In Rilla's OP there's a list of available missions. If you two can agree on a mission I'll set that one up for you in the IC (and continue clayman while at it, Valeric.)
Soooooo... How do we start? We get assigned a mission that gets moderated or something?
Starting February and lasting a few months I'll be doing camp guard, so I'll be on and off sporadically. Fair warning.
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As another shameless plug, here's my newest Advanced RP: Operation Golden Thread, a futuristic military RP.
In Rilla's OP there's a list of available missions. If you two can agree on a mission I'll set that one up for you in the IC (and continue clayman while at it, Valeric.)
I'm particular with The Y Files. What about you, Heroguy?
Starting February and lasting a few months I'll be doing camp guard, so I'll be on and off sporadically. Fair warning.
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As another shameless plug, here's my newest Advanced RP: Operation Golden Thread, a futuristic military RP.
i herd u were looking for people, so we put people in yur people so you can people while you people.
Also, I see a disturbing lack of bishops, and females. So naturally I will make a female bishop.
--FINISHED--
Name: Mckenzi Bishop. Sometimes called "Ms. Bishop."
Appearance: The picture is a reference, not a rule. If you need an image of Bishop, this is the closest thing I could find that matched her personality.
Text description will likely deviate from the picture. Sorry, that's just the wind blows.
Bishop is 5'9" with a somewhat typical, balanced body build. There are hints of feminine curves, but they were primarily ignored in her desire to perform effectively in combat. Her eyes are a simple sea green, often looking a little too soft to befit her chilled personality which she inherited from her father. Her hair is long, down to the mid-point of her back and black, often tied into a ponytail to stay out of her way but not always. Overall she is slightly above average in the department of looks. It could be better if it wasn't for her plain pale skin from many hours of working indoors.
She often wears a simple, black, circular cap with a tiny sun protector to mark where the front of the cap is. Sewn in the upper left front of the cap is a white shield, a symbol of purely sentimental value as it is the symbol used by the organization her father works for. She often wears it so that she doesn't have to keep her hair perfectly neat. When at work as a mercenary she often wears thick, dark clothing such as hoodies, sweat shirts with a t-shirt undershirt, thick jeans, military-style boots, etc. No point to wearing expensive clothing if it will get damaged or destroyed in a mission, after all. When working as a researcher, typical scientist garb depending on what she's working on that day.
As a mercenary she also carries with her a small, sharpened knife as a weapon of last resort. She hides it in one of her boots. If she isn't wearing boots then she typically hides it in one of her sleeves. Better to have it and not need it than need it and not have it, after all.
Bio: Cold and calculating with a serious demeanour, Bishop was born with little apparent empathy for others. She is not a sociopath by any means, she can still feel for other people, she is simply good at hiding it away and burying it, at not acknowledging it so that she can get the job done. This contrasts as an extreme polar opposite to her spirit. Alone she often takes up a survivalist attitude, only willing to throw that away if it will allow her to succeed at her task, and only then if the task is meaningful enough. In groups she tends to be more an adviser, investigator. She rarely takes command and sometimes acts on her own when she feels it is the most appropriate response to a situation.
Unlike many others who surely became cold after some kind of cataclysmic event, Bishop was simply allowed to be cold, even encouraged at times by her father, a scientifically-driven man who buried himself in his work after his wife died in childbirth. There are no hard feelings between them, in fact, they're on very good terms. They just don't tend to express emotion visibly around others. She grew up with a fairly normal life, with normal relationships, in a relatively normal home.
"Relatively" being the key term. She was born a holder, and began investigating the possibilities with spirits shortly after turning eighteen. Sadly, with such limited knowledge available when she did eventually bond with a spirit, she ended up with one that would drive most normal people insane. Alas, at least the powers made up for it as some serious benefits. With this in mind she became a mercenary and researcher for The Library.
Branch: Research. What better way to use those natural logical talents than in the name of SCIENCE?! Plus she could spend most of it not being bothered by needless chit chat.
Holder: Bishop.
Spirit: Trickster/Jester. The embodiment of terrible humour and mind tricks, naturally playful and whose powers when combined with a cold personality create vicious mind powers. Not outright psychotic and neither a sociopath, but estranged enough from regular societal norms as to have little care for the lives of others. Directly contrasting against Bishop in that Bishop does care about others and chooses to hide it beneath a cold demeanour; Trickster simply doesn't care about others to begin with and everything is a plaything for his own entertainment.
His appearance is often that of a jester or joker, either comedic or malevolent. He changes shapes to fit his jokes, and is rarely, if ever, anything close to resembling a sane mind.
Weapons/Spells: Here ye here ye oh enemies of the mind trickster, thou shalt soon feel tipsy and turvey with glee as you flee, you see? Hee hee!
- Mind Play: This ability allows Trickster/Bishop to take control of a person through dominance over their mind. The resistance stat is always the strongest stat of the target. When calculating resistance:
If Bishop is in control: Bishop can continue to control herself as well as the target. Any wounds taken to the target will be taken by Bishop as well, to a lesser degree. If the target dies while Bishop is in control she will feel the pain of its death. The more powerful the target, the more debilitating these effects will be. If Bishop opts to drop control of a target she can take control of another target in the next post. If the target dies while Bishop is in control of it there is a one post cooldown period (not including the post where Bishop acknowledges the target's death) before she can use Mind Play again.
If Trickster is in control: Bishop cannot continue to control herself and will remain unaware of her surroundings, a puppet without anyone to control it, and incredible vulnerable in order to control Trickster. The same rules apply to when Bishop is in control concerning injuries to the target. Bishop can opt to leave Trickster in control, but Trickster is a random, violent being with no empathy and will often cause as much or even more harm to Bishop's allies as he will to Bishop's enemies. Trickster will never intentionally harm Bishop, however. If Bishop opts to drop control of a target through Trickster she can take control of another target in after a one post cooldown period (not including the post she drops control of the target). If the target dies while Bishop is in control of it there is a three post cooldown period (not including the post where Bishop acknowledges the target's death) before she can use Mind Play again. The damaging effects from Mind Play can kill Bishop if she is already injured moderately prior to the target taking additional injuries.
Bishop and Trickster can opt to take control of two targets simultaneously. However Bishop will not have control over her original body, she will not have control over Trickster's actions, and a duel takeover causes all resistance rolls against them to be doubled. Essentially, a duel takeover would only really work on weak enemies or humans. The cooldown for a duel takeover is the same as for Trickster's takeovers.
Bishop can take control of allies to force them to ignore their wounds and continue fighting only with their permission, regardless of resistance rolls. This is however ill advised as Bishop will then take on lesser versions of their wounds and is liable to get them killed. This should only be used as a last resort, and usually only to force a severely wounded ally out of immediate danger as opposed to throwing them back into danger.
- Fickle Insanity: Bishop can cause a randomized bout of insanity out of a target, either minor or major. Anywhere between one to three random effects are applied and it is up to GM discretion which effect is applied to a target and how many. Upwards to three targets may be inflicted at a time, but each successive target causes the effects to be weaker and less in number. Unlike Mind Play, there is no real defence to fickle insanity but dumb luck.
A: Dementia.
B: Psychosis.
C: Hallucinations.
D: Panic Attack.
E: Mania.
F: Effects of being drunk. (minor or severe).
G: Effects of being on drugs. (minor or severe).
H: Sudden and uncontrollable laughter. (Major version making it outright debilitating.)
I: Sudden and uncontrollable rage towards everything and everyone. (Major version making it outright impossible to differentiate regular living things from, say, a tree, a box, a patch of dirt.)
J: Complete loss of logical functions--purely emotional with no ability to control even the most minor of emotions. Essentially being completely and uncontrollable random.
- Surprise Party: Bishop can make herself appear invisible to anyone attempting to see her. She can apply this effect on one ally instead of herself. Enemies with a superior SPI rating (1-2 points above Bishop's SPI rating) can see through this effect at close range. Any enemies with a vastly superior SPI rating are simply not affected by this ability at all. (3+ points above Bishop's SPI rating.)
Skills: SCAN (level 2, CD 3, target(s) 1, requirements 2/2/2) Know the power level of an enemy. "What nine thousand?!"
PUNCH (level 2, CD 1, requirements 1/3/1) FALCOOO, PAWWWNCH!
Skill points: 8 spent, 3 available, 11 total.
Stats:No code has to be inserted here.+0 Available Stat Points. 2X Human-level AGI, 3X Human-level POW, 9X human-level SPI. She has a very spirit focused build, with a focus on making her spirit abilities as capable as possible.
Last edited by Brovo; 08-25-2012 at 03:28 PM. Reason: Making appropriate edits.
Sure, sounds good.
Signature by the talented Chibisuke Chan!
We play the hands of cards life gives us. And the worst hands can make us the best players.
Yaaaaaaay! Someone I actually know joined! What's up Brovo?
Get your CS up quick so we can make our two-man-band a three-man-band. Er, two man-and-a-woman-band, anyway.
Signature by the talented Chibisuke Chan!
We play the hands of cards life gives us. And the worst hands can make us the best players.
Of course sir. I should be finished in about an hour.
Also, good news, my character can cause random bouts of insanity, take control over people, and cause herself or someone else to appear invisible.
[yt]http://www.youtube.com/watch?v=oB8mXqFeLZY[/yt]
Naturally of course two of these powers can be rendered useless and the most powerful of them all can outright debilitate her.![]()
Iiiiiiiiiiiiinterestinnnnguh... *strokes mustache*
My character can kill people!
Signature by the talented Chibisuke Chan!
We play the hands of cards life gives us. And the worst hands can make us the best players.
See, that's the beauty of it. A small group of enemies approaches our trio. Bishop takes one over and causes him to assault his friends, immediately sewing confusion and chaos in the ranks. You then leap in and brutally tenderize each one of them.
Or we fight a boss monster, and Bishop causes it to feel a random bout of insanity so it isn't as strong and able to deal with you. Naturally though if it has a vastly superior SPI rating the most Bishop will be able to do is make it feel ticklish inside.. >.> Or give it even more uncontrollable rage than it might naturally already have.
Backfire abilities.