Luka: ...ah! I forgotten to say in the 'software package' that the human form has the (very) basic healing/support magic of the angelic form! I thought I forgotten something! ^^;
John: Not sure what I'm going to do with... 5 weapons (guess I'll take the loadout limits and give him a rocket launcher next world, lol!), guess he'll just add weapons as we explore Bioshock then, but I'm sure he'll be fine with his DMR and SAW xD
But thanks, now is about as versatile as my main character, I just need to rework the loadout system for him. ^^
Sarah: Also Alcem, if you want, you can always pick an upgrade from the list I made on her CS, or just let Dawn do whatever.
This is what I have on the CS in this thread (Dawn has the one without the updated upgrade list)
Hard Head: Is even more resistant to blunt damage and crashing in general.
Armor Barding: is upgradable; anti-slashing/pierce (medieval), bullet-proof (modern styled) and plasma-proof (power armor, this is all three armors in one really.) as RD seems able to handle blunt damage very well by herself. Does NOT make her as resistant as she is/will be to blunt damage, this just makes any injuries she gets from those types of attacks less severe. Power Armor will jump the resistance rating for just about everything by 66% and will be immune to poisons with the helmet on. (Power Armor can't be unlocked until the medieval and modern armor upgrades are unlocked)
Battle Saddle: As a nod to the book that got me into fanfics (Fallout: Equestria), she gains the Rifle Battle Saddle. This can be upgraded to make her a 'deadshot' with it.
Spitfire's Thunder: Another nod; effectively a fancy anti-machine sniper rifle designed for pony use, but can be reconfigured for human use relatively easy. Can be mounted on her battle saddle*. As the name suggests, this is LOUD! (I don't recomend this in Bioshock as it can and most likely will punch holes in the walls between us and the ocean)
ScrewAttack: Idea came from Metroid. Just before crashing into something, she can rapidly spin and drill right through the object in question.
(Other ideas are happily accepted and taken into consideration)
I can recommend bullet proof armor though.
I could add one to counter Dawn's limit on her speed, but it wouldn't help us in a closed location such as Bioshock.
Not entirely sure what to do with John; should he be swimming or will he enter with Delta? (Latter is very possible due to his armor being the Oceanic variant; it's made for deep-sea operations.)