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Thread: Colosseum Registration

  1. #71
    星が地上を歩く Asuras's Avatar
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    Jul 2011
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    8,289
    "I don't kidnap little children in the night... That isn't to say they don't fall into my hands."





    Name
    Jolenix Voruskardet

    Age
    276

    Gender
    Female

    Race
    Human/Witch

    Details



    Abilities



    Equipment

    Jezekiel, the Thing
    A monstrous familiar of Jolenix that follows her every will and acts like a subhuman beast. Jezekiel is a shapeshifter, though seemingly is limited to forms displaying four limbs and a head. It can change size, extend limbs, form wings, generate claws, and much more. Jezekiel has a weakness towards water, and is incapable of swimming or surviving under rain or moist conditions. While not necessarily required, Jezekiel appears to have hunger and will feast on whatever material he comes across much in the same way a pig eats just about anything.

    Tarot Deck

    A full set of tarot cards, containing 22 individuals cards. Each creates a different augmenting or inhibiting effect as per the user's choice. The cards themselves exhibit no inherently damaging effects, for example, are unable to strike an opponent with something like a lightning bolt. Instead they are purely support-based magic cards, affecting the user or target passively for indefinite periods of time. The Tarot Magic requires cards be drawn randomly, lest the magic's effectiveness be diluted



    League
    Advanced
    Class
    Heavy

    I'm going to have to finish this tomorrow. Too tired to continue. @_@

    Avatar and signature by me.



  2. #72
    The Destroyer
    Join Date
    Mar 2010
    Location
    Kentucky
    Posts
    77

    Finally got around to doing this

    The Demon Swordsman


    Name: Katana Ashigaru
    Alias: The Demon Samurai, Ashi
    Age: Unknown
    Gender:Male
    Race: Human
    Height: Six foot
    Weight: Two hundred pounds
    Hair Color: Black
    Eye Color: Red
    League: Advanced
    Class: Boss

    Appearance

    Katana, while not Japanese by any stretch of the imagination, has adapted Japanese-style customs and traits, and even the use of the Japanese samurai sword known as katana, from which he took his name. However, past his swordsmanship and his following of the Dark Bushido, he is quite the archetypical guy. His black hair is kept short, though it is often unwashed and unkempt. His face is always covered in dirt and grime, a sign that he showers not so often; which is only further displayed by the patches of dried blood that often adorn his visage. When sweating, it is clear just how dirty he really is; as the wet trails clearly provide a stark contrast to the grime covering him.

    His clothing consists of mostly American trends, however, as he seems to favor the look of baggy blue jeans and black t-shirts depicting his favorite classic metal bands; and some newer ones. His weapons, which consist of a sawn-off Shotgun and two katana swords, are always attached to him in one manner or another; often with the swords crossing over his back and the shotgun resting easy between them; though his swords are sometimes placed at his sides, with the shotgun remaining on his back. His feet are covered in metal-esque combat boots, wherein the heel and toe are covered in steel plates capable of causing immense damage to a fleshly body on contact.

    Personality

    For lack of a better term, he's kind of a psychopath. His only aspirations are to cause as much pain and suffering as is humanly possible, and then die a happy old bastard knowing he'd done all that he could to make everyone else around him completely miserable. He does this in various ways, though often he simply prefers the murderous acts of his Dark Bushido; a purely evil form of the samurai Bushido code, which he, himself, altered and invented.

    Abilities

    The Dark Bushido: Bushido was the Samurai code of honor, a set of strict behavioral codes and ethics. While Katana has altered that set of codes to fit his own personal style, he has also mutated the code into something else entirely. For him, The Dark Bushido is more than a set of words, memorized and followed as rules governing his life. For him, The Dark Bushido is a powerful ally in his fight against the forces of good. It gives him the power to focus his mind, and concentrate harder; enhancing his natural born abilities much further past their physical peak, and garnering for him a seemingly unparalleled insight into battle. The powers granted thus have earned him the title; "Demon Samurai".

    Flight: Katana can do it.

    Swordsmanship: Katana is a vastly superior swordsman, using sword arts as a means of full combat Katana is, in essence, the inventor of his own graceful dance each time one - or both - of his swords are drawn.

    Psychometry: This is, loosely defined, the capability to touch and intimately understand. When Katana touches the ground in a new location, another person, or even a weapon with his bare flesh he sees the history of it, what it's done and how it did it. This makes him a vastly superior strategist; allowing him to know intimate details about a foreign battlefield simply by being upon it, allowing him to understand and predict opponent's moves, even though he'd never faced them before. The main use for this, though, is that it makes him a jack of all trades when it comes to weapons, making him immediately capable of wielding even the newest of weapons with intimate knowledge of how it works.

    Astral Magic: Able to tap into the Astral Network, which is to say the plane of the spirit, Katana can draw upon this world using a series of runes and "weaves", which allow him to cast powerful spells; and even converse with the souls of the dead. Opening portals in and out of this plane of existence are not outside of his reach either, though during combat these portals are often nothing more than one-shot attempts to gain the upper hand.

    Reactive Adaptation: Basically Katana can adapt to what's been done to him. If you cut him open once, his body heals and then adapts to the circumstances; making him that much harder to cut the next time around. However, the healing and adapting process are not instant; and depending on the severity of the wound may take anywhere from a few seconds to a few hours to heal and adapt properly.

    Weapons & Equipment

    Sodom & Gomorrah: Katana's two main weapons, they're katana-style swords fashioned for Katana's specific brand of chaos. Sodom, the oldest of the twins, is imbued with runes and weaves that allow it to siphon the energy used as a hostile means against Ashigaru himself; so long as the blade is bared and the cold metal is touching the air around him. In some cases, the weapon must come into contact with the energy itself, which is often done in conjunction with high-powered, energy-based attacks being used against him. Gomorrah, on the other hand, works just the opposite. As long as the weapon is sheathed - which it most often is - it takes the energy gained by Sodom and re-purposes it. While most of that energy is converted to power that constantly fuels Katana's physical body, the remainder is released back into the air of Katana to enhance Sodom's siphoning field; making it extend further and pull in more energy with each passing moment (turn) that Gomorrah's twin is in action.

    Monofilament Wires & Throwing Knives: Attached to a set of twelve (12) throwing knives is a series of monofilament wires which reside attached to Katana's wrist, and are controlled by his mind. These wires are used to trip opponent's up, capture and entrap them, or - as they are most often used - to allow Katana's energy to travel greater distances and spread their influence over a wider range of area.

    Loyalty:The sawn-off shotgun previously mentioned is named Loyalty, though the reason for the name is lost even to Katana. Loyalty is, for all intents and purposes, your average double-barreled weapon; and to the casual observer it would seem rather weak. However, when the trigger is pulled Loyalty is anything but weak, unleashing a hellish fury of plasma-like, ionic energy capable of leveling entire cities with a single blow; the longer the hammer is cocked back on Loyalty, the stronger the blast becomes.

    History/Biography

    Katana isn't much for history, preferring to live in the moment of now rather than the past of old. So his story is his own, and will be shared when and if it's needed.


    Battle Ready

  3. #73
    Ruler of The Elephants makiaka's Avatar
    Join Date
    Jan 2012
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    2,233
    Screw this confusion on cs;s sand its rules

    Name:Kia of the wind

    Age-17

    league:intermediate

    class:medium

    Race:Futira(kinda like a three tailed fox human with ears (my sig) but they can also kind of do skunk like things there society is nomadic yet at the same time very forma, and orderlyl.)


    Appearance-
    but with the tails and ears.

    Arch type-Assasain

    Weapon type-claws.

    Biography-(i don't feel like putting to much into it if you want to know more it's TBR)Running away from home she had joined a order of mercenaries. She personally only chose to kill those who have killed themselves. Eventually she found her self taking all the high priority targets as her skill at killing raised.

    skills-
    speed-Lets just say shed destroy almost any one in the arena in a foot race.

    Quick analysis-can see what something is capable of to a degree and weak to entirely rather quickly.

    claw user- Has been trained to use her claws rapidly and effectively she can easily rip them out of even a stab wound.

    Futira- Generally able to do anything there race can like crawl threw small spaces and walk on 4 legs as well as use there defense mechanism despite hating to do it herself.

    Abilities

    Current ride-Extreme speed in one direction although she can't change directions during she can stop then change directions(Even works mid air once or twice) The more she charges it the faster she can run and or the longer depending on the speed she uses. Lowers the force and strength of projectiles coming at her too.

    Wing clipper- only works at 20 meters above ground but makes blades of air surrounding and coming in on a target location"It's not a good idea to stay somewhere your enemy controls."

    Breaking point(originally just was shatter but i had to make the reference)- A odd strike using the tip of one claw but does not cut most targets instead breaks armor and other hard objects including stone steel ect... It works better the harder the object so if your character is made out of pure titanium it may shatter his chest from one strike

    Sharp gust- She pulls back then pushes forward her arms and sprays a wave of uncontrollable wind blades.(ineffective at a range)

    Force kick-a heavy kick able of knocking even a dragon back with the force of wind.

    Demonic strike-A energy strike that wears at the users inner energies causing them to slowly get weaker. Really effective if you use magic not so much if your a cleric.

    Mirage-Creates a image of her self at a different angle from the target.

    Lily bloom- Blooms a large lily which has a hallucinogenic affect to those near her.

    Smog poison-Creates a poisonous smoke cloud that makes it hard to breath even after leaving it.

    Equpment.

    Iron claws-what shes wielding in picture.

    Armor-Same mostly covers her appendix and upper bod with plates.

    smoke bombs- Around a 20 meter radius. carried 2 at the moment

    Flash bomb- carries 1 and blinds anything that looks at it.

    spark bomb-carries 1 And creates a good 2 1/2 meter effective point of explosion

    strengths-Good at initial engage and stealth, even better at disengaging.

    weakness-if grappled she has little chance.
    My computer once had over 300 cookies. So I put it on a diet.

  4. #74
    Name- Alissa Aristel (Codenames include AA or sometimes Double A's, which is used condescendingly as explained below)
    Appearance- http://favim.com/orig/201104/24/Favim.com-23551.jpg
    (I'll draw a picture later. She has small breasts, giving another meaning to her nickname "Double A's")
    Age- 18
    Gender- Female
    Race- (Futuristic) Human
    League- Intermediate or advanced
    Class- Heavy

    Equipment:

    Guns/Ammo
    Eldwick Mach 88 Plus- To put it as simply as I can, Eldwick is an sentient AI controlled pistol from the future. "He" appears to be a modern day silver handgun with a thin screen running along both sides. While not in combat these screens are usually glowing light blue, although images can be shown. He speaks in a elderly male British accent, but can change his voice. He claims to be able to fire most types of ammunition, although smaller caliber bullets leave a bad taste in his mouth, so they're disrespectful to use on him. He supposedly never jams/misfires, is unbreakable, and has a built in flashlight.
    Armor Piercing Ammo Clip X3- These clips contain 12 bullets each. One clip is already in the gun.
    High Explosive Incendiary Ammo Clip X1- This clip contain 6 bullets.
    Materialization Chamber Clip X1- This clip is empty of bullets and has some strange device attached to the bottom of the inside. There's room for 6 bullets.
    Disks
    Yoyo Launcher- A device that looks exactly like a Yoyo...because it basically is. Special disks mentioned below can be attached to it and launched from it with the push of a button.
    Explosive Disk X5- These small disks can be attached to the Yoyo Launcher or tossed like a Frisbee, and then explode at either a programmed time delay or upon impact or proximity to a target.
    Smoke Disk X2- Similar to explosive disks, but they let out a large amount of smoke. When inhaled it can cause lung irritation, confusion, and then loss of consciousness.
    Electrodisk X2- Similar to explosive disks, but can be programmed to let out an electrical field of varying intensity to paralyze or kill a target within a radius of around five meters.
    Blades
    Switchblade- The blade is 12 centimeters long and can be fired off, although this is mainly for the element of surprise and would have trouble going through bullet proof vests.
    Shoeblade- 6 centimeter blades can poke out of the toe of her boots when she hits her heels against something.
    Other
    Wrist Wire- A wire can shoot out of a glove on her left wrist (explained below). The tip can stick to whatever it makes contact with, which can be turned on or off. The wire is strong enough to support her body weight and three others.
    Hug Glove- Like the tip of her wrist wire, her hug glove itself has built in pads that can be turned on or off, allowing her to remain stuck to any object that she's touching. The grip can be broken with enough force, although normal humans would have great difficulty in this endeavor.
    Gogglehead- She has a pair of goggles that can either act as normal sunglasses/glasses or see by x-ray, thermal, or night vision.
    Superfluff Canister- Once activated, a light pink foamy material spreads outward, enough to completely conceal an elephant inside. The faster an object impacts it the stronger the foam resists it, so bullets can be slowed down enough so that they come to a stop inside, yet someone slowly wading can go all the way through. The foam can cushion lethal falls from almost any height. The foam is also a great insulator and has some ventilation. However, it could lead to asphyxiation after a couple of minutes. The foam is editable.
    Abilities:

    Alissa's Abilities

    Bullet Ballet- This is used in her preferred fighting style, especially if she's fighting against multiple opponents. She moves incredibly nimbly and almost appears as if she's performing dance moves as she both dodges incoming fire and unleashes some attacks of her own. As long as she's able to see the gun being fired, she can see the paths the bullets will travel and preemptively begin to dodge them. She can only see as far in advance as when the person begins to aim for that particular shot.

    Rushtime- As victory draws closer, she often seizes on opening and unleashes a fast combo of blows to finish of her opponent. This attack usually includes using objects in her environment such as chairs to batter at her opponent while continuing a wide variety of attacks that keeps up the pressure. If she's interrupted during rushtime then she's often left wide open for counterattack, but if not then she's almost sure to win by the time the flurry of blows comes to an end.

    Aikido- http://www.youtube.com/watch?v=aicHsMC6rxM
    She's well trained in this fighting style and also incorporates some fluid kicks and punches into the mix. This is only used if use of her gun has become impossible or unfavorable, such as when she's gotten swarmed at close range.

    Lightstep- She behaves lighter then a normal human would during some of her stunts. For example, she can leap higher then normal humans by about half, wall jump, and can walk on walls for around five steps before falling. She can do a ton of impressive flips and other aerial maneuvers, which often goes along with her Bullet Ballet fighting style.

    Gunfight Prowess- She's very good at gunfights. She greatly excels in pistol use, is good with machineguns, and is at least familiar enough with all other types of guns to be able to use it should she have to.

    Psychic/Telekinetic- These abilities are minor and generally don't help her much in a fight. She's only good enough to be able to flip light switches with her mind with great effort, or perform equally simple tasks.
    Eldwick Abilities

    Eldwick has some abilities that drain his power source, represented in gauges. He has a blue, green, yellow, and finally the red gauge, and each one is divided into ten sections. Run dry and he shuts off to recharge. He can only recharge a single section every thirty minutes. While that may seem slow, he's dealing with a ton of energy per section. Abilities that use negligible energy can stay active as long as there's at least 1 section remaining.

    Picky Chooser - Cost: Negligible - Nobody can fire the weapon if Eldwick forbids it.

    Nervous Link - Cost: Negligible - Eldwick connects to the wielders nervous system with the placement of a device attached to their forearm from the hand wielding Eldwick. This makes it like a gun wielding a human rather then simply a human wielding a gun.

    Auto-aim - Cost: Negligible - Eldwick can locate enemies with his sensors to target them with pinpoint accuracy, even if the enemy is running. He can then make adjustments to the wielder's aim as needed using his Nervous Link. This doesn't guarantee a hit if the opponent is good at dodging, but it makes life incredibly difficult for them.

    Hologram/Scanner - Cost: Negligible - Using a small blue orb on top of the barrel, a realistic or otherwise hologram can be created up to a distance of 20 meters. This can also be used to scan images and save the data to be used as holograms, analyze weak spots, etc.

    Bottomless Barrel - Cost: 1 section per armor piercing bullet, 2 sections per high explosive incendiary bullet- Once the materialization chamber clip is inserted, bullets can be materialized inside the clip. There's a lag of three seconds for each bullet to materialize, but bullets can be materialized in advance to avoid this lag for every shot.

    Energy Jacket - Cost: 1 section per bullet for the weakest effect, 5 sections per bullet for the max effect - A blue energy coating is applied to the bullet as it's fired, giving it some extra power. Using 5 sections can make an average bullet rip through a tank.

    Bullet Bender - Cost: 1 section per bullet - Applying energy to the bullet, it can fly in a curved path. The patch can't contain various twists and turns, but instead must be something like on arch from left to right or moving forward in a slight spiral pattern. Basically, it follows a set pattern rather then adjusting sporadically to hunt an enemy down.

    Space Shifter - Cost: 5 sections per teleportation, plus 1 section per second for floatation- Eldwick can teleport to a location within 20 feet and remain hanging in midair, firing himself.

    Time Shifter - Cost: 2 full gauges normally, 1 full gauze as a last resort - If a Nervous Link is in use, both Eldwick and his wielder can move through time twice as fast or slow then real time for a period of a single second in real time. If only a single gauze is used, the stabilization of time after the ability is over causes the wielder to become catatonic as time slowly corrects itself. To the outside world, the wielder appears to have simply stopped in time for a minute. On another note, Eldwick can travel through much greater distances of time without such difficulty, but not by using the energy from his gauzes. How he does so is classified and will not be used mid battle.
    Details

    Personality- She's a peppy little thing who treats combat like a game. She loves the thrill and doesn't care much for the consequences, even if innocent civilians get caught in the crossfire, although she doesn't intentionally target civilians if she can help it. She fears death just enough to give her extra excitement from combat, and she obviously doesn't let this fear stop her from doing anything. One could say that she's even a tad masochistic. If she easily wins without a scratch then it isn't as fun of a game for her. Unfortunately for her it's rare that she can get the excitement that she desires due to this. She takes some crazy courses of actions and acts strange sometimes, but she's actually both quite witty and intelligent rather then a ditz as some people assume her to be at first glance.

    She's untrusting and a liar. Slightly due to this, but certainly not the only reason, is the cause of her lack of friends. She's almost always alone and can get very lonely at times even though she still acts peppy. She's gotten better with Eldwick as company.

    Biography- She's never known her mother and all her life she's been raised to be an assassin by a group called AERIES, lead by her father. She's from a futuristic Earth, but even further into the future was a pistol named Eldwick, which came back in time and fell into her hands while she was out strolling the gardens at AERIES headquarters at the age of ten. Eldwick claimed to have been sent there to be used by her father, but had miscalculated and gone to her instead. Instead of returning him to her father, she "kidnapped" him instead and ran away. AERIES agents gave chase to her and she fought back against their efforts to reclaim both her and Eldwick. At first Eldwick was uncooperative, but he saw her potential during the fight and helped her incapacitate all of the AERIES agents. From then on he was her pistol and Alissa opened up a lot, going from an introverted, unhappy girl to a confident assassin. Eldwick, on the other hand, secretly didn't care about their friendship, having this relationship mainly because it was interesting and it served his own purpose rather then the other goal that had been assigned to him, which was to be used as the gun of the current AERIES leader. He figured that she would make a better leader in time so put his alliance with her instead. Alissa obviously wasn't entirely loyal to AERIES and even went as far as secretly hating her father and planning on killing him on multiple occasions. However, she returned to the group after running away and has achieved on appearance of a diligent servant of AERIES. All of this time she's been building up the skills required to carve her own path.

    Battle Ready
    Last edited by ImportantNobody; 10-27-2012 at 09:41 PM.

  5. #75
    One of the Undead... Rtron's Avatar
    Join Date
    Oct 2012
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    ...Wandering Lordan
    Posts
    5,607
    Is this alive or am I wasting my time?

    Ah screw it I'll post a sheet anyways.



    I WILL BE GONE MOST SATURDAYS AND A GOOD HUNK OF SUNDAYS

  6. #76
    skllbOt prince. theskyrocketkid's Avatar
    Join Date
    Sep 2012
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    The skllbOt Homeworld
    Posts
    582
    Last edited by theskyrocketkid; 12-17-2012 at 07:57 PM.
    You have Ø days remaining to VOTE on the first ENEMY of Templar # 9 - OOC

    Do you have what it takes to train under the Dark Knight? Welcome to Earth Prime.



    Akzel Payne CS
    Kaleb Kallen Kokoro CS

    1Wins
    AkiBlue vs Theskyrocketkid
    0Losses
    0Draws

  7. #77
    Senior Demon Hunter Herzius's Avatar
    Join Date
    Feb 2013
    Location
    TX
    Posts
    688
    Name - Herzius Zurenai Averachi The 56th (BP, also know as Black Panther)

    Appearance - Herzius is 6,7 ft tall and has a Toned Muscular build, weighing at around 230 pounds. Herzius has dark gray eyes and dark black hair, his hair hanging loosely in his eyes and hanging back down at his shoulders in a wavy fashion. He has a long scar going from his forehead and down his face, narrowly missing
    his eye and going down under his collar bone and fading under his shirt and armor.He also has a scar on his jaw and has heavily scarred hands.

    Age - Herzius is 27 years old.

    Gender - Male.

    Race - Herzius is a Native American/ Japanese Warrior.

    League - Intermediate.

    Class - Medium.

    Abilities -
    Flamme- A spell that causes a wave of fire to spread out from his finger tips, hand or foot (Also Mouth but never used.) It suprisingly does not have a lingering fire but instead goes out after the damage is inflicted not damaging clothing or armor.
    Flamme Woge- A Modification of the Flamme spell causing flames to spread out in an AOE style attack.
    Blitz- A spell that causes a lightning bolt to burst forth from his finger tips in a straight line. When a person is hit it causes overwhelming pain and causes a stun like effect.
    Blut Kristall- A spell causing whatever blood is spilt to turn into Crystals and rush at the oppenent.
    Summon Panther- Summons 3 Panthers to his aid that will attack the opponent, non armored.
    Summon Seele Esser- His ultimate weapon that forms into whatever weapon his body will fit best at the moment. Full description of weapon will be made each time it is summoned.
    Oberste- Causes Blitz and Flamme to reach thier ultimate form, Turns Lighting and flames colors to black, white, and purple and greatly increases damage.
    Wiederholen- An Ability that causes his attacks with a blade to be much faster.
    Blinken- An ability causing Herzius to teleport.

    Equipment - Herzius holds a large knife next to his rib cage in a sheate on the left side as well as a Katana on his left hip and throwing knives
    in his sleeves. He wears a Boots with metal guards on the sides, pants with shin guards and hip guards, and a button up, long sleeve shirt with
    shoulder and wrist guards, gloves with metal infusions, and a Roman Centuarian Style sheet of metal under his shirt.

    Details - Herzius remembers little of his past before age 13 due to a very Brutal fight he was involved in where he had suffered a great amount of
    trauma. Herzius grew up on the streets of a Large city and from there he learned the trades of street fighting and slide hand. Remembering no family
    Herzius has nothing to hold him back and so he fights with every last instinct and never stops.

    Battle Ready

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