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Thread: The Library - OOC

  1. #1
    ink shampoo Kestrel's Avatar
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    The Library - OOC

    IC


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    Welcome


    The Library is the heart and brains of this world, more influential than the government herself. Much like a modern day company, the Library offers various services to those that can afford the fees. They develop magitechnology (magitech for short) fund scientific research and own most knowledge, and outsource specialists as well as mercenaries and administrative workers.

    The players will take the role of the employees of the Library. The mercenary branch, to be more specific (although you can be part of a secondary branch) and become holders. Holders are connected to a spirit that can be practically anything. Do you want a samurai, a Roman gladiator, a satyr or even a fire-breathing dragon? It is all fair game! With your new companion, you will fight alongside the other holders against other super-powered beings... That for some mysterious reason want to kill you!


    Library Structure



    This is where the general info part starts. The Library is split up in different departments, or branches if you prefer.

    The Library's branches are the following:
    • Administration
    • Culinary
    • Intelligence
    • Medical
    • Mercenary
    • Political Relationships
    • Public Relationships
    • Recruitment
    • Research

    But you're free to add suggestions.

    Every branch has a small hierarchy. Names may differ depending on branch; but these are usually their roles.
    1. Head of Department
    2. Manager
    3. Team leader
    4. Worker


    All players start out as 'workers' but may grow in rank over the course of the RP. Power level has nothing to do with rank and holding a higher rank grants no combat-related advantages.

    All departments are under the lead of the director and the council. The director is the leading executive but requires permission from the council for major decisions.

    The council itself has no executive power. It mainly consists out of major shareholders and heads of departments, but also a few certain managers. The highest possible position for a player to achieve is a council-member.


    The World


    The country in which the Library itself resides, is called the Hub. The dominant style in architecture is Victorian, like this, this, this, this and this.

    The technology advancement is very similar to our own steam-era. However instead of steam; the Hub uses magitech. The (often liquid) magic that runs through machines is commonly referred to as mana. Rule of thumb is; if it doesn't run on a steam engine, it prolly won't run on mana either. Mana-powered machinery is often heavy and rarely makes an indirect connection with other machinery. Exceptions exist, but will be specifically mentioned in the IC and/or OOC.

    In terms of the social and moral setting; think more or less modern. Money, knowledge, job and connections are what give a person power. Race, gender and castes are completely irrelevant.

    Aside the Hub there are many other lands; all will be specified in the missions they're relevant to, but they range from rainforests to volcanic regions. From lands full of cavemen to nations nearly as advanced as the Hub.


    Spirits


    Spirits are immaterial beings that may or may not have been amongst the living at one point. Little is still known about them. They come in all shapes and forms and are drawn to mana, for some reason. Only through the use of mana, people can see and communicate with spirits.

    Most spirits are intelligent. They have similar levels of intelligence to humans, regardless of what they look like, be it a man, an elephant or a grasshopper. Also all of them can speak, but only holders can hear them...


    Holders


    Sometimes a child is born with mana in their bloodstream, but people can also have implanted mana into their bodies artificially. People who hold mana in their bodies are called holders and can bond with spirits. Bonding with a spirit has some great benefits; but they differ from person to person. We make a distinction between different types of holders; Pawns, Rooks, Bishops and Knights (Queens and Kings are not playable.)


    Pawn

    These are the most basic of holders. Pawns can't do anything with their spirits, most can't even talk to them or see them, but they are still more powerful than the average human.


    Rook

    Rooks focus on the physical side of combat. As a Rook, you're tougher than a regular Pawn and can wield spirit-weapons! Every Rook has an arsenal of three weapons, based on the spirit itself. A holder of a samurai's soul for example, may have a katana, yumi and naginata. A dragon's soul, on the other hand, could grant you a huge flaming zweihander, a cannon in the shape of a dragon's jaws and ball (skull) and chain (spine). These weapons are the material form of the spirit itself and can be summoned and dismissed at any time.


    Bishop

    Bishops assume the role of spellcasters. While not physically tougher than the Pawn, a Bishop has an array of three magical spells. Again, using the dragon for an example, a Bishop could possess the ability to breathe fire, grow two scaly wings and have a really loud roar! Or perhaps he can summon dancing katana, empower allies' weapons/spells and force an opponent to single combat. The spells are literally the manifestations of the spirit.


    Knight

    Knights do not use their own body or mind to fight, but instead summon a physical form of their spirit; the spirit itself. Knight-type holders may not be more powerful than humans, but their summoned spirits sure are! The spirit can have both spells and weapons (the combined number is still three), making it a lot more versatile. Knights often fight alongside their summons, or may even mount them!


    Stats


    As a holder, you are capable of growing much stronger than the average human being. For this there are three categories in which you can grow; Power (POW), Spirit (SPI) and Agility (AGI). A quick summary of what they do:

    • POW combines physical strength, sharpness and sturdiness of weapons/claws/etc. (don't ask how) with defense and stamina. Bishops will also want to get some POW but in lesser amounts because spells don't exert body.
    • SPI provides greater spell-strength along with defence against spells and helps out your ability to keep casting spells. Rooks want some SPI so they're not burned to crisps by Bishops.
    • AGI is a mix of speed, reflexes and dexterity. So you're faster at attacking, more likely to hit and when things go wrong you want some AGI so you can run the hell away!



    Skills


    Your standard powers may seem pretty cool, special skills add a whole new level! As you level up you will gain 'skill points', with which you can upgrade your character by buying skills!

    An explanation on how to use this section can be found here:

    The list of skills can be found here:


    Rules


    Most rules are simple; play fair. Just abide to the common ones and you'll do fine. If you're unsure about something feel free to ask.

    Aside that, there's a couple reservations I'd like to make as GM. Kestrel reserves the right to control your character if he/she is holding up the plot for an extended period of time. I also reserve the right to remove your character from the game entirely, should you be inactive for an extended period of time or be otherwise disruptive to the game.

    I'm a fairly relaxed guy and I'm open to reason and discussion, but if I give you a no-go or warning; that is final. Insisting to argue a closed case may be considered as disruptive to the RP.

    Oh and please don't put OOC-chatter in the IC. Just make a separate post in here. We get to read an uninterrupted IC and you get to raise your post-count! Everybody scores! But do place the name of the mission you're on on top of the post so that I can track them down more easily.


    Character Sheet


    Calculating stats is done as follows. You get 12 points to spread any way you like over POW, SPI and AGI. Average for a human to have is 1, so if you choose to have 0 POW you're weaker than an average human.

    In addition to those 12 points, you get 2 predetermined points based on your class.
    • Rooks get 2 points in POW
    • Bishops get 2 points in SPI
    • Knights get 1 point in both POW and SPI.


    You also get 11 skill points to start out with. These can be spent on a skill right away, or saved up. Please make a notation of where they're going in your sheet.

    The sheet is right below. We got an informative version and a clean, c/p-able version for your convenience.



    A few notes:
    • UPDATE: Instead of 6 stat points and 3 skill points, latecomers now join with 14 stat points and 11 skill points!
    • Dual wielding weapons is permitted, if they are 2 of the same set. Twin swords, sword and shield, etc. All cool. However a single sword will be just as powerful as the twin swords are together and more powerful than the sword with the shield combo. Things like a spear and axe dual wield combo will cost you two slots no matter what excuse you use.
    • Dual wielding spells is not permitted.
    • On Knight's summons and natural weapons (fangs, claws, etc.) rule of thumb; if it is more powerful than a punch or kick it counts as a weapon. Flight costs you a spell slot, even if your spirit has wings.



    Player Characters

    Knight Adeline Tourret - Valeric
    Rook Andre Jackson - Alphakoka
    Knight Arlette Langfeldt - Alphakoka
    Bishop Diane Whimle - Hedya
    Rook Emily Savanna Reece - Fallenreaper
    Knight Eowyn Ryder Rohann - Alta
    Bishop Ling En / Vologhn - Valeric
    Rook Kurotori Uekira - Brovo
    Bishop Lucy Fuhr - guinness
    Bishop Lux Turrez - Alta
    Bishop Mckenzi Bishop - Brovo
    Rook Noelle Charesse - Xaltwind
    Knight Nuka Hokolesqua Antiman - tirgesfu
    Rook Remia Kyrie - Hedya
    Rook Salia Kyrie - Hedya
    Rook Sol Brumik - Player2
    Rook Tonia Justus - guinness


    Hiatus

    Bishop Aelfric Moundrell - Lord Azazel
    Rook Ramza Losstarot - Lyzan



    Dropped Characters

    Rook Aiden Sahar - Lukas Kelly
    Rook Alexi de Bassitan - Heroguy
    Rook Allen C Marks - ArvinLarn129
    Pawn Aven Grey - Animus
    Knight Bill Dowry - Trippy
    Knight Daniel West - Shade13
    Knight Ethan Novacheck - Brand
    Rook Exazie Hasae - PinnyThePanda
    Knight Firittes le Langley - orangebox
    Bishop James Longfellow - Corporal Lance
    Rook Kyle Christensen - Kiltz Man Bagz
    Knight Octal Chaser - entranteer
    Bishop Ophelia Mercelliér - Xaltwind
    Rook Orian Brenton - Gamerdude369
    Pawn Ryan Mccormick - antonm1107
    Knight Sairen Cerbves - Asuras
    Knight Sean Barry Merister - SIngemeister
    Knight Shirley Baxter - Xaltwind
    Bishop Steren Novaya - Zvezda
    Rook Yuzuriha Takeru - Asuras

    Rook Valerie Kharn - Blazinvire
    Bishop William "Will" Durkgein - Embested



    Available Missions:



    In Progress Missions:



    Finished Missions:



    Monsters

    Bihar Golem
    Drogan
    Sand Drake


    FAQ


    Q: Can Pawns advance to other classes?
    A: Yes, they can. At a certain point they will be able to advanced to any of the other three available classes. This point will be requested by the player and determined by the GM's. Pawns will not gain advantages over players who did not start out as a Pawn.

    Q: Are skills the only available weapons/spells?
    A: No, skills are additional abilities completely separate from your weapons and skills. Weapons and spells their selves are completely up to you to design.

    Q: Will we ever get more than 3 weapons/spells?
    A: Not unlikely! At this point of time we can't say much about it, though, but until then there are always those extra skills that you may purchase.

    Q: Can characters use normal weapons?
    A: Yes, but normal weapons won't be affected by your stats. So at some point a 5+ POW character won't be damaged by your puny sword strike, then it will take your sword away and bend it with its own hands; because physical attacks utilising the body are affected by POW.

    Q: If my character is a knight, do stats affect them as well as the spirit?
    A: Only affect the spirit, yeah. Knights their selves stay human. The price to pay for their versatility.

    Q: What happens to a spirit if their knight goes unconscious?
    A: Without a concious knight, spirits have trouble staying on our plane so they will quickly fade out as if they were dismissed by their holder.

    Q: Do Rooks carry all their weapons around all the time?
    A: A rook's weapon is basically a materialised version of their spirit. It can be summoned and dismissed at any given time. However for this reason you also can't use two weapons at once. Only exception to this rule are Knights because parts of their summon's bodies may count as weapons.

    Q: What's the deal with nobility in the Hub?
    A: In this world taking pride in being of nobility means about as much as carrying around a plastic bag of poo; your nose might be held high but everyone can see your reason to do so is full of shit and will walk a circle around you. Nobility exists but it doesn't have any meaning. Just take note of that. It is just a title that's been passed down, the holder is just as likely as everyone else to be a part of regional politics as he/she is to do manual labour against minimum wage.

    Q: Are there cars?
    A: No.

    Q: I'm new, do I need to read the entire IC?
    A: In the post below this one, all finished missions have nice little summaries going on. Check 'em out.


    Credits in Alphabetical Order


    Hedya
    Kestrel
    Kilt Man Bagz
    Player2
    Rilla
    Lazy GM's way of remembering the code for invisible text goes here
    Last edited by Kestrel; 5 Days Ago at 01:47 PM. Reason: what open wtf?

  2. #2
    Friendship is Tragic. Dual's Avatar
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    ...What does a, "0," cooldown mean? Seems a bit easy to abuse, you know?

    I'm referring to, "Punch," of course, and the fact that a cooldown is how many posts it takes before you can do it again...


    Nevermind. I misread something. Many apologies.
    Last edited by Dual; 11-17-2011 at 09:26 AM.

  3. #3
    ink shampoo Kestrel's Avatar
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    PUNCH is basically a standard attack that uses SPI instead of POW. It allows Bishops and magic-focused Knights/Pawns to do the same (punch) as an unarmed Rook in exchange for a total of 5 skill points. It was put in so that Pawns who want to go the magic route have a means of offence. Once they upgrade they will have better attacks at their disposal.






    鋼鉄に咲く華は罪の味
    そして悪の華咲き乱れるとき




    鋼鉄に咲く華は蜜の味
    咲かないで華、惡の蕾を摘む


    咲けよ華 罪の芽をだして
    咲けよ華 支配されていく蕾
    咲けよ華 罪の根をはって
    咲けよ華 絶望の芽がでるよ


  4. #4
    Friendship is Tragic. Dual's Avatar
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    What I meant was, since it had a cooldown of zero, could it be used an infinite number of times?

    But then I reread your Skill Explanation section and realized that this wasn't the case.

    Sorry for the confusion.

  5. #5
    ink shampoo Kestrel's Avatar
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    No worries. You can still only use it once per post, but 0 CD means you can use it again in the next post.






    鋼鉄に咲く華は罪の味
    そして悪の華咲き乱れるとき




    鋼鉄に咲く華は蜜の味
    咲かないで華、惡の蕾を摘む


    咲けよ華 罪の芽をだして
    咲けよ華 支配されていく蕾
    咲けよ華 罪の根をはって
    咲けよ華 絶望の芽がでるよ


  6. #6
    Delightfully Evil Lyzan's Avatar
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    Name: Ramza Losstarot

    Appearance: He stands at six foot two, well built and tanned. Short black haired nestled atop his head. He'd grim brows over fierce pair of brown eyes and a strong but arrogant jawline with a nasty cut under his clean shaven chin.
    Ramza's attire was simply a pair of stolen leathered armor pants, stolen pair of leathered boots and a piece of ragged cloak he'd found so long ago. Myriads of small scars scattered about his body. On his back however, was an ugly scar deliberately made to be permanent and looking like a tribal tattoo of an inverted feathered wings.

    Bio: Born as an orphan but disregarded and abused by his foster parents, Ramza fled the house at the age of seven. He grew up as a thief and slept on the balconies of stranger's homes or in the sewers of the Hub. Breaking into people's home was one of his hobbies and he'll steal anything in exchange for food. He even named himself after a deceased noble man whose name he saw on the front door when he broke in.
    Each year, Ramza became bolder and more daring. Running away from authority and doing crazy stunts had rewarded him with a tough physique. But one day, he was caught by a drunkard man who happened to be a retired executioner. The insane man carved a tribal wing on his back as punishment but he knew it was merely an excuse for the sadistic man to torture him, to laugh at him as he struggled under the knife. The fool were too drunk that he couldn't tell the right side up of the boy hence why the scar tattoo was inverted.
    When Ramza was fully recovered after months of suffering, he returned to see the executioner and ended up killing the man in his sleep using the same knife that was used to carve over his body. But he discovered that the drive which made him do so was not one of his own. It was as if it was the work of somebody else, or something else rather. All he felt was the hatred burning up within him, the hunger for revenge and the lust for the man's blood. Panicked, he dumped the weapon in the sewers and went into hiding. Well, he had been doing just that for most of his life, only this time round, he kept a low profile.
    Soon, Ramza came to hear about the Library and it's Holders. Curiosity led him to learn more about it and he decided to sneak himself in and get himself employed.

    Branch: Intelligence - Mercenary

    Holder: Birth-right


    Spirit:

    Name: Bahamut
    Personality: Arrogant, quiet, ruthless, observant and a tactician.
    Weapons/Spells:
    • - : -
    • - : -
    • - : -
    Skills: -
    Skill points: 3

    Stats:
    No code has to be inserted here.

    *****
    Advance
    Spoiler


    Minions
    Last edited by Lyzan; 08-23-2012 at 08:53 AM.

    _____________________
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    Fallenreaper


  7. #7
    Amor Vincit Omnia Animus's Avatar
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    Name: Aven Grey

    Appearance: http://i277.photobucket.com/albums/k...oh/th_9707.jpg
    Aven has brown hair, with a fringe that goes down as far as his eyes, and onyx eyes. He has slightly tan skin and stands at 5'9. Despite his slightly thin build, Aven is rather muscular although they don't really bulge out. His outfit is the same most of the time, a plain gray t-shirt,black jeans and white sneakers.

    Bio: Aven was only age 14 when he first encountered holders, an event that led to his recruitment. His town as well as the orphanage he had resided in was razed to the ground due to battle between holders. The Library had sent a team to hunt down a renegade holder hiding out in Aven's town. The renegade had resisted and a fierce battle ensued. Aven had caught glimpses of the fight before being swept away to safety by a holder but instead of moving to the next town liek the rest, he had remained in the outskirts of town, diving back into the hellhole once the the renegade was put down. When he finally came across a holder, he demanded to be one of them. He was rejected, due to the fact he lacked natural mana. However, his determination apparently got through after he adamantly stalked after them for two days before finally collapsing. Three years have elapsed since Aven was recruited by the Library and had artificial mana injected into him, he is now ranked as a pawn in the Mercenary branch.

    Branch: Mercenary

    Holder: Pawn

    Spirit: N/A

    Weapons/Spells:
    • :
    • :
    • :


    Skills:



    Skill points: 4

    Stats:No code has to be inserted here.
    Last edited by Animus; 01-17-2012 at 02:39 AM.

  8. #8
    Senior Member
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    Will have my character up soon.

  9. #9
    ink shampoo Kestrel's Avatar
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    Good to see you guys and even a new guy/girl, Animus =) I saw you c/p'd the sheet; but here's one that should make life easier for you;

    [b]Name:[/b]
    [b]Appearance:[/b]
    [b]Bio:[/b]
    [b]Branch:[/b]

    [b]Holder:[/b]
    [b]Spirit:[/b]

    [b]Weapons/Spells:[/b]
    [list][*][I]:[/I][*][I]:[/I][*][I]:[/I][/list]
    [b]Skills:[/b][list][*][/list]
    [b]Skill points:[/b]
    [b]Stats:[/b][table][i]POW[/i] |
    [i]SPI[/i] |
    [i]AGI[/i] |
    [I]Total[/I][/table]






    鋼鉄に咲く華は罪の味
    そして悪の華咲き乱れるとき




    鋼鉄に咲く華は蜜の味
    咲かないで華、惡の蕾を摘む


    咲けよ華 罪の芽をだして
    咲けよ華 支配されていく蕾
    咲けよ華 罪の根をはって
    咲けよ華 絶望の芽がでるよ


  10. #10
    King Black Space Jesus Rilla's Avatar
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    Embested, good sheet. You are allowed one more point though. :P
    _██_
    ┌П┐(ಠ_ృ)┌П┐

    The Finely Endowed Lord Rilla Pythonicus, Archduke of the Black Coast and Lord of the Serpent Port.
    "Your arms are too short to box with God"
    Kaige Chamberlain in Genesis


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