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Thread: Mahz's Guard [DDO Guild]

  1. #21
    Crumpets Grif of Hearts's Avatar
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    Quote Originally Posted by Toryyg View Post
    I myyt make an uber healz cleric for this guild.
    Do it. We could always do with a healer character.

    In fact, we could do with some general magic casters now that I think about it.

    Quote Originally Posted by PrimezTime View Post
    Is this game free?
    Yus.

    Crafted by Lillian Thorne, after some aggressive pestering.

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  2. #22
    Misstah J PrimezTime's Avatar
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    Quote Originally Posted by Grif of Hearts View Post
    Yus.
    Alright fine. Is there any character class that would resemble Joker?



  3. #23
    King of the Snorlaxes Sole's Avatar
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    Be a Paladin, Tyler? Okay. Thanks guys.

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  4. #24
    Irish Legacy Moderator Guru's Avatar
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    Quote Originally Posted by Toryyg View Post
    I myyt make an uber healz cleric for this guild.
    Hmmm...

    Code:
    Character Plan by DDO Character Planner Version 03.11.01
    DDO Character Planner Home Page
    
    Myyt be Asexual
    Level 20 True Neutral Human Male
    (20 Cleric) 
    Hit Points: 262
    Spell Points: 1652 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 5
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity             8                     8
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               18                    26
    Charisma             12                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                 1                     2
    Concentration         6                    25
    Diplomacy             1                     2
    Disable Device       n/a                   n/a
    Haggle                3                    13.5
    Heal                  4                    10
    Hide                 -1                    -1
    Intimidate            1                     2
    Jump                  0                     0
    Listen                4                     8
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  4                     8
    Swim                  0                     0
    Tumble               n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Skill: Concentration (+4)
    Skill: Haggle (+2)
    Feat: (Selected) Mental Toughness
    Feat: (Human Bonus) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Feat: (Selected) Empower Healing Spell
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengeance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    Enhancement: Racial Toughness I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Divine Healing I
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Life Magic II
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Improved Turning I
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Feat: (Selected) Empower Spell
    Enhancement: Cleric Radiant Servant I
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Death Ward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Panacea
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    Enhancement: Cleric Life Magic III
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Life II
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Feat: (Selected) Maximize Spell
    Spell (5): Break Enchantment
    Spell (5): Divine Punishment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Protection From Elements
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Stalwart Pact
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Extra Turning II
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Charisma I
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    Enhancement: Cleric Charisma II
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Feat: (Selected) Heighten Spell
    Enhancement: Cleric Radiant Servant II
    Enhancement: Cleric Prayer of Incredible Life I
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Spell (7): Destruction
    Spell (7): Greater Restoration
    Spell (7): Mass Cure Serious Wounds
    Spell (7): Mass Inflict Serious Wounds
    Spell (7): Mass Protection From Elements
    Spell (7): Mass Restoration
    Spell (7): Mass Spell Resistance
    Spell (7): Resurrection
    Spell (7): Summon Monster VII
    Spell (7): Symbol of Stunning
    Spell (7): Symbol of Weakness
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Enhancement: Cleric Life Magic IV
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Feat: (Selected) Quicken Spell
    Spell (8): Death Pact
    Spell (8): Fire Storm
    Spell (8): Holy Aura
    Spell (8): Mass Cure Critical Wounds
    Spell (8): Mass Death Ward
    Spell (8): Mass Inflict Critical Wounds
    Spell (8): Summon Monster VIII
    Spell (8): Symbol of Death
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life II
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Enhancement: Cleric Wisdom II
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Spell (9): Energy Drain
    Spell (9): Implosion
    Spell (9): Mass Heal
    Spell (9): Summon Monster IX
    Spell (9): True Resurrection
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Feat: (Selected) Extra Turning
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Extra Turning III
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Enhancement: Cleric Divine Intervention
    Enhancement: Cleric Divine Vitality III
    "I shut my eyes in order to see. We work in the dark, we give what we have.
    Our doubt is our passion, and our passion is our task.
    The rest is the madness of art."
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  5. #25
    Misstah J PrimezTime's Avatar
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    JokerTZ



  6. #26
    Irish Legacy Moderator Guru's Avatar
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    Primez... whatever you want to do. O.o A bard?

    Hey guys. If you want me to make a build layout for you like I did with Myyt's Cleric up there... just ask. XD It will take me a minute but I can throw something decent together.
    "I shut my eyes in order to see. We work in the dark, we give what we have.
    Our doubt is our passion, and our passion is our task.
    The rest is the madness of art."
    __________________________
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  7. #27
    King of the Snorlaxes Sole's Avatar
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    Find me a Paladin Build pl0x

    MORE BLUE STUFF

    Fuck you,
    YOU ARE MY SWEET ENCHILADA

  8. #28
    Crumpets Grif of Hearts's Avatar
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    Quote Originally Posted by Guru View Post
    Primez... whatever you want to do. O.o A bard?

    Hey guys. If you want me to make a build layout for you like I did with Myyt's Cleric up there... just ask. XD It will take me a minute but I can throw something decent together.
    Primez should totes be a bard. Someone should be a bard.
    Sole should be a pyromancer, and I'll teach Aenn some crystal magic.

    Do me do me

    Crafted by Lillian Thorne, after some aggressive pestering.

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  9. #29
    King of the Snorlaxes Sole's Avatar
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    Quote Originally Posted by Grif of Hearts View Post
    Primez should totes be a bard. Someone should be a bard.
    Sole should be a pyromancer, and I'll teach Aenn some crystal magic.

    Do me do me
    Bards sounds badass right now actually.

    MORE BLUE STUFF

    Fuck you,
    YOU ARE MY SWEET ENCHILADA

  10. #30
    Crumpets Grif of Hearts's Avatar
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    Quote Originally Posted by Sole Scuro View Post
    Bards sounds badass right now actually.
    Be a bard.

    Make Guru and I epic.

    Crafted by Lillian Thorne, after some aggressive pestering.

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