All Character Profiles
are to be PMd to the Host
GENDER AND AGE:
PIC (optional) AND DESCRIPTION:
(Please try not to use famous celebrities; NO anime.)
PLACE IN SOCIETY/PLACE IN THE STORY:
(Example: One of the Seven Knights, Tavern Wench, local Sheriff)
(Do you have an idea of where your character wants to go in the RP?)
YOUR CHARACTERS HISTORY AFTER THE RP BEGINS:
(Please, update your character's "history", either above or here, as the story unfolds. You can include links to significant postings if you wish. Don't make it hard or long or labor intensive; "just the facts". If you need an example you can always look to Kylen's profile; it will be maintained as an example always.)
Last edited by It Is Just Me; 12-14-2011 at 07:45 AM.
Heir to the Duchy of Udall following the death of his father 5 years before the RPs start.
A rebellious Kylen joined the Western armies to fight in the Eastern wars; he was barely 17 when he left.
Two years later, because of his status as a Noble, he was given command of a force of 200 men. NEW (12/18/11): After his commander was killed during the siege of the enemy fortress at Tillimid, Kylen stepped up and took the lead, initiating an attack from many angles. The assault was a success, and -- after a 6 month siege that had seen thousands die with change in territorial holdings -- the fortress fell in less than 12 hours. The success at Tillimid made Kylen famous within the Western Armies and he was given control of the army he led against Tillimid, which was re-designated the Udall Division.
Kylen, of course, was crediting the victory to not only the Officers below him -- which included most of the current Seven Knights -- but to the peasant infantry, archers, and cavalry men who followed him unquestioningly into the fight after a string of other officers had only led them to worthless bloodshed and death. (End of new.)
As the Eastern Wars wound down -- with financial and moral support fading back home -- the Udall Division withdrew. When it finally crossed over the river officially separating East from West, Kylen had an Officers Corps that included only his Seven Knights, 100 warriors, and even fewer support personnel.
As they neared home, the Seven Knights began hearing disturbing reports about the homeland. Most of the Knights found their former lives destroyed in one way or another. And Kylen, who was aware of his father's death 5 years earlier and his eldest sister's death a year after that, only now learned that his younger sister was missing and that the Udall Keep had been abandoned and that much of the Duchy was in the hands of people who didn't legally own it.
Eventually, it was decided that all Seven would go to the Duchy of Udall -- the furthest west of the Seven Knights' homes -- where they would make a go at life; if things didn't work out, they would go their separate ways.
Kylen's sole goal in life is to regain control of his father's lands and return civility to the Duchy.
Eventually, he will need a "Lady Udall".
And he wants to find a place within the Duchy for each of his Six Friends. Some of the Knights are totally loyal and dedicated to him for some of his acts during the Eastern Wars; they would go anywhere with him, do anything for him. But others have the same goals as he does, of having control over a piece of land, of having title, and of serving no one but the King ... if even him!
YOUR CHARACTERS HISTORY AFTER THE RP BEGINS:
Post 1: Kylen arrives at East Bank, a little village on (obviously) the east bank of the Muddy River, with the other Knights; they each arrived alone, without armor, and with their swords hidden, to conceal their identities as warriors.
At the Black Briar Inn, Kylen gets reacquainted with his childhood friend, Hormith, the tavern's Keeper. The two begin discussing Kylen's desire to regain control over his lands ... just prior to Kylen going upstairs with Hormith's beautiful cousin.
Last edited by It Is Just Me; 12-18-2011 at 11:25 AM.
PIC (optional) AND DESCRIPTION:
(i have no idea who this is)
as i said in post, he carries a light leather scale armour, wrist bracer, and leather boots; not forgetting his amulet. weapons wise he has two twin short swords, alog with a series of daggers
he has only a couple battle scars mainly on his upper arms, along with a surgical mark near his left knee from an arrow
PLACE IN SOCIETY/PLACE IN THE STORY:
he started as a simple farmer, but is know one of the seven knights loyal to Kylen. his home is far from the story but he has no intention of returning there, due to not wanting to scar his family by what he has done.
Raised on his families land holdings he was but a single member of the group, he worked for years in the fields along side his younger sister and two older brothers. his life was simple for the most part, work and family life were good until the wars began, the offer for glory and wealth took Sorin's older brother first then his other brother followed leaving only him and his sister to help on the lands. months past without word, and finally Sorin left to return with his brothers one way or another, but the war had taken its toll. his eldest brother Jacob had been slain in combat and his second brother had turned traitor, seeking aid from a fellow warrior Sorin chased down his brother a killed him for his crime. the years passed as did the war, with Sorin finding forgiveness in his beliefs and faith, but not enough to return home, so he took up arms and followed Kylen beyond the wars.
during the years of the war, Sorins main role was as master of the light cavalry; where his skill with the double sword carved his way though enemy lines with slash and run tactics.
- possibility of finding a wife amongst the locals
- possibility of family coming to find him (could be bad)
- possibility of gaining control over/converting a local forest raiders group (hidden allies)
(from discussions with 'it is just me')
- possibly becoming a local priest, guiding others in his religion and training locals
being a dual wielding fighter Sorin has a highly analytical mind and a fast and flexible body. his beliefs are from a strange religion where truth is valued and truth to your self even more so, hence the inscription on his swords. oh and like myself he will not be much of a womaniser or drinker (thought i did just say he had 7 and a half drinks before)
***************************************** YOUR CHARACTERS HISTORY AFTER THE RP BEGINS: (short dot points from me)
- has returned from the eastern wars along with Kylen and the other knights, spending his first night in a local tavern called the 'black briar' drinking and listening to stories before passing out in a room upstairs.
- accepted to help Kylen rebuild Udell
- got robbed
- rode to old mill, and found the robbers
- chased down 'children' that stole their equipment, before offering them a better life. offering the one that stole the dagger an apprenticeship
- returned with orphans to 'black briar', and talked with Fletch
Last edited by fawcettp; 12-22-2011 at 01:58 AM.
knowledge is power, and power is the key to victory... so learn what you can and use it well
if god created life, and life is a part of man... than if man created artificial life... does that make us gods?
in life we face a thousand lies... but we must always remember there is always truth in there somewhere.
BSoRP: Was heir to the Duchy of Udall.
ASoRP: Legally the Duke of Udall, but not "in power"; Commander of the remains of the Udall Division heir to the Duchy of Udall; currently fighting to regain title and lands.
1. IC Thread -- "In Character" posts, and nothing more.
It is okay to add OOC comments to your IC postings if they are related to the postings themselves, but "stand alone" OOC comments should never be posted in the IC Thread.
2. OOC Thread -- Host Notes about the RP and Character Profiles only. No OOC comments by writers.
3. Interest Check Thread -- Comments about the RP that you feel should be seen by the other writers.
Please do not chit chat in the Interest Check; do not post notes about whether you will or will not be available; or whether you think someone's character is cool; and other such things. The Interest Check is, yes, a place for writers to discuss the RP; if you have a plot or collaboration idea, we want to see it here, no doubt about it! But don't turn it into a conversation spot, please!
4. Private Messages -- Conversation that is not for ALL writers to see. If you need to tell a writer you won't be available or you don't understand a reply comment or ... whatever ... send it in a PM; all writers, no matter how long you have been on RPG, can send the same PM to up to 5 writers at the same time.
I don't mean to sound like an asshole, but you have to understand why I am the way I am: Very often, I use my cell phone to RP, and every time I get an email saying someone posted to the IC, I get excited to read an IC posting; or an email saying someone posted to the OOC, I get excited thinking we have a new character. Sometimes, I punch into a break at work just to read these posts!! I don't do that for the Interest Check; I go to the Interest Check when I have the time.
So, you see the problem? It takes a loooooong time for me to get to your post using my cell phone, so I don't want to get there and find something that shouldn't be there.
...and this will be of DIRECT IMPORTANCE to you, THE WRITERS:
A massive amount of postings in either the OOC or Interest Check threads means it's easy for me to miss stuff. I once had a guy post a Character Profile and PM me a week later, pissed that I hadn't added him to the RP. I went back and found his Profile smack dab in the middle of more than 2 dozen chit chat comments ... in the OOC!
If you don't want me to miss important posts that YOU put up, please follow these guidelines.
I will add to this Encyclopedia when I have the time. If you see that I have definitely missed something important, please PM me (and, if necessary, include a link to the reply in which the item was posted).
The Eastern Wars lasted almost two decades and killed over a quarter of a million people directly or indirectly (through starvation, exposure, disease, and more).
The War was triggered by expansionist dreams of the Eastern "barbarian" tribes. Much of the East of the Continent is arid, barren, and lacking of many important resources such as iron and gold. The Barbarians yearned for more fruitful lands and attempted to take them from the more advanced lands in the West.
Kylen, then 17, went off to fight in the Eastern War, more out of rebellion against his father and the plans the man had for him than out of any feeling of duty to protect the western lands. He fought in them for 6 years, almost to the day, before he and what remained of his Udall Division -- fewer than 50 men -- turned west and returned home.
In the end, the Eastern Leaders laid claim to new lands, but in-fighting between these leaders is expected to weaken them soon, allowing the Central Duchies and Baronies to reclaim their territory.
Seven warriors who fought together in the Eastern Wars and have now come to the home land of their leader, Kylen, Duke of Udall, to start their lives anew.
In addition to Kylen, the Seven Knights include Sorin Gale, and 5 other as-of-yet unnamed Knights.
The Great Blue River watershed encompasses nearly a quarter of the Continents land mass.
The Udall River dumps into it at the southern tip of the Duchy of Udall.
Udall (pronounce OO-doll) is the title name of Kylen's family, given to them when his father was appointed Duke of Udall. When Kylen's father died, the Duchy of Udall, located in the Western reaches of the Continent, should have passed to him, but he was away, fighting in the Eastern Wars; the Duchy fell into disrepair and was eventually abandoned by the servants and farmers who were not getting paid appropriately but were getting attacked periodically by Forest Raiders, Highwaymen, and even the Guards of neighboring Nobles.
The Duchy of Udall is roughly 40 miles across and 50 miles long and encompasses roughly 1,500 square miles (a bit larger than Rhode Island); the island, called The Continent, is about 1/4 the size of Texas.
The Duchy is bordered on the East and West by rugged mountain ranges and on the North and South by wide, navigable rivers. A third river, aptly named the Udall, cuts through the land from north to south, collecting nearly every drop of rain that falls in the Duchy; it dumps out into the Great Blue River, which than heads south to dump into the sea.
(More to come)
The Udall Keep is the small, hilltop castle that is Kylen's home. It sits almost directly in the middle of the Duchy of Udall, just a mile west of the Udall River and the village of East Bank.
-- Sits 120 feet above the rolling valley floor, atop a rocky butte.
-- 4 levels:
-- Root cellar
-- Dungeon (2 tiny cells barely large enough for 2 men to lie side by side.
-- Main Floor:
-- Main Gate:
-- Heavy thick oak, reenforced with iron fittings.
-- Accessed via a narrow draw bridge over a natural chasm in the butte.
-- Staircase follows the inside of the wall, rising counter clockwise, allowing those above to swing swords from their right at attackers below.
-- The Main Hall (Ground Floor):
-- Dining Area and Scullery.
-- Fireplace with sitting area.
-- Storage Room.
-- Sleeping area (divided off by free hanging tapestries).
-- Bed Chambers (Second Floor):
-- Occupies the whole floor.
-- Well protected by crenelations.
-- Brick work turns entire roof into a cistern, directing water to all lower floors.
Last edited by It Is Just Me; 12-18-2011 at 03:15 PM.
Wears simple chain-mail armor with a scabbarded sword.
PLACE IN SOCIETY/PLACE IN THE STORY: Knight. (One of the Seven.)
BACKGROUND: Tristan was raised well by his father and mother, who were Blacksmiths and was taught two main rules of life. 1. To serve and honor the Kingdom of which you lived as a man, and 2. To provide and love your family no matter what.
So when he turned 18 he married a baker's daughter and had their first child, a boy a year later followed by another boy the following. He attributed his success to his code and promised to provide for his family. But this code has made Tristan not only a good man and father but a patriot as well, and as such when volunteers were called for an army marching East. Tristan having practiced with the sword daily thought it was a perfect oppurtunity to serve his Fiefdom and his country.
He bade goodbye to his wife and two sons and joined up. He was not of noble birth and so could never really command but it was certain this man had a way with men at arms able to rally in the midst of a horrific turn of tide, able to steady men when onrushing enemies grew closer, and able to put courage in solider's hearts when horrors of nightmares assailed them. It was clear to most that he was wasted as a Blacksmith, and was Knighted by the King himself after three years of such exemplary service.
As the war wound down he felt himself at a loss of what to do and decided to follow his now lifelong friend Kylen, the holder of his loyalty and allegiance.
CHARACTER DIRECTION: Tristan wants nothing more than to command soliders in battle, and love his wife and children.
MISCELLANEOUS THOUGHTS: Tristan is never at his prime unless helping other men become better than they are. He is a born leader, but not in royal sense, but battle sense. He has a highly strategic mind and backs it up with swordplay that he has practiced since he was of age to hold a blacksmith prong.