Bestiary:
Humanoid
Name:Banshee
Age: Measured in the hundreds (centuries)
Type: Humanoid
Appearance: Long, white, silky hair cascades down her shoulders. (All banshees are female.) She tends to wear white dresses like that of a bride, but no veil. She hovers in the air, so she tends not to wear any shoes. Her skin is pale, her throat constantly dry from her repeated screaming.
Personality/Mannerisms: Morbid, dark. Aggressive. Appears outside of the house or place where someone is going to die. Prefers the fog and dark.
Abilities: Not really teleportation, but a Banshee can fade from the physical plane (Thank you, Boxer) and appear in the "Astral Plane" (is that the term we're using? :P) for a couple of seconds, before deciding where to reappear in the physical plane again. A banshee can summon upon its daughters (Mini red devil things) with the simple gesture of its hands. Strategically, you should hunt the Banshee's daughters first, as they will gang up on you in groups if you let them live.
Strength: Darkness, Fog; any type of concealment.
Weakness: You can see the rift in the air wherever the Banshee is reappearing. Banshees scream a lot, for no reason whatsoever, so their position is almost always known; unless they are within the Astral Plane.
History: Banshees are powerful creatures, and as such are not believed to be real. There is almost no proof that Banshees exist at all, as they only appear when someone is near death. There are certain banshees who are attached to a particular family, and when someone in that family is hurt, the Banshee screams. This heralds the death of someone, anyone, somewhere on the planet.
Name: No definite name; nicknamed "Gardener(s)" for their appearance and habitat.
Age: Not known, however, they have rings on their back like that of a tree. Usually six or seven, so it is easy to conclude that 600-700 years is their average age.
Type: Humanoid with Insectoid qualities
Appearance: Slender and tall. They have two long antennae protruding from the middle of their skulls. (Their foreheads.) They practically lack a face, with the exception of their mouths. Their vision is black and white, and they can only see with the use of their antennae. (Hint Hint: Attack their antennae) They all wear different things. As they are similar to Human's anatomically, they wear the clothing of whatever human they have killed.
Personality/Mannerisms: Silent, semi-intelligent. Not aggressive, but will attack on sight. They usually sleep during the day, and jump unsuspecting people at night. They are light sleepers, and will go after you if you are too loud. A way to avoid this is to stay away from a buzzing noise, which is what they make when they are asleep. The are only seen in forests.
Abilities: Regeneration. The only thing that can't regenerate is there head...and genitalia. They can dismember one of their limbs and use it as a projectile. If you cut it or something and are sprayed with their blood, it will deteriorate your skin. Other than that, they only fight with whatever weapons their human suppliers have left them.
Strength: Close ranged and far ranged. Corrosive blood. (The blood's green, F.Y.I) Can arouse its mates with a high pitched screech-- if its allies sync their own screeches with it, it can awaken other creatures from all around the forest.
Weakness: The "Gardeners" are very curious, and if you do something that will make them wonder, they won't attack you and will instead stare at you creepily. Occasionally their bodies will "jam up", and won't regenerate. When this happens, all of the others will get scared and disperse into the trees. (If they are with others, of course.
History: Too lazy. So...I don't know.
Common name: Wood/Earth/Wind/Fire/Water Fey
Size comparison:
Wood: Human-sized for most of their life
Earth: Large Bear
Wind: Varies
Fire: Varies
Water: Varies
Color:
Wood: Hues of Green and Brown
Earth: Mostly Grey
Wind: None - glows with a white light
Fire: Flame colors
Water: Colors of Water
Diet:
Wood: Water
Earth: Rocks
Wind: Blowing air
Fire: Fire
Water: Water
Environment:
Wood: Forests
Earth: Mountains
Wind: Everywhere - Expect places of extreme heat/flames
Fire: Fires
Water: Bodies of Water
The woods fey are spirits of nature that have taken a body of plants, most commonly a tree. They cannot leave the forest they were born in. They have some skill in using magic. They are humanoid in shape for most of their life. At the late stages of their hundreds of years long lifespan they begin growing and they become slower. Until eventually they grow roots and become trees once again. The spirit stays in the tree until the tree dies. Such trees are highly magical and are featured in folklore. The Sidhe can communicate with these elder Fey of the woods on a basic level, not words but feeling and intentions.
The earth fey are spirits of earth that inhabit a body of rocks. They are held together by the magic the spirit commands. And so they cannot use magic for other purposes. Their body is hard to destroy and they have great strength. They are mostly dormant but will become very aggressive if disturbed. They cannot leave the mountain they were born in.
The wind fey are spirits of storm and wind that have gathered a semi-corporeal body of swirling winds. They can be peaceful or destructive, bringing a cool breeze or a great storm. The wind fey may attack those caught in the storms. They are confined to follow the wind wherever it takes them.
Destructive spirits of fire that gain a body in the flames of large fires. Short lived, since they die with the fires. They like to consume, and will do so with extreme prejudice.
Spirits of waters living in the seas and lakes. Capable of forming a body out of the water in which they reside. Cannot leave the body of water they are bound to. Not usually aggressive but may attack those that spend time on the shores or in the waters in which the fey is bound.
Dragons
Common name: N/A
Size comparison: Five horses
Color: Black or grey, yellow or orange markings
Diet: Carnivorous
Environment: Tropical and temperate
A basilisk is a rare variety of legless dragon. Their face is dominated by five pairs of large, brightly coloured eyes. Basilisks demonstrate the ability to control the movements of each of their eyes and eyelids with exact timing and precision. They use this ability to mesmerize any creature that looks at them with a hypnotic display of eye movement and blinking. This dazes the victim and leaves them vulnerable to the basilisk’s venomous bite, which induces rigid full-body paralysis. The hypnosis caused by looking into a basilisk’s eyes wears off shortly after eye contact is broken, but basilisks move extremely quickly.
Common name: Backburner
Size comparison: Elephant (approx)
Colour: Brown/green
Diet: Carnivorous
Environment: Temperate woodland
The vardosaur is an uncommon variety of dragon which lives in thickly wooded areas. It is a slow, powerful lizard without wings. Its stomach acid is made up of a chemical which, when vomited, mixes with another highly flammable chemical which is released from the saliva glands and bursts into flame. The vardosaur hunts by spewing fire and burning down patches of woodland before picking through the charred remains and eating whatever carcasses it finds.
Common name: Fairy Dragon
Size comparison: Human hand
Colour: White/silver
Diet: Omnivorous
Environment: Temperate grasslands, steppes
Glamhyr’s dragons are about the size of a grown man’s hand. Their mouths are filled with rows of razor-sharp teeth. These flying lizards hunt in swarms of approximately sixty members. When hunting, they ambush their prey and overwhelm them by sheer force of numbers, killing their victim one bite at a time. It is said that drinking the blood of these dragons can cure insanity, but it is not recommended that one try and collect it.
Common name: N/A
Size comparison: A city
Colour: Gold
Diet: ?
Environment: ?
There is only one recorded sighting of an emperor dragon: gargantuan, gold-scaled, its terrifying roar powerful enough to strip entire forests. The beating of its wings stirred gale-force winds in the village from where it was seen. It is unknown where it was going or from where it came. Aside from this sighting, the only other knowledge of this type of dragon is a draconic skeleton lying in the mountains which fills an entire valley.
Common name: Burrowing Drake
Size comparison: A horse-drawn carriage
Colour: Sand/brown
Diet: Carnivorous
Environment: Desert, steppes
Burrowing Drakes pose a threat for anyone risking a journey across the badlands. These wingless lizards live in complex warrens which generally lead to nearby oases, hiding in the earth waiting for creatures to stray past. They sense their prey with feelers protruding from the snout which detect tremors in the earth. When their victim is close enough, they erupt from the earth, spewing clouds of dust and sand from a specialized sac in their throat in order to cloud their victims’ vision. The Drake will then attempt to drag this unfortunate creature back into the hole from which it came. While it is possible to survive an attack from a burrowing drake, no one that has ever been dragged back into the beast’s warren has survived.
Primates
Common name: Yeti
Size comparison: Twice the height of a human male
Color: White or grey
Diet: Carnivorous
Environment: Arctic and subarctic, tundra and high altitudes
Tholgrods inhabit mountainous and other winter-locked areas. These hulking primates resemble gorillas. They walk on all fours, hunched, using their knuckles. The colour of their fur allows them to blend in with their environment. While not sentient, they are nevertheless incredibly cunning and sometimes wield crude weapons such as bones or clubs. Generally, they employ their gigantic, skull-crushing hands and feet, or their powerful fang-lined jaws. Waigrods hunt alone but often return to communal nests.
Common name: N/A
Size comparison: A small elephant
Color: Black, brown, crimson
Diet: Carnivorous
Environment: Tropical and sub tropical forests
Trolls are cousins of the waigrod, except that they are darker and far larger in stature. They differ in that they are not as intelligent and rely more on brute strength along with their immense claws. Glands in their jaws allow them to secret venom through their canines. Male trolls are significantly bigger than females and a band of trolls consists of approximately one male and six females. They are extremely territorial and male trolls will cannibalize each other if given the chance.
Beasts:
Common name: N/A
Size comparison: Size of a rabbit to a hare.
Color: Brown in summer, white in winter.
Diet: Omnivore
Environment: Grasslands and forests in mountain ranges.
The Wolpertinger is a rabbit-type mammal with a pair of season antlers, sharp fangs and owl wings. Wolpertingers are generally herbivores in nature and will fly away if startled. They are very rare, only found within mountain ranges, producing a smaller litter than rabbits. Due to their unusual appearance, they are often hunted but rarely seen. These creatures are omnivores, commonly feasting on dead animals and insects.
Common name: Peacock
Size comparison: Can grow up to 3 feet tall while their feathers span out to a radius of 8 feet.
Color: Commonly blue and green, can vary from reds to purples.
Diet: Omnivore
Environment: Forests.
A creature heavily influenced by the presence of magic, they have developed into beautiful creatures with large feathers. When they open their tail feathers, they tend to shake them, releasing a type of shining purple dust as they do so. Despite their bright colours, they are extremely hard to find while only the Sidhe know where they reside.
Common name: Dodo
Size comparison: 2 feet approx.
Color: Variety of bright purples, greens, blues and other colours.
Diet: Omnivore
Environment: Forests.
While they resume the old Dodo’s size and shape, they have taken on more reptilian facial features with long years and a large multicoloured crest that runs down the neck. Their body is covered in thick feathers but still, like their deceased brethren, they cannot fly but have developed a charge technique which can prove fatal to smaller creatures. The Dodo has been heavily influenced by magical energies and will often change colour in the sun depending on the time of day. Despite their form, they are still not the smartest of creatures and will approach new creatures out of curiosity.
Common name: N/A
Size comparison: Cockerel sized
Color: Cockerel coloured with green scales.
Diet: Omnivore
Environment: Woods, grasslands.
A cockerel which has the tail of a snake and a vicious gaze. Much smaller than its relative, the Basilisk, it is quick and can turn creatures to stone with its gaze. The stone state is non-lethal and will wear off eventually but if the cockatrice was to gaze into a mirror, it would die. They are generally avoided, said to be another mutant breed, but can be easily killed if ambushed from behind.
Common name: N/A
Size comparison: Miniature; ranging from 1 to 5 inches
Color: A variety of colours they can range from, all bright.
Diet: Omnivore
Environment: Forests
The fairy is a creature that often glows so brightly that its true form is rarely seen; it's true form consist of an insect-like humanoid body with two large, clear eyes, four limbs and opposable thumbs. The body is human in shape but possesses an insect's abdomen; their head is very human except for the large insect-like eyes but their petite mouths are human in shape. Their body is a black colour when they cease to shine while their abdomen produces fairy dust as they hover and fly. The fairy dust is a potent substance, causing paralysing effects for them to easily catch their only known prey of insects; when they're not going after insects, they prefer to eat plant-life instead.
Plants:
Common name: N/A
Size comparison: Human male
Color: Green-stemmed, red-flowered
Diet: Carnivorous
Environment: Tropical
Maynads are carnivorous plants. They consist of a bulb, flower, and vast lengths of vine. They reside in the canopy, supported by a network of taut vines. More vines are laid out on the ground beneath where the maynad hangs. When weight is detected on these vines, the maynad’s web relaxes and it plummets onto whatever unfortunate creature has triggered its trap. Its massive blood red petals spread out and blanket the victim. The pollen within sedates the victim and the petals enfold it. Afterwards, the maynad hoists itself back into the canopy and digests its catch.
Common name: Floaters
Size comparison: Carriage-sized bulbs, tower-sized stems
Color: Golden
Diet: Photosynthetic
Environment: Tropical
Umuru are huge golden bulbs of buoyant gas anchored to other trees by their extremely long, durable stems and parasitic root systems. Leafy growths atop the bulbs allow them to process sunlight for food. The gas inside these bulbs is extremely toxic but the skin of these bulbs contains a chemical which makes them repellent to Glamhyr’s dragons; this repellent means they are a valuable commodity to travellers.
Magical Animals
Common name: N/A
Size comparison: Same as normal leopard
Color: Yellow, black spots
Diet: Carnivorous
Environment: Tropical
Ghost leopards are an elusive animal that haunt rainforests. They are capable of vanishing the moment no one is observing them and appearing where they are least expected. The mechanism behind this is unknown, but it is said that the ancestor of these leopards drank from Khanang's Fountain, and was imbued with this mystical power.
Common name: The Dead Bear
Size comparison: Larger than a polar bear
Color: Black
Diet: Carnivorous
Environment: Mountains
Asjudim is a single animal. It appears at random to lonely travellers or small groups. It seems that no wound can kill it. Numerous travellers have been slain by it in the mountains. It can be outrun or hidden from and in this scenario it will disappear without a trace.
Common name: Harbinger, Possessed Owl
Size comparison: Size of a normal owl
Color: Dark colourations
Diet: Insects, rodents
Environment: Most places, nocturnal
The tyrant lord Tifurael, whose latent power owed to the demon that resided in his flesh, surrounded himself with owls for they were his favourite animal. When he was slain at the climax of the Battle of Xandau, his carcass was left in the highest room of his tower. His owls, trapped with him, eventually consumed his flesh, and each became demonically possessed. These owls have a tendency to perch on window sills at night, whispering ill omens and bringing bad tidings.
Common name: N/A
Size comparison: Depends on animal
Color: Depends on animal
Diet: Depends on animal
Environment: Depends on animal
Werebeasts are animals that transform from one type of animal into another at night time and back again during the day. The cause of these transformations is unknown and very rare. Some examples include rabbits transforming into tigers at night, bears into hawks, and apes into cows. Werebeasts never transform into sentient creatures.
Pets/Servants
Common name: Imp
Size comparison: Ranging from 12 to 18 inches
Color: A mixture of brownish green colours; rarely, there may be some that are a pure dark green, dark red or black.
Diet: Omnivores
Environment: Mountain ranges, city streets and the suburbs.
Small creatures with characteristics resembling humans; they are bipedal creatures with three fingers and a thumb, two toes on their feet and a short, thin tail. Their facial features resemble a humans with pointed ears, long noses, large rounded eyes and short tusks. They are intelligent and could understand languages; very rarely would there be an unintelligent imp. They are commonly used as house servants while they sleep in tightly enclosed areas.
Common name: Cat
Size comparison: Size of a cat.
Color: Ranging from black to even red. Most cats tend to look like typical cats but may become influenced by magical energy, changing their colour.
Diet: Omnivores
Environment: Building estates.
The cat looks like typical breeds of cat that may be taken into care by a race. They are intelligent and will often follow their masters. There are a few who have become influenced by magical energy, giving them heightened intelligence and even speech.
Common name: N/A
Size comparison: General ferret sized.
Color: Ranging ferret patterns.
Diet: Omnivore
Environment: Forests, urban areas.
The ferret has become a popular pet to substitute those who don’t like cats. They are intelligent while some have learnt human speech through the heavy influence of magic. They are a common pet to see around, taking on human movements as they mimic their owners. They are vicious creatures who will more often than nought defend their owners with ferocity, more so than what a cat would do.
Common name: Rat
Size comparison: Ranging from 15 to 18 inches.
Color: Russian blue, sometimes white with a brown head and line running down the back, orange.
Diet: Omnivore
Environment: Forests, urban areas.
The Rats have long since evolved from their previous forms into something else. Still taking on the form of what was once known as the Rattus Rattus, these rats have grown in size, intelligence and can walk on their back legs with ease. They have developed thumbs from the stumps that once were, now almost resembling a human in movement. Once thought to be a new race, they are still classed as a creature due to their size. Cleanliness is their top priority and, due to this, are often recruited as common house maids and servants.
Pests
Common name: N/A
Size comparison: 1-2 inches in size.
Color: Ranging from reds to pinks and peach colours.
Diet: Omnivores
Environment: Wastelands, urban areas.
Generally seen as a nuisance, these lizards have fiery spines and tails; they don't have eyes and instead sniff their way about. Salamander will burn areas to make their nests in and produce offspring within the burning ashes. Due to their destructive nature, they are seen as pests and are often killed. Larger breeds of Salamander have been found, some have even mutated to immeasurable sizes due to their varied gene-pool and easily influenced DNA.
Common name: N/A
Size comparison: Turtledove sized.
Color: Brown in summer, white in winter.
Diet: Omnivore
Environment: Forests, urban areas.
Rabbirds are birds with the body of a bird and the head of a rabbit. They are a common sight to see and are often hunted for food, due to their delicious meat. They have large families, enjoy company of others and are frightened easily; sometimes, docile breeds may be found and can become good pets. Often thought to had been a joke created by mages, they have long since reproduced rapidly and become a pest in places.
Name: Twin-headed dog
Common name: Dog
Size comparison: Roughly the size of a springer spaniel.
Color: Usually black or brown, sometimes they may be a red tone.
Diet: Carnivore
Environment: Wastelands
A type of wild dog which is naturally born with two heads with identical brains; they are thought to have been mutants. Favoured as guard dogs, they are often used to fend off invaders but are generally seen as a pest or hazard to travellers. Rarely will they attack but when they do, they tend to go for the arms or legs first due to their awkward form. Sometimes they are tamed and made docile, however, they are still seen as mutants and generally discouraged as pets.
Common name: King Rat
Size comparison: a small bear, or a very large wolf
Color: Varies from brown to a sickly gray, sometimes in patches or swathes
Diet: Omnivore; scavenger
Environment: Caves, forests, tunnels. Smaller varieties sometimes found in cities.
A scavenger with vicious teeth and flighty temperaments. Their bodies store energy particularly well, and they eat a surprisingly small fare for survival. When food is plentiful they are known to swarm and gorge themselves, putting on huge amounts of weight. Disease-bearers, pests, and nuisance creatures. Their nickname "King Rat" is well earned. They are nervous by nature and prone to fleeing; only dangerous when cornered, or when they crawl on your food.
THE UNDEAD
Size comparison: Depends on the skeleton of the creature/race
Color: Pale, sometimes burnt.
The basic servant of the undead. Sometimes summon-able at will, it can prove to be the perfect tool for any necromancer to use. They will do whatever the necromancer wants, without any soul tied to their weary bones. They are disposable and perfect for practice.
Size comparison: Depends on the size of creature/race.
Color: Sickly green and blackened with dried blood.
The zombie is the standard meatshield, handy for cleaning up corpses by eating them piece by piece. The zombie is considered general necromancy other than beginners, able to be summoned where ever a corpse may be located. The zombie tends to be standard, slow and pretty useless when it comes to pursuit.
Size comparison: 5 to 6 foot.
Color: Bloody red at most times, skin tends to be grey and yellow.
A ghoul tends to be a more fleshy counterpart of the skeleton servant although they generally share the same purpose; although, the ghoul is more for violence. The ghoul is a crouching, mutated corpse with large claws, flat feet and huge, sharp teeth in elongated jaws. Sometimes wrapped in bandages and their former clothes, these humanoid undead are vicious, mindless and very hungry for flesh. The standard zombie mutant; however, sometimes the soul may still be attached to the ghoul but will stay loyal to the master with possible use of speech.
Size comparison: Anything from small in size to twice the size of a human.
Color: Mostly black, sometimes grey or white.
The wraith is a ghost which wears black clothes while a skeleton figure can be seen beyond the hood, a tortured soul which haunts the place close to where it died. Generally aggressive, it will protect its place of death and is unwilling to leave the area where it died. The wraith rarely causes physical damage but mentally, it can torture any lonely traveller which may come across its death place. Wraiths are seen as an omen of some sort but rarely mean death, despite its grim appearance.
Size comparison: Human-sized.
Color: Rarely seen but thought to be pale in color.
A poltergeist is a ghost with such an aggressive nature that it will physically move objects to either startle or cause physical harm. Rarely seen, they will move from object to object, causing them to come to life through the poltergeists willpower. They are rarely if never found outside a building; however, a poltergeist is a very rare find and often creates areas of magical interest.
Size comparison: Slightly larger than human sized.
Color: Grey, blacks, browns and often caked with blood.
A large creature which has fallen victim to necromancy. They become warped, skinny in appearance but the compressed muscle makes their skin act like body armour. Their body has twisted and mutated, growing huge claws while their forearms and paws become enlargened with muscle, their jaws point sharp teeth outwards, their eyes become blackened and large while their most notable feature is their long spiked spine. The Spinebeast is hungry for blood, not afraid to turn on their masters in an attempt to retrieve it. They are a very difficult minion to control and often left to the hands of advanced necromancy; a level that is very rarely matched in the art.
Size comparison: Depends on necromancy skill.
Color: Pale, often sickly green or white.
Fleshbeasts are generally beasts created from discarded flesh, the flesh held together by a high level of necromancy. They can range from any size, to a rabbit size to the size of the house; it all depends on the amount of flesh at the necromancer's disposal. They are meatshields, often created to be guards or to show off the skill of necromancy.
Common Animals
- Tigers
- Lynx
- Caracals
- Clouded leopard
- Elephants
- Chimpanzees
- Spider monkeys
- Gibbons
- Proboscis Monkeys
- Loris
- Orangutans
- Macaques
- Tamarins
- Douc Langurs
- Birds of paradise
- Cranes
- Owls
- Ducks
- Hawks
- Falcons
- Ostriches
- Peacocks
- Ibises
- Flamingos
- Pelicans
- Kingfishers
- Vultures
- Wolves
- Tortoises
- Porcupines
- Pandas
- Red Pandas
- Black bears
- Polar bears
- Sloth bears
- Moon bears
- Sun bears
- Pythons
- Adders
- Vipers
- Cobras
- Gharials
- Salamanders
- Chameleons
- Frogs
- Toads
- Rats
- Bats
- Deer
- Horses
- Antelope
- Livestock
- Domesticated Dogs
- Domesticated Cats
- Rhinos
- Camels
- Monitor lizards
- Musangs
- Hyenas
- Tapir
- Dolphins
- Whales
- Turtles
- Sharks
- Fish
- Eels
- Crustaceans
- Spiders
- Scorpions
- Beetles
- Butterflies
- Other insects




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