Credit to Harby the Australian Harbringer.
Legend of Renalta: Reborn.
Age: THREE YEARS OLD!
Status: In progress.
Latest Chapter: Book 4, Chapter 11: Moon's Cruel Respite.
Age: One year, six months.
Status: In progress.
Latest Mission: Bishop (Lvl 3) Mission 3: Footsteps in the Snow. Kurotori (Lvl 3) Mission 1: Songstress of the Damned.
Age: Two weeks.
Status: In progress.
Latest Episode: Flight of the Valkyries, Part 1.
These are a list of the latest, constructed articles. The articles themselves are being written to represent unbiased, free education for the new and old alike in how role playing works, from characters to plots to post construction and more! If you wish to offer possible information on any topic, feel free to post in these threads or PM me if you want me to update a thread with more current or valid information.
Article 01: Post Deconstruction.
Kestrel said I could apply, so I'm applying... So there! :<
Name: Ophelia Mercelliér.
Please disregard both drones, mecha cat-ears and other unfitting features.
Text: Ophelia's face is a thing of soft regality. Her sharp, golden eyes brought almost to a shine when compared to her pale white complexion. Silver hair is kept from her face by a circlet bearing a large sapphire at it's front that rests on her forehead. A slender form, shrouded in a dress of black and white, revealing only her face and a small area of skin above her breast. The dress is a layered thing, with an overcoat-like outside layer and softer, more slender interior. The exterior puffs out at the base, remeniscant of a ladies garb from the Victorian era. The top is an unblemished white trimmed with red, layered atop the a thick charcoal black skirt, studded with 6 golden rivets at the front, the edges lined with gray. The under-dress is that of a slender, form hugging charcoal black, though fans into a ankle-length pleated skirt of pure white, with red trim identical to that on the outer layer. Golden trim lines the top of the inside dress to attach a pair of loose black sleeves, clasped at the collarbone by a golden pendant. White ruffled hems backed by a red trim at the sleeve edge match it to the rest of her black-to-white outfit perfectly. Even her boots hold the same tones as the rest of her outfit, with white platform heels and black tops, the things reach at least to her knees and sport four golden rivets along the top, two at each side. Ophelia seems to be around her late teens and stands at a height of 166 centimeters tall, she seems to also not weigh all that much, given her slender body-build.
Bio: Originally an orphan who was abandoned by her birth-parents, as they could not afford to keep her fed, clothed or even under the same roof as they themselves. Thrown onto the curb like garbage, she quickly became accustomed to a life of poverty, illness, theft and shame. She had, however, seemingly ps a part of her innate persona, a knack of talking and persuasion, and many a dicey situations where she was caught or pointed out as a thief were averted thanks to this natural ability for using words. She became a cold and bitter individual though, viewing others as sacks of meat with coins strapped to their mid-sections, ripe for the picking. Sadly, her atempts at stealing from a certain, eccentric man caused an irreversible future for her. The man, a certain goofball named Titus-Argyle Mercelliér, caught the girl red-handed, and as she tried to explain the situation away with her fancy talking, the middle-aged man was intrigued.
Deciding she was interesting, he adopted her - right then and there, on the street, for all to see and hear. Brought home to his dwelling, she was for the first time in her life given real clothes, real food and a real bed. All of this was very new to the young Ophelia and she was confused and lost. Her adoptive father's motivations were very clear though - he simply enjoyed fostering talent! Or, the talented, perhaps. During the days, weeksn, months and years that followed, the young girl was fostered, tutored and educated - both by her father and her various, hired tutors. She learned how to walk, talk, pronounce, hold herself, sit, stand and use proper table-manners. She was in essence groomed into a refined young lady, who now with all the grime and dirt washed off, looked like a proper young thing that was well on her way into high society.
Being told to always smile, always be polite and always remain calm and focused, the young Ophelia took these lessons to heart, and with time they became like a second nature to her. She always walks and holds herself with dignity and grace, she always speak and converse in a collected and eloquent way, and she always retains a bright and cheerful smile... However, under the surface of all this that was taught, lies and rests the true Ophelia. A heartless, unsympathetic, uncaring and ruthless survivalist and opportunist. While she may no longer seem like it, due to her fostering and grooming, make no mistake - Ophelia would not bat an eyelash at using things such as blackmail, extortion, bribery or forgery to get her way. She does not value anyone besides herself, thinking of others as little more than pieces of a large board-game, to be moved and manipulated so as to serve her purposes... To make sure she ends up the winner.
Of course, you'll likely never see this, what with her gentle smile, soft laugh and refined grace. Always calm, always smiling, always serene and polite, nobody would normally suspect this seemingly warm and frendly young lady to be such a vicious person. inside... After her foster-father died in a freakish, though somewhat humorous, salami-related choking-incident, Ophelia, his heiress, inherited most of his possessions - though some went to his divorced wife, Katya Lerausse - a woman who never got along with Ophelia ever since they first met. But ignoring that, Ophelia was not satisfied with not having it all. As such, she used certain contacts and connections she had made over the years, to artifically have mana infused into her blood - allowing her to achieve greater power than any mere mortal. After this, she sought to join The Library as an ambassador, thinking it a good way to achieve both monetary as well as prestigeous wealth and recognition.
Branch: Political Relationships.
Spirit: Gloom is the Spirit that manifested itself alongside Ophelia after her artificial mana was surgically added to her body. He, she or it is a rather unremarkable spirit, standing no taller than Ophelia and sporting a rather monotone appearance. Garbed in a robe or dress or perhaps its own natural coat, Gloom wears something akin to matted, dark gray feathers, ruffled and unkempt, surrounding its entire body - which appears rather slim, since it is no bigger or wider than a human's. It has no visible arms, feet that resembles a crow or raven's talons, though much thicker, and a cowl over its head with a solid, iron mask akin to that of a theatre-mask of comedy or tragedy - with the mouth removed and only the eyes present. These eye-sockets are however black, and either the spirit has no eyes or the mask has some kind of distortional properties that obscures the creature's eyeballs from view. Gloom doesn't speak much, and when it does, it speaks with a dry and raspy whisper-like voice that is androgyneous - Ophelia refers to Gloom as a 'very unsociable individual'.
- Closed Negotiations: Conjures a pair of black, raven/crow-like wings to sprout from the caster's back. These wings are magical constructs that can either be used to launch a veritable hellstorm of razor-sharp, magical projectiles in the shape of black feathers with a purple-ish glow surrounding them. They can also be used, as they are essentially made up and out of these deadly feathers, as a form of melee-weapon to slash and tear at opponents. While in the shape of wings they do not convey the ability to fly or even glide. The damage output of this spell is weighed between the caster and the victim's SPI, with the spell doing more damage to enemies with a lower SPI than the caster, regular damage to those of an equal SPI and less damage to those with a higher SPI.
- Diplomatic Immunity: The caster surrounds herself in a sphere of hexagonical, translucent shapes which form a magical barrier around her. This shield offers protection against harmful, hostile spells and spell-like abilities, as well as some lesser physical bonuses. The shield's durability is weighed between the caster and hostile effects SPI, with the shield being able to lat much longer against spells cast by those of a lower SPI, but breaking faster against spells cast by someone with a higher SPI. The shield can be cast on allies as well, but only one shield can be maintained at any given time. Also, while the shield offers protection against hostile magic - less the spell that shatters it is so powerful that it does so in one, single blow - the physical protection it offers is neglible, as enemies with high POW will be largely unaffected.
- Deadlock: The caster hurls a ball of magical energy atb a target location, upon impact with any solid - or other magical - surface, the sphere detonates and releases a static magic field which locks the target(s) caught in its blast in place, preventing them from moving - the effective range is a three meter radius, a maximum of three targets can be locked down at once. This spell does not hinder them from using any of their powers or any tools they may be holding, they simply cannot move from the spot they were chained to. The duration of the immobility is determined by the victim's SPI and AGI, counted against the caster's SPI - if the victim's total sum exceeds the caster's SPI, then the spell will only last for a very short time - if the opposite is true however, the duration could be much longer, depending on the amount of total difference between the two numbers. Note: This spell also locks down any 'escape' or 'mobility' spells such as Flight, Teleportation and etc.
- Wallflower, Level 1.
- Scan, Level 3.
Skill points: 0/9
POW 3 SPI 5 AGI 4 Total 12
Last edited by Xaltwind; 12-14-2012 at 07:37 AM.
Two quick notes, that pic sadly is a bit too sci-fi and the total amount of points you have at entry level as a bishop is 12. Other than that looks pretty neat so far, I'll give it a better read once it's finished.
we have such sights to show you
The total amount of points I've spent is 12 though.
Bishop starting stats are 0,2,0 - right? In addition, I got 12 stat points to allocate elsewhere? That adds up to 14.
Or are those 2 points included in the 12 stat points as hard-points that can't be allocated elsewhere? 'Cuz in that case I'll hafta edit it. xD
Aww, what's wrong with mah pic? Can't you just ignore the drones? :<
Fien, I'll use the original image I had in mind. :P
Err, maybe not... Hmm... Lemme look around... Ack! Lunch-break's almost over!
Last edited by Xaltwind; 12-10-2012 at 04:50 AM.
Nono, you get 10 to spend, 2 extra SPI 'cause you're a bishop. So 0/2/0 +10.
we have such sights to show you
AH, alright. Then I'll change the stats to fit. B'duh~
Will have to do it later though, pretty much throwing my food into my mouth so I can get back to work on time now. ;<
Welcome aboard, Xaltwind! *smiles*
I'll see if I can have a Ramza post up by tonight.. Otherwise, tomorrow..
_____________________Signature/Set edited byFallenreaper
Same with what Lyzan said, just add 12 hours.
Credit to Harby the Australian Harbringer.
Spent two straight hours looking for a new picture, and haven't turned up a thing... If this keeps up, I might just hafta withdraw my application again.