Name: Ragthu'l Bolgathia
Age: 108 in Human years, 36 in Gelrathian years.
Personality: Chaotic Neutral - Ragthu'l is not one to abide by rules and follow in the stright line of a warband, He prefers to take his own path and do what he feels necessary, Bold and not unwilling to back down from fights he may find himself in more trouble then he anticipates rather often.
Known Languages: English, Ancient tongue, and Gelrathian
Height: Six feet two inches.
Appearance: Being of Gelrathian blood, Ragthu'l has a human-like structure to his body. If someone were to describe him at first glance they may make note of his slender body, Metallic skin tone, and muscular structure. Ragthu'l has a grey tint to his skin strictly due to the titanium alloy that his outer surface is comprised of. Ragthu'l has the exact same structure as you would see on a muscular male human, However his appearance is closer to an insects carapace then actual smooth skin. Although Ragthu'l may appear human in shape and form, There are a few non skin related differences. Ragthu'l has no nose and breathes through several venting sacks hidden under the carpace of his body, His teeth are razor sharp and his mouth secretes a natural acid that allows him to digest meals quickly. Gelrathians also have pointed fingers that represent were their claws pop out of, however their hands look rather human.
Warrior of the Clan - Ragthu'l has been trained in the ancient ways of his people's combat, Comprised of close quarters hand to hand fighting and agile movements. Upon receiving this training he is also capable of quick reactive thoughts and is much more observant during combat.
Galrathian Male - All Galrathian Males are capable of shattering stone and raw alloy with their claws, They may also leap up to sixteen feet if using all four limbs.
Bestial Claw - Ragthu'l may erect claws from his fingertips made from the same alloy that his body is comprised of, These claws naturally secrete a toxic poison that will almost immediately begin causing blurred vision and blindness in weaker opponents.
Primordial Spikes - Ragthu'l may launch needle sized spikes from any point on his body, These spikes have a short to medium range. After launching these spikes from his body, Ragthu'l will be more susceptible to damage in that location.
Light alloy - Titanium is a light and flexible metal, This allows Ragthu'l to move quickly and maintain a tough exterior.
(Ragthu'l is only capable using his own physical energy to enhance himself)
Energetic Warrior - Ragthu'l has immense energy reserves.This allows him to remain in combat for long periods of time, However if he begins using his abilities extensively he may run out of energy in dragged out fights.
Regenerative exoskeleton - Ragthu'l may exert his energy into regenerating his Primordial spikes and damaged external carapace, However this will leave him physically drained if damage is extensive.
Hardened Exterior - Ragthu'l may concentrate his energy into his body, Hardening his outer metal carapace but slowing his movement.
Nature's Strike - Ragthu'l may focus his energy into his arms and legs, Enhancing his movement and striking force. Prolonged focus in his abilities will leave him physically drained.
- Fire and water magic are less effective against Ragthu'l and his metal exterior.
- Close quarters combat is his specialty
- Prolonged fights allow him to tire his opponent until exhaustion sets in.
- Bladed weapons are easier to deflect off of his carapace
- Blunt weapons may internally damage Ragthu'l
- Concussive blasts and piercing weapons will penetrate his armor, causing internal damage.
- Long range combat leaves Ragthu'l unable to strike back.
Race lore: Gelrathians have always stayed hidden from the world, They have formed a collective tribe known as the hive. This hive is a series of large powerful clans that co exist within large hand carved cave systems deep within the soil. These creatures are warlike in nature and often hold tournaments to test each clan's right to be within the collective hive, If one clan loses three fights in a row they are kicked to the side and a new clan is chosen to take its place. Although the hive is the grand example of the Gelrathian race, There are many smaller clans that keep to themselves on the outskirts of the hives owned land. Every so often one or a few young warriors choose to leave the hive and its clans in order to venture forth into the world above, None dare to choose to return.
Character Biography: Ragthu'l was born into a small clan of Gelrathians known as the Kelruth. This clan was well known for its quality warriors but never once decided to lay claim to the hive and its war games. Upon ageing three times slower then humans and living for up to three hundred years, Gelrathians are capable of learning combat much more effectively. Ragthu'l was taught the ways of the palm, Claw, and energy. This technique of fighting is unique to the clan he is born within and Ragthu'l was more then ready to learn. Once Ragthu'l had mastered his skills, He awaited his chance to fight for his clan at the hive collective. Several years passed and still he waited, However he began to realize that his clan may be strong but their will to fight was weak. Upon deciding to leave his clan, he made the long journey to the surface.
Arena: Wins/Losses/Draws: 0/0/0