He can survive falling, no matter what the height is. Even if it's from hundreds of feet in the air, he can survive it. The game makes it very clear that this is, in fact, one of his many powers.
Induction Grind: If he jumps onto a wire or something of that nature that's charged with electricity, he'll grind along it at high speeds. He also absorbs power from it as he does so.
Energy absorption: He can absorb electricity from anything just by willing it to happen if he's within five feet of it. This includes the neuroelectric energy that powers the human body. This heals his injuries and gives him more energy to use.
Lightning bolt: Cole can shoot a bolt of lightning from the palm of his hand.
Megaton Hammer: Cole produces a self-propelled packet of electricity from his hand. If he zaps an enemy with a lightning bolt, the packet will home in on the zapped enemy. When it hits something, it explodes like a rocket. This is basically a rocket made of pure electrical energy.
Shock Grenade: Cole throws a packet of electricity that explodes a few seconds after hitting the ground. If an enemy is weak enough, it's restrained by hardened electrical energy located on each limb, completely restricting movement.
Shock Restraints: If an enemy is injured too much to be considered ambulatory, Cole can restrain them the same way the Shock Grenade does to weakened enemies.
Pulse Heal: Should an innocent be injured, Cole can simulated a defibrillator by forcing a large electrical pulse into the civilian's body. This heals all physical wounds, but diseases and mental illnesses are not affected.
Immunity to all electricity-based attacks and injuries: Cole is unaffected by any negative effects based on electricity. He is a living battery/conductor, and electricity flows through him as though he were made of metal. Even being struck by lightning would only make him more powerful for a short time.
Static Thrusters: By emitting static electricity from his palms, Cole can glide for a short time.
Bioleech: A power that Cole despises, and hates using. This is what allows him to suck the neuroelectric energy from a living thing, healing him and giving him energy.
Overload Burst: If Cole charges the lightning bolt, it can flow through conductive surfaces and shock any enemies within the conduction radius, which is about five feet.
Shockwave: Cole can release a wave of static electricity from his hands. Enemies caught in the blast float for a few seconds, disabling them.
Thunder Drop: Whilst falling, Cole can release energy and, when he hits the ground, cause an explosion of electrical energy.
Electrically enhanced melee: Cole's melee abilities are enhanced with electricity, giving his punches and kicks a bit more damage than they normally would.
Precision: Cole's vision zooms and time seems to slow for him. His lightning bolt becomes thinner, and can shoot through small spaces easily. This takes up a huge amount of energy, however.