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Thread: Oceans of Eden (OOC)

  1. #1

    Oceans of Eden (OOC)

    IC

    http://roleplayerguild.com/showthread.php?t=140434

    Optional Wiki

    http://oceansofeden.wikia.com/wiki/Oceans_of_Eden_Wiki

    Backstory

    The Galaxy of Eden is teeming with life. It's a spiral galaxy found far beyond the reach of the Milky Way Galaxy, at least through normal means. As it turns out there's a worm hole connecting the two galaxies, as humans have found out, and kept a secret of it's location in order to protect Earth from any alien invasion. This worm hole is located near Jupiter, and was discovered on accident while a space ship was trying to land on one of it's moons and mysteriously disappeared during it's approach. Did a worm hole just happen to be located so close to Earth or did something create the worm hole? The first humans bravely ventured into the worm hole eight months after it's discovery and found themselves in the western arm of the Eden Galaxy, as they later found out.

    The humans aboard the space ship were visited by an alien race called the Yeur, who fired a couple of warning shots before boarding their ship with guns raised. After the humans put up little resistance, the Yeur questioned them about why they suddenly appeared on radar...in Greek. The humans were able to translate using the ship's computer, and it turns out that the Yeur believed these humans to be Atlanteans, who the Yeur are not on good terms with. The bewildered humans were then taken to the Yeur's home planet of Yas'Roland and were locked up for three weeks. More humans came through the worm hole and were threatening to retaliate if the humans weren't released, but just when things were about to escalate to a full scale war, all of a sudden a fleet warped in with the initials IGPA on the side. They demanded that both sides stand down, and to the humans surprise the Yeur complied with this group's demands immediately.

    The humans found out that the IGPA was an alliance of multiple alien races, which the Yeur were a part of, who's purpose is to keep the peace between all races and planets in the galaxy. After clearing up the misunderstanding, the humans were released from their prison and were asked if they would like to join the IGPA. After consulting with the leaders back on Earth, they came to the consensus that they would accept the offer. This happened in the year 2140, which now became Standard Year 15,439, the calendar using the date when the IGPA was formed as 0. This was meant to put all of it's members on the same timeline to avoid confusion. After joining, the humans had access to newfound technologies and the mysterious wonders of this Galaxy, so their technological advancements skyrocketed as they explored the galaxy like kids in a candy shop. They finally settled down on a Earth-like planet that they named Terra, and there they flourished. However, they soon realized that not everything in Eden was all fun and games. The IGPA needs to be constantly alert of any threats, of which there is always something for them to contend with. Humans will soon realize these dangers first hand. The year is now 15,448, and something big is about to go down.

    Plot

    (The plot will be summarized here as we go along so we have a quick reference of what has happened. The plot can potentially be never ending because we have an entire galaxy's worth of exploring to do. Some storylines will comprise a more standalone plot while other plots will continue on for longer durations. Anyone is free to give suggestions on what the next plot will be)

    Rules/Regulations

    Standard forum roles apply unless otherwise stated

    Character Sheets

    Name-
    Age-
    Gender-
    Race-
    Appearance-
    Personality-
    Occupation-
    Strengths-
    Weaknesses-
    Biography-

    To do list

    Add "Yeur" as a race
    Last edited by ImportantNobody; 03-30-2012 at 06:39 PM.

  2. #2
    Defender of Justice MULTIMEDIAMAN's Avatar
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    These seems pretty cool. I'll probably post a CS tomorrow, considering that it's 11:15 PM where I live and I am tired.
    Some people focus on what they're going through. Champions focus on what they're going to.
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    Spoiler

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  3. #3
    It's 11:15 here too, but I'm stoked about this story




    Name- Daelin Saerk

    Age- 24

    Gender- Male

    Race- ((SUGGESTION))
    ~Kalde 'rrmak~
    The former Atlantean race that dwelt on earth sold the more primitive species that became humans into slavery to other races in Eden. Over thousands of years, slaves that escaped fled to an isolated moon and lived a nomadic lifestyle. The moon was fairly porous at the core, so the reduced gravity allowed the Kalde 'rrmak to grow taller than their cousins on Earth. However, the face of the moon is fairly rugged, excluding the barren tundra of the polar caps and the vast desert that spans the moon's equator. This led to a very pronounced difference in the musculature of the race. Muscles that were once genetically one slowly evolved to be multiple muscles, producing a very lithe and supple physiology that belies the immense strength it possesses. The harsh environment led to the development of thick skin and acute reflexes. Their prime drawback as a race is their aversion to darkness, which stems from the disturbingly grotesque nocturnal predators that roam the moon's surface. It is nearly debilitating in the worst cases, though Kalde that venture off world can learn to overcome it with great difficulty as it has begun to be ingrained in their genetic structure. They are often very swarthy, often resembling in skin color the Arab part of their Terran kindred. They have dark hair, often worn long, and reflective green eyes like a cat, which is quite ironic considering their aversion to darkness. Additionally, their time as slaves has made them fairly stoic as a whole, which is both good and bad. They are a race of extremes: one moment they can be at peace with those they are with and the next moment there are several loose limbs lying about. They also tend to be greedy and extremely possessive, though the things they lust after are often deemed of low worth by other races.

    ((More info available upon request))

    Appearance- Dark (think Arabian) skin with dark reddish-brown hair (think mahogany). His hair is worn it's traditional length and style: just over a foot long and hanging free over his shoulders, excluding the two loose braids that hang from over his temples down to his stomach.


    Personality- Daelin is considered peaceful for a Kalde, in that he's only taken 50 braids. He is a tactician, insomuch as Kalde can be. He does not usually strike with the savagery often associated with his kind, but is much more deliberate and calculating. However, unlike the usual stoic-ness of his kind, he is much more emotive than his kin, often laughing at jokes or crying at the loss of a loved one. These differences are what made him leave the home-moon, as his kind ostracized him. He has a fondness for learning, and he was often criticized by his clan for having a greedy mind, but not a greedy body. However, his intellect and calculating combat style are quick to disappear when his emotions get involved. The 50 braids to his name were all taken in a single act.


    Occupation- Daelin was a hunter, which served more of a military role than a traditionally provisionary view of hunting like those of Earth observe. He was one of the few Kalde of his clan to be tasked with going out at night to kill the fierce creatures that would otherwise kill the others of the clan. As combat was his skill, he grew much stronger than his companions, due to the kill-or-be-killed nature of his work. His keen intellect proved useful to him as a hunter, for though the creatures of the night boast great strength and ferocity, they are generally dumber than the stones. This allowed Daelin to establish quite a name for himself as a hunter.


    As far as his occupation aboard the ship, Daelin is mightily adept. He is fairly well suited for anything but gardening ((aka, put me where you need me))


    Strengths- physical prowess, keen intellect, fairly adept socially


    Weaknesses- prone to hurting others accidentally, VERY destructive when angered, belligerently agitated by slavery (so any slaver race would not be someone he'd be fond of... at all...) often overly task-oriented


    Biography-
    “By drums we are brought into the world, and by drums we depart. Our lives are a rhythm of beatings and rests; victories and defeats. Our triumphs balance our failures, and the drums beat on. Some live, and some die, and the drums beat on.”


    Daelin was born to the Ibr’ Arrat clan, which roamed the greener plains of the moon they called “Tzagat”, nearly translated as “sufferer”. His father was a weapon-smith and his mother served as a sort of alchemist, responsible for providing the clan with poultices, remedies, tonics, and potions. He was noted early on to be a bit odd for a Kalde. He was much more inquisitive, and much more reserved in the fights than his brothers or others his age. He quickly picked up the trades of his parents, almost alarmingly quick, and began to ply the trades of others in his clan. Partly out of fear of his behavior, and partly of his own choosing, the elders named him a hunter, which though normally seen as a death sentence, Daelin accepted as an adequate challenge. His first lurker was slain the same evening, and others followed steadily. His clan quickly became one of the safest in their area, and they quickly grew to a position of prominence. The other hunters respected him, but the rest of the clan did not. Amid the carnage of a raid on another competing clan that had attempted to muscle in on their herd’s feeding grounds, Daelin came across a small child, barely able to walk. Though the other hunters encouraged him to kill it, he decided to adopt it. This suited them all fine, but it was the final straw for the rest of the clan. Some months later, a mob encircled his home, pried the child from his arms, and forced him to watch the child be sacrificed to the moon a torturously gruesome and slow death only violent criminals or bastard children faced, and even then only once every five years. It broke something inside of Daelin, and he wept openly, an extremely shameful act among his race, and he was left on the edge of the village. That night, Daelin crept into the homes of every male that had been involved with the slaughter of his adopted son, dragged them to the center of the village, and sacrificed them to the moon. In the morning, the village awoke to a pile of corpses and a curse written in the blood of the slain that encircled the entire village. Daelin fled into the wilderness, finally arriving at the only city with space-faring vessels at it. The rest of his life is a blurry haze: meeting people, doing odd-jobs, learning about other races and cultures, and jealously guarding the small ruck-sack of weapons crafted from the murderers of his long-gone adopted son.
    Last edited by Zealot; 03-04-2012 at 10:24 PM.

  4. #4
    Senior Member Roose Hurro's Avatar
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    This is a cut/paste profile I slapped together from another site (and another, different profile format). Did some editing of included info, but I may have missed some material related to another RP. If so, let me know... or just ignore it.


    Name: Sev Ornil

    Age: 31 years

    Gender: Male

    Race: Kah'Saun (Highland)

    Appearance: Sev stands 6'3", weighs somewhere between 215-235lbs (naked, and depending on season), and has a sleek dragonoid physique, trim yet athleticly muscular... normal for his species. He has three dark orange eyes (his third eye is a bit smaller, and has no visible pupil), while his mane is silverwhite, with sharp, steel colored spines poking out. His hide is a pale golden yellow, and his striped markings (down spine from shoulders to tail's tip, and across the lower portions of his limbs) are a dark, rusty copper, with thin black highlights... those up near the back of his neck and shoulders leaving darker marks through his thick manefur. Ears are large and expressive and battish, and though he doesn't have wings, battish or otherwise, he has a secondary set of arms under his primary forelimbs... they are shorter and smaller than his primary arms, with only three non-opposed, clawed digits. Normally, these limbs are folded against his chest and hidden under his clothing. Being the cautious sort, he hasn't yet earned any distictive scars, mostly due to a lack of distictive injuries, and to his species' well endowed healing abilities. Sev's legs are digitigrade, four toes and a dewclaw on the inside of each foot. Hands have five digits, though his pinky fingers are rather small, though not quite vestigal. More useful for grooming than anything else, due to a longer, more curved claw than his other digits.

    When heading somewhere, he tends to have a more relaxed, leaned forwards pace... efficient and purposeful. When in casual social situations, he tends to stand fully upright, if not leaned back a bit, his flexible tail allowing him to keep balance. Yes, a swagger to his moves, if you will. His clothing is for protection while he rides his air skimmer bike, and for socially related reasons (keeping his second set of arms a surprise... you know, bit of an ace-in-the-hole... oh, and for the pockets)... not for modesty. After all, he has nothing to be modest about! Having a third eyelid... nictating membranes... he really has no reason to wear goggles, and doesn't much care for helmets, even one's properly made to fit his noggin. Besides, his head is pretty hard, anyway. His bones, very hard to break. Oh, yes, clothing! He prefers loose-fit pants that don't go very far past his knees, thick, snug (but not too snug) shirts, designed to accomodate his secondary arms... to hide them, yet allow their use when he wishes. Over this, he wears a vest with many pockets, a belt with many pouches, and a very sturdy greatcoat, cut to accomodate his tail, yet short enough not to foul or fry on his air skimmer's mechanicals. Under all of this, he wears... well, armored underwear, if you will, just in case. He favors olive drab and kaki, with a bit of dark gray, for contrast. Nothing flashy. On his belt, the pouches hold his valuables, first-aid kit, spare oil-charged cylinders for his pulsegun, various odds and ends, a pair of folding knives, a fixed-blade tanto-variant knife, and a simple, rugged, compact pulsepistol, fueled by presurized oil-cylinders (bears some resemblence to a Babylon 5 PPG, with pretty much the same performance parameters, something he brought from Home). Sev wears no shoes, ever, not even on his air skimmer, though he does wear heavy ankle (and tail) bracers/greaves. Never any gloves, though.

    Personality: Free spirited, and an incurable romantic at heart... a wanderer who found his way to Orone, and decided to set up shop. Sev is easygoing, friendly to a fault, but not foolish... not naive. In fact, very savy. Holds no grudges, but won't allow fools to mess with his life and freedom. Not lazy, but not above a bit of underhanded work, so long as no one gets hurt in the dealings... neat and tidy, he doesn't like dealing with the mess. No, not that he isn't a risk-taker, just that he's a calculated risk-taker, and if he feels a venture is a fool's errand, he won't hesitate to say so. He also won't hesitate to defend himself... or to defend a lady's honor, even while he's attempting to "charm her up". Remember, incurable romantic, and not too fussy about species, either! Sev is also a voyeur, of sorts. A people watcher, ever curious, no respector of privacy. A collector of experiences, if you will, always up for something new and different.

    Always the optimist on the outside, but ever aware of reality on the inside, Sev remains open to possibilities, ever guards his freedom, even when risking the law, yet is loyal to his friends, to those he has learned to trust with his life. He exudes confidence, enjoys games, is willing to try any food or drink, loves company and music and dance and hot baths and fresh air and sunshine and warm weather, isn't too wild about clouds, rain or cold, and likes to be scratched behind his ears. Respects beautiful things, loves to tinker with machinery (and is very good at it, too), loves to ride and to fly and, really, loves to be in high places... no real phobias, and very few things make him feel uncomfortable.

    Occupation: Ship's... ummm, would they have need of a librarian/data/whatever position? I was thinking he could be the Ship's engineer, but I don't think he has quite the level of skill needed for such a new ship. If you can think of a better place to put him, feel free to make suggestions.

    Strengths: Sev is skilled with both his knives and his pulsegun, and he knows how to "take care" of himself. Even with just tooth and claw. He's an opportunistic fighter, when necessary, able to rapidly adapt, and use things in his local environment to his advantage. And not above fighting dirty, in order to survive. Even though he prefers to avoid conflict.

    Though Sev's species are techno, not magic users, their third eye has the odd ability to see the supernatural... the normally hidden spiritual plane of existance. In other words, he can see dead people, amongst other things. Has the ability to see supernatural forces. However, though this characteristic of his species has given them a very intimate base for their belief system, Sev... well, he left his family and hit the road due to "Religious Differences"... yeah, his father is a preacher, a Seer, to be more precise. A person who provides spiritual guidence to the people. But his son Sev saw things from a different angle, "worshipped" other things, and has wandered to the beat of his own drummer for some time now. Anyhow...

    ... that's pretty much it. Other than having the strength, agility, speed and endurance... hawkish eyesight, sensative ears and nose, unusually rugged bones... and healing factors... all the factors normal to his kind... Sev is not all that remarkable or unusual, just a slight bit eccentric for one his age.

    Weaknesses: Sev has a weakness for beautiful things... female or otherwise. He can waste valuable time staring at a sunrise or sunset, be distracted by some shiny thing that catches his eye in a shop window or on the street, and he tends to pursue such things, even if it means certain other things get neglected. Even if the thing he pursues plays "hard to get". Conversely, once he has something, he can be obsessive, to a degree... intently focused, to the exclusion of other tasks, at least for a while. You see, being dragonoid in nature, he tends to be possessive... not to extremes, but still noticeably evident. Threats to his possessions by others can turn his naturally friendly nature hostile, his greatest possession, of course, his own life and freedom. And his home, business and air skimmer. All of these in order of importance. Physically, his greatest weakness is the cold. Kah'Saun are a warm-blooded species, but they thrive in warmer climates, with lots of sunshine, moist or dry. Being of the Highland breed, Sev is a bit more tolerant of cooler weather, but tends to remain secure and warm at home when the weather turns bad... if he must go out in the cold, he bundles up, and tends to rush about, both to be warm and to finish his business as quick as possible. Rain isn't a real problem, but snow very much is! Let's just say, for Sev, cold is very uncomfortable and irritating. Pain, he can take... cold? Brrrrrr!

    Biography: Born in the droven of Rapse'tet, Sev grew up as most Kah'Saun grew up, though his father worked as one of the few Seers present in this small, rural community, known quite famously for the quality of its Highland nuts and foodgrass seed... not to mention the quality of their livestock. Yes, even though Kah'Saun possessed advanced tech, their Homeworld still retained much of its wilderness. Drovens by nature remained small and widely scattered communities, responsible for the care and protection of their local territories, at most no more than ten thousand strong, more often five thousand individuals or less... counting male, female and offspring. The small droven of Rapse'tet had a population around two thousand strong, focused on the growing of nut-trees, feedgrass and livestock, both for their own use and to sell or trade in surrounding drovens. A pastoral place, a way of life perhaps in contrast to their technical advancements and knowledge of the universe, and their dealings with other worlds beyond their own. Sev grew up in this place, but his eyes... his mind and his imagination... tended to wander. Many times, Evry found his son's mind wandering in his studies, never focused on any one thing. A concerned father, he tried to teach Sev... to instill in him a center, based on their people's beliefs and rituals, but his son seemed to have his eyes and his heart elsewhere, from the time he was very young till his maturation. Yes, Sev worked hard and learned well, but his heart never seemed to be in it. Even Rapse'tet, the droven of his birth, didn't have hold of his heart.

    As sometimes happened amongst the Kah'Saun, Sev's spirit flew farther than others, touched the stars, and carried his heart to more distant shores. So, soon as he'd come of age, Sev... well, severed ties with his droven and with his Homeworld, and sought a life out in the universe at large, a wanderer from world to world for several years, before he found himself a crewmember position on the SES Spirit of Valor. All the better to see the universe, to boldy go where no Kah'Saun had gone before!
    ---------------------------------------------------------------

    "Don't take life so serious, son. It ain't nohow permanent." ~ Walt Kelly

    "A bit small, but it will have to do." ~ Evil Scientist

    "Jack not name! Jack job!" ~ Sweetums

  5. #5
    Certifiably Insane Skryte's Avatar
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    [WIP] Mode!

    Name- Ryan "Kodiak" Kastr Knight

    Age- 27

    Gender- Male

    Race- Tricurian Human
    Humans that live on the Colony of Tricuria, a long forgotten race of Atlantean Humans. Tricuria is a hostile world, with 80% of the planet surface being acidic Ocean, and the land being uninhabitable mountains. The wildlife are primarily flight-capable, and most of them are predators. The people of Tricuria live in massive airborne stations, Airborne Aircraft Carriers, and large ships. The people of Tricuria are hunters, using aircraft to defend themselves, and hunt for food.
    Tricuria is a high gravity world compared to Earth, and thus, the humans of Tricuria are generally stronger then regular humans, but have an average height of about 5 Feet 2 Inches. Tricurian Humans also have faster reflexes, due to them having to combat lightning fast predators daily in their lives. They have a natural defense against high G's, and can perform maneuvers that would knock out a normal human.
    Tricurian Aviation Engineers are possibly the best in all of Human society. They strive for armor, speed, maneuverability, firepower. Alien technologies have only recently arrived to Tricuria, and that technology has allowed the Engineers to make some of the best aircraft in the entire IGPA. Tricurian Pilots and Aircraft are extremely difficult to come by, as the population of Tricuria is low compared to the other human colonies, and the special materials used to make Tricurian Aircraft are only found on planets similar to Tricuria.

    Appearance-
    Kodiak is a little shorter then most humans, but he's just as, or even stronger then them. He is pale, as the sun isn't very shiny on Tricuria. His eyes are a deep Azure color, his hair is black and he has a messy Fauxhawk. He mainly wears his Flight Suit(Forgive me for using a picture, but this is just perfect for what I wanted), which is more like a soldier's battle armor, then a Flight Suit. It gains its battlearmor appearance due to the nature of Tricuria, Pilots on Tricuria are a valuable thing, and thus, if they bail out, they need a suit to help them survive on a very hostile planet. The suit itself is strong enough to survive hours in Tricuria's Acid Oceans. However, it is designed to defend against the acidic oceans, and wildlife of Tricuria, it is unable to take much punishment from large caliber guns.
    When he doesn't wear his suit, he often wears baggy cargo pants, , with kneepads, greaves, and a pistol holster. In addition to his casual clothing, he often wears a black Hoodie, with his sleeves rolled up. The black hoodie has a single blue stripe going down the right arm, with two white stripes alongside the blue, as well as the word, Kastr in white, on the chest in small text, on the left breast. He often wears finger-less gloves, he claims that the ship is a bit chilly for him. In his casual clothing, Kodiak has a blue handknit scarf that he never lets the ground touch. He is very touchy on the subject of that scarf, even once disobeying direct orders from a superior because that superior officer demanded to know why that scarf was so important to him.

    Personality-
    Kodiak is very laid back. He is simplistic and carefree, often opting to avoid arguments. He is a bit of a thinker, and he is nearly impossible to anger. Annoy however, is a completely different story, he is quick to become annoyed. He cannot do anything without some form of music, he often goes with Epic Orchestral and Contemporary, however, he is beginning to take a liking to a form of old music called Dubstep. One of his hobby's is to play some drums. He enjoys the Tenors of Earth, as they are a whopping 40-45 Lbs, with 5-6 separate drums. He nearly always has a pair of drumsticks with him, even during sorties, he just can't go without them. These drumsticks also have the blue stripe, accompanied by two white. Kodiak is talkative and friendly, and is very easy to become friends with.

    Occupation- Tricurian Humans are naturally pilots, Fighter, Bomber, Dropship, Gunship, Helicopter, Cruiser, Dreadnought, you name it, they can learn to fly it professionally within a day. Kodiak is primarily a Fighter Pilot, but he can pilot the Dropship, or even the Cruiser itself if needed. As a Tricurian Pilot, he is supposed to maintain, repair, and clean his own ship himself. Of course, this won't happen if he's the pilot of a Dreadnought Ship. He is a Pilot and an Ship Engineer.

    Strengths- As a Tricurian Pilot, he's an expert at dogfighting. A king of the Fightercraft, you could say. He is also adept at maintaining and repairing his own ships, and cleaning them. He is well trained in hand-to-hand combat, like all Fighter Pilots are, and small arms, such as pistols, shotguns and carbines.
    Kodiak is also pretty creative and imaginative, he has created a maneuver that pilots use to the current stardate. Called the Kastr Owl, the maneuver is a risk itself, pressing the pilot under very high G-Forces, as the plane does a complete 180 turn, and deviates from its original flight path slightly. The slight deviation causes homing missiles or torpedoes to narrowly miss (If they are close enough), and the 180 turn allows the pilot to have a clear line of fire to the enemy chasing him. However, the enemy has a clear line of fire to the pilot as well. There are many risks to the Kastr Owl, but one thing is for certain, anyone who does it is certifiably insane, and the guy chasing you will not expect it at all.

    Weaknesses- As a Tricurian Human , he's still Human. He has no natural weapons, and no real natural defense against weapons. Kodiak is also not an effective front line soldier, he can hold his own, but in long, drawn out firefights, he just doesn't have the skill to be effective.

    Biography-
    Ryan grew up on the TCS Tantum Spes, a large flying Carrier, the home of the best Squadron on the planet, Kastr Squadron. Ryan grew to idolize Kastr Squadron, like many other children on Tricuria, but he would be one of the very few to actually meet them. Ryan was 15 when the TCS Tantum Spes came under attack by Kodiak Wryvens, ferocious flying creatures that only Aces would be able to defeat. With pilots short, Ryan hopped into a fighter and rode out to protect his home. Surprisingly, he was extremely skilled at flying, so much that Kastr Squadron took him in as their own and personally trained him. He was named Kodiak, after the Kodiak Wryvens.
    Soon, Kodiak became one of the best pilots in all of Tricuria, and after taking that title, the IGPA came and rediscovered their planet. New technologies and opportunities arose and Kodiak took an opportunity and joined up with the IGPA, one of the few that joined. He quickly established his position as an Ace in Training, blazing through it and finishing in record time. Right after his graduation of training, the IGPA assigned him to the SES Spirit of Valor, bringing with him, his own Flight Suit, and State-Of-The-Art Tricurian Fighter, which is a gift from Tricuria Motors.
    Last edited by Skryte; 03-07-2012 at 09:40 PM.

  6. #6
    Killjoy aMARIKanIshtar's Avatar
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    This looks pretty cool. I've been playing Mass Effect, so am in the mood for one of these. I'll be a sniper character.



  7. #7
    Characters accepted, although Skryte's sheet is clearly not complete yet. Bu human, just to clarify are they branched off of the Atlantean humans? The humans that came later on haven't had enough time to evolve such traits.

  8. #8
    Defender of Justice MULTIMEDIAMAN's Avatar
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    Name- Talen-Jei

    Age- 40

    Gender- Male

    Race- Yamakx

    Appearance- Talen-Jei stands at 4'10" tall, with his tail measuring only up to 4 feet, exactly. Talen-Jei's skin is especially white, even for a Yamakx. On everyday occasions, he wears a dull, gray pair of mechanic's overalls, with an olive shirt beneath it, and a tan pair of working boots.

    Personality- Talen-Jei is like most Yamakx, in that he values intelligence very highly, and can often appear to be uncaring of those around him. However, he does care decently for his fellow crew mates, although he doesn't know them all that well. Talen-Jei is very careful when it comes to his research, and when he is lost in thought, he can spend several days without moving, his mind searching through all possibilities, potential design flaws. If interrupted during this phase, Talen-Jei will be extremely irritable, as he can only accomplish his truly greatest works while in his stasis of sorts.

    Occupation- Talen-Jei is an inventor, plain and simple. He has designed two of the major weapons systems currently employed by IGPA soldiers, and his manned combat mech is currently in the final testing stages.

    Strengths- He is a highly intellectual individual, and also able to go rather long periods without food as a Yamakx. Talen-Jei is also ranked as an expert with the standard pulse rifle used by IGPA soldiers, which he developed, and his other creation, the M-1273 Plasma Shotgun.

    Weaknesses- Talen-Jei is somewhat socially reclusive as a result of his long periods of meditation and inventing, as well as being completely incapable of direct combat in nearly any means. He is also very sensitive to overly bright light, which he combats by wearing a pair of shaded contacts.

    Biography- Talen-Jei was born on Kukxrelsewn, his species' homeworld, to a member of the IGPA's naval forces and his housewife. His father taught the young boy to value the IGPA's rule, as he was very loyal to them. Talen-Jei exceeded in his schools classes, even for a Yamakx. His intelligence was parallel to military tacticians when he was merely 15 years old, and was granted a military contract to design a weapons system with his father's guidance when he was 22 years of age.

    Talen-Jei applied to join the IGPA military, but failed boot camp due to his terrible physical state. He broke thirteen bones and was hospitalized for three months, during which time he entered a catatonic state. Upon awakening, Talen-Jei had created and begun the design of the Personal Mobilized Warfare Unit, a one-man combat mech which would enable the pilot to operate two machine guns, an anti-armor missile launcher, and two anti-aircraft missile pods all at once using a holographic interface.

    For the past fifteen years, he has been creating and testing multiple PMWU units, all without success. During this time, he created the IGPA's plasma shotgun, which was a by-product of a failed multi-barreled machine gun, which heated up far to quickly and ended up melting the barrel after a half-minute of continuous fire.
    Some people focus on what they're going through. Champions focus on what they're going to.
    Spoiler


    Spoiler

    -CREDIT TO STORYBOY FOR TEH AWESOME SIGGY- His shop: http://roleplayerguild.com/showthread.php?t=171475

  9. #9
    Quote Originally Posted by ImportantNobody View Post
    Characters accepted, although Skryte's sheet is clearly not complete yet. Bu human, just to clarify are they branched off of the Atlantean humans? The humans that came later on haven't had enough time to evolve such traits.

    Was this directed at me?

  10. #10
    Quote Originally Posted by Zealot View Post
    Was this directed at me?
    No. Skryte. You mentioned yours came from the Atlantians.

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