Page 1 of 3 123 LastLast
Results 1 to 10 of 23

Thread: Stories of a Galaxy Archive of Sentient Life

  1. #1
    Chaos Avatar Greycat's Avatar
    Join Date
    Oct 2011
    Location
    A train in Rapture. Cause they won't let me blow a hole in it.
    Posts
    3,021

    Stories of a Galaxy Archive of Sentient Life

    -OOC-
    -IC-


    Life exists in many shapes, many forms. As our greatest philosopher phased it; 'infinite diversity in infinite combinations.' Where there exists life, there exists the possibility of intelligence. With intelligence comes the potential of great gain, great advancement and great good, as well as the chance of great evil. We have long since moved one, ascending to a higher plane. And from here, we look on to see what this new life will make for itself.
    -Inscribed on the monument of the Cartographers

    To observe, to record, to note, to preserve. Impartial, distinct, separate, inconsequential. No interference on our part shall influence the development of those we see, knowledge we horde shall not be shared until they too are ready to look down.
    -Creed of the Observers

    Assembled from the records of the Observers and the art of the Cartographers is the Archive of Sentience; a fabled database containing knowledge of the many races that make this galaxy their home.

    ::Tau'ri/Sai'ri [Greycat]::
    Sau'ri Homeworld: Saix Avar // Sector: -13,-4; -13,-4; -12,-3, -13-2
    Kreran Fiev Homeworld: Jera Kree // Sector: -13,-3; -14,-3

    ::Midgarian Federation [Damo021]::
    Homeworld: Arinar // Sectors: -7,2; -7,1; -7,2

    ::New Hansa Trade League/Hansaa, Tel, Vivirdians, Skuirre and Varredores [CzarNicholas]::
    Sectors: 16,6; 17,5; 18,4

    ::Irodinia Empire/Sanfures [eemmtt]::
    Homeworld: Iro // Sector: 2,15; 1,15; 2,16

    ::Lo Ashtar del Mishri/Herkress [Ozerath]::
    Homeworld: Uthuun // Sector: -21,19; -20,18

    ::Shivlinic Empire/Kairn [Devintuel]::
    Homeworld: Shivlin/Sector: -15,9; -14,8; -16,8

    ::Nexus Collective/Hybrid Pantheon (Augs) [Synthorian]::
    Homeworld: Hyron // Sector: -2,-2; -2,-1; -1,-2

    ::Arc [Gunderian]::
    Homeworld: Prima // Sector: 11,-5

    ::Sossud Coalition [Oileu]::
    Homeworld: Sossud // Sector: 20,1

    ::Devourers [Warler]::
    Homeworld: Steelvore // Sector: -3,5; -4,5; -4 6

    ::The Bralikkus [Dervikmylanus]{Departed but available as NPC}::
    Homeworld: Burris Prime/Sector: -17,9

    ::Saurs/The Survivors [Kagura]{Departed}::

    ::Ventren Galactic Supremacy [Sierra109]{Departed}::
    Homeworld: Victorian/Sector: 4,11; 3,12

    ::Solar Born [Anastatuan]::
    Homeworld: Nizu // Sector: 17,-7

    ::Daemos Vampire [GothicOtaku]::
    Homeworld: Kyuuski // Sectors: 30,17; 30,16; 30,15

    ::Haydraen [Airiose]::
    Homesector: 2,2

    ::Nism [Roose Hurro]::
    Currently in Sau'ri Territory

    ::United Interstellar Colonies/Humans [Zedeace]{Departed}::
    Homeword: Earth hive world/Sector: 14,9; 14,10; 13,9

    ::Hefaen Rule of Duality [Khanemis]{Departed}::
    Homeworld: Vulan/Sector: 20,2

    ::Krogan [Iarumas]{Departed}::
    Homeworld- Tuchanka/Sector: -10,13

    ::Tyras [EvilScottishGuy]{Departed}::
    Homeworld: Tyrn/Sector: 19,6
    Last edited by Greycat; 08-25-2012 at 07:09 PM.
    ::After...:::Grey Prospects:::The Therianthropy Project:::A Dying World:::The Coming Storm:::Godsend:::Worlds Collide::
    ::The Hunt:::Multiverse:::The ORG 2.0:::Game of Chance:::The Seeker Stones:::Stories of a Galaxy:::The Big Bang

    'Though a candle burns in my house, there is nobody home'
    'Please remain calm…as we attempt to rectify this most unfortunate circumstance.'
    'Well, let me see; we have slow death, quick death, painful death, cold lonely death...'
    'Holy crap, we dialed Pittsburgh.'

  2. #2
    Chaos Avatar Greycat's Avatar
    Join Date
    Oct 2011
    Location
    A train in Rapture. Cause they won't let me blow a hole in it.
    Posts
    3,021
    Last edited by Greycat; 08-25-2012 at 07:05 PM.
    ::After...:::Grey Prospects:::The Therianthropy Project:::A Dying World:::The Coming Storm:::Godsend:::Worlds Collide::
    ::The Hunt:::Multiverse:::The ORG 2.0:::Game of Chance:::The Seeker Stones:::Stories of a Galaxy:::The Big Bang

    'Though a candle burns in my house, there is nobody home'
    'Please remain calm…as we attempt to rectify this most unfortunate circumstance.'
    'Well, let me see; we have slow death, quick death, painful death, cold lonely death...'
    'Holy crap, we dialed Pittsburgh.'

  3. #3
    Chaos Avatar Greycat's Avatar
    Join Date
    Oct 2011
    Location
    A train in Rapture. Cause they won't let me blow a hole in it.
    Posts
    3,021
    Tau'ri


    Nation: Sau'ri
    Homeworld: Saix Avar
    System Name: D’aen- D’aen is a binary system, the stars called Dael and Dyen, Dyen being the smaller of the two.

    :: D'aen Major Worlds::
    Saix Avar- The original Tau’ri homeworld, and seat of the governing body. {pop 8.7 billion}
    Neetru- The largest of Saix Avar’s five moons, and habitable as well. {pop 17.9 million}
    Bast- A terrafomed moon. {pop 570 thousand}

    ::Home Sector: Avar Kleh, -13, -4::
    Avar Kleh is the most explored region used of Tau territory. It is also home to two or three other developing sentient lifeforms, though the most advanced has yet to master steam power.

    Saix Juir- The first colonized world. It has a rich history and is a popular tourist sight within the nation. {pop 5.9 billion} (D’yndri system)

    Avar Telc- A smallish planet with a strong Tannic presence. There great hall can be found here. {pop a little under 1 billion} (D’orDa system)

    Klh’icn- One of the major trade centers. The one of the central worlds in the trade routes, just at the edge of the Avar Kleh and Andrel sectors. {pop ~2-3 billion (fluctuates as people come and go)} (Lal’je system)

    Teral- a small somewhat frontier world. { 1.1 billion Tau’ri} (La’lec system)


    ::Other Sectors: -13, -3; -12, -3::
    ::-13,-3; Andrel Sector::
    The Andrel sector has developed into one primarily centered around goods, trade, manufacturing and other commodities. The sector has a surprisingly high mineral affluence, and there are several mining fleets scattered through the various systems, as well as a large ship field in the H'pal system. The sector is split between the Sau'ri and Kreran Fiev, with a neutral zone of two thousand lightyears or so between them.

    O’Kein- A world rich with Nac’dah. Mainly a mining planet, much like the rest of the system. The system is rich with important minerals used in Tau technology. O'kein is the central world, and the site of trade centers and the central military base. It also houses the major ranges and fields for food and hunting. {pop 890 million} (Jeyrun system [major mining system])

    Ran'aa, 'taa, 'waa, 'ta, 'wa, 'va and 'la- The Ran system has a whopping seven useful worlds ranging from high temp to frigid. Only Ran'wa and Ran'va have any real settlements, were various food stuff and fibers are produced, the others are mined for mineral, nutrients, water and other such resources. Crystals from Ran'aa are both beautiful and pricey.

    Rane- Has a rich ecosystem over much of the planet, making it ideal for ship tending. The larger Kr'wel nurseries are also in this system. Because the system tends to the new born ships, it has a well coordinated military presence. The Saen is being raised in this system. {pop 780 million} (H’pal system [major ship field system])


    ::-12,-3- Hyral Sector::
    The Hyral sector is much less colonized than it's neighbor. They are a few mining operations, as well as some entrepreneuring Space tribes seeking a new place. Mostly, the sector is only home to research stations and ships, mostly in connection to the latest theories, and a few others who can cater to provisions and such. Most of the population is divided between ships and stations, rather than on the surface.

    Hyral Avar- A research planet. With limited development on the surface, most of the population is in the Orbiting Jurin and the other stations. The nature of the star and the local radiation make it ideal for many kinds of research projects. While official colonization has not been approved, one of the many projects done in the system is of different ways of raising Tau native life. {pop 200 million} (Grans system)

    Jenro– Another research oriented world. Much less activity that the Grans system. The tests being done here are mainly the more delicate ones, such as the Heaven's Pathway project. {pop. A little over 4 million} (Nalim system)

    Haeli- A rather remote system, the planet is uninhabited. Experimental power sources are being conducted.


    :: Druoss Sector, -13, -2::
    So far, only one of the worlds under terraforming have been completed. Because the colonizers would prefer to have established Kr'wel trees as well as new potential prey, terraforming is a delicate task.

    Fah'len (Oros sytem)- A world roughly earth sized. Several thousand Kr'wel trees have been transplanted and the first wave of colonist have began the task of establishing the planet. {pop. roughly 45 thousand}

    Other worlds being terraformed: Rygal, Kein, Ola'Me, Promet


    Nation: Kreran Fiev
    Homeworld: Jera Kree
    System Name: La'lethu- La'lethu is a large system with many planets within it. The planets are surprisingly close orbits.

    ::La'lethu Major Worlds::

    Jera Kree- The Kreran are a separatist nation originating after the Great War. Jera Kree is there homeworld and rivals Saix Avar itself in terms of development. {pop 6.4 billion} (La’lethu system)

    Aran- A second world within the La'Lethu system with an impressive ring structure. It is heavily mined by the Kreran and sparesly populated. The La'tethu system has an abundance of not only Nac'dah, but also Trinium and Jorelt crystals. They export what they do not use or stockpile. {pop 215 million}

    Gru Ol and Ruh- two habitable moons orbiting a gas giant. {pop. 1.4 billion and 650 million}

    ::-13,-3; Andrel Sector::
    The Andrel sector has developed into one primarily centered around goods, trade, manufacturing and other commodities. The sector has a surprisingly high mineral affluence, and there are several mining fleets scattered through the various systems, as well as a large ship field in the H'pal system. The sector is split between the Kreran Fiev and the Sau'ri, with a neutral zone of two thousand light years or so between them.

    Abydos- The second major Kreran world in the other system they control. This world was colonized by their allies the Abyd tribunal during the war, and they became a part of the Kreran nation when it was formed. {pop: 5.3 billion} (Hailen system)

    Alen- A terraformed world closer to the Hailen star than Abydos, and is a primarily desert an savanha planet with small spotty oceans. {1.8 billion} (Hailen system)

    Kal'pre- a predomonantly icy world. It's habitable regions are cold, averaging a high of only 10 degrees celsius. Like Abydos, Kal'pre was colonized by an allied; the Kal tribunal. The Kal were a small tribunal, but were willing to become a part of the Kreran, not wanted to be in the middle of a turf war between the Kreran and the Sau'ri if one developed. {680 mill} (Prefan sytem)

    Goand- The major ship garden of the Kreran, were they construct the majority of their vessels. While not as impressive as the Sau'ri gardens, it is still a marvel to behold. {570 mill} (Ruus system)

    ::Pau Ann Sector, -14, -3::
    In response to the Sau'ri advancement, the Kreran granted exploration licenses to fleets to venture into the neighboring sector. Since then, they have began terraforming several world, but only one has been completed so far.

    Uran (Zynn system)- An emerging developing world, they are making the best of the grants given by the nobles in order to secure the world and system. {pop: 900 million}

    Other worlds being terrafomred: Za'pre, Rapolik, Undane and Karn.

    The Tau'ri












    Sai'ri Fleet, Defenses and Forces





    Last edited by Greycat; 08-25-2012 at 05:48 PM.
    ::After...:::Grey Prospects:::The Therianthropy Project:::A Dying World:::The Coming Storm:::Godsend:::Worlds Collide::
    ::The Hunt:::Multiverse:::The ORG 2.0:::Game of Chance:::The Seeker Stones:::Stories of a Galaxy:::The Big Bang

    'Though a candle burns in my house, there is nobody home'
    'Please remain calm…as we attempt to rectify this most unfortunate circumstance.'
    'Well, let me see; we have slow death, quick death, painful death, cold lonely death...'
    'Holy crap, we dialed Pittsburgh.'

  4. #4
    hello from australia zedeace's Avatar
    Join Date
    Dec 2011
    Posts
    361
    do we have to post our nation sheet again?

  5. #5
    hello from australia zedeace's Avatar
    Join Date
    Dec 2011
    Posts
    361
    Dervikmylanus's nation sheet.

    Race/Nation Name: The Bralikkus (Singular Bralikk)

    Population: 16,018,121,000

    Homeworld: Burris Prime (Government Center); Population 13 Billion (-17, 9)

    Other worlds: Ventra; Population 3 Billion
    Osiris I (Main Military World); Population: 16 million
    Osiris II; Population: 2 million
    Permea (Main engineering and science world); Population: 2 million
    Various mining colonies

    Race Age: 1,000 Years older than the Human race.

    Individual Age Range: 100-160 Years

    Language: Veridian: A guttural, growling language.

    Appearance: The Bralikkus' appearance is humanoid, with the major differences being: Height: 7'-9' on average; Build: Generally between 300-800 lbs. With most being heavily muscled; Skin Color: Black or gray with yellow tattoo-like swirl markings all over. They wear heavy plated armor into battle, but are rarely seen in it outside of combat. They wear light ceremonial armor in the cities, and armored body suits when doing physical labor.

    Culture: The Bralikkus are a very proud race of warriors, engineers, and explorers. National honor, wealth, glory, and technological progress is what drives their exploration of space. Their main import and export is metal and fuel. They are friendly enough to similarly minded races, and will form alliances if they deem the other nation trustworthy. These alliances are known to become strong and last for centuries. On the other hand, the Bralikkus have little time for deviant, evil, or weak races. Generally either leaving them to their own fate or stomping them into their own planet.

    Society: Bralikkus families live in individual dwellings; the head male and female and their young at the time. Bralikkus females produce two young every 3 years until they reach 70. The young reach maturity at age 4. All Bralikkus are physically built in some way and are all powerful almost from birth. Romance, repationships, and sexuality work the same way as humans. Bralikkus couples join together for life; it is an abomination to do otherwise. Males are mainly warriors, miners, and explorers. They also make up 95% of the governing body. Females generally fulfill all of the other roles in their society, including engineering.

    Government: The Bralikkus government is comprised of a hierarchy that begins with the Grand Master.
    Grand Master: Ruler of the Bralikkus race.
    Grand Commander: Second in command to the Grand Master.
    Grand Council: Governing body of the denizens. Includes the judicial body.
    Grand Marshall: Head of Security and Law Enforcement on all Bralikkus worlds.
    Master General: Second to Grand Commander.
    General: Assigned a portion of the military force to lead under the Grand General.
    Commander: Leads individual army portions.
    Grand Warrior: Esteemed combat veterans.
    Warrior
    Marshall: Head of security and law enforcement on individual worlds.
    Sheriff: Law enforcement officers.
    Priest
    Voice: Voice of the people who bring their needs to the Grand Council.
    Denizen: Average citizen.
    The government works as a monarchy/democract hybrid.

    Technology: Being explorers and space travelers, the Bralikids have developed mass drives for hyper space travel and advanced cold fusion drives for sub space travel. Ground vehicles run on biofuel, while they power their cities with the same nuclear technology astheir ships. As for weaponry, small arms are projectile weapons similar to human weaponry. Due to their size and strength, Bralikkus warriors also incorporate melee and hand-to-hand combat to their repertoire. Shipboard weaponry is made up of rail cannons, flak cannons, and missile pods.

    Military Doctrine: The Bralikkus are a brutal, precise race on the battlefield. They often surround their enemies' world with warships and send swarms of heavily armed and armored warriors to invade the world. They usually have a take-no-prisoners mentality towards war. They prefer brutal, vicious close combat to anything else. Despite their bloodthirsty way of combat, the Bralikkus are a methodical, precise warring race. There is an absolute chain of command that succeeds in keeping the forces a tight-knit tactical machine.

    Military Forces:
    Main Military Force: 5,001,204,021
    Elite Forces: 3,201,420 (Divided into 5 separate units, which are further divided into squads.)
    Elite Units: Marchale (special weapons), Vardoom (demolitions), Kraale (infiltration), Shektaut (shock troops)

    Fleet:
    Akrima, Akkilla, and Kraethima
    Type: Command Cruiser
    Class: Kraeth
    Armament: 2 World Precede rail guns
    40 anti-cruiser rail gun embankments
    100 flak Cannon embankments
    20 cluster missile pods
    15 nuclear cruise missile pods
    Defenses: Modified layered energy shielding and armor plating
    Crew: 70000
    Power Plants: 10 modified nuclear drives
    6 mass drives
    Size: 6 miles
    Craft Carried: 70 squadrons of starfighters, 50 squadrons of bombers, 20 drop ships, 10 attack shuttles
    Number in Fleet: 3

    Type: War Cruiser
    Class: Mark IV
    Armament: 20 anti-cruiser rail gun embamkments
    60 flak cannon embankments
    20 cluster missile pods
    5 nuclear missile pods
    Defences: Layered energy shielding and armor
    Crew: 40000
    Power Plants: 6 nuclear drives
    4 mass drives
    Size: 4.5 miles
    Craft Carried: 50 squadrons of starfighters, 40 squadrons of bombers, 20 drop ships, 5 attack shuttles
    Number in Fleet: 100

    Type: Battle Cruiser
    Class: Mark III
    Armament: 10 anti-cruiser rail gun embankments
    30 flak Cannon embankments
    10 cluster missile pods
    3 nuclear cruise missile pods
    Defenses: Layered energy shielding and armor
    Crew: 20000
    Power Plants: 4 nuclear drives
    3 mass drives
    Size: 3 miles
    Craft Carried: 25 squadrons of fighters, 20 squadrons of bombera, 10 drop ships, 3 attack shuttles
    Number in Fleet: 200

    Type: Carrier
    Class: Trykkanus
    Armament: 50 anti-cruiser rail gun embankments
    200 flak Cannon embankments
    50 cluster missile pods
    Defenses: layered energy shielding and armor
    Crew: 100000
    Power Plants: 15 nuclear drives
    15 mass drives
    Size: 8 miles
    Craft Carried: 200 squadrons of fighters, 150 squadrons of bombers, 60 drop ships, 20 attack shuttles, 10 corvettes
    Number in Fleet: 20

    Type: Corvette
    Class: Makkus
    Armament: 2 anti-cruiser rail gun embankments
    15 flak Cannon embankments
    6 cluster missile pods
    1 nuclear cruise missile pod
    Defenses: modified layered energy shielding and armor
    Crew: 700
    Power Plants: 3 modified nuclear drives
    3 modified mass drives
    Size: 1 mile
    Craft Carried: 2 squadrons of fighters
    Number in Fleet: 300

    Type: Fighter
    Class: Makkus
    Armament: quad flak cannons
    Dual mini rail cannons
    2 cluster missile pods
    Defenses: reinforced armor
    Crew:2
    Power Plant: 1 micro nuclear drive
    Size: 50 meters

    Type: Bomber
    Class: Kriven
    Armament: dual flak cannons
    Quad cluster missile pods
    Bomb chute (holds 30 mini thermo nuclear bombs)
    Defenses: energy shield and reinforced armor
    Crew: 3
    Power Plant: 2 micro nuclear drives
    Size: 80 meters

    Type: Attack Shuttle
    Class: Korellik
    Armament: quad flak cannons
    Quad mini rail guns
    2 cluster missile pods
    1 mini nuclear missile pod
    Defenses: energy shield and reinforced armor
    Crew: 6
    Power Plant: 2 misused micro nuclear drives
    1 modified micro mass drive
    Size: 80 meters

  6. #6
    And Whitey's on the moon Kagura's Avatar
    Join Date
    Sep 2010
    Location
    In a desert lacking not water, but intelligence.
    Posts
    3,556
    Species name: Saurs
    Nation name: The Survivors
    Homeworld: Sæviik (Sah-Vihk)
    System: The trinary star system of Ursuleen consists of two red dwarfs (Iris and En) and one medium yellow star (Len). En and Len are technically a binary with Iris on the outskirts. They tend to have an eccentric orbit with Iris being the only stable star in the system.
    Sæviik has no moon. It is, however, a binary planet. It's twin, Jram, had its atmosphere ripped away by a passing asteroid. It is believed to have also caused the atmosphere problems for Sæviik.
    Sector: (-19 , 2)

    Who can resist the gentle smile of the invidious aristocrat?

    I'd feed myself to Aragog's children for that Cup!

  7. #7
    Fighting the Covenant. Sierra109's Avatar
    Join Date
    Feb 2012
    Location
    Irrelevant.
    Posts
    47
    Species Name: Ventren

    Nation Name/Names: Ventren Galactic Supremacy (VGS)

    Homeworld:
    Name: Victorvian
    Diameter: 146,465 Miles
    Population: 13,754,109,910

    Home System:
    Name: Vitrevan
    Space Stations: 13
    Mining Operations: 109

    Sector: Top Right Quadrant 4, 11
    Other Sectors: Top Right Quadrant 3, 12

    Total Ventren Population of Universe: 16,000,000,000













    Last edited by Sierra109; 02-16-2012 at 01:10 PM.

  8. #8
    Senior Member Damo021's Avatar
    Join Date
    Jul 2011
    Location
    UK
    Posts
    2,600
    Species Name: Midgarian. Sub Species: Krentasian, A.I/Synthetic species: álfar
    Nation Name: Triune Federation.
    Homeworld: Arinar.
    Galactic Population: 18, 599, 000, 000.
    Home System: T'Rani System -7,2.
    - Arinar - Midgarian Homeworld.
    - Capital: Destera
    - Military, Science & Economic Center
    T'Livion System: Sector -7,1.
    - Barria - Krentasian Homeworld.
    - Capital: Kothar.
    - Military, Science & Economic Center.
    - Mining Station and small Outpost.
    Sector: -7, 2 upper left Quadrant
    T'conia System: Sector - 8,2.
    - Álfheimr - álfar Homeworld
    - Capital: Nasuna.
    - Military, Science & Economic Center.
    - Mining Stations and Orbital defenses.
    Sector: - 8,2 Upper Left Quadrant
    Other Sectors: -7, 1 upper Left Quadrant, -8,2 Upper Left Quadrant












    Last edited by Damo021; 09-03-2012 at 10:27 AM.

  9. #9
    hello from australia zedeace's Avatar
    Join Date
    Dec 2011
    Posts
    361
    Species Name: Human

    Nation Name/Names: UIC United Interstellar Colonies

    Homeworld: name, Earth hive world, population 13.226 billion

    Home System: The Sol system
    Sector: (see map)
    Other Sectors: (see map)





































    Last edited by zedeace; 02-13-2012 at 02:44 PM.

  10. #10
    Senior Member CzarNicholas's Avatar
    Join Date
    Feb 2012
    Location
    Shanghai, China
    Posts
    113
    The New Hansa Trade League

    Abstract: Less a single nation and more a collection of heavily dependent member states, the New Hansa Trade League is nevertheless a potent economic powerhouse in the Orion arm. The ad hoc collection of states had no name until the Humans that found them dubbed them the New Hansa, after the Hanseatic League of the middle ages. Contact with nearby races, especially Humans, spurred the members of the New Hansa to grow together and create something vaguely resembling a central government. Dominated by industrial and economic interests, the New Hansa maintains only enough military presence to deter pirates and raiders, relying on the member states for larger military action. Due to this, the New Hansa prefers to wage political and economic war on its enemies, undercutting entire industries by flooding markets with cheap goods or working to make neighbors dependant on Hansa shipping and holding trade hostage. Much of their current culture is shaped by their want to muscle in on the lucrative trade with Humans, the only major race near them.

    Sectors: x=16 y=6 (Central Hub), x=17 y=5, x=18 y=4

    Principle Worlds (these are the major worlds, though 4 of the 6 nations maintain other colonies, stations, and outposts throughout the three New Hansa sectors):













    Technology:
    Though the New Hansa lags behind in most military sciences, there is one thing they know: engines. A Viverdian Mirogawn Microfission Reactor can achieve speeds most races can’t even dream of, making their traders the most timely in the galaxy. Further, the industrial capacities of the New Hansa are ranked amoung the highest in the known galaxy, owing to advanced fabrication techniques pioneered by the Vivirdians and perfected by the Tel.



    Military: Highly variable depending on race, the military of the New Hansa is nevertheless a near non-issue to most of the member nations, and forms more of a police force than a military force. Each member state will give ships and forces to the League Task Force, but the Force is very small, and usually will disband when not in use.









    Ships:
    The New Hansa Fleet is massive and ever growing, but poorly proportioned. The military can't muster more than five capital ships with escorts, and even the mightiest of the member states rarely has more ships than are necessary to defend their territorial claims. What the New Hansa does have, however, is a merchant and mining fleet that would shame a thousand British Empires, with a few Dutch Empires thrown in for good measure. The trade fleet of the Hansa, if it were a planet, would be the fifth most populous in the League. These ships have, on occasion, been armed for war, though the merchant militia is notoriously unreliable and could be easily swept aside by a fleet of angry kittens, supposing they were scary-looking enough.

    Notable Ships:








    ---
    Last edited by CzarNicholas; 04-09-2012 at 12:04 PM.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •