Woot. I will begin the cs process. Tomorrow.
To the IC!
They never come back the same.
Many men have fought and died in the conflict known as the Imprisoning War. Long has Ganon lived in the depths of what used to be the Sacred Realm, waiting for his opportunity to conquer the World of Light. His army is fueled by the darkness that lurks in the hearts of men; those who ventured into the portal between realms and came back as shadows of their former selves, hungry for blood in service of their new emperor.
It all began 20 years ago, when Link, who had traveled over mountains, under lakes, into the shadows and the desert, and even through time, confronted Ganondorf atop his evil tower in the center of what used to be the bustling Castle Town. Unfortunately, the Hero of Time was defeated in his attempt to stop the King of Evil, allowing the tyrant to gather all three of the pieces of the Triforce. He wished for the power to the rule the Sacred Realm, and was transformed into the evil pig-beast Ganon. The Sacred Realm underwent a transformation too; in place of the safe haven of the gods was a twisted, barren world known as the Dark World. After making his wish, Ganon was transported to the Dark World, where he began building his army.
With Zelda and Link dead, but Ganondorf's evil presence gone as well, Hyrule entered a period of wary peace. The deposed Royal Family reappeared once more, restoring Hyrule Castle and Castle Town to their former glory. King Dreyfus Valiant Hyrule III took the throne, and with the Master Sword in hand, re-established the Hylian Knights to protect Hyrule in the absence of their hero. Hyrule recovers quickly from Ganondorf's tyrannical rule, due mostly in part to the efforts of the Hero of Time; before Link met his end, he did manage to cleanse the temples of evil and set right most of Ganondorf's wrongs, making the recovery process much simpler. However, with Ganon's return on everyone's mind, many believed Dreyfus was doing little to prevent such a catastrophe.
Two decades of peace pass, and then the invasion begins. The Gorons were the first to fall; completely blindsided by the sudden wave of troops pouring out of the portal on Death Mountain, the peaceful, rock-eating tribe was completely exterminated. Next came the Kokiri, who could neither flee the forest or fight back. Every last fairy child perished when Ganon's Army set fire to their forest, leaving it naught much more than a barren wasteland. These two territorial gains give Ganon's troops a major foothold in Hyrule, and the war continues.
The Hylian Knights come forward to intercept the brunt of the offensive, dividing Hyrule into two halves. Ganon's army of beasts resides in the North, taking up fortified positions on Death Mountain and the Kokiri Wasteland. Few who venture into this territory make it back the same way they went in. Those who are deemed fit enough to serve in Ganon's army are sent through the portal into the Dark World, transforming them into hideous beasts. They are then brought back to serve on the front lines like every other soldier. This process, colloquially known as "Beastification" is enough to motivate the soldiers of Hyrule to avoid being captured.
The South is the fair land of Hyrule the Knights swore to protect, although it is anything but fair as of late. Interrupting a long era of peace, monsters that manage to sneak by the Knights on the front lines terrorize the other citizens of Hyrule, ravaging settlements and farms. With Hyrule's food and supplies devoted to the war effort, many go hungry, including women and children. With the most competent peacekeepers, the Hylian Knights, occupied, those tasked with protecting the towns and villages of Hyrule are largely unskilled, poorly trained militiamen. As such, crime has seen a rapid increase as of late, making many settlements even less safe to live in.
The Royal Family has come under fire by many dissenters, blaming them for leaving the Triforce and the portal to the Sacred Realm unguarded. Furthermore, many demonize Dreyfus for drastically raising taxes, believing they shouldn't be paying for a war they don't support. The King's most recent announcement, that a draft of able-bodied men into Hyrule's Army might be imminent, has been met with the most disdain.
The North and South are divided by a long, narrow stretch of land known as "The Front." This is where most of the combat of the Imprisoning War would take place. Littered with the bodies of slain beasts and knights alike, the Front has moved little over the course of the war, yet lately the beasts have been overcoming the wounded and tired Knights. This is especially dangerous, considering two of the most important Hyrulean locations, Kakariko Village and Hyrule Castle, lie only a few miles beyond the Front. This has made Kakariko Village in particular a very popular target for monster attacks, transforming it from one the nicest places to live into one of the worst.
Little has been heard of how exactly Dreyfus plans to deal with the seemingly endless soldiers of Ganon's Dark Army, but rumors have surfaced that he's looking for wise men and sages to solve the problem. And yet, still more men venture into the portal in hopes of claiming the Triforce for themselves.
They never come back the same.
Hey everybody, it's me, your friendly neighborhood Chanda. It's been a while since I've seen a damn good Zelda RP on these boards, so, since that's kind of my trademark, I figure it's my civic duty to bestow the boards with such greatness.
This idea came about because I always wanted to see a setting of Hyrule in true peril; we often get very little of an "epic war" feeling in any of the games. Usually they take place before or after Hyrule is conquered, which always irked me. The idea of a war-mongering, regime-like Royal Family has also always interested me, and A Link To The Past will forever be my favorite game in the series.
The RP is going to be High-Casual. It's also fairly free form, and I am not by any means bound to ensuring this RP ends in line with the canon. That's right; if you should wish to ensure Ganon wins in the end, you could achieve that goal -- provided you do it smartly enough. Characters might even be set on a secondary goal; like overthrowing the Royal Family or trying to obtain the Triforce for themselves. While I will provide the skeleton of a plot and the setting, most the events that shape the conflict will be of your doing. Thus, I urge you to be creative and diverse in your character creation to give us a wide range of motivations and personalities with which to make a compelling narrative.
Although I covered most of it in the above synopsis, the RP takes place 20 years after the events of Adult Link's quest in Ocarina of Time. The Imprisoning War in A Link to the Past's backstory is, in fact, the very same one that takes place during this RP. You can read up on it more in the link I provided. Feel free to ask any questions if you're not sure!
- No godmodding. This should go without saying, given this is High-Casual.
- No metagaming. This is especially important given the free-form nature of this RP. Many players will have ulterior motives and secret plans, so make sure to keep OC and IC knowledge separate. No one likes to have their carefully crafted master plan deduced in seconds, so please don't metagame and be that guy. Tolerance on this matter is very low.
- Major monsters (basically, anything mini-boss level and above) are to be spawned and controlled by moderators unless permission is given otherwise. Minor monsters can be spawned and controlled by the players, but anything mini-boss level and above are to be controlled by the GMs. Town Guards, Knights, or warriors of other races are NOT minor monsters.
- All loot dropped, stolen, found in chests, etc. is to be determined and set by a GM or co-GM.
- Please try to get at least one post up every two days. If you're going to be gone, let me know so I can handle it. If you don't post by the third day (without letting me know you won't be posting), I will puppet your character as I see fit. If you don't post for two weeks without warning me, your character will be killed/written out entirely. No whining.
- If you decide to enter a PvP fight, please note that your characters can be killed in the ensuing fight, as long as it's done fairly and squarely. However, oneshotting someone from the shadows is not something that I will allow; PvP fights are to the death only if both combatants have willingly entered. Stealing from, assaulting, or otherwise provoking another character counts as willingly entering.
- Please note that your character can be killed in fights with mini-bosses and above; this is simply a hazard that I will expect you to be aware of. But hey, if you don't do stupid shit to get yourself killed, we'll all get along fine.
Hylian: The most prominent race of Hyrule, and the lifeblood of the Royal Family. The Hylians are the "humans" of the Zelda Universe. Those close in relation to the Royal Family may have pointed ears and blond hair, although most of the Hylians outside of nobility feature a wider range of physical features. The Hylians are all-rounders in terms of physical and magical abilities. Far from the best and yet far from the worst, they are at their core, balanced in most respects.
Gerudo: The former servants of Ganondorf himself, before he was corrupted by the Triforce and killed most of his followers. The sparse Gerudo that still exist in Hyrule are either exclusive, nomadic tribes or those who have seen fit to settle down in towns or villages and attempt to live normal lives. Given their affiliation with Ganondorf and the conflict he created, they are very rarely trusted and often seen as dangerous. This all-female faction holds an even balance between agile thieves and skilled warriors. Despite their agility, they lack brute force, making them ineffective against heavily armored opponents.
Zora: The aquatic, elegant race of amphibious fishpeople who inhabit Lake Hylia and Zora's Domain. Ruled over by King Raltus, who is currently the most prominent detractor of the Royal Family. Raltus makes his grievances with King Dreyfus no secret, unhappy that the Royal Family is making his people pay for a "Hylian" war. Aside from their obvious swimming ability and their ability to breathe underwater as well as on land, Zoras who are well-versed in the use of magic are able to generate bioelecricity from within themselves. However, the Zora people are incapable of lasting very long in environments where it's very hot or cold, as their skin has to retain a certain level of moisture in order for them to perform at their best. Racial tensions between the Zoras and the Hylians are at an all-time high, so any friendships between the two are very unlikely.
Sheikah: The Sheikah are, and always have been, the duty-sworn servants of the Royal Family. Also known colloquially as the "Shadow Folk", the Sheikah are fewer and rarer than even the Gerudo at this point. Distinguished by their red eyes and pointed ears, the few Sheikah who don't live in Hyrule Castle, serving as Dreyfus' personal guardians, live in Kakariko Village, doing what they can to keep order and watch over their people. The Sheikah are masters of stealth and natural born acrobats, surpassing even the Gerudo in this regard. However, what they lack is the Gerudo's distinctive combat prowess, making them ill-suited for direct fighting, as well as common thievery skills like pickpocketing and lockpicking.
Deku: The Deku are the small, wooden scrub people who can be found all over Hyrule. Following the destruction of the Lost Woods, the Deku people lack any permanent settlements or communities, and mainly reserve themselves to merchant jobs or simply traveling around for the sake of adventure. The small, wooden frame of the Deku people makes them ill-equipped offensively and defensively, and vulnerable to fire. However, the Dekus are quite fast on their feet and make for powerful mages, giving them the potential to learn powerful offensive spells or healing magic. Given their extensive knowledge of flora and fauna, the Deku people are naturally suited for poison and medicine making as well.
Other Races: I am open to suggestions for other races, enemy races, etc. Let me know first, however.
Goron: The Goron race was almost entirely wiped out when Ganon's Army invaded from the portal in Death Mountain. I have plans for the few survivors left, unfortunately, and the presence of Goron PCs would conflict with them.
Kokiri: The Kokori were entirely wiped out when Ganon's Army invaded their forest and the Lost Woods. Unlike the Gorons, the Kokiri never left their homeland, meaning they were all in one place when Ganon's Army attacked.
Members/Servants of the Royal Family, past or present: Not a race, but I don't want anyone starting off with too many connections at the beginning of the RP.
Twili, Skyloftians, Terminians, Subrosians, Other Obscure Races from other timelines: Excluded for obvious reasons.
~Magic, Elements, Affinities~
When creating a character, you may choose to start with a primary weapon and no magic. However, if you opt to not have a primary weapon and not be skilled in any type of martial art, you may start with three spells instead. This is to provide incentive for having magic-centric characters, instead of trying to balance the two. If you want to have a "spellsword" character, you're out of luck. Sorry.
Magic spells manifest in one of several varying elemental types; these types are Wind, Water, Earth, Fire, Forest, Light, and Shadow.
Every element is weak to a different element; the only exceptions are Light and Shadow, which are weak against no elements, counter no other element, and cancel each other out. These weaknesses are as follows. "-->" denotes weakness to the subsequent element.
Fire --> Water --> Earth --> Wind --> Forest --> Fire
As previously stated, Light Magic and Shadow Magic are not weak to any element, but also counter no other elements. If a light spell collides with a shadow spell, they will cancel each other out; an even draw.
When learning magic, a spellcaster will discover that their magical energies manifest in two distinct elements; these are known as their "affinities". A Primary Affinity is the element that the caster is most in tune with, and the element that the caster holds less skill with is their Secondary Affinity. Spells with the same element as your primary will be learned faster, require less energy, and generally be more powerful than spells that align with their secondary. MAGES CAN ONLY CAST SPELLS THAT ARE THE SAME ELEMENT AS THEIR AFFINITIES!!! Thus, a Fire/Earth spellcaster can never learn a water spell. The only way to get a tertiary affinity is through magical enchantment or magical equipment, and these are very very rare cases.
For characters who chose not start with magic, they will "discover" their affinity when they learn their first spell; basically, I'm letting you choose it later down the road. Their first spell must be of their primary affinity.
Certain combinations of affinities can yield interesting "combined" element attacks. For example, a Fire/Water mage can cast spells that generate steam and smoke. A Wind/Water mage can cast ice spells. A Fire/Earth mage can generate lava and molten rock. The sole exceptions are again with Light and Shadow; while you may choose to have these elements as your primary and secondary affinities, you can never mix the two in the same spell.
~Character Sheet~ YOU MUST READ THIS SECTION BEFORE FILLING OUT THE APPLICATION!
Name: (Self Explanatory)
Race: (See the appropriate section.)
Age: (Self Explanatory.)
Gender: (Self Explanatory)
Appearance: (In at least one paragraph, describe your character's appearance, including eye color, hair color and style, body build, height, skin color, scars/tatoos/birthmarks, etc. A picture will suffice, but please make sure to denote any differences from your envisioned appearance and the actual picture in text.)
Clothing/Armor: (In at least one paragraph, describe your character's preferred style of dress. Remember that the setting is Zelda... so... avoid modern clothing or I'll laugh at you. A picture will suffice, and it may be the same picture as your appearance, but please make sure to outline the parameters of your armor (if applicable) in text. Remember that the more protective armor is, the more it restricts movement.)
Primary Weapon: (If your character uses a primary weapon, then please list it here. YOU START WITH ONE, YES, JUST ONE, PRIMARY WEAPON. Don't worry, you'll have the chance to pick up more stuff as time goes on. This is Zelda, after all. If it's an exotic/unique weapon, please explain it or provide some sort of reference link. Pairs of small weapons (dual daggers, dual hand axes) are considered "one weapon". Multiple quantities of lesser projectiles (20 throwing knives, for example) count as "one weapon" as well. If your character is an unarmed fighter, just put "Martial Artist" in this category.)
Fighting Style: (Get creative. How does your character engage in combat? How do they act in one on one duels? How do they deal with multiple enemies? Are they subtle manipulators, always thinking ahead? Or do they prefer to overpower their opponent with skill and strength alone? This one's open to your interpretation, so have fun with it.
In this section, you must also list AT LEAST ONE TACTILE combat weakness. What's a tactile combat weakness, you may ask? Having poor upper body strength is a tactile combat weakness. Being rather slow and uncoordinated is a tactile combat weakness. Overconfidence is NOT a tactile combat weakness. Underestimating the enemy is NOT a tactile combat weakness. Getting "caught up in the moment" is NOT a tactile combat weakness. Cowardice is NOT a tactile combat weakness. Weaknesses that are a result of the race you've chosen DO NOT COUNT. If you try to put a lame weakness by me, I will laugh at you and have sex with your sister as punishment. You have been warned.)
Primary Affinity: (Read the appropriate section for details. If you have a primary weapon, skip this part.)
Secondary Affinity: (Read the appropriate section for details. If you have a primary weapon, skip this part.)
Magic: (If you have a primary weapon, skip this section entirely.
If applicable, list your spell(s). Keep in mind that these are starting spells, so keep them within reason. Dropping a meteor the size of the moon on your enemy is not a good starting spell. A medium size exploding fireball is a good starting spell. Summoning an all powerful dragon is not a good starting spell. Launching sharp spears of ice at your opponent is a good starting spell. Please note that spells do require magical energy, and casting too many spells too quickly will burn you out pretty fast.
Please list spells like this:
PLEASE REFER TO THE MAGIC, ELEMENTS, AND AFFINITIES SECTION FOR MORE INFO)
Inventory: (List what your character currently has on them and regularly carries around. Try not to list too much; carrying heavy loads will considerably slow down your character and probably require a cumbersome backpack on top of that. In other words, pack light.)
Backstory: (In at least one decent length paragraph, detail your character's life up until this point. Make sure it makes sense and doesn't involve screwing with the canon, okay? If you wish to keep your backstory secret, you MUST PM me what you have in mind beforehand so I can fact check it and such.)
Wallet: (The currency is Rupees. You may start with up to 100.)
~Blank, Tagged CS - Read the above section first!~
HTML Code:[B]Name:[/B] [B]Race:[/B] [B]Age:[/B] [B]Gender: [/B] [B]Appearance:[/B] [B]Clothing/Armor:[/B] [B]Primary Weapon:[/B] [B]Fighting Style:[/B] [B]Primary Affinity:[/B] [B]Secondary Affinity:[/B] [B]Magic:[/B] [B]Inventory:[/B] [B]Backstory:[/B] [B]Wallet:[/B]
That's basically it. I know it seems like a lot of work at first glance, but when you actually fill out a character sheet, it's pretty quick. If you have any questions, just ask!
Last edited by Chanda; 12-30-2012 at 02:48 PM.
"EVERY GIRL NEEDS TO FEEL LIKE ACID"
Woot. I will begin the cs process. Tomorrow.
Name: Clyde Dotour, although his alias since donning the mask is "King."
Appearance: Clyde is probably as far from the "pure" Hylian attributes as possible, sporting tanned skin and brown eyes as well as rounded ears. His face is what many would consider moderately handsome; not quite ugly, yet not quite gorgeous, he is best described as "rather dashing." However, due to his decision to live most of his life beneath a mask, his looks are largely inconsequential. His frame is slim and lightly muscled, looking like more of a runner or a courier than a warrior.
Clothing/Armor: Ever since changing to his "King" disguise, Clyde tries to show as little skin as possible. His first layer of clothing is merely a dark blue tunic and trousers, but this is largely covered up by his next layer, a set of indigo scalemail, including cuirass and greaves. While scailmail is light and flexible, it provides little in the way of protection from powerful attacks and is very rough on bare skin. Black leather boots adorn his feet, with matching black leather gloves as well. King's clothing is more for appearance than it is functionality, obviously. His trademark mask completes the ensemble, obscuring his face. Over all of this, he wears a tattered dark grey-blue cloak with the hood up, clasped at the neck.
Primary Weapon: King's weapon of choice is a Razor Sword, a type of blade designed by smiths from beyond Hyrule's borders. His is more of a longsword type, and is reinforced such that extended use will not destroy it. Once again, King chooses to carry this sword for its appearance, and not its functionality. It is sheathed at his waist for a quick draw if need be.
Fighting Style: King is a defensively oriented fighter, mainly using counter-attacks, blocks, or parries to create openings in an opponent's defense. King's speed and his painfully-begotten resilience lend themselves well to his fighting style, allowing him to dodge attacks or take them if need be. However, his lack of upper body strength does hinder his offensive capabilities, and because most of his combat experience has come from escaping from fights rather than finishing them, he lacks offensive techniques or strategies.
Primary Affinity: N/A
Secondary Affinity: N/A
Inventory: Other than a flask of cheap alcohol and his wallet, King doesn't keep much on his person.
A magical anklet meant to be used in conjunction with a Roc's Feather. When worn, it greatly reduces fall damage, allowing the user to jump from staggering heights with little worry about breaking their legs.
25 Deku Nuts
Backstory: Clyde was born into spectacular circumstances, an unusual beginning for those who grow up to become masked thugs. The Dotour family was the wealthiest in Kakariko, owning a highly lucrative general store in town that provided most of the income the family would ever need. His mother and father were pleasant, if rather greedy and negligible. They frequently put competitors out of business, often not by entirely legal means. From a very young age, Clyde came to see value of money as an absolute, and that oftentimes you'd have to do whatever possible to succeed... no matter the cost.
He grew up like any other wealthy child from a wealthy family in a wealthy village; carefree, unabashed by the financial or moral compunctions of others from his community. Thus, unhindered by social obligations or attentive parents, Clyde began acting out simply to gain attention, earning him the disdain of most, if not all of the townspeople. Rather than actually do some real parenting, his mother and father sent him away to study at a boarding school in Castle Town. Compounding his already insufferable egotism and sense of entitlement, Clyde fancied himself quite the young scholar, growing incredibly pretentious and arrogant as well. Despite his attitude, Clyde quickly began shirking his studies, believing that "such things were beneath him." He barely managed to graduate, and at the bottom of his class too.
He returned to Kakariko soon after, as his parents were getting older and it would soon be his duty to operate the store after their retirement. As he strolled into the family home, expecting a warm welcome from his parents, he instead walked in on them discussing a business transaction with an unsavory character; the leader of a notorious gang of bandits who had recently begun operating in Kakariko, Blind the Thief. Blind had apparently been sabotaging competitors of the Dotours' store... for a price of course. However, Blind had recently begun demanding higher and higher bribes to keep their secret safe. Although the Dotours managed to pay him off, they would surely go out of business if this continued.
Clyde wouldn't stand for such treachery, obviously. After a few more bribes, he could no longer stand by while the family business went down the tubes. He marched over to Blind's hideout and demanded that he, and I quote, "cease and desist." Blind merely laughed off Clyde's reproach, and had him beaten and detained by his henchmen. He then burned the Dotour store to the ground, framing Clyde in the process. Remembering back to his past misbehavior, the villagers found this rather easy to believe, as did his parents. When Clyde was finally released, his parents practically disowned him for allegedly ruining their once lucrative business. Clyde, whose protests weren't even heard, left town in shame.
He turned to the streets of Castle Town, although with no money or food, he was forced to live among the poor and hungry he once looked down upon. Being a Dotour, he was simply too proud to beg, so he instead sought... other enterprises. If it involved violent crime, Clyde probably did it at some point; mugging, pickpocketing, loan collecting, mercenary work... you name it, Clyde did it. However, having grown up a pampered rich boy and not a hardened criminal, Clyde wasn't a particularly skilled lawbreaker... at least at first. He constantly botched jobs and found himself running from the city guards or other thugs. Eventually, however, Clyde became conditioned enough to survive in his new environment, which is where he gained his impressive resilience and speed; when he wasn't being beaten up, he was being chased, and vice versa. Simple as that.
When Clyde noticed his face starting to appear on wanted posters all over town, he came to the realization that fame didn't have to be attained through legal means. His more arrogant and flamboyant side began to take over, and soon he devised an excellent plan to make himself famous, or if not that, then infamous. It was at that very moment that the persona of the masked thief King was born. He simply needed the funds... and better timing. His opportunity came when Ganon's troops invaded and the war began. He began to hear stories of how Kakariko was now easy pickings, with barely any law enforcement to speak up. Clyde, who had managed to amass enough wealth to purchase all elements of his intricate costume since then, donned the mask and moved back to his home town of Kakariko, hoping to build a name for himself there. With talk of a revolution brewing in the small town, King knew that the once pleasant village was going to become very important soon enough.
Wallet: 165 (1 Silver, 2 Yellows, 4 Blues, 5 Greens)
Last edited by Chanda; 08-12-2012 at 11:01 AM.
"EVERY GIRL NEEDS TO FEEL LIKE ACID"
Curses! I actually had the same idea for a masked fully covered person T.T
Skin/scales are mostly cyan with green highlights. The markings are all indigo. While the straps around the dangling parts of his head fin are brown.
Clothing/Armor: Wears a sandy brown loin-cloth that is obviously water proof. A pair of bronze chains are tied around the waist of the cloth with white and sandy white seashells attached to them for decoration. He also has what can only be described as gold earrings pierced onto the two lowest parts of his head fin. Finally, a gold band encrusted with small pieces of sapphire is sported on his left upper arm.
Primary Weapon: Riz is no warrior, but as a Zora, he does possess razor sharp fins on his forearms that can be used as melee weapons or even flung at a distance like boomerangs. As he is a Zora with magic power, he can also produce a bio-electric field around himself as a defense mechanism.
Fighting Style: Not particularly skilled in combat, Riz prefers to hang back and support his comrades with magic. He's not to be underestimated, though, as he has the power to bend water to his will, allowing him to use it as a conduit with which to give his bio-electricity more reach.
Primary Affinity: Water
Secondary Affinity: Light
Sphere of compressed water (about the size of a basketball) that is conjured from moisture in the air and thrown at a target.
Riz's natural bio-electricity can travel through solid streams of water like an electrified wire.
~Water of Life~
An aquatic blue light that gives ordinary drinking water the same healing potency as Red Potion of life.
Bottle (Green Potion)
Bottle (Green Potion)
Backstory: Riz was born in a special sect of the Zora tribe known as the Water Monks, Zoras with magical power over water and of their own bio-electricity. Their primary purpose is to protect Lake Hylia from the evil that pollutes it, but they have been known to aid those on the land when the need arises. Riz was trained from a young age in their ways, learning their magic as well as their secret language, one only known to the Monks themselves. Riz had spent almost his entire life in and around Lake Hylia, fighting alongside fellow Zoras against all who threaten its waters. However, one day, urgent news from the land reached the Lake. An invasion of Hyrule had supposedly come up from within Death Mountain, and aid was needed to prevent the Kingdom from falling. A few of the Monks, Riz included, volunteered to venture out into Hyrule proper, to provide the kingdom with reinforcements. An interesting note about Riz, is that his name is supposedly just a shortened version of a longer name, but no one really knows what that full name is.
Last edited by Xivilai; 03-10-2012 at 09:19 PM.
Does the name have to be Riku? It's just... Kingdom Hearts is so... bleghhh.
Also, where is the ocean that he protects? The Zora only exist in Hyrule (aside from those in Termina, but, y'know parallel universes and such) in this timeline, and we learned from Twilight Princess that Hyrule doesn't actually refer to the entire Zelda world, only a collection of provinces. This is evidenced by Shad's line indicating that Ordon wasn't part of "Hyrule proper." Thus, there are no oceans in Hyrule or the surrounding area, so that must mean that the Ocean Masters live pretty dang far away.
If that's the case, what stake do they have in Hyrule's affairs and why would they consider themselves a sect of the Hyrulean Zora Tribe? While I'm sure you can think of an explanation, this sort of thing needs to be explained in your backstory.
Also, Oceanic Fury is rather OP for a starting spell. Shape shifting in general is something I consider to be reserved for higher-level stuff, and that's not even taking the water generation into consideration.
"EVERY GIRL NEEDS TO FEEL LIKE ACID"
What's so wrong with the name Riku? We've had Zoras named Ruto, Rutella, Lulu, Mikau, Jappa, and even one named Evan of all things. Why does Riku sound so bad?
In hindsight, the Ocean thing was a little too grand in scale. I guess I was still in a D&D mindset (where things happen all over the world of the setting and not just one kingdom). In light of that, I'll probably just re-purpose the Ocean Masters into Lake Masters, essentially allowing Lake Hylia be the thing they protect in place of the Ocean.
As for the spell, yeah it's kind of OP but I was under the impression that, being a spellcaster, Riku would have to have some kind of powerful spell. Think about it, he's not a warrior in any sense of the word. He has no combat skills, his magic is pretty much the only thing keeping him from getting fileted into sushi. What is the squishy mage character supposed to do when the thing he's supposed to be good at (slinging spells) is has abysmal combat effectiveness?
EDIT: Apologies all, but this RP is both far more active than I can keep up with, and more detailed than I can manage with my knowledge of Hyrule. I hope you all understand.
Last edited by Dwarfdude194; 03-09-2012 at 06:05 PM.
"We are buried beneath the weight of information, which is being confused with knowledge;
quantity is being confused with abundance and wealth with happiness.
We are monkeys with money and guns."
List of Characters:
Clyde Dotour (King)...Hylian
Marsh C. Mallow...Hylian
*characters which are, for the time being, still "involved/important" (puppeted by the GMs)
THE MOTHER OF ALL SUMMARIES (not updated)
Name: Marshmallow White / Marsh C. Mallow (the name she uses professionally) Nicknames: Mar, Marsh, Marshy
Appearance: 5'5, about 115 lbs, light blue eyes, long chocolate brown hair, freckles, a long scar across the bridge of her nose.
-Sleeveless, Blue-collared shirt
-Woven Arm Band
-Spiral Metal Armband
-Purple Rain Cloak
Primary Weapon: Goat's Foot Crossbow
Fighting Style: Marshy's cowardice is reflected in her fighting style. She specializes in speed and evasiveness and is surprisingly flexible and nimble. She tries to avoid most, if not all, forms of combat, preferring to leave the fighting up to others while she finds something/someone to hide behind. If faced with an inescapable one-on-one, she'll likely try to persuade her opponent to end the battle or beg for mercy before anything else. Her close range attacks are very weak and her defense is horribly poor- and she knows it. When she is actually fighting, she attempts to wear down the attacker by evading until she either has a chance to escape or perhaps strike a blow.
As far as her cross bow goes, she mostly carries it around for show. She is so miserably unpracticed at actually using it that her accuracy is low, (rendering her practically useless in any battle).
Primary Affinity: n/a
Secondary Affinity: n/a
-Pens and parchment
-Drake's Signet Ring
-Ring Of Steady Hands
-Letter To Family
-Letter from Gero
-4 Rolls, 3 Slices OF Bread
-Bottle of Wine
-Heart of Red Ice
-15 Crossbow Bolts
-5 Inquisitor Throwing Knives
-8 Red Ice Bolts
Backstory: Marshy was born in Kakariko Village. Her mother was a gluttonous old thing that found comfort in displacing the world's many troubles with food- and a lot of it. All paid for by her reasonably wealthy husband, Walter, who owned a Cucco farm, supplying poultry and eggs. When she became pregnant with Marshy, her food cravings became freakishly outstanding to the point that she was eating her husband out of house and home and running the business into the dirt.
Her last word just before she became unconscious and died during childbirth, was "marshmallow". And thus, her father, in loving/doting memory of his dear (whale of a) wife named her accordingly.
At least, that's the story she tells people. Walter never ceases to remind her that she got stuck with such a name to spite her voracious mother because of her uncouthly appetite, as well as the fact that Marshy looks nothing like her father at all and more like a certain traveling salesman that had once stopped by to sell masks....
"Ugh! Wipe that look off your face! You have that same stupid smile as that damn bastard," is a phrase he regularly repeats....
And thus, the wondrous life of Marshmallow began. Resentfully, her father did the bare minimum to care for the little nuisance. One year after her birth, Walter remarried to Nahid, a strict Gerudo woman who was going to help him run/recover his business. She was smart, beautiful and, best of all, ate very little. Her younger sister, Diana, was born shortly after their marriage. Her father was extremely disappointed. He wanted a son, but was too short-sighted to realize how unlikely that was for a Gerudo woman. After having two more daughters, Dale, and Damia, Nahid decided she had had enough children and informed him of this.
Feeling defeated and with the success of his business beginning to slip due to competition, the family moved to Castle Town. This was done upon the suggestion of Nahid and it was in Castle Town that she completed her goal of overthrowing complete control of Walter's business (and life, for the most part). She had a reasonably stable source of income, a house, three (practically identical) daughters who would be well cared and provided for, and a husband whom she used whenever she thought her Gerudo-blood might cause a rift in revenue.
Regularly neglected and lambasted by her father, who still spends the majority of his days (when Nahid isn't commanding him) drinking away his unfortunate life, Marsh spent the majority of her time on her own. She began teaching herself how to read, bookkeeping, and roaming the streets in search of ways to make some quick cash. She became fascinated with the world of business and learned a lot from Nahid, but because of her increasingly lazy nature, dedicated her time to the art of swindling instead. Nahid acted as more an employer than a mother figure and certainly didn't consider Marshy as anything more than a leach on her finances. Years of shamelessly failed cons and gambling procured a large debt with Nahid as well as a good amount of enemies throughout Castle Town.
Seemingly unfettered by her many short comings, Marshy is a reasonably attractive woman, with the exception of her scar, who simply lacks morals. She will shamelessly con any gullible idiot, no matter how poor, old, young, or sick. Because of her size and lazy lack of combat skills, however, she is hopelessly spineless and loyal to no one.
Fuck yes, I love Zelda! I don't know the plot yet and I know I'll join. Good to see you again Chanda.