beer bear drinker
My question is why are you so bent on controlling reality? While in and of itself it is not a problem, although those who have such power work hard, roleplay a lot and grow those powers over time.
There are two reasons for why someone comes into an arena with such powers full bore;
1) They don't understand the mechanics of text-based fighting.
2) They are weaker writers and try to use their characters powers as a hammer to bludgeon their opponent instead of out writing and thinking them.
Your character is too powerful for this event. While not unbeatable, the character you bring in is far above the scale that this omniverse is starting at.
If this were a high-tier, highly skilled omniverse you might have a chance with that character, although I would wager you'd have to display a level of competency in order to participate at that level, since no one wants to engage in a mind battle at that level with someone who isn't proficient at that type of combat.
I don't know you and I have never seen you fight. I would have to see you display a level of skill before I would even consider you using your reality manipulation as you describe, even with your edited abilities.
Last edited by Skallagrim; 11-10-2011 at 06:15 AM.
The writer who cares more about words than about characters, action, setting, and atmosphere is unlikely to create a vivid and continuous dream; he gets in his own way too much; in his poetic drunkenness, he can't tell the cart- and its cargo- from the horse.
"Grieve not, wise warrior. It is better
to avenge one's friend than mourn too much.
Each of us must one day reach the end
Of worldly life, let him who can win
glory before he dies: that lives on
after him, when he lifeless lies."
beer bear drinker
This is why I always limit myself to basic elements for my characters. Using fire, ice, water, air, earth, metal, etc. to aid me in battle. I prefer throwing a fire ball, or launching a hail of ice at my opponent then warping time and reality to do my bidding.
1) Skyrim 2) Skyrim 3) Skyrim 4) I haven't payed a lot of attention to the Arena outside of lurking the tournaments. But I will see about coming up with a character for this. I was thinking of a Musketeer style fighter, using a rapier enchanted with powers to control ice by gathering the moisture in the air, especially around his opponent at hand and the super-chilling it to form 'perfect' ice, stuff that has strength equal to that of bullet-proof glass at first, and then as he develops, it would progress into the hardness of major metals, bronze, iron, steel, etc. as he learns to put his own magic energies into the ice to strength it. At his most powerful he would be able to freeze the moisture in his opponents lungs by making prolonged physical contact, say a touch or by running them through with his sword.
Still I will answer this in turn
I've already payed for the game in full, all I need to do now is show up tonight and the midnight release and pick up my copy. To avoid those counsel fags I am buying it for the PC, as my desktop has 4-5x the power of a counsel. But yeah, I have a few characters I could bring into play here. I won't bring in my sand manipulator, as I've retired him. But other elements I am looking at are the classic fire, in which I would either use a demon or a monk. I'm looking at mineral/crystal maniuplation or even just earth, there I would be using a knight or barbarian.
I want to get Skyrim and GTAV, then I'd be away from the computer for life.
And we're starting off with three each, until things pan out; so bring them in whenever.
I usually like to be monocharacter easier to handle.