Username ChangeRoleplaying News
Sick of your old username? Want a new one? Check out the Username Change Thread! Every person can get a free change of name, but be aware that there are some rules to it.
Make sure that you want the change before requesting it! 36 users so far have requested changes and then edited it out because they changed their minds! If you are going to request a change, be sure and confident that you want the change, because once it happens, there is no going back. Also, note that the Username Change thread is not for discussion! If you aren't asking for a change in username, you are not permitted to be post there.
- 1.) You may only have ONE username change.
- 2.) Username changes are permanent. It won't be changed back.
- 3.) Creating a duplicate account is NOT an acceptable way to get a new username if you've already used up your one change. Pick a name and stick with it.
- 4.) If the name isn't taken, feel free to request it, knowing it'll become your new permanent username.
- 5.) Know that this will be the only method for you to have your username changed. All PMs and VMs regarding username changes will be ignored.
- 6.) Username changes are not performed immediately, as some users change their mind, so do give a few days for the change to be performed.
CyberingAs a reminder: Cybering is NOT allowed on Roleplayer Guild. It is inappropriate behavior for a site with many young people. If you wish to Cyber, there are many other sites you can go to, to get your fix. This is NOT one of those. You can move it to Private Messaging, but remember, if the person you are doing it with is underage, you could be facing legal situations at your own discretion. We do not support this behavior at all. Be aware.
Title: The Blood of Rome
The Blood of Rome is a historical fiction based roleplay that follows the perspectives of slaves and Dominus/Domina (male/female masters). The time period and setting is based off of ancient Rome around 71-72 BC. The roleplay itself is based off of the Starz original series Spartacus. All of the aspects such as barbaric violence, sexual content, mystery, and drama are the main focus of this roleplay. The Blood of Rome is not 100 percent historically accurate and all of the regions in Rome in the Rp are fictional. The slave and master relationship, although, are very accurate with fictional twists as well. The Blood of Rome is souly based on the character's emotions and their views on life in Rome during this time period.
Title: The Bear's Claw
GM: The Australian
The year is 2283, the NCR has won the Second Battle of the Hoover Dam and crippled the Legion. New Vegas and its surrounding areas (Goodsprings, Primm, etc etc) has been fully annexed and incorporated into the NCR. The Legion never recovered from the shame at the Hoover Dam, and were pushed back to Flagstaff. Their empire fell, with riots and troops being withdrawn to stop the NCR advancement, their areas of control fell into anarchy. The NCR stands at the gates of Flagstaff, the city completely surrounded, the Legion has no hope. As the Legion falls into disarray, anyone trapped inside the Ring of Steel has to fight the NCR, or perish.
The regiment, the 18th New Californian 'The Bear's Claws' Infantry Regiment, was formed two months before the First Battle of the Hoover Dam and have an esteemed battle records from the NCR-Legion War. They were given credit for the many battles in the 'March to Flagstaff' which began at the fall of The Fort at the Mojave. They were distinguished in the Battle of Seligman, when four sections (32 men) of NCR Rangers were trapped in the airport by Legionaries and had ten men wounded.
If the Battle of Flagstaff is won, the Legion is officially destroyed. It will be a tremendous morale boost to the NCR and will cause troop numbers to sweep tenfold. There is, however, no possible way the NCR could lose, the Legion can only stall the NCR for the inevitable fall. The civilians of Flagstaff, which are the workers, the slaves, and others were forced into the defence of the city. They fight against the NCR, and shall be killed by the NCR.
Title: The Path of Gold - Faerun
Take a mysterious employer offering insane amounts of cash for a seemingly normal job. Add travelers taking him up on that offer to the mix. What you get is a journey towards a place unmarked on any map and a vague expectation of what might happen. Is it as simple as the employer suggests, or is there more to the task?
Based in the Dungeons & Dragons "Forgotten Realms" worlds and presented as a very low-rule roleplay under DMZ Homebrew rules.
Featured Interest Checks
Title: The Undying
You each have sought eternal life for one reason or another, and death has decided to grant it to you, but it turns out it is more of a curse in the end than a blessing. True eternal life, unless death revokes it, you will be forced to wander the earth forever. Over the years you have had to watch all your loved ones die, some of you have been accused of witchcraft and executed, others have been kidnapped and experimented on by those wishing to find the secret to true eternal life. Now, in the early 21st century, Death has decided to give you a second chance, but first you must complete a task: there are other individuals that have, temporarily gained immortality through various means (magic, demonic pacts, vampirism, etc) it is your job to hunt them down and kill them.
Title: "Rigor Mortis"- The Life After Death RP
Hello fellow guild members.
This RP may be called unique, but you can draw many allusions to some parts of it. Your adventure begins at your death, when you hit the Rigor Mortis stage. When you die, you enter nothingness.
You are offered a job in exchange for your new life. You are to leave your earthly bonds behind and do different jobs for your yet to be named employer. These may range from retrieving a briefcase, sorting out a gang feud or getting rid of unwanted evidence. All of these actions seemingly have nothing in common, yet the bigger picture tells you otherwise.
This will be in a city like Phili,though not the same as because I don't know much about its geography. It will be stationed near the beach and have different districts that I will describe.
Below is the introduction.
Darkness surrounds you. You have to scream, yet you have no mouth. You want to flee, yet you have no legs. You have nothing. You are floating away in the darkness and there is nothing to do except for suffering the emptiness.
But then a voice pierces through the darkness. "You are dead, friend. Do you want to live again?", it says in a husky voice, the one of an old man that had smoked too many cigarettes in his life. You want to scream out, yes. Yes. Please let me go. Please help me. Please - But you cannot speak.
You feel the voice pulling away. You want to hold on to it and leave this horrible darkness.
It's so cold. So damn cold. You can feel something. Your eyelids open and you look up. You can feel a hand grab your chin as your eyes concentrate on a man standing over you. Wearing a grey blazer with a silver emblem of an eagle, the man then turns your head the other way before you catch a glimpse of his face.
"Do you agree to work for me?", he asks you. You muster your remaining energy and nod your head in agreement as you look away from the man. It takes about eight minutes for you to feel all of your body again. You barely manage to stand up, and as you look around your surroundings you realize something.
You should be dead.
The man stands away from you, his back turned in your direction. A trail of smoke stretches from his face and moves in the direction of the wind, westwards. He wears grey trousers and a pair of loafers with a fedora hat sitting on his head. You still can't see his face. You notice you are wearing different clothes.
"This is shit", the man says in his husky voice and throws the half smoked cigarette to the ground, not even bothering to stomp the cigarette. "I gave you four hours. Sort out your earthly affairs and get to the address on the note inside your pocket. Don't be late or you will be dead.". As the man begins to walk away he says something you will never forget.
"Dead Men tell no tales".
If you are interested give me a call and I will set up an OOC thread.
This can either go as a casual game or an advanced one, depending on your abilities and wishes.
Title: Valhalla Rising (Nation RP)
GM: Wing Chun
1000 AD, Germanic Paganism is coming to an end in Northern Europe as Christianity rapidly spreads; the righteous crusade is swiftly sweeping across the lands and putting an end to the heathens worshipping false Gods. On the remote Island of Myvjök the clans are in disarray due to the recent death of High-King Einar Hoofjakktúr. In the midst of battling each other to rule the lands, the clans turn a blind eye to the imposing crusade; seen as a mockery, the men bearing crosses invade Myvjök, but little do they know that these heathens are true men of the North.
Note; albeit inspired by Norse mythology, this will not be entirely accurate.
Myvjök is an Island in the arctic ocean that the world forgot, engulfed in darkness and frigid winters; most of the Island is nothing more than a collection of empty mountains, lethal glaciers, and deserted tundra. The inhabitants are folk of resilient type, proud and strong, forming a rather large community in regards to the sparse living conditions; the coastlines being the only fertile areas. A lingering stench of death hovers as a thin layer of fog all over the Island, reminding them of Myvjöks rightful place amongst the Gods; these lands are cursed to some, blessed to others, some even regard it as Asgård itself, where the women are eternally beautiful, and the men strong as the Gods themselves. The people live by ancient morals that are slowly dying, which is also driving their eternal feud; the clans are always arguing about something that leads to conflict, be it how things will be come ragnarök, resources, or sins that are deemed punishable by death. History records of Myvjök are sparse, as the men care little for academics when there is more glory in wielding a great axe, and the women are assigned little other duties other than taking care of the men and children. The runes of Myvjök will paint its inhabitants as true men of the North, sons of the Gods; stronger than bears, and faster than wolves. The few foreigners that have had the chance to face the men of Myvjök tell that their strength, speed and skills in warfare are unmatched, and seemingly unnatural.
You will control a clan of Myvjök consisting of fierce Norsemen. For your clan you will select a set of traits to describe the strengths and weaknesses of your clan. You will battle to control resources that allow you to craft certain items, summon creatures, field a larger army, and so forth. The goal is to make your leader the High-King/Queen of Myvjök, and at the same time repel the invading crusaders.
Title: GFFNR - The Reboot
The 'Gun Fight for no Reason', originally made by Blackfire, has been rebooted by Rilla and is now accepting all armed and ready gun wielding maniacs looking for a good shootout.
Synopsis: It's two in the morning, I've got a couple of beers in my system, and I've been thinking all day about coming back to the site. It's been a while since I've made my rounds, but here I am. And I'm picking up right where I left off in the Arena with a fresh idea.
Well, it's not that fresh of an idea. The name comes from a comic that I drew waaay back in high school. The premise is two people hellbent on killing each other. No plot, no backstory, just over-the-top, ridiculous gun kata. Oh, and cool points. Outrageous moves earn you cool points, and at the end of the fight, no matter who stands victorious and who lies in a bloody pile, the person with the most cool points is the GFFNR match winner.
Stats will be kept in this very thread detailing each player that participates in a GFFNR match. I'll be keeping track of characters, kills, deaths, wins, consecutive wins, losses, total cool points, and abandonment of threads.
Wanna bring a knife to a gunfight? Go ahead. Bring nothing, if you want. Or whatever. I named the tourny "Gunfight," but really, anything goes. Anybody is welcome; from martial arts masters to people who'd rather just pull a fresh firearm from their coat than reload. So long as you follow the arena rules, that is.
Title: Arena Continuum
The much anticipated, Arena-wise, Arena Continuum has been revisited, and opened to the Arena public. In this, characters of all different kinds are welcome to come and fight, as long as they fit within the rules, and develop stories, rivalries, and build up their favorite characters in an ever twisting story.
Off Topic News
Role Playing Discussion
Interesting discussions are always going on, come join in and chat about our mutual hobby
Scambo has asked how long you prefer to write the biography of a character. Join in the conversation and tell us whether you prefer your character's history to be written short and sweet or long and indepth.
RPG has a lovely Gallery section that doesn’t see enough encouragement and attention. If you have some scribbles lying around or some art you’d like to share start up a gallery and show people what you can do outside of an RP! If you'd like your gallery to be featured, be sure to send a PM to either Lillian Thorne or Guru.
Art Gallery:Varock's Gallery of Fine Art
VarockSvent has an amazing gallery with a wide range of work, from sketches, to prints and even some 3-d work and jewelry making. Be sure to check out his incredible paper armor! He's got a great style and lots to look at so if you have a second you won't regret looking.
Writing Gallery: Rubberball's New Writing
Rubberball has a nice gallery filled with a variety of poetry with some prose and even an interesting weapon write up or two. Go and take a peek, being certain to look for his more recent works on the second page.
Official ContestsDon’t forget about RPG’s Official Monthly contests Artists of the Month and Writer of the Month, the prize is a nifty colored user title. The contestants work really hard and put out some outstanding work. Stop by and check it out and while you are there don’t forget to Vote and Comment on the Contest entries, the more votes and comments, the more satisfying the victory is! We could always use more people. If you want to get involved and send in an entry, please see the Contest section of the site. Remember the more, the merrier!
This month's WOTM, Action, is now Voting: Casual - Advanced
This month's AOTM, Recycled Themes, is now accepting Voting until February 29th: Casual - Advanced
As a final note, WOTM has made some Changes. You may read them here and discuss them here.
Last month’s AOTM’s Advanced Winner, Chibisuke ChanLast month’s AOTM’s Casual Winner, Love That PandaFor such a long time, for ages stretching across more centuries than he cared to count, this cruel fate had been inflicted upon him and his fellow rebels who would not simply blindly obey, but exercised that legendary 'free will' they had supposedly received upon coming into existence. For years beyond reckoning, he had been paying the price for his sin - whether that be considered his pride, or his defiance. Who was He to steal away freedom, anyway? If He wanted His subjects to be mindlessly subservient minions, would He not have created them thusly? This punishment was not 'good', not 'just' and most certainly not 'merciful', but rather something more sadistic than any of his compatriots, in their supposed wickedness, could have imagined.
Closing his eyes, the creature that had been given the name of Lucifer could escape the sight of his fate alone, but never could he slip away entirely. For eons, the eyes of him and his fellow fallen angels had been unseen, but all-seeing, in their incarceration upon Earth. Trapped, they had watched humanity - His chosen - rise and dominate the world that should have been theirs. The fallen angels had watched humans struggle to find their place in the world, had witnessed their crises and triumphs, times of peace and times of strife.
Truly, could one imagine any fate to be worse than this? That they, the angels, beings born from fire, were subjugated like this and forced to watch the humans, beings born of dirt, experience the life that should have been the angels'. For Lucifer, whose sin had been to refuse to bow to the humans and for which he had been cast out, there was no greater torment than to witness those he thought inferior to himself partake in the pleasures he wanted for himself. He had never hated humans, and had never wanted any evil upon them - but neither did he love them, consider them his brethren, his equals or his superiors. Not until after his fall. Having all freedom and joy stolen away from oneself whilst being bound to Earth and forced to behold others enjoy theirs inevitably had him harbor endless bitterness.
And now, this: an isolated island nation, greater than any other on Earth, the grandest achievement of humanity and a place of beauty to rival that of His realm. For many decades, Lucifer's eyes had been on this place, which bore the name of Atlantis. With architecture inspired by that of the Greek, with exquisite materials fetched from the ocean, this city-state was a sight to behold. Each structure erected there seemed more marvelous than the last, their boastful extravagance announcing a prosperity unmatched anywhere else. The streets were free of litter, swept clean of filth both inanimate and otherwise. There was no vagrancy and no poverty in Atlantis, nor was there any crime and no disease. And, most importantly, there were no outsiders allowed.
'Paradise', the humans who dwelt there called it, much to the chagrin of the fallen who had known His realm and understood the true meaning of the term. Everyone lived in luxury in Atlantis, apart from the rest of the world. The prime example of human ambition - a place without suffering.
But even so, the flame of loathing lit in the heart of he whose name meant Bearer of Light had made the angel's gaze linger, and he had seen why Atlantis was so. His disembodied spirit had examined all of the land, and had seen all. Everyone there was a productive and happy member of the community only because those not fitting in with this community was weeded out. Lucifer had chuckled with hateful glee as he had found an unfortunate human in the streets of Atlantis, a lone vagrant, only to witness this poor soul be subtly seized by humans with authority, be dealt with and be bestowed upon the sea for the measureless waters to wash away the undesirable. As he had kept watching, he had seen the same done with criminals ranging from petty thieves and swindlers to violent murderers. The disabled and dishonest, the unfortunate and the discontent - all had been expunged so that Atlantis might appear stainless. Knives in the dark and the untruths of rulers were what ensured the perfection.
And Lucifer, in his sullenness, found that Atlantis was much like His realm after all, as with each broken human form he saw dropped from the cliffs of the island into the cold waves, he was reminded of himself - cast out of his home to a terrible fate.
For a long time he had followed Atlantis, each year feeling his resentment intensify, each year seeing more of himself in the victims of this city and more of Him and His cruelty in the government that dispensed such erasure. Countless times Lucifer had seen the human capacity of good and evil alike, but it seemed that these concepts were alien to the Atlantians.
Lucifer decided to remind them what the words meant.
Though ethereal and incapable of interacting with Earth directly, Lucifer found that he could still speak to the souls of the humans, and though he could not compel them to do his bidding, he found that they were easily seduced if he spoke to their core desires. Recalling that his own sin had been that of pride, the fallen angel descended upon Atlantis and let his vengeful words seep into the consciousness of the citizens, awakening their own latent arrogance and ambition. He floated amongst them like a specter, unseen and unheard, as his presence drove the humans to commit the very sin he himself had once been sentenced for.
And he laughed as his efforts bore fruit, as fights, both verbal and physical, broke out amongst the citizens whenever someone felt that their pride had been wounded, and leaders of the people turned against each other in the relentless pursuit of portraying themselves as greater than their peers. Friendships crumbled before the slithering pride, families broke apart, and the crime-rate of Atlantis briefly spiked before the strict masters of the city disposed of those causing the disquiet and restoring peace - but even so, Lucifer noted with satisfaction how the government remained untouched, and secret strife continued to flourish there. Though still unmarred on the surface, the observer could see the currents of discontent beneath the mask of the city, and knew that this must be a step towards peeling off the illusion of flawlessness.
But sadly, the Bringer of Light also realized that his work would not be enough, that despite his efforts, Atlantis continued to thrive. However, as Lucifer continued his gloomy watch over those that were removed from Atlantis, a revelation came upon him, and instead of seeing just himself in each human fed to the waters, he began to also see the other fallen angels.
Leaving Atlantis for a time, Lucifer went in search of his brethren, and in the north, he found one of his cast out brethren, though perhaps not one with a sin and conscience as light as his own. This creature was one who bore the name Asmodeus. This other fallen angel did not share Lucifer's bitterness towards humanity and their creator, but had for a long time already entertained himself with exercising his influence upon the humans, manipulating them and moving them like pawns upon a chessboard. He found pleasure in doing so, and fed his own twisted urges by driving humans to do dark deeds to satiate their own desires.
When Lucifer told Asmodeus of Atlantis, he did not fill with hatred or anger, but rather excitement. Could he ever have asked for a more perfect playground for him to turn the humans upon one another? Would he ever find people that would be so satisfying to lure into the pitfalls of sin?
Like the shadow of a predator bird, Asmodeus swept across Atlantis, spreading his wicked will to all in his path, unleashing the pent up lust within them. Those days were horrid ones in the peaceful city, as more than ever indulged themselves in chasing whatever they had coveted but never been able to acquire. Asmodeus was a master at loosening inhibitions, and under his reign, the Atlantians cheated, raped, stole and murdered. Even the rulers and those that served as their tools for erasing such impurity from Atlantis found themselves gripped by the influence of the fallen angel, and for the first time the city knew corruption, as those that should have been erased now found that bribes could save their lives, and those that were innocent could be eliminated to open the way for the authorities' desires.
From his perch above the city, Lucifer witnessed this and smiled contently as the undercurrents he had seen before now rose to the surface. Atlantis was now irrevocably tainted, and it was as though this manifested in the very appearance of the city. For the first time since its foundation, vagrants roamed the streets at night along with other characters out on dark errands, inflicting their unlocked potential for evil upon the world. Even so, Atlantis had only degraded to the point where it was like many other places where humans reigned - its facade of perfection was splintering, but this was not enough. Lucifer still saw humans tossed from the cliffs, he still saw how pretentious the fortunate were, and he felt the urge to punish them all stronger than ever.
Venturing out into the world again, Lucifer found another traveling fallen angel to the east, who harbored an even stronger ire within him towards humanity than Lucifer did. This angel was Amon, one of the most powerful of the fallen. Though handsome and kind, Amon had been cast out of His realm when he had tried to convince Him that Lucifer's very own punishment had been too harsh. Being accused by Him of the sin of anger and Amon had grown furious with the fate of the fallen angels, Amon himself had fallen, and his wrath had had plenty of time to seethe and grow since.
When Amon heard of Atlantis, he was enraged that such a place had existed, that people so easily turned their back on their neighbors for the sake of a happy few. The Atlantians disgusted him so that Amon grew determined to destroy it entirely, and like a brooding storm he rushed across Atlantis, letting his own fury infect any in his way. Wherever Amon caught even the faintest scent of conflict, he hunted it down like a bloodhound and rather than extinguish it, he fed the embers until they were blazing infernos of rage - and in the wake of Lucifer and Asmodeus' meddling, there were conflict aplenty. Everywhere in Atlantis violence resulted from even the most ridiculous argument, and soon the city-state was torn apart by civil war.
The Atlantian leaders, once so secure and pleased with the idyllic realm, tried desperately to restore peace and save their crumbling land, only to have the population turn their frustrations against them. Soon almost the entire governmental body of Atlantis had had their heads mounted on poles, and the authorities that had earned their place in the city by erasing the undesirable found themselves to be considered such. They joined the countless unfortunate souls in the ocean, until one day, Lucifer realized that there were no longer anyone being tossed from the cliffs.
Grinning in vengeful delight, Lucifer relished in the state of the once-great Atlantis. Where the streets had once been clean of litter and vagrancy, mobs of people now wandered homeless, their dwellings burned down in fits of fury and their wealth spent in efforts to gain an upper hand over their contenders for enforcement of their own desires. The sea was free of bodies except the long-dead ones at its bottom, and instead every street and alley was stained with blood spilled and never washed away, while corpses began to litter the dark corners of the city. Pride, lust and wrath all reinforced each other, unlocking the true potential of evil, which had been proven to exist in human and angel alike, beings of dirt and beings of fire. And indeed, Lucifer looked upon the burning Atlantis and knew that he, too, had released his own potential. Once an archangel, now a destroyer of human life and civilization.
But it was still not enough - Lucifer wanted more. Atlantis had scarred him so that he wanted it completely annihilated, so that no other place like it might ever sprout upon the Earth on which he was forced to be the idle observer for all eternity. So once more Lucifer set out to seek his brethren, and this time he found a fallen angel not far from Atlantis itself, residing deep at the bottom of the ocean - an angel that had allowed itself to truly corrupt, becoming a hideous monster in the place of the creature it had once been. This beast was Leviathan, and though it was still incorporeal, Lucifer felt that it was as different from him as sharks were from humans.
Having once desired only to gain everything his peers possessed, Leviathan had been banished for the sin of envy, and as it was told of Atlantis, this was the exact emotion that awakened in the monster's heart. For centuries it had avoided humans, those that could live in the world that was denied itself, and tried to ignore them, but Lucifer's tale was one that Leviathan could not ignore. Its invisible form rising from the ocean, the fourth fallen angel enveloped Atlantis like a veil of smoke, permeating every breath of the humans there and invoking their jealousy towards one another.
Needless to say, this was the final blow to Atlantis. Possessed by pride, lust, wrath and envy, the Atlantians tore their own land apart until no city remained. In the end, all that remained were a few surviving stragglers to stagger from the smoldering ruins of their city and venture into boats to escape this purgatory of their own making and seek shelter with other lands. But not even these could escape the hatred of Leviathan, and those that did not kill each other during the trip to the mainland were devoured by the creatures of the sea, stirred by the fallen angel as they were, easily manipulated to detest these humans who could walk the dry land that they were denied.
Finally, none were left, and Lucifer felt himself at peace knowing that Atlantis would soon crumble into the ocean and its name fade into myth, as the memory of humans was fickle indeed. Though still trapped in his sad state of inactivity and unlife, Lucifer finally felt content knowing that there was no place left on Earth that would mimic the wicked and tyrannical rule of His realm.
Of course, he inevitably came to look upon humanity again and came to resent it anew, and began whispering to the pride in mortals where he pleased - still not happy, but now at least content, knowing that even the most ardent and despicable thing that could be spewed from humanity could be destroyed... and that if a new Atlantis ever arose, there were plenty of other fallen angels cast into the sea of this world. Plenty indeed.Outside, Peter watched as the ship's fluids were meticulously vacated and replaced by the station's lonesome rigger. Laura and Griff floated along to either side of him, explaining which plugs did what, and insisting that even though the spent mag-radiator fluid came out yellow, that wasn't where the bathroom water went. At some point the two of them started arguing about something way over Peter's head, and he started scanning the other ships in port. Most were abandoned and half-picked for scrap, but there was one anchored way out past the station -- a big one -- that seemed more or less undisturbed. Since Griff and Laura were busy, Peter drifted down to the Rigger and tapped him on the shoulder. “What's that ship’s name?”
“Which one?” Peter pointed, and the rigger labored to turn his thick suit about and follow. To his experienced eyes, there was nothing in the direction of Peter’s gesture. “What are you….” It dawned on the spaceman that the green traveler might be truly and incredibly stupid. “You don’t mean Eden?”
“Do I?” Peter scratched his head – or rather, his helmet, which drew the ire of everybody around him. Peter raised his hands, as if to ask, “What did I say?”
“The Eden was exactly what you’d expect it to be,” Laura began. Peter’s expression made it clear that he had no idea what he should expect it to be. “It was a garden. A perfect garden, self sustaining – they really don’t have this story on your planet?”
“Okay. Well, Eden is basically supposed to be paradise. The ship gets its name from an old folktale about the first humans. Anyway it was designed to be a sort of miniature planet. If it had worked out, we probably would have built a thousand more just like it, and moved our entire society into the artificial environments.”
“But it didn’t work out,” Peter concluded. She nodded. “What happened – was it the Vallions?”
“Yes,” Captain Lumford interrupted. Nobody knew precisely when he had come through the airlock, or how long he had been listening – they had all been watching the ship. But now that he had been noticed, Laura and Griff and the rest of the crew seemed to instinctively shrink away. Only Peter and the nameless rigger were undaunted – the latter going about his work, and the former staring inquisitively through his glass helmet at the Eden, his back to the rest of the crew.
“I thought they only attacked natural planets. What would they want with an artificial one?” Peter asked. Everyone was silent, until the Captain sighed audibly into his microphone.
“They didn’t invade, kid. They were already there.” He held up a hand, pausing to collect his thoughts. “The Eden was built in 1083, but its first mission didn’t happen until 1090. Up until then, it was a PR stunt – they’d fly it around to different systems to rally the humans around our common accomplishments. Eden even stopped a civil war on Centuri 9, just by showing up in orbit. No shit. Four years of violence just dissolved at the sheer marvel of it. You could take shuttles to the ship, even buy tickets to come aboard and see the gardens, eat the fruit, you know. Tourist stuff.”
This marked the longest Peter had ever heard the Captain speak without throwing something at a crewmember. His attention was rapt.
“Then finally it was time for the big leagues. The Eden received its first real crew – or rather, its first population. So much of the ship was automated, you only needed a few people to actually FLY the thing, even if it all went horribly wrong you’d need maybe ten, twenty people and the right equipment, and you could manage the whole ship. Everybody else was an ordinary – well, an EXTRAORDINARY person who just happened to be in the right place. The mission was exploration, research, data-gathering… but the purpose of it all was to find and communicate with alien life. All the technical garbage, all the flight discipline, that was all secondary to the interaction of our two societies – so it wouldn’t have made sense to send an Army ship. We didn’t want any potential life forms thinking we were a militaristic society – the first interaction had to be peaceful, had to show them exactly who we are and what we’re like.”
“So they sent normal people,” Peter nodded, understanding. “Like me.” He felt an instant connection with these travelers – thrust, just as he was, into a world of spacemen and stars and technology so incredible he couldn’t imagine ever understanding it. What it must have been like for them! At least Peter had people like Laura to help him adjust, to learn how to work the ship; and Griff, to tell him what sort of foods would give him the shits when they turned the gravity off. And as he put two and two together, he realized – tragically – that these innocent people, just like him, must have been the first to witness the horror of the Vallions. He was almost afraid to ask. “What happened to them?”
“Everyone has their theory,” Lumford remarked casually. “What we know for sure is that the Eden lost its course at some point in its journey. It was missing for years – and when it finally came back, it was carrying the Vallions. They docked right here – this very station – and they seized every single ship in port. Killed thousands. Then they vanished. The next time anybody saw the Vallions….”
“Cautar Four,” Peter realized, biting his lip. His home planet – the first battleground.
“You were, what, five? Six?” Peter held up fingers. “Eight years old when the planet fell. You couldn’t even comprehend the significance of that day…. On a single planet, over eleven trillion people killed. Less than 500,000 survivors – most of them children, like yourself. And in the same year, two more planets were lost to the Vallions.”
“And this is where it all started,” Peter’s face was a ghostly white, made to seem all the paler by the fluorescent bulbs in his helmet. For a while he just stared at the Eden, floating in the distance like a gravestone in space. “Where did they come from?”
“Nobody knows for sure,” Laura interrupted. The captain shot her a look and she fell silent.
“If you ask me,” he began – his voice thick with menacing, conspiratorial certainty – “they didn’t come from anywhere. We made them.” Peter’s brow wrinkled with confusion. “Those people we put on the Eden – ordinary people like you – they became the Vallions. They must have floated, lost, in that ship for years – never knowing they were going to make it back. How could they? The odds against it…. Space is big, kid. Twenty active crew, a million civilians, all lost in the void with no hope of return… can you imagine what that must have done to them?”
“Captain,” Laura tried to interject – Peter was looking faint – but the Captain continued without losing a beat.
“Imagine, if paradise became your prison? They must have lost hope – must have been driven mad by the prospect of it. The human mind…. It can overcome many problems, but not hopelessness. How long would you last – how long would any of us last – before you became a monster too?”
“Captain, please,” Laura begged. She was completely overcome with concern for Peter, who seemed almost catatonically lost in thought. Only now did Lumford break his narrative, to observe the newcomer and gauge his reaction.
Remarkably, though his body seemed to float lifeless in the vacuum, his voice was deliberate and calm. “The folk-tale…. How does it end?”
Lumford shot a glance at Laura, and she hung her head as she answered. “The humans are exiled from the Garden of Eden, and forbidden to return.” He motioned for her to continue, and she did so tediously. “Soon after that…. They began to kill one another, starting with a man named Cain. Before long, almost all of humanity is destroyed in a terrible flood.”
“Did they ever return to the garden?” Peter asked.
“Never.” This time, the Captain answered directly – with a strange level of concern in his voice.
Peter spun around to face the others. His eyes were almost shockingly bright, his features animated – not at all what the others expected to see. For the first time since he came aboard, he seemed not to be the least bit afraid. “We should go onboard,” he declared. It was subtle, but Laura thought she heard a change in his voice – not that it was deeper, but that it carried more weight and purpose than it ever had. She was shocked at his sudden stroke of courage, and aghast at his stupidly fearless suggestion. Her eyes turned to Griff, who was likewise stupefied, and then to Lumford.
The captain simply grinned. “Thought you’d never ask.”Last month’s WOTM Casual Winner, BelaThe Flaws of Perfection
Humanity has always had an affinity for evolution. Despite our complete and utter lack of understanding, or even acceptance of, change, we are the epitome of evolution. Throughout time humans have pushed evolution to the limit, and sometimes beyond the barrier. Because of this the world throws at us many obstacles, that hinder and sometimes destroy us. Things like disease, natural disasters, and famine are just a few examples of the great unknown that fights back at us. Yet somehow we barely escapes with our lives, other times we come out stronger and better than before. Sometimes it’s not natural causes that put a damper in our evolution. Sometimes it’s our own fault. If humanity had a fatal flaw it would be fear. Fear of the unknown, and fear of the known. We fear a lot of things, whether they be rational or irrational.
Fear can cause whole societies to crumble to dust. It is fear that will our ultimate demise, but fear is not our only flaw. We are not anything, if not a flawed race. While we are greatest example of evolution to walk this earth, we are still not perfect. And that very fact scares the hell out of humanity. Vanity and Greed. Two of the deadly sins that sum of humanity ever so remarkably. We want what we can’t have, and the one thing that has always alluded us is perfection, but that has never stopped us from trying. That’s the thing about humanity, no matter what we never give up. Even when it could mean our own destruction.
This is the story of humanity’s demise, but to tell you how we fell, I must first tell you of how far we rose.
I was born into the late 22nd century, a very different world than your own. You see All the problems of the old world had long fallen away. Things like famine and mindless genocide were just myths to my generation. We grew up being told of how destructive and dangerous humanity had been, but now everything was perfect. Our entire world was utopia. No more wars or disease. Even natural disasters that still occurred, didn’t destroy our society. People were happy, all on their own. We didn’t have some giant government that forced people to marry certain people, or get certain job. We had all the freedoms we deserved. The liberties that had began in North America, and throughout the centuries had been Evolutionized by The New World.
It began in the mid-twentieth century. Scientists began experimenting with cloning. Yes, cloning. The idea of creating a perfect copy of a living creature was like candy to a child. Something humanity couldn’t resist. It took well nearly three quarters of a century for scientists to finally find a way to gain the proper laws and procedures to even think about human cloning. Finally in 2059, a scientist by the name of Aleksander Gregorovitch produced the very first official human clone.
Human Cloning had begun as just another “because we can” research “project”, but for Aleksander Gregorovitch it was an opportunity to finally achieve the one thing that had always alluded them: human perfection. The clones were given the official moniker of “doppelganger”, and later came to be called “gangers” for short. They were raised in research labs, as they would rats or other science specimens. While Gangers had the same DNA as humans, they were considered anything but. Gangers were nothing more than a science experiment. If a ganger failed to produce the expected results, it was put down like an animal.
Ganger research lead to the height of humanity. Their experimentations produced cures for every disease man had ever known. And with disease, other fatal problems began to fade. Over the years the gangers reproduced, as any human would. It is our nature after all. The offspring of Gangers were treated no different their parents. After some time, many of the Gangers were released into society. The rising population was unnecessary for research purposes, and it seemed a waste to throw away a perfectly healthy living creature. While Gangers got their freedom from scientific experiment, they weren’t given anything any better. They were sold into slavery, and forced to work for small wages and awfully bad shelter.
When Gregorovitch created the first Ganger, he embedded a small anomaly in the DNA. No one knows how exactly it worked, just that it did. On the right wrist of the ganger was a small black birthmark. If one looked closely enough the birthmark formed a delicate “G”. In a way Gregorovitch was claiming the Ganger as his own. When the next gangers were created, they each had a small “G”. Each ganger’s birthmark was located in a different place, but it was always there, and easily noticeable. When their children were born, they too had the black birthmark. It is a sign that no matter what, to humans gangers will always be someone else’s property, and never their own.
My name is Effie Sinclair, and I am a Ganger. On my left shoulder, just below the spot were my mahogany hair falls, is a small intricate “G”. That “G” represents so much to me. To most of my kind it is a contract of enslavement, but to me it is freedom. To me it is hope. Because if I have anything to live for it’s to bring the destruction of those who have wronged me. If it is the last thing that I do, I will be sure to bring down this false utopia. I am one person, but all it takes is one person to change the world. Aleksander Gregorovitch did it, and so will I. His own creation will be the demise of his perfect world. Because, I know what they refuse to accept. We are human too. We may have been born from science, but we were born as human as they were. We are the perfection they desired, but the evolution they feared. We are their fatal flaw.
We would like to introduce another new feature of the Guild News we'd have been looking forward to doing! This Issue, we have interviewed Brovo, a member of our site commonly known as one of our WOTM Managers and the GM of 'Legends of Renalta'. We talked with him about GMing and what it takes, so read with delight!
What do you feel is your most successful RP?
Legend of Renalta: Reborn. It's been going for almost two years and the group that is in it loves it to death. That is "success" to me.
What do you see as the reason for its success?
In no particular order,
1. Good group of players, dedicated and who continually add additional content into the world themselves. The only thing I do is put the puzzle together, they're the ones with the pieces.
2. I don't railroad characters, and I attempt to keep a consistent posting schedule of about once a week. Sometimes a little longer, sometimes a little shorter.
3. Plentiful collaboration posts and direct contact between characters keeps people interested, since one of the foundations of role playing is interaction between characters.
4. Finally, no single character is "most important." Any character can die or be removed without destroying the RP.
Everyone in it has left at some point for life concerns or otherwise, and the RP never died from it. Most of them have come back at some point, and their characters were still there, available for them to play.
What inspired you to GM in the first place?
An idea. I wanted to make a fantasy world with a one thousand year old princess beating some tyrranical authoritive figures. (Teenage rebellion!) Since I had the idea, I made it and shared it with close friends, who made suggestions to it until it was "finished." Since it was my idea, I put it up on forums.
After a couple of miserable failed attempts I realized that if I tried a few things differently, I could make things better, and so on, until I eventually came to realize that I was making the RP better for the players within it. My idea, I'm running the show, huh, I guess I'm the GM.
How clearly do you plot your RP, do you plan for an end?
Yes and no. I write open-ended plots. I'll have a series of extremely generalized areas in mind, and a generalized end point. The purpose being that I know where I am going without having to make it so specific that I have to railroad my players into it.
EG: If the players advocate to go east instead of north in your role play, and you want to go to a "kingdom of zealots", just place it in the east instead of the north. When you get there, detail it more as is necessary for your players. Otherwise, so long as you have a general idea of where you want to go without being too specific, you can always find a way to get there.
How much control of the story do you allow your players?
Where it concerns their characters I allow them complete control. Where it concerns their characters acting against or towards other characters I leave it between the players involved to resolve, and only step in when required to prevent a flame war or unreasonable action. (Instant killing, for example.) Where it concerns characters against NPC's, I'll determine the outcome myself and warn the players if they are doing something which is inadvisable or outright dumb so they have a chance to change their minds. Finally where it concerns a player adding or editing the world, plot, or otherwise, I plan it with them through private messages so as to retain control over my RP while giving players the ability to create and edit the world they RP in.
How have you handled the inevitable dropouts?
Easily and quickly. For new characters I just let them fade out into oblivion. Anyone interacting with these characters are free to move on in any form or fashion they wish to get themselves back into the role play. For long standing characters I turn them into non-player characters for a while and then either write them off, or hold them in a state where they don't interact with other characters until the player who controls that character returns, even going so far as to simply cease mentioning them in the majority of my posts.
What was your biggest mistake and what did you learn from it?
http://roleplayerguild.com/showthread.php?t=49041 <- That. The plot is weak and directionless, the premise is dumb, the npc's were two dimensional and boring, the formatting makes me wonder if I was drunk making it, and I failed to make an open universe for the open plot style I typically do.
The players in it also crafted some pretty awful characters. Take a look at this RP for a 101 class on what not to do.
Do you take a hands on or hands off approach to GMing? i.e. do you have characters you run that are a little bit more than NPC's
It depends on the role play. Some say that GMPC's (NPC's which are PC's controlled by a GM) are the bane of existence while others say that GMPC's are necessary to remain connected to the story. They're both very wrong. A GMPC is a tool, and like any other tool can be used poorly or wisely.
For example, in Legend of Renalta, I have one GMPC and two consistent NPC's. Legend of Renalta essentially required a GMPC, so I made one, and it's almost two years old now with a loyal group of players. The GMPC did its job; it connected people without becoming a main protagonist.
For a counter-example, the IEF Venture which I linked earlier. I made three GMPC's and all of which didn't do their jobs. Quite frankly if I made that RP again, I would probably make no GMPC's and only make consistent NPC's to fill in certain roles, consistent NPC's being able to vanish from the plot and return whenever necessary.
What would be the best bit of advice you would give a new GM about how to run a successful RP?
Find an idea that makes you excited, that you adore. Work on it, craft it. If you still adore it after a couple of weeks, find a couple of active people (especially friends) and share it with them. Ask for advice, ideas, and more. If they still like it after a week or two, put up an interest check. See who you get.
The most important piece of advice I can give above all else is simply to have fun, and enjoy what you are writing and taking care of. You will fail several times trying to make a good role play. It will be hard. Look to your failures and learn from them. Learn every mistake you made.
Improve from your mistakes, refine the next role play to iron out these mistakes. Soon enough, with determination and genuine enjoyment out of writing and taking care of your role plays, you will hit a gold mine that people will enjoy for months.
Other notes from Brovo:
Feel free to ask questions on the forums, or ask specific users such as myself or one of the comrades. Especially the comrades. They're there for you. Ask anything. The more tools you discover, the more ways you can solve problems, but you'll never find more tools if you don't experiment and look around for them.
All featured RPs and Linked threads have been chosen by random based on the number of responses to the thread and how active they are. If you'd like to have a IntChk, Roleplay, or Gallery featured in the next Newsletter, please send a message to Guru. Your thread may or may not be used, depending on the number of entries and random choice.
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Next Guild News: March, 9th 2012