Book 6: Epilogue.
Here lies additional information that I haven't catalogued into a specific category. An index of terminology and a special thanks list for everyone who has helped to contribute to this article, as well as any and all final notes.
I will get around to writing an article for players specifically. Mostly on character generation and development, character archtypes, and more. It's just that my head hasn't finished exploding from attempting to disseminate all the information provided to me by the many helpful sources I've had and yeah.
My brain megahurtz. I hope this is helpful. Please discuss and comment below so I can improve this article, or at least get told that it's working! If the article isn't working, please inform me as to ways I can repair or improve it. Nothing is more irritating than critics with no identifiable reasons. : | Otherwise I enjoy criticism.
INDEX
- GM: Game Master. It's a carry-over term from the old table top days to denote the narrator, the head of the role play.
- GMing: GM converted to verb format. “He started GMing for everyone at the table.”
- RP: Abbreviation for role play.
- RPing: RP converted to verb format.
- CRPG: Character Role Playing Game. Sometimes also called CBRP (character-based role play) or CRP (character role play). This form of role playing is the traditional “small group of adventurers” style that is most often seen on Roleplayer Guild.
- NRP: Nation role playing. Sometimes also called Nation RP. This form of role playing is something of a cult classic on Roleplayer Guild, where people create entire nations and role play as the various military commanders, assassins, diplomats, and politicians within it.
- Arena RP: This form of role playing is something of a niché genre on Roleplayer Guild. It has its own section of the site. It is dedicated towards two or more characters fighting one another for any reason imaginable. What typically separates Arena from 1x1 is that Arena is dedicated towards two people beating the tar out of each other: 1x1 Is usually more about romance and sexual contact, though not always.
- 1x1: One on One role play. This form of role playing is dedicated towards two people specifically crafting a role play about their own two characters and nobody else. It often deals with romantic and sexual encounters.
- Detenté: Is a French word for “relaxation”, often used to symbolize a point in fiction or history when the suspense and tension is starting to calm down. The latter half of the Cold War is littered with classic examples of detenté at work.
- Lich: A classic folklore creature, usually the result of a Necromancer or Dark Wizard achieving immortality by sealing their spirit in an object and transforming into a floating spirit, sometimes in armour. When they perish, they reform themselves a few days later nearby the object that contains their spirit. When the object is destroyed, they too are destroyed. They are typically depicted as spell casters of monstrous amounts of power.
- Steampunk: A genre in which steam is used to power various fantastic pseudo-scientific creations, such as steam-powered clocks and watches, firearms, golems, airships, and more.
- OOC: Out of Character.
- IC: In Character.
- Collaboration Post: A post where two or more individuals write back and forth to each other quickly with their characters through private messages or an instant messenger to have a conversation, then compile it all together and have one person post it up. This allows for relationships to blossom and for lengthy conversations to be had without spamming up four pages of the IC with one paragraph posts asking about what double rainbows mean.
- Railroading: The act of forcing the players in your role play to commit a specific action or travel a specific path. Essentially: If there are three doors to choose from, and the players choose the “wrong” door, the act of railroading would be to force them into the “right” door, regardless of how unreasonable it may seem at the time. Taking the choice away from the player and forcing them to be your puppet. Avoid using this method as much as is humanly possible. Nobody likes to be railroaded.
- Auto-Dodge: When you write in your post about dodging an ability or attack. Against any and all attacks. “As the giant wall of fire rushed towards Alfonso he dodged it, and then charged at his opponent.” If you can't think of a logical way to avoid the attack, or if you are avoiding too many attacks, you may want to reconsider and simply take the hit.
- Auto-Hit: When you write in your post about hitting an opponent and giving them no choice in the matter. “Alfonso charges at his opponent and stabs him in the neck, killing him instantly.” Not only is this lame, but it's Godmoding, and it will quickly lead your players to hate you. Leave it up to the other player to take the hit, and only enforce an auto-hit against a character whom is auto-dodging all attacks thrown at him.
- Godmoding: When a character or NPC is, for all tense and purposes, impossible to defeat and always manages to murder everything that gets in its way. Even people who have vastly superior abilities than it does. Note that while not advised to be done all the time, Godmoding can be a useful tool for GMs to use with bosses, or to punish specific players whom are auto-dodging or being generally harmful to the role play. Use it cautiously.
- Mary Sue: A character whose personality is sickeningly perfect. Any flaws the character has will merely be endearing. Typically in their history, the world is out to get them for no more reason than it simply is. “Mary's parents died when she was young, she then grew up in an orphanage where everyone hated her cuz' they were teh evil, but they taught her basic education n' stuff, then they teh beat her because they teh evil, she then escaped. Oh and she learned how to use a sword. She's cold but not really. She gets angry a lot because.” Etc. Bonus points if anything she knows is “just because the author wanted it to be so” and not because of anything to do with her past. You can have male Mary Sues, they're often called Gary Stus.
Additional threads of interest for aspiring GM's include...
Special Thanks
Kadaeux: Nation RP expert. Also my arch nemesis. Yet also a friend. Funny how that works.
Kestrel: An awesome GM who was quick to answer my questions and make me question what I had written. For informing me about "aiming at a specific audience" when writing Interest Checks.
Kagamine: For reminding me that I did have to write more than just how to start a role play, but also how to continue one.
The Comrades: For encouraging me to write this through the GM Interview they did with me.
Guru: For kicking my ass into doing it. For inputting additional information about Arena RP Plots.
Dudel: For offering several pieces of critical criticism which allowed me to add several pieces of information; too numerous to mention. Thanks Dudel!
Most importantly...
You: For reading all of this and hopefully leaving a comment and entering discussion about it. Seriously. Thank you for having the patience to read all of this. You are awesome and I hope this article helped you on presenting that awesomeness to the world.
Final Note: I am looking for experienced Nation RP GMs to leave their opinions in the thread about plot, world generation, and more! My lack of experience in the area of Nation RPing has left something of a dry spell where there should be information.
I welcome information from experienced Arena RPers and experienced 1x1 RPers as well.
I'm looking for input about numerical systems. Something short and concise is preferable.



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Yeah yeah okay, captain.