than her partner, Shade, she tends not to speak of it much. However, in the records it can be seen that she grew up with a rather healthy family, though her father, Charle Ravenos, was a very strict man, teaching her to always uphold a certain level of secrecy, understanding, and loyalty to those you serve. Her father, she later came to know, worked in A.M.R.O, though he was certainly not one of the infamous and now rather well known 'asylums'. After her discovery of this, she became intrigued by the idea of alchemy and Charle eventually lead her to join the organization for fear that she might do something reckless, despite his teachings, afterall she was her mother's daughter, quite sharing her more wild tendencies. The tendencies he'd loved in her when she'd lived, as Silvene's much lamented mother, Sceriane, died in childbirth to her younger brother, Markus, later in life.
Thus, Silvene also had to serve, before her departure to A.M.R.O to train and become an Asylum, the mother figure to her younger brother. This further instilled in her a sense of responsibility, one she still holds to this day.
After the training period of her entrance into the organization, she moved on to become one of the best of her ilk, being partnered with Shade, a man who she'd --strangely-- not seen at any point in her training. Their relationship started as one of wariness and grudging teamwork and continually developed into a much deeper bond. However, despite their closeness, it can be easily seen that Silvene has been hurt by Shade, emotionally, many times, making her harder emotionally than most. Today the two are well known among the other asylums, their team having gained a reputation of being exceptionally skilled and deadly, near perfect counterparts to one another. There still, however, remains a certain amount of mystery behind the relationship between the two, it is an odd thing really.
Other: The two pairs of X's that make up two portions of her asylum code, are in fact on either shoulder-blade, while the M is transcribed over the small of her back. Shade taught her latin and how to find the prefixes, infixes, and postfixes in its other languages. She also decided to learn greek, though not to speak it, so as to be capable of finding even more roots in words. This, while not making her more than bilingual, gives her fairly impressive skills in languages with greek or latin roots.
Shade - Black Terror
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Name: Essentially no one except for the highest officials of the A.M.R.O know his real name, well...excluding Silvene. Nickname/Title: Black Terror; Shade. Nationality: Half Japanese and half Caucasian (Ancient roman ancestry). Team Title: Crypto Morticinus. Gender: Male. Height: 5’11. Weight: 190 Ibs. Age: 23-39(while he appears young, his skill speaks of far more years of experience). Position: Asylum. Specialty: Hybrid.
Alchemic Style: Sigillum and Motem.
Asylum Code: DCLXXVI(676).
Weapons:
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Cloak-(Shroud)- Appearing in his A.M.R.O garb, Shroud initially seems just a normal cloak, that is until one observes its properties. The cloak has carbon fiber nano-weave in its comfortable cloth make-up as well as it being insulated against cold and also fireproof and heat resistant on the outside. This would conclude its properties if not for one other intriguing fact about the cloak. While it is in no way entirely composed of, or possessing, the anit-alchemy substance in its form, it does in fact have several reservoirs of such located around the collar and down the spine and encased in something. While he cannot of course utilize alchemy on the substance he can use it on the cloak itself and the containers' mechanisms. When activated these mechanism released the temporary fluid form of the substance. The substance will flow through specialized pores of the cloak and onto its outer surface spreading out and quickly solidifying in moments after its release. These can thus make the outer portion of the cloak entirely resistant to alchemy-based assaults. However, only 'direct' use of alchemy on the cloak will result in nullification, indirect use will of course not trigger such. Additionally, it should be noted that the mechanisms of the reservoirs within the inner portions of the cloak allow Shade to withdraw the substance back into them at will. The method behind such is a well kept secret. Last of all, the edges of the cloak have essentially invisible linings of incredibly sharp metal on their form allowing him to skillfully cut individuals with the cloak with proper manipulation.
Short Swords-(Di-laminis)- These blades are likely his favorite out of his entire arsenal. Each is exactly three feet from tip of blade to end of grip and normally there appear to be only two of these, both of which are either shrunken down to earrings by his partner, Silvene, or remain within specialized sheaths inside 'Shroud'. Similar to Shroud, the hilt of the Di-laminis possess each their own small reservoir of anti-alchemic material. When released, as with Shroud, they travel through minuscule pores in the blade and overlay its form perfectly. The material can be pulled back into the reservoir just as easily, but, just like its counterpart, Shroud, Di-laminis this takes around 10 seconds rather than the essential 3 or 5 of being coated in the substance. It should be noted that, despite the fact that Shade wields them as if they are weightless, the two weapons are in fact leagues heavier than they appear, so much so that anyone else would be completely unable to support their weight. This is due to the fact that there are actually 100 of these weapons condensed into 2 by his partner's alchemy.
Hidden Blades-(Di-Sicarios)- Appearing as hidden blades hidden within the bounds of his sleeves, these are different from those that most assassins have become accustomed to. Instead of a single blade that extends or retracts before the palm of the user's hand, Di-Sicarios possesses two blades: The one in the typical position, which can extend from 1-2.5 feet in total, and another that can extend a whole 3 feet, this blade, however, lies owe the opposite side of his hand when extended. Both blades are composed of anti-alchemic substance and are capable of extending within a range of lengths depending on how drastically he makes movements with his hand(s) to activate them.
Alchemy specialization(Alch-Specs)-Spatial Alchemy: Unlike his partner, Shade wields the deadly effectiveness of spatial alchemy. While this of course entails the manipulation of space quite thoroughly, this also means that he has an incredible understanding of spatial relations and can sense them even without his eyes or other senses in use. As long as his nerves work, and thus sense of touch, he can sense the entire layout for a range that maxes out at 100 or so meters in every direction. This is likely why his primary skill set is that of a sniffer or hunter, though he is considered a hybrid due to his myriad talents. By far, Shade's favorite use of Spatial alchemy focuses around teleportation, which can actually be detected around a second or so before he uses it, an the warping of space to create spatial 'pockets'. He has been seen to create 'rifts' which will have connections to another rift allowing him to send things through --like a portal.
Shade is of a considerable physique, lean, but incredibly strong, with attractive and aristocratic facial features. He can appear bland depending on his expression, allowing him to better fade into the background like the assassin that he sometimes is. Typically hidden beneath the black gloves he wears on both hands is his asylum code. The entirety of this asylum code, DCLXXVI, is located on the back of his left hand, starting at the knuckle of his middle finger and, in large inch tall letters (sideways) runs up to an inch or two past his wrist. His black hair also matches well with 'Shroud', one of his three weapons. Beyond this one can easily see his appearance in the reference section below.
Visage/Facial Features
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Assassin mask and Mind-picks
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On-duty/A.M.R.O Garb
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Disguise/Casual
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Personality: Seen as dark who those who earn their death, or to those who know him little, Shade is actually a man with a rather good humored disposition. He enjoys being around people and actually likes the fact that a fair amount of the younger asylums view him as 'dark, mysterious, and deadly' while he is, at least when not on the sharp end of his blade, essentially a rather nice guy. However, despite this essentially positive disposition, Shade has a much...darker side that is seen primarily in battle and secondarily when he's annoyed or exceptionally bothered. While he is, more or less, pleasant to be around, he does have humor that is darker than the norm. When in the hold of anger or the adrenaline surging thrall of combat, he tends to allow his darker aspects greater control, giving him an intensity beyond even that of his partner's. Unlike Silvene, Shade has absolutely no care for consciously analyzing people's tendencies. At least, not out of combat that is. There is of course a single exception, as if he is angered or insulted by another, in a particularly severe case, he has been seen to use his subconscious observations --which actually surpass those of Silvene in most cases-- to deliberately turn the offender into a sobbing mass of flesh and bone.
He cannot stand being belittled and it does nothing for his cold hearted temper. For he has been an asylum long enough to possess a hardened disposition and, even more frightening, a very well controlled disregard for the worth of human life. When seen at the peak of his cold seething fury, Shade's eyes have been described as pits of unfeeling and apathetic violence. While he does possess the capacity for empathy, he tends only to feel dishonest sympathy, though his abilities to deceive mask the falseness, rather than true empathy for those around him. This reveals, if one can get past his facade, that he, in all truth, cares very little for people in general. In fact, it is speculated, by those who know him very well, that he became an asylum purely for the joy he gleans from eliminating the 'monsters' that alchemists tend to become. Some have even argued, most of them being directors or Chrono Asylum that he has worked under (meaning within their area of influence) that he has degraded too far in the way of sanity. This is not, however, the truth as he was more or less born this way, as he seems to possess many traits of a sociopath. It is quite fortunate that he was trained so well....
History: The majority of Shade's background is essentially unknown to the public. However, during his time as an asylum he has preformed masterfully and almost entirely without mistake throughout the entire duration of his career. He and Silvene do appear to have some history together, though it is never quite clear to outsiders exactly what this history really is. Well, at least, that is if you ask Shade, he has a habit of being very...vague about his past.
Other: The entirety of Shade's asylum code, DCLXXVI, is located on the back of his left hand, starting at the knuckle of his middle finger and, in large inch tall letters (sideways) runs up to an inch or two past his wrist. It should be noted that Shade is fluent in several languages, including english(both the queen's english and the american variety), french, japanese, spanish, italian, and latin. His skills in latin are masterful, which is how he managed to learn english, spanish, french, and italien so well. His skills in spanish are perhaps the worst out of those he possesses.
Last edited by yoshua171; 6 Hours Ago at 03:51 PM.
Credit goes to Lillian Thorne.
Originally Posted by Mikael
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.