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Thread: "Seven Knights" (The OOC)

  1. #11
    LOL I GOT OWNED Banned
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  2. #12
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    FYI: This is an available character. Ask the current writer (your host) and you can have her.

    CHARACTER NAME:
    Sophianna (aka Sophie or Anna or Anne, depending on who you are)

    GENDER AND AGE:
    Female, 16 (this age is being reviewed by Mahz, our RPG host; no replies with this age will be posted until I hear whether this is ok!!)

    PIC -- This is an available character, so I will not post a pic.

    DESCRIPTION -- Again, available character, so the only description is that she is "well rounded".

    PLACE IN SOCIETY/PLACE IN THE STORY:
    Tavern Wench and Cousin to Hormith, the Keeper of The Black Briar.

    BACKGROUND:
    She discovered the pleasures of sex -- as well as the benefits that came from men she opened herself to -- at an early age, so Hormith hired her on to serve food, drink, and herself.

    Hormith is, however, very picky about who she beds. He saves her for only the Nobles and his most trusted friends. She is not allowed to recreate without Hormith's approval of the man.

    Kylen is one of her customers.

    CHARACTER DIRECTION:
    Again, available character, so I will not decide that.

    It might be nice if someone claimed her and tried to secure a permanent place in Kylen's life.

    MISCELLANEOUS THOUGHTS:
    None at this time.

    *****************************************


    YOUR CHARACTERS HISTORY AFTER THE RP BEGINS:

  3. #13
    the silent partner fawcettp's Avatar
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    CHARACTER NAME:
    Jessica ???? (last name unknown)

    GENDER AND AGE:
    female, 23

    PIC (optional) AND DESCRIPTION:

    (i know you said no anime... but this was the best i could find quickly)
    she has dark brown hair almost black, emerald green eyes and skin the colour of coffee; she stands at 5'8" and has a well endowed figure

    she wears either a long flowing green gown that displays her 'attributes' or a set of light leather armour when she is expecting something more then a simple stroll. she carries a few weapons hidden on her such as daggers and is commonly seen with a compound bow sitting near her.


    PLACE IN SOCIETY/PLACE IN THE STORY:
    (local widow that holds some small land, is hidden leader of a group of forest raiders)


    BACKGROUND:
    holding a small amount of land her family was only rarely invited to the courts of the Udell, but still she did as her father told her; studying the arts and learning to tend to the small matters that cropped up when they happened. unfortunately she was the only child that her father ever had, and 3 years after the death of duke Udell her own father passed on, she took control of her families land and fraught off both outlaws and even overly covetous nobles. having secretly been trained by her mother in simple combat she was able to win every battle, but still the lands a
    round her faltered so she took to the forest for an answer; it was here that she found some of the local raiders and after only a few weeks they named her their leader. even now as she stands before the returning duke she stands as two different people the lowly noble and the leader of bandits.

    CHARACTER DIRECTION:
    - possible wife for Sorin later on
    - causing trouble/aid from the shadows in Kylens quest depending on how they interact


    MISCELLANEOUS THOUGHTS:
    she is a master archer, and is able to blend with easy into her surroundings. her knowledge of the lands beyond the forest is limited thought she does know of the conflict both beyond its borders and from within.

    *****************************************


    YOUR CHARACTERS HISTORY AFTER THE RP BEGINS:
    (more dot points)
    Last edited by fawcettp; 12-22-2011 at 01:59 AM.



    oh and i live in australia



  4. #14
    LOL I GOT OWNED Banned
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    Very important thing to do, folks ...and this applies to ALL writers: you MUST have your Private Messaging turned on in your Options to participate. Otherwise, I can't contact you via PM, which I -- and the others -- will need to do from time to time. Go to your Options tab and find where it says that you will allow PMs from ALL writers -- not just "Friends" -- and select that. I don't use the "Friends" function because it gets flooded with crap from people NOT part of my RPs, and then I miss important stuff you sent to me. So if you have selected that you will only take PMs from"Friends", well ...that ain't gonna work.

    (Don't respond to this text here; this is the OOC. If you have a question or comment, PM me and -- if able -- I will PM you back.

  5. #15
    LOL I GOT OWNED Banned
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    CHARACTER NAME:
    Hormith


    GENDER AND AGE:
    Male, 28


    PIC: (Looking)


    DESCRIPTION
    Tall and heavy (looking for pic first


    PLACE IN SOCIETY/PLACE IN THE STORY:
    Keeper of the Black Briar Inn; childhood friend of Kylen


    BACKGROUND:
    (Too come)


    CHARACTER DIRECTION:
    Hormith is an NPC, used to present background and collaboration, but not a major player. He has no direction, other than to support Kylen and his Knights.


    MISCELLANEOUS THOUGHTS:
    (Coming)

    *****************************************


    YOUR CHARACTERS HISTORY AFTER THE RP BEGINS:
    (Coming)

  6. #16
    Survivalist ACE5's Avatar
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    CHARACTER NAME:
    Jarn’s mute servant girl

    GENDER AND AGE:
    Female, 17

    PIC (optional) AND DESCRIPTION:
    She is pretty, about 5’4” tall, healthy feminine physique, long brunette hair, typically wears a dress, with culottes under when riding, an apron, a scarf to hold her hair back when working, and a travelling cloak.



    PLACE IN SOCIETY/PLACE IN THE STORY:
    Jarn’s servant girl, a commoner from the borderlands.

    BACKGROUND:
    Jarn found her on campaign in the borderlands before the east, her village had been sacked by barbarians, presumably she was gathering wild berries and upon return found everyone dead. Jarn and his company passed through, he felt sorry for her and insisted the company bury the dead, the company commander refused and carried on. Jarn singlehandedly dug a large trench and buried the 30 odd villagers, this made the girl happy and she stuck by him since then.

    Jarn has also taught her archery, care for and riding horses. She also has typical village skills, gardening, animal husbandry, gathering wild food, cooking, preparing and preserving food, sewing etc.

    CHARACTER DIRECTION:
    Jarn is the only person in her life since her village was massacred, she will follow him everywhere.

    MISCELLANEOUS THOUGHTS:
    She is mute, she doesn’t talk at all, Jarn doesn’t know if she was always like that, or because of the psychological trauma of her villages massacre.

    She knows Jarns routine, he doesn't have to ask her for anything or even gesture her, she knows him inside out, what food he wants, what he wears, how hot he likes the bath, the spot that the dust accumulates on his collar most that needs extra scrubbing, and so on.

    She is not jealous of Jarn, she knows he likes women, she does her best to please him since she learned how, but is conscious that he is his own man, as long as he looks after her she doesn’t dwell on it.


    HISTORY TO DATE:
    Last edited by ACE5; 12-17-2011 at 03:31 PM. Reason: updated history

  7. #17
    ★VIP★ Wasp's Avatar
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    CHARACTER NAME:
    Robert Black

    GENDER AND AGE:
    Male, 26

    PIC (optional) AND DESCRIPTION:
    Armourless
    His Armour
    He is a young faced man with pale skin and a unnerving stare.
    His typical armour consists of a leather chestpeice, boots, leggings, hood and bandanna, all of which have small iron bumps on for extra durability.
    He carries a katana style blade, a black bow and various other weapons depending on where he is headed.
    When not wearing armour he mostly always wears a brown hooded cloak, beneath the hood he has shoulder length wavy black hair and a sheet of stubble covering his face, he has dark brown eyes, almost black.

    PLACE IN SOCIETY/PLACE IN THE STORY:
    One of the Knights... uh... Huzzah?
    I want him to be a noble yet harsh sort of guy, so he is morally good but he will leave no survivors.

    BACKGROUND:
    Born to a noble family, Robert was brought up in a rich environment in a manor in the countryside, his father an owner of a large orchard and many farms. He and his brother aspired to be great heroes when they were older, which their father- and their oldest brother did not approve of, they believed trade was the greatest career choice, but Robert's mother disagreed, thinking strength would be the long-term best thing to master. She allowed them to train, they battled in the moors with training swords and practiced everyday, it continued like this for many years until Robert's father fell ill and died. The oldest brother inherited his land, who despised Robert and his brother, he cast them out, their mother extremely upset confronted him and he struck her down. Robert then returned to the manor with his brother, the two challenged their tyrant elder to a duel, who struck down the second brother before being killed by Robert.
    Robert then left, leaving the manor and most of the money (a generous amount he kept to himself) to one of the workers, he did not care much for material goods, and now he would travel the lands and become a hero just like in his childhood dreams. And so it went, he rode of on a black steed he named 'Nexus' and headed towards his future.

    CHARACTER DIRECTION:
    To be one of the knights and follow there en-devours? Perhaps carrying out some of the brute work.

    MISCELLANEOUS THOUGHTS:
    Robert prefers to get things done quickly, he does not mind tactics, but he will leave that to the tacticians, he believes he is one of the seven knights as he is a fighter, and he will do what he must for his comrades.

    FAAAATHERRRR!!!

  8. #18
    LOL I GOT OWNED Banned
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    CHARACTER NAME:
    Count Terpine of Hallowed Rock

    GENDER AND AGE:
    Male, 33

    PIC (coming)


    DESCRIPTION:
    (Coming)

    PLACE IN SOCIETY/PLACE IN THE STORY:
    -- Nobleman by birth.
    -- High Lord of the County of Hallowed Rock, the jurisdiction due north of Udall.

    BACKGROUND:

    CHARACTER DIRECTION:
    Terpine has been systematically gaining favor within the King's Court and from other Udall neighbors to gain title to the northern half of the Duchy.

    Learning that Kylen has returned is a stunning set back to him. He will not let this go unchallenged.

    MISCELLANEOUS THOUGHTS:
    The sister is unnamed and available to a female writer with an interest in some erotic collaborations (with the degree of graphic writing open to negotiation).

    *****************************************


    YOUR CHARACTERS HISTORY AFTER THE RP BEGINS:
    Last edited by It Is Just Me; 12-17-2011 at 09:43 PM.

  9. #19
    LOL I GOT OWNED Banned
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    Synopsis



    History Before the RP:


    A History of the Udall Division



    Happenings During the Role Play:
    Post 1 -- The Seven Knights arrive in East Bank, a small village on the banks of the Udall River, which cuts down the middle of the Duchy of Udall. Kylen is reacquainted with his childhood friend, Hormith, the Keeper of the Black Briar Inn, which will become the Knights center of operations while they plan how to proceed with their mission: Returning the Duchy of Udall to Kylen's possession and, in the process, gaining each of his comrades-in-arms what they themselves want from life.

    Also introducing Sophianna, Hormith's sister and a tavern wench who sleeps with Kylen.

    Post 2 -- Introducing Sorin Gale, a Knight.

    Post 3 -- Introducing Count Terpine, a neighboring Noble. (The fate of Kylen's sister is revealed.)

    Post 5 -- Introducing Jarn, a Knight.

    Post 6 -- Introducing Charles, a Knight.

    Post 7 -- Introducing Jessica, a Noble and Forest Raiders Leader.

    Post 9 -- Kylen explains the situation in Udall. (Comments made about the King and Queen as well.)

    Post 11 -- Introducing the Orphans, a young group of East Bank ruffians who rob the Knights horses and rooms.

    Post 13 -- Kylen splits the Knights up in a vain attempt to avoid drawing too much attention.

    Post 14 (and more) -- the Knights discover they have been robbed and address the situation by tracking down the culprits, The Orphans.

    Post 18 -- Introducing Jarn's mute servant girl ... sort of.


    Last edited by It Is Just Me; 12-18-2011 at 11:18 AM.

  10. #20
    Your Guiding Lie MisCreation's Avatar
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    CHARACTER NAME: Avelina


    GENDER AND AGE: 22, Female.


    PIC AND DESCRIPTION: The flame of her hair is outmatched in its striking quality only by the steel in her hazel eyes. She’s short for a knight but well muscled to make up for her lack of height.




    PLACE IN SOCIETY/PLACE IN THE STORY: The seventh knight.


    BACKGROUND: Avelina is the youngest of her six other brothers. Her mother died in childbirth, and while she was tended to by a local woman Avelina was mostly raised by her father and brothers. While she showed promise with the needle that became nigh to priceless by her family she also learnt to work the land alongside her brothers. From there it was only a matter of time before she picked up a sword. Quickly she became adept with the weapon as she was with the cooking knives and needles left behind by her mother. Naturally she was less than welcomed by the local women for the lore of her sword skill, but to Avelina the skill only aided in her value to men.

    When the Eastern wars started she fought and cried bitterly as one by one her brothers heeded the call of battle. She fought for their safety and cried of her own jealousy. Despite the comfort of her grayed father she wished to accompany her brothers. In honest battle she knew she was not the most gifted, but the honor her brothers carried could cost them their lives. The thought of her brothers being struck down for not using all that could be at their advantage. When the inevitable information fell upon her home, Avelina’s father fell ill in sorrow. Once again her brothers returned either as corpses or stories of their heroic end. The rage in Avelina’s breast, in her soul, could not be unsettled. When her eldest and most skilled brother Almaric returned, alive but maimed, she could bear it no more. Her wrath consumed her as she tended to his missing limbs, his bleeding sores and her fathers failing pride. She hated the Easterners. She hated men. She hated weapons. She hated the armor that had failed. She hated war. She hated the leader that cost her the lives of her brothers.

    Hell had no torment to match her fury.

    Maurice, the last brother to return in body if not in soul, had been the closest in her age and stature. It was his armor that she stole. Imperfectly fitted but close enough she stole away on her favorite rouncy. With the ill-fitted helm clasped over her face it was no difficult task to find her way to the war. Despite the days that fell to months of travel she made no delays. All that stole the lives of her good and honest brothers would know the pain she had felt. That she assured the souls of her brothers she could do.
    Avelina made use of shadows and daggers in the dark to get to her destination. The mass of soldiers that was her people’s army was easy enough to navigate in such a manner until she found her way to the man who had commanded her brothers. It was here that her caution was thrown to the wind. She challenged him outright. For at the time she blamed him for the poor command of her brothers that cost their lives. However, her challenge was not to kill him. She wanted him defamed. She wanted to fight with his men in battle, but she did not want to serve him.

    The fight went well into the dark as she took advantage of every handhold she was given. No, she was not going to loose. She took all actions that where acceptable to take in her battle, and then she took anything given by opportunity. By all means, she passed the test, but her adversary had won her respect as well. Avelina took challenge to him no more. From there she fought with his men with a level of ferocity that few could match. This war was not just life, it was her purpose.


    CHARACTER DIRECTION:
    Avelina should return to her farm but is reluctant to find her family’s disapproval. She is also painfully aware that it is about time to find a man and bear children of her own, no matter how frightening the prospect may be.


    MISCELLANEOUS THOUGHTS: Avelina has a certain gift with arrows. For example, she always manages to be where they will land. Now, she hasn’t had a major wound from this skill quite yet, but she is coated in pink and silver scars as a result.

    Skills:
    Leadership = Adequate if there is a need
    Swordsmanship = Excellent
    Archery Skill = Embarrassing due to her “skill”
    Horsemanship = Good enough.
    Most of the time...



    he sounds like he has a mouth full of toilet paper.

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